DotA Allstars v6.88n-z beta-series changelog

 

Changes made in Beta-maps are totally unordered and could miss small things or stuff normal players aren't interested in (optimization, etc). Link to all previous changelogs 

 

88X8b

  • Unlocked Monkey King for everyone
  • Fixed Anti-backdoor zones being slightly incorrect: now Sentinel's T2 at the bottom line will be de-protected faster, as well as both Sentinel's and Scourge's bases are now faster become vulnerable when a creep comes in range
  • Fixed Power Cogs aggroing Roshan from far far away
  • Fixed bug allowing player to ban two heroes
  • Fixed auto-emoticons not appearing at kill events at all
  • When an allied courier selected, you will no longer see courier's owner's gold but yours
  • Animation of Scroll of Teleportation and Boots of Travel will no longer be visible to enemies if the unit isn't visible
  • It's possible now to change undroppable item's position within inventory (affects Aegis, Meepo's and Kotl's Aghanims)

 

  • Fixed Torrent on Burning Admiral being visible to enemies
  • Fixed DK's Dragon Form projectile being invisible
  • Fixed Corrosive Breath (Dragon Knight) not beind disabled by Break
  • Fixed Frost Breath (Dragon Knight) not beind disabled by Break
  • Fixed Astral Imprisonment visual effect moving further if a creep has been targeted by it
  • Removed cast point and backswing from Phase Shift (0+0 now)
  • Fixed Sven's ultimate with Aghanim affecting everyone instead of allies only
  • Fixed Echo Slam not counting as a spell damage and not being increased by Magic Amplification
  • Fixed Ensnare not being dispelled visually
  • Fixed Acid Spray dealing 1 more damage instance than intended (from 17 to 16)
  • Fixed Static Remnant providing AoE vision 1 second later than intended
  • Fixed Guardian Angel being penetrated by attacks for a small amount of damage
  • Fixed Bristleback's Bristleback ability causing the attack it procs onto not being counted as an attack
  • Fixed Mjollnir's on-damage lightning causing the attack it procs onto not being counted as an attack
  • Fixed Starfall trying to damage invulnerable enemies
  • Fixed Tombstone spawning zombies against enemy's Tombstone's zombies
  • Chronosphere now interrupts unit's which are affected by forced movements
  • Fixed Ancient Apparition final scoreboard icon being missing
  • Fixed Shallow Grave preventing unit's death even if it really shouldn't save him
  • Fixed reviving too fast after dying while still being affected by Wraith Form causing hero to die again
  • Fixed X Mark not interrupting some forced movements
  • Monkey King:
  • Fixed Mischief being counted as proper spell for various on-cast events
  • Fixed Mischief not being automatically dispelled when Monkey King gets knocked out by cutting the tree he is standing on
  • Fixed Mischief courier model size
  • Fixed Mischief losing some auras visual effects on activation
  • Fixed Mischief visual interaction with Hex
  • Boundless Strike can no longer miss on any level of ability
  • Fixed Echo Sabre procing on Boundless Strike
  • Fixed Primal Spring couldn't be used while Tree Dance was on cooldown
  • Fixed Tree Dance not interrupting attacks if hero was directly ordered to attack
  • Fixed cutting the tree while Monkey King is in air causing him to become stunned
  • Fixed Monkey King not become stunned if he quells the tree he is standing on
  • Fixed forced movements interactions with Tree Dance
  • Fixed Primal Spring targeting being visible to everyone instead of allies only
  • Fixed Tree Dance being counted as proper spell for various on-cast events
  • Tree Dance now properly get down from trees into desired direction
  • Fixed The Swarm not providing vision over Monkey King on the tree
  • Fixed using Dagger while Tree Dance on cooldown wasting Dagger's effect
  • Fixed Jungu Mastery could be leveled up multiple times
  • Improved Wukong Command's perfomance
  • Fixed Wukong Command's clone didn't count missed attack as an attack, keeping attacking further
  • Balance:
  • Nerfed Jingu Mastery: damage to 60/90/120/150, lifesteal to 15/30/45/60

 

88X7c

  • Added Monkey King pre-release version, only available in single player or by requesting me directly for it on RGC
  • Fixed bug with some attacks dealing 0 damage
  • Fixed Silencer stealing Int from hero-clones
  • Fixed QoP projectile being too slow
  • Fixed Land mines lvl 4 not working
  • Fixed Infernal level 3 with Agh not providing passive AoE damage
  • Fixed Unrefined Fireblast not being affected by Arcane Rune manacost reduction
  • Added damage counter to Trueshot's icon
  • Reduced Black Drake's, Thunder Lizard Small and couple other neutrals hp bar size
  • Added charges to alt-notes of BKB
  • Fixed bug with Sand Storm and some on-damage effects causing damage instance to miss it's source
  • Fixed Chaos Knight being able to land multiple attacks with Reality Rift's bonus damage
  • Fixed Static Storm with Aghanim interrupting enemy's attacks
  • Fixed Winter's Curse only counted the latest caster as a killer (affected reflect skills (Lotus Orb))
  • Fixed instant reviving under the Ice blast's debuff causing HP to drop immediately to about-to-die amount
  • Fixed Arctic Siege's effect lasting for 4 seconds instead of 5 and providing 3 damage instances only instead of 5
  • Fixed yet another bug with Rubick when stealing morphs and dying while morphed
  • Fixed stolen Dragon Form not providing Corrosive Breath attack
  • Fixed stolen morphs causing Rubick to instantly turn back to normal form when another spell is stolen, now form lasts for it's whole duration
  • Fixed Rubick being unable to use Battle Roar (Lone Druid)
  • Fixed bug with teleportations to the same tower not being registered and TP time remaining the same for both
  • Added DisplayAllyGoldOnSelection option to [VISUALS] to display ally's gold instead of your when selected
  • Added window-flashing (if WC3 has been minimized) for events when lag window disappears or game being unpaused
  • Increased Ice Blast's vision AoE at the destination point from 500 to 650
  • Fixed Ice Path not providing flying vision around the ice
  • Fixed Stifling Dagger providing 600 vision instead of 450
  • Fixed Ice Shards giving 320 vision instead of 200
  • Fixed Tornado providing 1.75s of vision at the end of the line
  • Fixed Omnislash not providing 200 flying vision around current target
  • Fixed Ghost Ship providing decaying vision at the crash point
  • Fixed Illusory Orb having 800 vision area instead of 450
  • Reduced Plasma Field vision from 800 to 700
  • Fixed Shadow Poison leaving 500 vision for 3 seconds at the end of the line
  • Fixed Spectral Dagger ignoring illusions (they didn't create shadow path)
  • Fixed Thundergod's Wrath providing vision for 6 seconds instead of 3

88X6

  • Fixed minor issue with skins on morph-able heroes
  • Fixed rare case when attack event not being detected
  • Fixed last change to Shift-queries affecting Attack, Move and Patrol commands
  • Fixed Monkey King appearing in SD games
  • Fixed QoP and Sven's cast animations
  • Fixed Drow's Agh with critical strikes could have insane damage values
  • Fixed Stone Gaze increasing damage from physical damage spells while it should only affect normal attacks

88X5

General:

  • If config option AdvancedStatsIconDisabled toggled off (false), you will see selected player's current gold instead of your gold (can't see enemy's gold)
  • Added option into [GAMEOPTIONS] named "IDontWantToVisitSite", "false" by default, "true" will prevent opening site page in the end of the game
  • Fixed final table only showing info about Blue player
  • Fixed shared version of couple basic item's having broken icon
  • Fixed tower deny text message could be broken if player's nickname too long
  • Fixed Santa's hat coloring
  • Added E hotkey to Hurricane Pike's receipt
  • Added G hotkey to Gem of Truesight
  • Added E hotkey to Tome of Knowledge
  • Added D hotkey for Abyssal Blade's receipt
  • Observer Wards hotkey changed from O to R
  • Smoke hotkey changed from K to C
  • Fixed Eul and Tornado not providing dispel
  • Fixed Eul and Tornado not affecting flying targets
  • Combining Dominator into Satanic will no longer kill the dominated creep, but dropping the Satanic will
  • Fixed Walrus Punch could miss it's attack
  • Fixed Walrus Punch! Aghanim description was never updated after obtaining Aghanim
  • Fixed Drow Ranger's Aghanim not working when attacking spell immune targets or structures or wards
  • Fixed Drow Ranger's Aghanim range under Hurricane Pike
  • Fixed Drow Ranger's silence causing unit to become permanently silenced or immune to silence
  • Fixed Battle Hunger not dispelling when affected hero being killed
  • Fixed rare bug with Tempest Double's clone and Tauren's Chieftain
  • Fixed Last Word dealing doubled damage when a few spells being casted
  • Fixed Healing ward healing 10x less than indented
  • Fixed Poison Sting's damage penetrating spell immunity
  • Fixed basic Breathe Fire animation speed
  • Fixed Corrosive Skin triggering on spells with zero damage (Track)
  • Fixed bug when swapping Invoker with some Invoked spell causing the spell being unavailable to new owner until replaced by another spell
  • Fixed Craggy Exterior working on illusions
  • Doppelganger's illusions will be autoselected only if -es toggled on

 

88X4

General:

  • Fixed difference in AI between Sentinel's and Scourge's towers
  • Fixed ranged attacks not displaying critical hit numbers
  • Wards and similar summons are no longer valid targets for critical strikes or bashes
  • Post-game results table now displays some relevant data
  • Issuing chain of orders will now automatically reset targeting cursor
  • Fixed some crashes on exiting game
  • Game score table now displays current player's streak next to his nicknames in square brackets
  • Secret Shops are now instantly available when you come in range (same as side shops)
  • Cooldown is now displayed even if ability is silenced
  • Fixed bug with Tornado-based abilities putting enemy to sleep instead of Tornado
  • Couriers nearby Roshan's pit will now be revealed for everyone who stands inside the Roshan's Pit
  • Added music "-music humanx1" for yet another music track
  • Chat command -music no longer case-dependant
  • Fixed SelectYourHero config's hotkey malfunctioning when Swap has been used
  • Added "rst" alias to "risitas"
  • VIP pass now grants 100% hero ban chance at AP banning phase
  • Max camera height multiplier reduced from 3 to 2.2 (direct number limit is still 3000)
  • Fixed replay name not being correct after using -swap command
  • Added option DisableMySexyAnnouncer to disable Sexy announcer if you have one
  • Using -nowheel will now reset current camera view angle to default

Heroes:

