Growing further

As soon as the community comes

Only the community can make DotA Allstars alive. Make your choice and play the real DotA as we know it, leave the buggy, messy and outdated map by IceFrog behind.

High standards

DotA Allstars follows it's successor DotA2 in every little detail

Every change from DotA2 has has been ported to DotA Allstars, without losing any part of it's functionality. IceFrog didn't bother to port every little change correctly, we did.

No bugs & no issues

Clear & elegant

Less irritating & more enjoyable to play.



In order to play safely and more comfortable on newest (88+) patches, please consider downloading map only from trusted sources. This site it the only official place so far, and so will be Ranked Gaming pretty soon.

In case if you want to play 88+ patches on Garena make sure you downloaded map from here and installed GarenaTotal. In case if you go on without GarenaTotal, game will crash soon due to Garena's issues.


DotA Allstars - an upgraded and updated version of the original Warcraft 3 DotA. It's not a secret - IceFrog has been busy with DotA2 and for many years now, he doesn't care about Warcraft 3 at all. Of course, we understand his motivation to focus on Dota2 and the associated time-management issues. Why should we be forced to play without any updates for years? So we thought: Nobody can do it better than yourself, right? So we did it. Better. Clearer. More powerful and shiny than ever. And we're strictly following DotaA 2 - the game with almost 8.000.000 monthly players. To ensure distance between IceFrog's original creation and our branch we called it Allstars, like DotA was originally called years ago. DotA Allstars features a compilation of tweaks and changes, which rejuvenates WC3's and DotA's old mechanics and engine. It also stays up-to-date with DotA2.


We were in contact with IceFrog for a long time, back when WC3 was still important to him. But since over a year, contact broke off completely. IceFrog made it clear - he doesn't need any kind of help. And - since it's about the same answer as "go develop yourself", I did.


DracoL1ch - main programmer, screenwriter and project Founder. Maybe you heard about his work Legends of Dota (ex-OMG DotA), which also has a successor - Ability Draft (DotA2).

Santy Keller - modeller, artist and project co-founder. He kept DotA Promode alive for a long time since Unexpect3D left. When it comes to models, he's always nearby.

Community - loyal players, who actively test and promote DotA Allstars on different platforms. Zloy_xex and LeTruck - the most eminent of them. We wouldn't finish it without your and everyone else's help.

Special thanks goes to Kuarinofu aka  Nobody knows my movies.

Exceptional mention for, the best designer I've known, for help in days of the past and for his help on this project.


Because we can. Because we enjoy development almost as much as playing. And it's always fun to try to overcome Warcraft's (and IceFrog's as well) limits.


Official guide


Feel free to ask, discuss or complain about DotA Allstars or anything DotA-related at our forum.

Open for suggestions

You have an idea that you think should be implemented in DotA Allstars? Share it with us!


Please do discuss and debate with us over any aspect of the map!

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