  • Fixed abuse with clones selling items
  • Meepo Clones now receive green stats instead of white from attributes of main Meepo
  • Meepo Clones no longer have static attributes - they can be stolen properly now
  • Each Meepo clone is independant from the primary one, but permanent Int steal still happens only on the primary Meepo, even if clone has been killed instead
  • Fixed rare bug when Pounce's damage kills the target causing it to become permanently Pounced
  • Fixed Shallow Grave being penetrated when multiple damage instances are coming together (Impetus and similar)
  • Fixed Frost Nova AoE being way too big
  • Fixed Silence interrupting Charge of Darkness whenever Empowering Haste learned
  • Fixed Last Word interaction with Charge of Darkness
  • Double-clicking on stone remnant will now always place the stone right before the caster
  • Fixed Shadow Dance passive part not working while under effect of poison from neutral Gnolls
  • Sleight of Fist now properly applies negative armor of Desolator
  • Issuing other orders while Sleight of Fist'ing will no longer cause some enemies receiving 0 damage (attack won't be cancelled anymore)
  • Added Aghanim Scepter to Drow Ranger: adds Split Arrows ability, which causes Drow Ranger to perform instant attacks on 2 closest visible enemies around the primary target. These attacks deal half of normal damage but can proc any on-attack effect, including critical strike and orb-effects.
  • Fixed Ghost Ship Hangover could take away less HP than supposed to
  • Fixed Track giving bonus gold to dead allies in range
  • Thunder Clap (doom) now properly counted as magical damage
  • War Stomp (doom) now properly counted as magical damage
  • Winter's Curse can no longer be dispelled even for split second
  • Fixed bug with Spirit Bear not dropping droppable items
  • Fixed Side Gunner putting Gyrocopter to sleep when attacking Nightmare'd target
  • Side Gunner will no longer wake up sleeping target - it still can attack the enemy and deal damage nevertheless
  • Fixed Stifling Dagger putting Mortred to sleep when attacking Nightmare'd target
  • Fixed rare bug when Slark could avoid death from Ice Blast using Dark Pact
  • Fixed Skewer not interrupting Charge of Darkness
  • Fixed Skewer not being interrupted by other sources of Forced Movement
  • Fixed inability to cast Decrepify onto Tombstone
  • Removed damage numbers appearing on Quill Spray
  • Using Infestation's Consume will no longer auto-clear current selection
  • Aghanim updated Electric Vortex no longer pulls invisible or invulnerable enemies
  • Aghanim updated Nasal Goo no longer being casted onto invisible or invulnerable enemies
  • Magnetic Field now affects creep-heroes as well
  • Healing Ward's healing no longer stacks
  • Fixed Walrus Punch's slow being applied after air time instead of before (same duration, only affects dispeling)
  • Fixed Snowball effective AoE being higher than supposed to
  • Fixed Duel sometimes couldn't find it's target
  • Fixed rare bug with invulnerable Tempest Double being controllable
  • Infest will now dispel The Swarm's beetle
  • Assimilation will now dispel The Swarm's beetle
  • Primal Split will now dispel The Swarm's beetle
  • Fixed Spirit Siphon dealing slightly more damage than intended
  • Fixed Skewer not stunning enemies properly, allowing them to act
  • Improved Shackleshot visual
  • Fatal Bonds's visual link will only appear if targets are closer than 1000 range from the attacked unit and both are not invisible
  • Fixed Relocate moving camera even if hero wasn't relocated
  • Killing Power Cog will now dispel Battle Hunger
  • Fixed Thundergod's Wrath not affecting Arc Warden's clone
  • Fixed Shadow Dance remaining forever if Rubick dies
  • Added debuff icon for Meld
  • Fixed rare case of Chain Frost getting stuck
  • Fixed Essence Shift affecting allies
  • Fixed bug with Smoke Screen and Thrall ulti when Tornado'd targets are not being silenced on landing immediately
  • Drunken Brawler's guaranteed crit will not be removed when attacking structures and won't start it's cooldown
  • Fixed Shackleshot penetrating magic immunity
  • Troll's Whirling Axes are no longer hidden and visible on the panel (still disabled and only available while hero is in proper form)
  • Fixed visual bug with Carrion Swarm
  • Fixed Dismember's channeling not interrupting sometimes when used into Linken's Sphere
  • Fixed Dark Rift couldn't target Fountain directly but only by clicking ground
  • Fixed Natural Order affecting nearby enemies if they stand next to dead Chieftain, not leaving the area
  • Fixed reflected Omnislash could change hero's color tint

Items:

  • You can now buy Tome of Experience, Wards, Smoke and Gem from enemy's base wasting it's supply on your own shop (still cannot rob enemy's shop)
  • Fixed Illusion rune not working while unit being spell immunte
  • Fixed Soul Ring increasing mana incorrectly
  • Fixed rare bug with combining multiple items at once with full inventory
  • Fixed Bloodthorn tooltip saying "30% crit chance" instead of 20%
  • Fixed Buriza using outdated 25% crit chance instead of 30%
  • Silver Edge no longer penetrates Untouchable's slow on attack, you have to make this attack damage to proc at first
  • BKB and Repel buffs are no longer replaceable by each other
  • Fixed lightnings of Maelstrom could target wards
  • Lion's and SK's Impales are now blockable by Linken's Sphere, no matter if targeted directly or not
  • Bottle no longer auto-applies when dropped onto an ally, use Control+Bottle hotkey to enable targeting
  • Dominated unit will die if you don't carry Helm of the Dominator longer that 10 seconds
  • Ensnare is now blocked by Linken's Sphere on projectile hit instead of projectile start
  • Added charges indicator to bottle and duration of BKB
  • Fixed Dust of Appearance not applying special effect onto illusions
  • Reduced courier's vision range to minimum
  • Fixed Orb of venom affecting allies
  • Fixed Echo Sabre slowing down spell immune targets
  • Fixed Heart of Tarrasque not healing if hero is hidden (Primal Split/Infest/Assimilate)

 

88X3

  • Fixed Broodmother having no model while under the web
  • Fixed strenght modifications staying permanently if hero dies
  • Fixed Spirit Bear resetting cooldowns when re-summoned
  • Fixed False Promises healing twice as much
  • Fixed Sanity Eclipse with Aghanim dealing damage from Imprisonments as AoE while intended to be invidual per target (no longer provide multiple aoe damages, just basic damage onto affected hero)
  • Fixed inability to jump into rolling snowball
  • Fixed Rabid, Bloodlust being undispellable
  • Fixed Medallion of Courage's buff counting as debuff for dispels
  • Fixed Corrosive skin's damage missing No Reflection flag
  • Fixed Corrosive skin, Bristleback passive, Sticky Napalm reacting on damage with No Reflection flag
  • Spell Lifesteal works now for Blademail' reflected damage (will be removed in 7.02)
  • Fixed Ice Wall visual glitch with the very middle ice block
  • Added config option "IAmShy" to [Gameoptions] to disable your nick from appearing in credits if you have skins
  • Added 20 more seconds for pick on AP mode
  • Fixed targeting Spectral Dagger causing it to provide level 1 slow for a couple of seconds instead of proper level
  • Added countdown overhead Naga Siren while singing
  • Improved Sun Ray visual range
  • Added reincarnation countdown to HUD
  • Changed bottom left Idle button from Gargoyle to Chicken

88X2

  • Fixed desync and crashes on game start (x-x1)
  • Fixed Batrider's attack not being registered properly for on-attack effects when attacking Napalm'd enemies

88X1

  • Fixed Meld interrupting by leveling abilities or other non-interrupting orders
  • Fixed autoattack option affecting Haunt's illusions
  • Slightly changed middle neutral camp position in Sentinel's forest

88X(0)

  • Reverted recent change with Dagger when hero could not listen to orders for a brief period in some cases. It's now available in config, [Gameplay] BlinkAutoShifting, default value "false"
  • Fixed multiple trees positions to prevent buggy vision through them
  • Fixed Spell Lifestealing from buildings
  • Fixed various skills not providing assist
  • Fixed site page opening at hero pick stage - it will open shop page after the game only
  • Added new -music options: bloodelf, naga & lich respectively
  • Chat command -unstuck will now "fix" the cases when hero disappears as well
  • Added auto-taunts for emoticons - they can appear on kills, deaths and some other game actions. To toggle them off use -toff/-ton
  • Added [Hotkeys] option DisableAllDefaultHotkeys which will turn off ALL default hotkeys for abilities, including Attack and Patrol (defaults). Make sure to input binds onto each ability slot before using it. Default value - false.
  • Added [Hotkeys] option SelectYourHero. Default - none.
  • Added chat command -openconfig to open config file
  • Fixed Dark troll Warlord's AI causing some issues when fighting this neutral with summons
  • Fixed most neutrals and some other units couldn't attack flying units
  • Fixed neutral Troll Priest missing healing animation when not Dominated
  • Fixed an abuse with morphing units and duping items
  • Fixed Frozen Sigil, Ancestral Spirit, Healing Ward, Mass Serpent Wards not being added to AllOtherUnits/ExceptHero groups
  • Chat log will now store info messages about buying items (wards, Tomes, etc)
  • Improved SF's set (#0 Shadowrazes) - added special visual effect on Requiem and Kelen's Dagger

 

Bug fixes and changes

  • Wyvern and Arc Warden are no longer autobanned on CM mode
  • Shadow Amulet can no longer target creeps
  • Fixed some visual effects appearing much higher than intended to
  • Fixed Reqiuem of Souls (agh) being broken: back-wave's width wasn't reversed, which effectively allowed it to hit every hero standing next to SF with each wave leading to insane healing amount
  • Lich can no longer use Dark Ritual on summoned units
  • Fixed Life Drain and Mana Drain kept caster still like if he is channeling even if spell case has been blocked
  • Fixed bug with Assassination and Mana Shield
  • Fixed Bounty Hunter's model lacking selection shape
  • Fixed small abuse with orb-attacks cancelling
  • Fixed yet another case of bugged HP regen values
  • Fixed Echo Sabre's shop description having swapped AS and Damage bonus values
  • Fixed refreshing Glyph cooldown also refreshed Scan cooldown
  • Refreshing Glyph cooldown now put it on 0.5 seconds cooldown instead of instant refresh (to prevent accidental click)
  • Cleave can no longer affect couriers (deals 0 damage)
  • Fixed Life Drain's leaving permanent FX if target dies
  • Killing units with Duel under Skeleton King's Aghanim will now properly provide damage bonus when he turns into ghost
  • Improved Disruption disable to prevent giving orders to unit from within imprisonment
  • Fixed Gust, Flamebreak, Blinding Light and Deafening Blast not interrupting Charge of Darkness or each other's movement
  • Fixed bug when critical strike numbers not being displayed if that was 1st attak with Echo Sabre
  • Fixed bottom rune alt-click message stating "top"
  • Fixed rare bug with Snoball causing heroes to disappear forever
  • Fixed Invoke didn't adjust abilities icons properly
  • Fixed Diffusal Blade purging enemies through Linken's Sphere
  • Fixed Mjollnir's Static Charge incorrectly creating visual lightnings from the caster instead of the unit who wears the buff
  • Neutral Harpy's Chain Lightning is now properly counts as magical damage
  • Doom's Chain Lightning is now properly counts as magical damage
  • Unstable Current's damage is now properly counts as magical damage
  • Fixed Paralyzing Casks didn't start jumping if primary target dies while projectile moving towards it
  • Fixed Toss resetting projectile's order - it's now possible to use spell right when Toss ends
  • Fixed rare bug with Life Break charge duration
  • Fixed Stone Remnants (and Enchanted Remnant) not passing through Chronosphere or Black Hole
  • Fixed Dispersion and Fatal Bonds disabling Dagger/Heart of Tarrasque
  • Rocket Barrage no longer works while Gyrocopter is hidden from the map
  • Fixed Stone Gaze always lasting for 6 seconds instead of scaling as tooltip says
  • Spirit Lance will no longer apply slow nor spawn illusion if the target becomes spell immune, hidden or invulnerable at the moment projectil hits
  • Illusions created by Juxtapose will no longer stand still if autoattack disabled
  • Test of Faith (Teleport) now supports double-click
  • Teleporting creeps to Chen will now put them behind the hero so they won't block his movements
  • Slightly increased Psi Blades' effect width
  • Gust now destroy trees along whole movement duration instead of only at final position
  • Fixed Sticky Napalm dealing full damage against non-heroes when caused by native spells
  • Fixed Sticky Napalm adding up to default magical damage instead of being separate damage instance
  • Added sound effect on Ursa's Enrage, Leoric's Reincarnation
  • Fixed Wraith Form'd units could be killed by Axe and other similar spells
  • Fixed Wraith Form not blocking Poison Sting's damage
  • Fixed Tidebringer, Infernal Blade and Walrus Punch procing on units they aren't supposed to proc (various wards)
  • Fixed Shallow Grave could lead to buggy results when combined with damage reducing effects like Ghost Ship
  • Fixed Elune's Arrow interaction with spell Lifesteal
  • Improved Rain of Fire visual effects
  • Fixed Song of the Siren not applying onto invisible units
  • Fixed Pit of Malic not applying onto fogged or invisible units
  • Fixed Stampede causing pathing issues
  • Fixed Time Lapse, Sunder not restoring health while under Ice Blast debuff
  • Fixed yet another bug with Rubick when he morphs into somebody else
  • Greater Bash can no longer push enemy behind obstacles or unpathable terrain
  • Fixed Mana Shield toggling counting as a normal ability usage
  • Fixed rare bug with Walrus Kick pushing target way too far
  • Phantom Rush no longer provides ability to move through obstacles, but only through units
  • Fixed siege creeps get stuck rarely when passing nearby invulnerable units/structures
  • Fixed Stasis Trap not being reveled before triggering
  • Fixed Lycan could become stun immune
  • Supernova will now prevent units from perfoming various orders while hidden inside the Sun

 

Reflection fixes

  • Fixed Blink Strike not interacting with Lotus Orb
  • Fixed Ignite not interacting with Lotus Orb
  • Fixed Multicast not interacting with Lotus Orb
  • Fixed Spectral dagger interacting with Lotus Orb (it shouldn't)
  • Fixed Brain Sap not healing when reflected
  • Fixed reflected Fiend Grip not stealing mana properly
  • Fixed reflected Upgraded Fiend Grip not providing Nightmare effects on attackers
  • Fixed reflected Cold Snap not using Quas level at all
  • Improved Storm Bolt interaction with Linken Sphere - it's now blocked on hit instead of on launch and only for primary target instead of fully wasting it's AoE effect
  • Fixed reflected Last Word instantly silences the caster
  • Fixed Lightning bolt not being reflected when blocked by Linken's Sphere
  • Fixed Phantom Strike not being reflected when blocked by Linken's Sphere
  • Fixed reflected Soul Rip working slightly incorrect
  • Fixed interactions between Shackleshot, Lotus Orb and Linken's Sphere

 

Dispel fixes

  • Fixed Slithereen Crush's slow re-appearing if dispelled
  • Torrent now applies slow immediately on blast (debuff duration adjusted, only affects dispel rules)
  • Fixed Crimson Guard, Purge (debuff), Leech Seed, Breathe Fire (DK), Stone Gaze, Splinter Blast, Spiderling's Poison Sting not being dispeled properly
  • Fixed Glimmer Cape's buff, Hurricane Pike's buff, Urn of Shadows' healing buff, Thunder Lizard's Frenzy buff, Tether (slow), Anchor Smash, Skewer (slow), Fatal Bonds, Soul Catcher, Orb of Venom, Frost Armor (neutral, on enemy), Gnoll Assassin's Envenomed Weapons, Frost Attack (neutrals/Doom), Lycanthrope Wolf's Cripple being undispellable
  • Fixed dispelling Reflection's slow not killing the phantom
  • Fixed Ghost Scepter's Ethereal not being dispellable
  • Fixed Ethereal Blade's Ethereal to be counted as debuff on enemies and as a buff on allies

88w9.4

  • Fixed Meepo causing desync once ultimate learned (w4+)

88w9.3

  • Fixed Unrefined Fireblast not multicasting properly
  • Fixed Unrefined Fireblast retaining 600 cast range while had to be recuded to 475 since 6.83
  • Fixed Fate's Edict still had outdated cooldown (12) instead of 16/13/10/7
  • Fixed Concussive Shot not being upgraded by spell amplify
  • Fixed Concussive Shot completely ignoring illusions
  • Fixed incorrect cooldowns inside tooltips for: Crystal Nova, Blink (QOP), Arcane Curse, Poison Touch
  • Fixed incorrect manacost inside tooltips for: Guardian Angel, Mana Void, Wind Walk (Bounty Hunter), Laguna Blade, False Promise

88w9.2

  • Fixed Static Remnant dealing double damage
  • Fixed one of oldest game crash reasons
  • Fixed Burst not speeding Courier up unless order given again
  • Fixed Arcane Rune being undispellable
  • Fixed Regeneration Rune being undispellable
  • Fixed Vampiric Aura/Vladmir's Offering could heal more than attacker unit's current HP
  • Fixed Vampiric Aura/Vladmir's Offering affecting wards
  • Fixed Tidebringer affecting wards
  • Fixed Flaming Lasso (agh) dealing 2x damage by Sticky Napalm
  • Fixed bug with dispelling and re-acquiring Corrosive Skin debuff
  • Fixed Static Storm (agh) not interrupting item channelings
  • Geminate attack no longer works on illusions
  • Fixed rare exploit with Meepo
  • Naga's illusions will now play cast animation on using Song of the Siren
  • Meat hook is now visible to Pudge even in the Fog of war
  • Silver Edge's attack will no longer apply effect of Untouchable to attacker
  • Added workaround to prevent instant spells (no target required) interrupting Blink Dagger if hero has to turn around to use it
  • Fixed space between letters on RD mode

88w9

  • Fixed old abuse which lead to fatal error
  • Fixed Aghanims not being detected by game
  • Fixed X Mark the Spot not being recognized as a interrupting skill
  • Fixed Echo Stomp affecting invulnerable targets
  • Improved BetterfFPS functionality yet again
  • Fixed bonuses malfunction when majority of players being unable to connect to the server

88w8

  • Telekinesis can now target ancient units including Roshan
  • Fixed yet another issue when bonuses couldn't be enabled
  • Fixed (?) desync from w7

88w7

  • Fixed issue when bonuses couldn't be enabled due to some players having no access to website
  • Reduced map size by 5 kb

88w6

  • Fixed Multicasted Ignite could be wasted onto unreachable targets
  • Fixed magical damage spells dealing less damage to siege creeps than intended
  • Fixed Eye of the Storm dealing less damage to siege creeps and towers than intended
  • Fixed rare bug with invisibility and Slark's ultimate

88w5

  • Fixed desync/crash issues (w4 only)
  • Fixed Fire Remnant out of charges bug (w4)
  • All smiles now support using via chat starting with "-" (-lul / -kappa) to reduce chat cluttering
  • Config file will now autoupdate itself adding new options with default values
  • Swapped Transfer items & Buyback buttons inside Circle of power to prevent accidental usage
  • Fixed Disruption's illusions not attacking the target if autoattack has been disabled
  • Fixed Disruption's illusions being auto-selected when casted on enemy
  • Fixed rare bug with dying while Mirror image ongoing
  • Fixed Spectral Dagger being unable to slow down fast enemies even if directly hit them
  • Fixed Poison Nova dealing pure damage instead of magical
  • Added hero visual sets

88w4

Features

  • Added a few more extra hero models
  • Added KeepStopHoldButtons option into Visuals to restore Stop & Hold visible buttons
  • Added KeepLegacyCourierButtonsLayout option into Gameoptions to restore legacy layout of courier's icons
  • Added Meepo_NumbersOverheadClones option into HeroOptions to attach numbers overhead each Meepo according to his number F1-F5, only visible to the owner
  • Added HideHeroIcon option to config to hide any kind of hero icons appearing in the corner
  • Respawn label no longer shown if HUD enabled
  • Reworked counters on some abilities
  • Added damage counter to Ursa's Fury Swipes
  • Entangling Claws (Spirit Bear) can now proc on Roshan and now displays cooldown
  • Added cooldown indicator to Goblin Greed, displays duration of the last obtained stack
  • Added visual AoE to Spin Web
  • Added Alt-msg cooldown support for Tranquil Boots and Heart of Tarrasque
  • Claps and stomps no longer affect ground (less laggy)
  • Can now unshare leaver so it's courier won't be used for transfering your items
  • Increased mass orders limit from 3 to 10

Balance changes

  • Fixed Rot slow still being 27% instead of 30% (6.88)
  • Cooldown reductions from Arcane Rune and Octarine Core are now multiplicative instead of additive (less effective when stacked)
  • Scroll of Town portal CD from 65 to 70 (missing 6.84 change)

Balance-related changes/fixes

  • Sentry Wards now on sell by 1 per stock, gold cost adjusted from 200 to 100 (7.02 patch)
  • Non-heroes will not draw creep aggro when attacking enemy hero anymore
  • Ranged attacks from Windwalk will now properly place orb-attacks on the target (previously orb-effects are never been applied on the windwalk attack)
  • Cancelling manually ordered orb-attack will no longer start attack cooldown
  • Leshrak can now level up Pulse Nova while it's active
  • Fixed Dark Rift ignoring hidden allied heroes
  • Fixed X Mark the Spot returning invulnerable (Cycloned) allies - it won't anymore
  • Fixed Thundergod's Wrath starting Linken's Sphere cooldown on affected enemies
  • Diabolic Edict no longer waste blasts on Tombstone's Living Dead
  • Mystic Snake no longer jumps onto invulnerable targets
  • Fixed Chronosphere had longer cast backswing than intended
  • Alchemist can now level up Unstable Concoction while it's active
  • Shiva's Guard Frost Blast no longer affects invulnerable enemies
  • Viper's illusions now applies Corrosive Skin on it's attackers (it used to do nothing)
  • Removed backswing from Rearm, shift-queue is now faster for Tinker
  • Bloodseeker's Thirst now provides vision above any injured hero, including Meepo or Tempest Double
  • Fixed Chaos Meteor's burning debuff ticking twice per second dealing 2x damage effectively than supposed
  • Fixed Forget Spirit not applying armor debuff when manually ordered to cast his special attack
  • Reduced vision AoE provided by Track, Amplify Damage, Thunder Strike and Strygwyr's Thirst
  • The Swarm will now be dispelled from Supernova
  • Fixed Nether Ward not triggering on Ball Lightning
  • Increased AoE of tower-priority when targeting with Boots of Travel
  • Fixed Whirling Axes (Melee) providing 4 seconds of blindness instead of 4/5/6/7

Bug fixes

  • Fixed Frostmourne's level 1 buff appearing on each unit
  • Fixed pressing Alt+Shift while default ingame Alt hotkeys disabled causing Help window to appear
  • Fixed Alt-click not working on Vladmir, Cuirass and some other items
  • Fixed observer's minimap signals being visible to players
  • Fixed Linken's Sphere not being able to apply spell shield if owner is Hexed or Hidden
  • Fixed Linken's Sphere triggering on Disruption's after-effect illusions, going into cooldown
  • Fixed abuse with Disassemble
  • Power Treads are no longer disassemblable
  • Poorman's shield no longer disassemblable
  • Fixed Spirit Lance's illusion not attacking the target if caster has autoattack disabled
  • Fixed Spirit lance level 2 illusion duration
  • Fixed Lightning Storm could apply incorrect slow duration under some circumstances
  • Fixed Raindrop not blocking Hoof Stomp damage and some others
  • Fixed selling partially used Raindrop refunding full cost
  • Fixed stolen Exorcism always being level 1
  • Fixed Reflection messing up creep's aggroing
  • Fixed observer's name being used in message about courier kill
  • Fixed incorrect visual info about bonus damage from Duels
  • Fixed bug when Snowball couldn't pickup an ally if he was clicked while Snowball was too far away from him
  • Fixed Psi Blades being ~25% wider than supposed to
  • Fixed Pulse Nova with Aghanim had no manacost
  • Fixed Surge providing AS bonus
  • Fixed Unstable Concoction had maximum effect possible if Alchemist dies while brewing instead of following default rules
  • Fixed Nether Swap's Aghanim illusion not being auto-selected
  • Fixed interaction with Linken's Sphere and/or Lotus Orb: Poison Touch, Spawn Spiderlings, Mystic Snake, Spirit Lance, Unstable Concoction
  • Fixed rare bug with Charge of Darkness immediately interrupting when casted right after Force Staff
  • Fixed Timber Chain could deal it's damage from incorrect source
  • Rip Tide debuff now displays icon and apply debuff before damage isntance
  • Ethereal Blade is now properly prolonged when casted again
  • Fixed Unstable Current triggering Linken's Sphere but not being blocked
  • Alchemist can now gift Aghanim to spell immune ally
  • Fixed Stasis Trap triggering when placed nearby structures
  • Fixed Stasis Trap exploding when being killed
  • Fixed Quelling Blade being able to target improper targets
  • Fixed Frost Armor didn't provide slow effect when creeps attacking creeps
  • Fixed Brewmaster's Storm Elemental's Dispel killing some summons it's not supposed to kill (wards, etc)
  • Fixed Blink (AM) causing AM to become phased
  • Fixed Static Remnant not blasting if expired
  • Fixed Soul Ring bug with remaining mana
  • Fixed Basilius and Aquila buffs being displayed on non-heroes when disabled
  • Fixed Earth Spirit's Boulder Smash and Geomagnetic Grip moving Stone Remnants too harsh, causing visual issues about their positioning
  • Fixed Rapier losing it's unique model when dropped repeatedly
  • Corrosive Skin no longer triggers on independent damage sources (Death Ward, Land Mines, etc)
  • Corrosive Skin will now trigger on 0-damage attack instances as well
  • Fixed yet another abuse with Meld
  • Fixed Meld invisibility revealing when Stop pressed
  • Shukuchi can no longer be slowed down and behaves like Haste rune
  • Fixed Windwalk (Bounty Hunter) not triggering bonus damage when attacking couriers
  • Fixed Spin Web cast range being reduced when trying to cast it on the very edge of another web
  • Forced movements will now properly remove invisibility from Shadow Amulet and Meld
  • Added visual effect to Sven's Greater cleave
  • Fixed Guardian Angel didn't affect hidden Puck or Rikimaru
  • Fixed Pulse Nova draining mana on the initial damage tick as for a whole second
  • Added sounds to Static Charge (Mjollnir)
  • Fixed Static Charge procing on self-inflicted damage
  • Added FX to Mana Drain and Life Drain
  • Fixed neutral's Ogre Magi Frost Armor icon positioning
  • Fixed Unrefined Fireblast missing visual animation
  • Fixed Caustic Final, Slithereen Crush, Rolling Boulder, Spark Wraith, Splinter Blast, Epicenter, Night Stalker's Void, Frost Nova, Lightning Storm, Troll's ranged Axes dealing damage before applying debuff, which affected neutral's AI and some mechanics like Kraken Shell
  • Fixed Ball Lightning could be ordered more than once
  • Fixed Assassinate dealing no damage to units under damage amplify effect
  • Fixed rare bug with Pudge and Bloodstone'd denying
  • Fixed Laser's blindness missing visual effect on the affected target
  • Fixed rare bug with Helm of the Dominator allowing to have more than 1 unit under special circumstances

88w3

  • Fixed new Ingame Timer issues when playing on ghost botes
  • Fixed Ingame Timer config setting being broken
  • Fixed Rubick's Spell steal didn't provide proper level for some stolen abilities
  • Added config options to pin-point disabling default Alt-hotkeys: DisableAltS, DisableAltQ, etc

88w2

  • Hotkeys for Move/Stop/Hold/Patrol now override any other ingame hotkey
  • Added click sounds on basic orders (move/stop/hold)
  • Added DisableDefaultAltHotkeys option into Hotkeys section of Config, it disables default ingame hotkeys based on Alt like AltQ, AltS, etc
  • Fixed Info icon appearing on dummy heroes
  • Added SmoothFogReveal Visual option to toggle old fog of war behavior when it dissipates slowly
  • Using ShopsQWERTY option will now disable default shop's hotkeys completely
  • Added multiplier support into CameraHeight option (analog for "-cam 1", "-cam 2", "-cam 3")
  • Added ClassicIngameTime option into Visuals section of Config, when True it uses old style of time (in separate cells) (default - true)
  • The bar with Seconds now displays KDA-CS stats of the selected player
  • Added HealingDisplaysAmount option into Visuals section of Config, when True healing effects will be shown overhead heroes affected (default - false)
  • Alternative HUD now uses red numbers on respawn label in case if there are not enough gold for buyback. Visible only for allies and observers
  • The "Waiting for Players" screen is now more thin, allowing to check the multiboard freely

 

  • Fixed observer's name appearing when creeps destroy a tower
  • Fixed swapping heroes not resetting PlayerControlledUnits group
  • Improved manabar coloring and height
  • Improved movement speed algoritmes for Chronosphere, Stampede and other similar skills
  • Fixed secondary buildings appearing on minimap
  • Fixed buyback alt-message with "not enough gold" being incorrectly calculated while hero is dead
  • Side shops now become available much faster
  • Improved inivisibility revealing speed with Truesight (Gem/Wards/Towers)
  • Increased all Hex critters model sizes
  • Fixed an issue which allowed to cancel an attack under Duel and other similar skills

 

  • Fixed Armlet having delay on toggling
  • Fixed Eul dealing damage to Meepo's clone if casted by primary one
  • Fixed yet another case of Orchid/Bloodthorn malfunctioning under some circumstances
  • Fixed Blademail's effect visibility on invisible units
  • Fixed courier benefitting of windlace or Eul MS bonus
  • Fixed using Manta Style or similar skills not interrupting Drains (Mana Drain / Life Drain)

 

  • Reworked Tiny, Riki, Slark, Doom, Centaur, Pit Lord, Tidehunter, Lifestealer, Techies, Sniper, Drow Ranger, Clinkz, Bane, Shadow Fiend, Enigma, Crystal Maiden, Enchantress, Furion, Broodmother, Meepo, Magnus model scale
  • Tidebringer can no longer target structures nor going into cooldown when attacking them with autocast
  • Fixed visual issues with X Mark the Spot effect and Recall (KotL) effect
  • Fixed sound issue with Inner Vitality effect
  • Mortred's Blur visual effect now works again
  • Fixed Soul Rip dealing 4 more heal/damage per target than intended
  • Fixed Stone Gaze malfunctioning
  • Fixed Side Gunner triggering Flak Cannon attacks
  • Fixed Snowball taking allies inside even when they didn't want it and just clicked other way
  • Snowball can now take allies in while rolling, instead of only when standing still
  • Snowball no longer allows Tusk to use his items
  • Fixed MS abuse with Surge
  • Fixed Ethereal state preventing Shadow Strike from landing onto unit
  • Fixed Plasma Field dealing less damage than intended
  • Frost Armor no longer applies it's debuff on ally who tries to deny affected unit
  • Fixed bug when Essence Aura didn't work on autocast attacks
  • Fixed Spirit Siphon spell malfunctioning (w1 bug only)
  • Time Walk now heals immediately after the jump instead of in the end
  • Fixed Wave of Terror cast range was longer than actual effect range
  • Fixed Doppelganger didn't prolong illusion's duration (wasting 1 second of their time), now it does
  • Fixed Power Cogs revealing themselves in fog of war right before exploding
  • Added text warning when your teammate dies with Aegis
  • Added dynamic tooltip to Toss
  • Added dynamic tooltip to Ball Lightning
  • Invoker's Tornado now properly aggro neutral creeps
  • Sleight of Fist no longer tries to jump over invisible units in case if invisibility appeared after the spell started
  • Homing Missile will now apply stun first, then the damage, and not vice versa
  • Fixed Homing Missile doesn't provide 400 flying vision around the target on hit
  • Shuriken Toss, Adaptive Strike, Life Break, Stifling Dagger, Homing Missile now interacts with Lotus Orb and Linken's Sphere on hit instead of on cast
  • Arcane Bolt, Viscous Nasal Goo now interacts with Linken's Sphere on hit instead of on cast
  • Fixed Static Link missing buff/debuff icons
  • Fixed Rubick staying permanently in stolen metamorphosis
  • Stolen Exorcism now uses Crows instead of Banshees
  • Changed colors of stolen Bloodrite and Elune's Arrow

88w(1)

  • Fixed observer's issue with RGC (w0 bug only)
  • Removed labels with player's name from creeps (w0 bug only)
  • Fixed -ii not displaying items for allies (w0 only)
  • Fixed upgrading allied non-shared courier when buying recipe (for real now)
  • Fixed Invisibility preventing unit from being affected by his own auras (w0 bug only)
  • Fixed autosave using last picked hero name instead of the player's hero name
  • Improved tooltips once again
  • Added CameraHeight option into Visuals of config file
  • Changed manabar color
  • Fixed Broodmother's cast point being longer when under the web
  • Fixed Destroy Web icon positioning
  • Fixed Nightmare not allowing to transfer the debuff onto an ally by issuing attack onto affected unit
  • Fixed Rolling Boulder not slowing creeps it passes by
  • Fixed Boulder Smash failing to find the stone but starting cooldown anyway
  • Fixed Echo Stomp penetrating spell immunity
  • Fixed Warpath to work the same way as Retroactive Armor - it no longer lose stacks if you keep casting spells
  • Fixed Stone Gaze to not ignore invulnerable units - it now keeps countint their sight direction but cannot Petrify them while they're invulnerable
  • Reduced "Use wards" cooldown from 1s to 0.05s
  • Fixed Dagon spawning dummy items when combined via multiple scrolls at once

88w0

  • Autosaved replays now include picked hero name in the filename
  • Added -mute me / -unmute me commands which effectively prevents your message from reaching allies or enemies chat
  • Fixed bug with kickafk not properly removing player from the game
  • Auto-buy will no longer drop your items into non-shared couriers
  • Slightly changed kill feed messages
  • Holding Alt will toggle Networth instead of current gold column in scoreboard
  • Added more hero-like units to SameSelectionCircle options
  • Command panel is cleaned, Move, Stop, Hold & Patrol buttons are now hidden
  • Added unit's stats label into command panel, allowing to see unit's primary stats in real time
  • Added "AdvancedStatsIconDisabled" option into "Visuals" to disable that label from appearing in case if it affects your PC perfomance
  • Fixed emoticons height on flying heroes
  • Fixed courier bind working only for Blue and Pink players
  • Magic Resistance tooltips now counts Ethereal state too
  • Added chat command -unshare # (-us #) to remove shared control if you don't want have one over your teammate (in case if multiple couriers bought). It only takes away ability to control the player's units, and doesn't affect your own alliance settings towards anyone. # stands for team slot index, from 1 to 5.
  • Added "DisableDefaultTilde" option into "VISUALS" to disable hardcoded hotkey ~ for couriers
  • Added "HEROOPTIONS" section into config, for now it only contains "Juggernaut_HealingWardDoNotFollow" option to prevent Healing ward from auto-follow the hero if no target chosen
  • Added BetterfPS2, BetterFPS3 options to config ("Visuals")
  • Improved multiboard titles with Experimental HUD
  • Enemy hero picks won't be displayed as text when HUD enabled
  • Improved QuickCast behavior
  • Config now contains ExtraSlot1, ExtraSlot2, ExtraSlot3, ExtraSlot5 hotkey binds, respectively for legacy Move, Stop, Hold, Patrol buttons
  • Bans nominations and banned heroes are now stored in chat log if "RepeatGameMessagesIntoChatLog" option enabled

 

Balance changes:

  •     Increased Shadow Word cast range from 500 on each level to 525/600/675/750 (6.87 change)
  •     Tome of Knowledge exp reward from 500 to 700+135 per every usage in your team (7.10 change)
  •     Spirit Siphon can no longer pierce spell immunity (6.87 change)

Other fixes:

  • Neutral AI improved to non-obs behavior
  • Fixed rare crash with Admiral
  • Fixed random crashes when Slark in game or Smokes of Deceit were used
  • Fixed Upheaval dispelling Linken's Sphere
  • Fixed Bloodlust could target couriers
  • Fixed Global Silence being broken if Aghanim purchuased before it's being learned
  • Fixed swapping wards or performing some other actions causing invisibility to wear off when it shouldn't
  • Added visual effect on Conjure Image illusions to better distinction
  • Improved Toss a little bit, it now always provides full double Avalanche
  • Fixed Psi Blades visual effect pointing invisible units
  • Spin Web can now be manually destroyed
  • Fixed Terrorblade (Metamorphosis) had 3 less max damage
  • Fixed Lycan's Wolves' Cripple could proc on structures and other invalid targets
  • Fixed Overgrowth not providing assists
  • Linken's Sphere now properly re-adds Spell Block on respawn
  • Sleight of Fist no longer interrupt channelings if Xin casts one
  • You can now sell back items for it's full price at hero pick stage, even if bought it long ago (previously you couldn't drop it in case of missclick wasting gold, grace period increased now)
  • Fixed bug with Duel when one of duelists could attack another target
  • Fixed bug when Bloodseeker meets Geomancer in enemies causing BS to have insane movespeed
  • Fixed multiple channeling skills not supporting Lothar's Edge usage, including Fiend's Grip
  • Fixed bug with Repel staying permanently if affected unit dies at the moment of cast
  • Fixed Winter Wyvern's name appearing over Sentinel creeps
  • Fixed being able to target Necronomicon Warriors with Helm of the Dominator (it didn't affect them but wastes cooldown)
  • Fixed yet another case of Stun immunity on Magnus versus Silencer
  • Fixed Black Hole could stun an enemy forever under specific circumstances
  • Fixed Shredder's Reactive Armor giving way too much bonuses
  • Fixed Gifted Aghanim still counting on Alchemist as a part of his own networth
  • Fixed Gifted Aghanim granting incorrect HP/MP bonus (25 more HP, 25 less MP)
  • Ember Spirit now has an ability to display last Remnant duration instead of countdown overhead
  • Fixed Rupture starting cooldown over again if Aghanim has been dropped
  • Fixed some items not being combined when delivered with no empty slots on the hero (namely Ring of Aquila)
  • Elune's Arrow can no longer hit the unit standing behind the caster
  • Changed Psi Blades damage from physical to Divine (can now affect ethereal enemies)
  • Fixed Borrowed Time didn't start cooldown when aggroed somehow
  • Fixed Enrage behavior with aggros
  • Fixed attacking spell immune neutrals with Dragon Form causing the target to stand still for the first hit
  • Dismember will now provide Truesight over affected enemy if it wasn't invisible at the moment of cast (fading in, for example)
  • Fixed rare bug with debuffs staying permanently if they were added to the unit right before dying while having Reincarnation ready
  • Buying flying courier recipe will no longer apply itself to non-shared allied courier
  • Fixed Skadi blocking Mana Break even thought item doesn't count as orb effect
  • Improved courier's delivery - it should now properly combine wards if there are any
  • Added First Blood notify to the top of the screen just like multikills
  • Fixed Moonshard's buff being invisible on Spirit Bear
  • Illusions can now benefit of consumed Moonshard's AS bonus
  • Psionic trap stack reworked - applying slow will only prolong previous slow effect instead of using last's trap slow values
  • Fixed rare case of Meepo's clone staying alive while other dies
  • Improved Meld behavior when used on second attack (it didn't proc sometimes before)
  • Improved all items tooltips
  • Courier buttons rearranged to fit QWERDF layout a-la dota2
  • Circle of power buttons rearranged as wel

 

  • Break no longer hide Drunken Brawler, Feral Impulse icons
  • Break now properly engrays Multicast icon
  • Break now properly disable Brilliance Aura and Athropy Aura
  • Break now properly disable Fury Swipes - it no longer increases counter of units who already affected by Swipes
  • Break now properly disable Poison Sting on Plague Wards when applied on hero
  • Break now properly disable Gravekeeper's Cloak from re-gaining charges while debuff lasts
  • Fixed Break permanently disabling Spell Shield

 

88vX (10)

  • Fixed crash with Gondar and some other crashes from v9
  • Fixed Bloodthorn not dealing extra damage on the target under some conditions
  • Fixed Raindrop tooltip
  • Reverted change with Meepo Clones handling in SelectAllUnits
  • Improved Earth Spirit's stones visually
  • Altered Ziggurats (secondary Scourge buildings) model
  • Added ColorblindMode option to Config - Visuals, for now it only toggles Scan minimap ping color from green/red to blue/red

88v9

  • Chat aliases with -mute no longer affects yourself anyhow
  • Reverted tower's collision size changes
  • Fixed courier being auto-selected on respawn
  • Fixed abuse with Refresher Orb
  • Fixed Sprout doesn't remove Linken's Sphere
  • Fixed yet another visual hero highlightning issue
  • Fixed sticky Armlet effect bug
  • Invoked spells description now specify spell's data
  • Fixed missing primary damage from Hellfire Blast
  • Fixed dummy unit appearing in the middle of the map when Warpath learned
  • Fixed Winter's Curse not blocking the damage abuse
  • Templar Assassin's Trap blast icon moved to right to prevent overriding Charges indicator
  • Fixed Meld attacks doesn't trigger Psi Blade sometimes
  • Illusion from Spirit Lance now adds to SelectAllUnits groups
  • Selecting all units now prefers main Meepo instead of his Clones being selected as first
  • Fixed abuse with Meld

88v8

  • Fixed false-positive desync detection
  • Slightly reduced Ziggurat's visual scale
  • Improved RD hero spawning visuals and increased distance between each other
  • Fixed yet another case when non-utf8 characters inside player nicknames caused bonuses malfunction
  • Fixed toggleable abilities with Spell Steal changing normal icon positions
  • Fixed Essence Aura ignoring Arcane Orb autocast if right click was used to target the enemy (works fine with Attack order)

88v7

  • Fixed reported desync issues
  • Positions of ziggurats and moon wells on highground are now more balanced
  • Collision size of all Towers reduced to match spell's targeting pointer
  • Fixed illusion-revealing technique
  • Fixed Mirror-image could cause unit's invulnerability
  • Fixed CD/CM hero models staying too far for some Sentinel players (v5 change)
  • Added visual indicators near Market to display Wards, Gem, Tome, Smokes availability (visible to allies only)
  • Changed & improved some icons
  • Improved various tooltips

 

  • Chat command -si to swap items in the inventory now supports wards and less laggy, but interrupts the hero on use
  • Fixed Pipe of Insight resistance aura flickering randomly
  • Fixed Guardian Greaves affecting all allied units instead of heroes and illusions only
  • Fixed Raindrop working on illusions
  • Fixed Raindrop triggering when receiving damage while invulnerable
  • Animal Courier CD reduced from 5 to 3
  • Tome of Knowledge can no longer be bought on enemy's side
  • Improved restricted items block mechanic (you can't buy enemy's observer wards, Smoke, Gem or Tome)

 

  • Fixed Flak Cannon having 1 less attack than intended (v6's bug)
  • Fixed Rearm or Supernova producing fatal error text message
  • Fixed Rearm or Supernova causing desync
  • Fixed Psionic trap slow values being off the mark sometimes
  • Blink Strike (Riki) can now target spell immune allies
  • Phantom Strike can now longer target couriers
  • Fixed yet another case of Skewer causing stun-like effect on Magnus
  • Fixed Natural Order providing 25/50/75/100% armor reduction instead of 40/60/80/100%
  • Fixed Tombstone's Zombies standing still if their target wasn't attackable on spawn tick
  • Fixed yet another Skewer + Pounce issue on the same target
  • Fixed Fire Blast level 2 with Multicast level 1 being invisible on the panel
  • Fixed Searing Arrows with Lifesteal lifestealing from structures
  • Death Pact now dispel previous instance of the spell instead of stacking
  • Glimpse no longer goes through Omnislash
  • Improved visual effect for Ensnare
  • Fire Remnant Jump now displays manacost when no Remnants placed
  • Added double-click support to Dark Rift, Healing Ward, Suicide Squad Attack

 

  • Added hotkey option OrderToAllControlledUnitsHotkey:
  • whenever player gives an order to any unit while holding the key, all controllable units (from SelectAllUnits group) will try to perform it. You can only give 3 AllUnits orders at time, they restore with 1 per second rate.

 

  • Configed on-start chat can now be pushed to All chat using @ as the very first symbol in the line
  • Quick Chat messages can now be pushed to All chat using @ as the very first symbol in the line

88v6

  • Fixed desync caused by using non-UTF8 nicknames (chinese letters, etc)
  • Fixed ultra-rare bug with invulnerable thrones
  • Cleave damage now returns as physical damage by Blademail / Dispersion / Spiked Carapace (means reflected damage no longer ignores armor)
  • Fixed bug from v5 caused heroes to skip death animations

 

  • Fixed Shadow Amulet invisibility breaking on moving items inside the inventory
  • Shadow Amulet applying effect is now visible for all, not just allies

 

  • Improved Rot behavior
  • Fixed Sprout vision being 1000 instead of 750
  • Fixed Frostmourne allied bonus AS & MS not being provided properly when leveled up
  • Frostmourne now applies frost color to affected enemies as well
  • Fixed Double Tempest providing gold to the enemy when dying due to normal skill duration
  • Fixed Splash attacks (Dragon Knight's ultimate level 2-3) not being registered as an attack
  • Improved Ice Shards to prevent getting stuck inside the ice
  • Fixed Flak Cannon visually not being removed when last attack has been finished
  • Poof can now target spell immune units instead of throwing error message
  • Fixed Assassinate not benefiting of spell damage amplify
  • Fixed Consume didn't restore health if the host has been taken under control before consuming
  • Fixed Consume allowing to take control over allied illusions
  • Added visual effect for Psi Blade's affected enemies

 

  • Fixed BestCourier hotkey (Config) ignoring flying couriers

88v5

Critical:

  • Fixed Unburrowing reset all abilities from NA when caused by Vendetta
  • Fixed Strygwyr's Thirst blocking slow effects on Bloodseeker
  • Reverted Bladefury silence change from v4
  • Fixed Tombstone's Zombie didn't attack if Undying's autoattack has been disabled
  • Fixed Death Ward didn't attack when Autoattack is off
  • Fixed Hex being undispellable by normal dispells (Purge)

Rest:

  • Creep spawn delay for APSH and DL modes from 135 to 90
  • Fixed glitch with lingering vision when hero is dying
  • Fixed X mark the Spot Return doesn't stop Rolling Boulder and some other movement skills
  • Fixed local gold color (red/goldish) showing if buyback available for you, if you're already dead
  • Fixed missing scan visual
  • Fixed Flak Cannon new visual disappearing after each attack
  • Ball Lightning's visual tail shortened
  • Buriza's hotkey from B to Z, Bloodthorn from D to B
  • Added sounds to Double Breath
  • Tower deny messages are now doubled into chat too as well with RepeatGameMessagesIntoChatLog
  • Added SelectCircleOfPower hotkey option to Config
  • Added AutoattackDisabledByStopOnly gameoption to Config (autoattack will work always unless Stop or Hold issued, requires AutoattackEnabled option to be enabled (true))

88v4

General

  • In case if you want to play it LAN without patching anything, run the map once in single player - then you can host it or join. Every other player has to do so too before he starts playing. It only requires once per Warcraft 3 launch, no need to do that each game.
  • Enemy hero's level value are now only updated when you have vision over them (affects -ma and scoreboard)
  • A lot of tooltips cleaning
  • Camera height can now be changed via mouse wheel while holding Ctrl key
  • Config file renamed to config.dota.ini, it will be automatically renamed if exists
  • Added even more options to config file:
    • HOTKEYS:
      • Show scoreboard
      • SelectBestCourier
    • GAMEOPTIONS:
      • DisplayFPSCounter
      • AutoattackEnabled
      • SmartAttackEnabled
      • RightClickDeny
      • SelectionHelperEnabled
      • PersonalLatency
    • VISUALS:
      • RepeatGameMessagesIntoChatLog
      • AlwaysShowCourierButton
      • HideMinimapSignals
  • "Select all units" option now prioritize heroes
  • Option IgnoreAll no longer mutes observers
  • Fixed -tips toggle inside the config
  • Fixed Familiars not being added to player's summons group (SelectAllUnits, etc)
  • Added double-click support for SelectAllUnits hotkey
  • If autoattack toggled off (-aat), player's unit won't attack back or run away from attacker anymore
  • Added chat aliases -mute all, -mute enemy, -mute team to disable chat from all/enemy/allied players
  • Fixed creep's gold bounty being increased once per 6:30 instead of 7:30 tick
  • Fixed creep's gold bounty being increased by 1 or 2 instead of always by 2
  • Autoattack disable no longer get cancelled after spell cast, meaning unit won't attack at all without direct order to
  • Experimental HUD improved
  • Manabars are now visible for observers too
  • Disable Help now turned off for leavers
  • Fixed damage reduction interaction with Tombstone and Nether Ward hit-counters
  • Fixed attacks from creeps not being registered properly if caused by triggered aggro
  • Improved control disable on Duel and similar skills
  • Icon with Charges amount moved to the left slot
  • Slightly changed damage detection system to work with negative attack damage (Enfeeble)
  • Removed lifesteal animation when attacking towers with illusions
  • Fixed blueish coloring stays on when Frost has been purged
  • Frost Armor (neutral Ogre) no longer has autocast, no longer dispels by spell immunity, debuff duration from 4 to 5 seconds
  • Added visual effect for Roshan spawning
  • Mode -dl
    • no longer automatically ends, allowing to use !gg manually or keep playing further
    • starting gold to 625 on each slot
    • no longer provides a courier from the start

Items

  • Fixed Manta Style illusion detection approach (affects Arc Warden mostly)
  • Fixed Urn of Shadows (healing) not refreshing duration properly
  • Fixed Phase Boots and Windwalk-based skills interaction causing hero to have collision while invisible
  • Bloodthorn hotkey changed from B to D
  • Spiked Carapace can now protect Dagger's state from a damage
  • Aphotic Shield can now protect Dagger's state from a damage
  • Fixed Bloodstone gaining charges while being dead if you're the killer
  • Fixed Bloodstone not gaining charges while being hidden from the map
  • Battlefury and Quelling blade no longer share cooldowns
  • Dagon can no longer target spell immune units so it won't be wasted anymore
  • Upgrading Dagon won't change it's item position anymore
  • Fixed Orchid didn't deal damage after it's duration
  • Fixed Tome of Knowledge sharing cd with no-cd items
  • Fixed instant invis-providing skills not charging Magic Stick for enemies
  • Radiance can no longer affect Roshan
  • Improved FX of Abyssal's cast
  • Movement disables no longer prevents double-clicking on items
  • Fixed double click on Dagger still blinking into item's pickup point instead of the Fountain
  • Courier will no longer combine items while hero is dead
  • Courier can now pickup Armlet
  • Fixed Flying Courier didn't provide experience for killing
  • Fixed Couriers providing unreliable gold when killed
  • Fixed Sange providing 5 more damage than intended
  • Force Staff and Hurricane Pike's movement now stops if the target blinks away
  • Fixed Raindrop blocking damage from allies or self
  • Dropping items after refreshing them via Rearm or Refresher won't put them on cooldown when picked up anymore
  • Upgrading items after refreshing them via Rearm or Refresher won't put them on cooldown anymore
  • Aegis and Cheese now spawns slightly off of each other - Cheese to the west, Aegis to the east
  • Added more useful items into 3rd side shop
  • Added hero models to Boots of Travel TP
  • Hurricane Pike now properly increases cast range for allied cast
  • Fixed Soul Ring incorrect mana calculations causing mana waste when manacost is bigger than bonus remained
  • Invisibility Rune no longer dispels Phase Boots
  • Added visual indicator for Scan on the ground (invisible if fogged, allies only)
  • Fixed Observer Wards giving 2x less exp than intended
  • Fixed Octarine and Blademail malfunctioning when Techies ingame
  • Fixed rare issue with broken TP when carrying multiple Scrolls or BoTs
  • Fixed Linken could still be wasted on already Linkene'd target

Heroes

  • Fixed Reactive Armor issues with leveling while counter is already stacked
  • Fixed Reactive Armor could leave small bonus permanently
  • Improved Timberchain visuals
  • Fixed Moon Glaive memory leak
  • Spell lifesteal no longer reacts on Moon Glaive
  • Toss can no longer toss already tossed unit
  • Toss can now pick fogged units (they still have to be visible for Tiny)
  • Fixed Grow! bonus MS didn't stack with Wind Lace or Eul
  • Morphling no longer changes it's color randomly
  • Stone Remnant now supports double click to put it under your hero
  • Improved Drunken Brawler guaranteed Evasion detection
  • Dispersion's reflected damage no longer dispel heals
  • Dispersion no longer wake unis up from Echo Stomp
  • Fixed False Promise fatal damage could be evaded with invulnerability
  • False Promise no longer has issues with Refraction
  • Living Armor can no longer target invalid units (wards, etc)
  • Spiked Carapace now returns the same damage type
  • Flesh Heap now works even if Pudge is hidden
  • Rot now works even if Pudge is hidden or Hexed
  • Paralyzing Cask no longer blocked fully by Linken's Sphere, it keeps jumping if blocked, and only triggers Linken on touch instead of on launch
  • Paralyzing Cask can no longer be evaded
  • Paralyzing Cask can now jump off and on spell immune units, without affecting them
  • Paralyzing Cask now treats creep-heroes and Roshan as heroes for damage and stun duration
  • Paralyzing Cask speed from 750 to 1000
  • Power Cogs will now react on any unit with manapool instead of units with non-zero current mana
  • Power Cogs no longer ignores ancient units
  • Fixed Necromastery not getting souls from Power Cogs
  • Fixed Sadist not getting a charge from Power Cogs
  • Power Cogs now provide gold for Goblin's greed
  • Fixed Song of the Siren could save enemy from dying
  • Fixed Scream of Pain being wasted on previous position if casted too quick after Blink
  • Teleportation and Blinks (QoP, AM) now supports -dch and perfoms blink to the fountain when clicked closely to the owner
  • Fixed Meepo bug with Reincarnation (Agh)
  • Fixed incorrect Blackhole/Chronosphere detection on some abilities
  • Chronosphere no longer affects couriers
  • Fixed illusions benefit of Fury Swipes stack and increasing it's counter
  • Improved attack detection on Overpower
  • Overpower no longer lose attack charge whenever misses
  • Heartstopper now affects Spirit Bear, even thought there are no visual indicator
  • Fixed Fire Spirits having 3 damage instances instead of 4
  • Fire Remnant no longer stops when Ember Spirit's movement disabled
  • Illusions no longer provide Corrosive Breath debuff
  • Fixed Firestorm damage over time malfunctioning
  • Searing Chains stacking improved
  • Frostbite stacking improved
  • Fixed Coup de Grace and Chaos Strike incorrect procing randomly
  • Primal Split's Dispel can now properly remove Repel
  • Fixed incorrect crit detection on Shapeshift
  • Updated Hurl Boulder spell interaction with Spell Lifesteal, Spell amplification, Linken & Lotus orb
  • Fixed Shuriken Toss sliding on the ground
  • Psi Blades recoded, should behave better now
  • Fixed cases when Nerubian Assassin could stuck using Aghanim
  • Fixed Macropyre not destroying trees
  • Mortal Strike now deals 200%/300%/400%/500% damage to non-heroes, instead of 150%/200%/250%/300% (missing 6.87 change)
  • Global Silence no longer stops Riki/Puck channelings
  • Fixed The Swarm beetles moving away from it's target
  • Fixed Shadow Poison not being dispellable by weak dispel
  • Fixed Ion Shell being reflectable for Lotus Orb
  • Fixed Rubick couldn't steal Suicide Squad
  • Shadow Dance's passive part now properly works when stolen by Rubick
  • Time Walk now properly works with damage heal when stolen by Rubick
  • Fixed Rubick stealing Mana Shield forever
  • Improved Spell Steal behavior
  • Fixed leveling up Summon Bear while Bear alive making the Bear unselectable via hotkey
  • Fixed Drunken Brawler had 10 more chance to land a crit than stated
  • Heartstopper aura damage ticks interval from 0.5 to 0.2
  • Fixed Snowball could target spell immune enemies
  • Naga can no longer ensnare invulnerable enemy even if Ensnare has been used prior to invulnerability
  • Fixed permanent Truesight caused by Ensnare casted by dying Spirit Bear
  • Fixed Ensnare lasting 1 second less than intended
  • New icons for stolen Int on Obsidian Destroy and Str on Undying
  • Fixed Forged Spirits not benefitting of Vampiric Aura
  • Techies can no longer be kicked for not receiving exp for 5 mins
  • Dying to self-inflicted damage will now credit Ancient Apparition for the kill if Ice Blast debuff was on
  • Fixed Reaper's Scythe bugging in terms of kill detection & death time
  • Sprout no longer provides 10s vision but rather the same duration as trees
  • Fixed Jinada crit proc on deny
  • Fixed getting stunned or leveling abilities or using autocasts causing Shadow Amulet's effect to dispel
  • Toss, Telekinesis, Walrus Punch, Walrus Kick now allows to pass under the lifted unit
  • Fixed Tornado didn't deal it's damage to neutrals
  • Hellfire blast now properly interacts with Linken and Lotus and no longer affects invulnerable targets
  • Fixed a group leak on DM mode
  • Fixed Ancestral Spirit dealing outdated amount of damage
  • Ancestral Spirit no longer travels with minimum speed when TC's movement disabled
  • Ancestral Spirit aggroing improved
  • Omnislash can no longer target Ancestral Spirit
  • If the Supernova's sun gets destroyed and Phoenix has Aegis of the Immortal, the ally is released with its health, mana and cooldowns unaffected
  • Improved Sun Ray perfomance
  • Fixed Icarus Dive didn't break the Pounce's leash
  • Fixed multicasted Bloodlust couldn't select scourge's towers as secondary targets
  • Psionic Trap slow now stacks with Upheaval
  • Fixed bug with Spell Steal and Pulse Nova interaction
  • Improved Split Earth animation
  • Fixed Decrepify still slowing allies
  • Fixed Decrepify buff/debuff bonus resistance being permanent
  • Drunken Brawler guaranteed crit no longer proc on denies
  • Fixed Multicasted Bloodlust had 1 extra target
  • Fixed Life Drain (agh) malfunctioning when casted from the distance
  • Stasis Trap no longer have vision by itself
  • Omnislash no longer fully blocked by Linken, instead it only blocks the very first (cast) jump, and spell continues normally
  • Primal Split's Storm's Cyclone now properly works with Spirit Bear (using reduced duration) and Roshan (doesn't affect)
  • Eye of the Storm's armor debuff can now go below 32, effectively allowing to use multiple Eyes simultaneously
  • Enfeeble now affects all attack damage including bonuses instead of just base attack
  • Nightmare no longer disable vision for allies
  • Improved attack detection method to correctly apply on-attack modifiers
  • Fixed Walrus Punch / Infernal Blade triggering even if out of mana
  • Fixed Walrus Punch / Infernal Blade cooldown being reduced twice on usage
  • Fixed Liquid Fire issues with cooldown reduce
  • Spin Web no longer has targeting issues with unpathable terrain
  • Cold Embrace stun is no longer dispellable
  • Fixed Arctic Burn hadn't 1200 night vision as intended from 83c
  • If Nether Ward kills the caster, the spell won't have any effect anymore
  • Fixed ability cooldown not starting when the caster get silenced / killed at the same moment (Blademail)
  • Fixed Hurricane Pike had no targeting filters from Force Staff
  • Fixed Fortune's End affecting spell immune enemies by it's AoE
  • Fortune's End now interacts with Linken on projectile hit instead of on cast point
  • Tricks of the Trade no longer attacks invisible targets (but does attack fogged)
  • Tricks of the Trade now benefit of Cleave (Battlefury, etc)
  • Tricks of the Trade now properly disjoint projectiles
  • Repel can now target spell immune allies
  • Fixed Spirit Siphon not losing a charge when Linken's Sphere targeted
  • Fixed Spirit Siphon had no visual CD when out of charges
  • Improved Spark Wraith targeting cursor AoE
  • Fixed Snowball hiding heroes forever if 2 or more Snowballs around
  • Fixed rare Meat Hook bug
  • Improved Earth Split visuals
  • Fixed Forge Spirit's damage being 1 more than intended
  • Refration's shield is now visible for everyone, not just allies
  • Exorcism Ghosts are now more ghosty
  • Added visual indicator for Snowball's target, visible for allies only
  • Removed Truesight from Charge of Darkness (as it should be)
  • Added visual indicator for Deafening Blast disarm
  • Fixed Mana Drain and Life Drain penetrating Linken's Sphere
  • Morph now adapts to it's current level when autocast toggled
  • Fixed Trueshot aura cooldown still being 120
  • Improved Tricks & Trade visuals
  • Added AoE pointer for Ice Blast when released
  • Burrowed Nerubian Assassin now has proper visuals
  • Burrowed Nerubian Assassin can now use double-click on items
  • Burrowed Nerubian Assassin can now use Dagger
  • Fixed Hexed units not being teleported via Dark Rift
  • Improved Jakiro's visuals
  • Fixed Reflection now creating illusions on enemy's illusions
  • Added double-click support to Pugna's Nether Ward
  • Changed Lone Druid's Battle Roar visuals
  • Elune's Arrow now displays it's stun duration for allies
  • Minefield sign now instantly turns Remote mines and Stasis Trap invisible instead of allowing them to use normal fadetime
  • Minefield sign now available from the very start, but it's real effect only starts when Aghanim equipped
  • Exorcism now benefit of Magic Amplification
  • Static Link now stacks properly with each other
  • Ice Blast now affects creep-heroes and hero clones as well
  • Fixed rare bug with controling issues on Magnus after dying while casting Skewer
  • Blade Fury no longer silences all other abilities except for Omnislash (can use Healing Ward)
  • Improved Powershot visual cast time
  • Fixed Powershot max damage being 25% lower than intended
  • Added double click helper to neutral Lizard's Frenzy
  • Fixed Torrent's slow not being dispelable by normal dispels and could re-appear later
  • Fixed Tombstone's Zombie's slow not being dispellable by normal dispels
  • Dying Tombstone will no longer kill all existing Zombies but spawned by it
  • Tombstone's Zombie won't have Bloodlust any longer as soon as target restore it's life beyond the limit, but it still lasts at least 2.5 seconds
  • Tombstone no longer spawns Zombies against Familiars
  • Fixed Beastmaster's Boar slow, Spirit Bear's Entangling Roots, neutral Thunder Clap's debuff not being dispelable by normal dispels
  • Fixed Beastmaster's Hawk had outdated movespeed (250/300/350/400 instead of 250/275/300/325)
  • Warpath behavior improved, movespeed bonus is now updated faster
  • The Swarm no longer affects Familiars
  • Added extra visual effect for Nether Blast (allies only)
  • Added extra visual effect for Smoke screen
  • Added visual countdown for Torrent (allies only)
  • Fixed bug when Poof deal damage to allies

88v3

  • Fixed crash related to Linken's Sphere block/usage from v1/v2
  • Fixed incorrect selling cost of Ring of Regeneration, Headdress of Rejuvenation, Hood of Defiance, Force Staff, Hurricane Pike, Guardian Greaves (thanks to Heilagr for nitpicking item's prices)
  • Fixed Enchant Totem always being level 1
  • Fixed Requiem of Souls ignoring neutrals
  • Fixed Borrowed Time had no cooldown
  • Fixed The Swarm beetles could be controlled
  • The Swarm no longer dispels from Leap or Borrowed Time
  • Fixed Splinter Blast being reflected twice on Lotus Orb
  • Fixed reflected Splinter Blast missing proper damage amount
  • Fixed Ice Wall counting Wex level instead of Quas
  • Fixed Tempest Double clone always become selected when he dies
  • Fixed Tempest Double could benefit of enemy's Rapier
  • Fixed Vengeful Spirit could Aghanim's Spirit could benefit of Rapier or Gem
  • Improved Kelen's Dagger tooltip

88v2

  • Fixed a crash on applying some special abilities to neutrals or dead units
  • Enabled Santa's Hats
  • Reverted sound change from v1
  • Removed banning phase from SH mode
  • Techies enabled back on all modes
  • Fixed Nature's Attendant healing 1 more second than intended to
  • Borrowed Time no longer interrupts channeling when casted automatically
  • Skeleton King's illusions can now provide Vampiric Aura around them
  • Improved Guardian Angel buff visual
  • Added portrait model to Secret shops

Config update:
[HOTKEYS] section now contains:
SelectAllUnits=
SelectAllOtherUnits=

Same rules as Dota2: only select units with Attack ability, "AllOther" group includes all units, including immovable (Wards), except for the hero. "AllUnits" includes all movable units.
 

 

88v1

  • Fixed MP regeneration bug
  • Fixed Blur, Drunken Brawler and item's evasion didn't work
  • Ban+Pick (-bp) mode is now default for AP
  • Hero names will no longer be included into hero feed
  • Fixed fatal error when playing other maps w/o restart
  • Fixed fatal error when using 2 windwalk abilities in a row
  • Fixed Janggo providing incorrect bonus stats and no bonus regeneration
  • Fixed fatal error when Reincarnation' Ghost and invulnerability from Eul's Scepter
  • Reincarnation (Agh) Ghosts now have 1 HP instead of full HP
  • Added chat commands -mute #/ -unmute # where # is slot number 1-5, 6-10. Muted player won't be seen on your chat screen.
  • Removed "Sell item" button from the Circle of power as any circle can now properly drop an item on the shop in order to sell
  • "Full item cost selling" now works for any amount and type of items bought in the past 10 seconds, including consumables. Ring of Health is still forbidden to sell back for 100% price.
  • Item bought tracking now supports quick buy, means every component is now properly sellable within 10 seconds time window.
  • Disabled all "Allied / Your town under attack" sounds
  • Fixed Observer wards respawn timing on RD mode
  • Fixed Raindrop become available later than 3 mins since creep spawn
  • Fixed stolen Doppelganger didn't move illusions properly
  • Fixed Dominated siege units still trying to attack structures instead of following player's orders
  • Fixed Reincarnation didn't check cooldown for Alt-click
  • Fixed Circle of Power consuming Tome of Knowledge
  • Fixed Bloodrage not providing heal for a killer whenever affected unit dies
  • Fixed Chain Frost slow Aghanim and normal values being swapped
  • Fixed Chain Frost slow being undispellable
  • Fixed rare bug with Chain Frost stopping on the middle of the map
  • Fixed Meat hook visuals
  • Fixed Dazzle's Aghanim always providing 1 armor per second
  • Fixed Teleportation on Rubick had no cast time
  • Fixed Teleportation cast animation
  • Manaleak no longer stacks on the same target
  • Removed extra ground visuals from Rocket Barrage
  • Fixed Guardian Angel affecting shops
  • Split Show level now updates when learned instead of when toggled
  • Fixed Battle Cry being undispellable
  • Fixed Jinada's slow being undispellable
  • Mana Shield no longer toggles off automatically
  • Leap can no longer break Pounce
  • Fixed Mjollnir's buff procing on structures
  • Fixed spell lifesteal procing from self- or friendly damage
  • Fixed QoP and AM Blink improperly charging Sticks
  • Fixed transfering consumables from courier didn't work if there were no free slots available
  • Fixed ward could be shared to illusion, effectively wasting it
  • Fixed couple of tooltips
  • Guardian Angel visuals changed to less blurry
  • Improved Nature's Attendants visuals
  • Improved Dual Breath animation to display it's real AoE

Config updates:
Added bind "SelectAllUnits" to "Hotkeys" section, same rules as any other hotkeys. By default no value assigned
Added into "Visuals" section:

  • ShowTipsWhileDead=true
  • ShowItemsInMultiboard=false
  • UseAdvancedHUD=false
  • DisableAltTogglingHPBars=true
  • WaterColor=
  • IgnoreAllChat=false
  • HideHeroNames=false

Added quickchat binds into a new QUICKCHAT section:

  • QuickChatText#=
  • QuickChatHotkey#=

where # is a number from 1 up to 10 
 

88v0

  • Added chat command -tips to disable on-death tips
  • Fixed -betterfps partially didn't work
  • Using -betterfps no longer disables ubersplats (burning trailing of Chaos Meteor, for instance)
  • Command -betterfps2 now toggles ubersplats off & on
  • Fixed Tome of Knowledge, Raindrop and Flying Courier first-available timing
  • Fixed clicking on Bottle while on cooldown caused camera to move onto the hero
  • Fixed Lens fatal errors
  • Fixed some on-attack passives malfunctioning
  • Fixed Relocate used to ignore Disable help rules
  • Fixed Gush (Agh) didn't benefit of Lens' bonus range
  • Fixed Gush (Agh) providing vision around the wave
  • Fixed Sonic Wave didn't benefit of Lens' bonus range
  • Fixed X Mark the Spot duration numbers being slightly off (althought still correct)
  • Fixed Mystic Snake damage & manasteal order - now it steal the mana, then deals the damage
  • Fixed Mystic Snake draining mana from illusions
  • Fixed Mystic Snake not ends after trigger Linken's Sphere
  • Fixed Mana drain could target an ally

88u8

  • Fixed one more fatal error
  • Stifling Dagger now fully blocked by spell immunity
  • Fixed Fervor, Nethertoxin not working when attacking structures
  • Fixed intense Bottle usage interrupting the camera, but only for fountain areas
  • It's no longer possible to apply Linken's Sphere buff to an ally with another Linken's buff equipped (they didn't stack anyway)
  • Fixed Last Word description still mentioning removed slow effect

88u7

  • Added chat cmd '-bind reset' to re-load all config-based hotkeys once again. Useful if you want to change layout ingame depending on your pick
  • Game window on the panel will flash once game is loaded or your hero is revived if game's window minimized
  • Fixed yet another stun immunity issue with Chronosphere and a few other spells
  • Courier hotkey-icon is now always visible for the owner, as well as hotkey F8 (~), even if courier is busy
  • Fixed mode -sh granting 250 more gold to the picker
  • Fixed double-click on teleport via binded hotkeys causing teleporting to incorrect point
  • Command -betterfps improved, now it should provide even better FPS while disabling water animation and foot traces
  • Fixed Glimmer Cape didn't reveal the target on spell casting
  • Fixed Glimmer Cape duration didn't stack
  • Linken no longer reacts on Silver Edge/Lothar's Edge buffed attacks from ranged enemies
  • Windwalk (Lothar's Edge / Silver Edge) no longer dispells when unit auto-morphs into his normal form (Alchemist / Lycan / etc)
  • Fixed Dragon Tail auto-learning when toggling Elder Dragon Form
  • Fixed Sadist didn't trigger on Reaper's Scythe level 2-3
  • Chat command -kickafk now requires player's slot number in the team (means 1-5 both for Sentinels and Scourges now instead of 1-11)
  • Chat command -lat is now the same as -plat (affects only your PC)
  • Fixed Sun Ray crashing the game if forced-attack ability is casted over the Phoenix
  • Fixed Sun Ray ignoring Savage Roar
  • Phase Shift no longer dispels if Puck is moved somehow while not interrupting the channeling
  • Savage Roar no longer manipulate player's selection
  • Fixed lags and possible crash related to Lycan Wolves attacking Roshan
  • Fixed invulnerable status after dying under effect of Astral Inprisonment
  • Fixed noclip-walking caused by Skewer and Pounce interaction
  • Fixed Walrus Punch not providing cleave unless auto-casted
  • Fixed Walrus Punch affecting allies on autocast

88u6

  • Bottle can now be used on allies if you hold Ctrl key down when clicking it
  • You can now use Alt+Left click to announce your abilities state, items you're gonna buy or items enemy/ally has. These messages are normal chat messages and affected by all kinds of mute (squelch, etc)

  • Ctrl+Alt+Left click onto item in the shop/hero in the tavern to remind allies about what your team needs

  • Allies can no longer drop/attack item using your hero if you've shared control with them. You'll see notify about somebody is trying to control your hero, so you can decide to keep control shared or disable alliance with him.
  • Fixed Siege units taking too low damage from some spells
  • Improved buying system when shopping outside of range of Secret/Side shop
  • Fixed couriers could sell the item while hero was dead
  • Glimmer no longer stops the caster (still interrupt, but unit keep up with previous order if possible)
  • Fixed Neutrals behaviour against Radiance
  • Improved neutral creeps behavior yet again
  • Improved antihack a little
  • Fixed Sentry Wards self-stacking bug
  • Added notification about players who did the most damage to enemy heroes/towers and got the best experience per minute rate. It displayed right after destroying enemy's Ancient.
  • Fixed desync caused by new config options
  • Couriers won't drop items on the ground when delivering to heroes who reincarnates at this moment
  • Fixed Corrosive Breath, Liquid Fire and Nether Blast dealing only 35% of intended damage on structures
  • Fixed Blinks could be learned too early
  • Fixed bug with Burrowstrike distance
  • Fixed Skewer failed to work properly if hero has been Pounced by Slark
  • Fixed Flesh Heap didn't accumulating str from kills nearby
  • Fixed minor inner issue with Ice Wall
  • Fixed Overpower lasts forever until attacks are wasted
  • Greatly reduced the chance to become stun-immune on Alchemist / Lycan / Sven
  • Fixed teleportation while True Form'ed toggling unit's model to normal form visually
  • Fixed Drunken Brawler permanent evasion
  • Fixed control issues when hero dies on side-damage of Primal Roar
  • Fixed Stifling Dagger slow not being dispelable
  • Charge of Darkness won't allow to toggle wards while charging (known issue)
  • Fixed Charge of Darkness malfunctioning sometimes
  • Fixed Slithereen Crush not charging Magic Stick/Wand
  • Fixed Slithereen Crush description not being updated to proper stun duration
  • Fixed Magic Missile not charging Magic Stick/Wand
  • Psionic Trap blast (on Lanaya) button moved to prevent icon shifting on using Refraction
  • Fixed Echo Stomp learning tooltip
  • Fixed Requiem of Souls & Ghost Ship Aghanim upgrade not being recognized by Rubick
  • Spirit Bear's Entangle skill position moved to inline Savage Roar just like hero's version
     

88u5

  • Disabled the "crash" on leaving the game
  • Improved the way WC3 closes after the game (no more fatal error)
  • Fixed Ring of Regeneration goldcost not being updated to 325
  • Fixed (?) rare cases of stun immunity
  • Fixed invisible dummy in the middle of the map being visible
  • Fixed rare bug with Icepath causing permanent stun effect
  • Fixed rare fatal related to Earthshaker / Tuskarr
  • Fixed Breath Fire malfunctioning in some cases
  • Fixed Breath Fire didn't benefit of Lens's bonus range
  • Fixed Wave of Terror having bigger range than intended
  • Fixed Lense didn't affect Rolling Boulder, Boulder Smash, Illuminate, Sun Ray, Gush (Agh), Wave of Terror
  • Reworked the way Nerubian Assassin's Agh works. He can now turn around and properly interacts with other abilities as well. No longer has visual issues when casting spells.
  • Linken's Sphere no longer interacts with Urn of shadows
  • Fixed hero denying rules - it will only allow to deny Shadow Strike'd by QoP or Venomancer, as well as Doomed
  • Fixed Arcane Curse being undispellable
  • Fixed Arcane Curse issues when stacked multiple times
  • Fixed Arcane Curse tooltip
  • Fixed Courier not being healed up when upgraded
  • Fixed Sanity's Eclipse manaburn not being updated to 6.85 - now it burns mana basing on it's max amount instead of remaning
  • Fixed Repel stacking issues
  • Fixed Phantom Rush being levelable faster than intended
  • Fixed various issues with damage manipulations
  • Unstable Current, Fortune's End, Diffusal Blade's purge no longer dispell debuffs from enemies (like Silence or Hex)
  • Cyclone no longer dispell debuffs from enemies (like Silence or Hex)
  • Fixed issue with Wind Lace and Hexes
  • Fixed issue with Octarine Core visual effect on 0-damage instances
  • Geminate Attack now benefit of cooldown reduction
  • Fixed Spirit Bear could be re-summoned even if injured
  • Fortune's End now enroot enemies for proper duration instead of rounding to closes 0.5
  • Added visual animation for heroes while channeling teleportation
  • Improved TP progress bar visual on flying units
  • Fixed Last Word affecting spell immune units
  • Fixed desync related to Eye in the Forest
  • Recoded Life Drain, it now properly supports Lens
  • Fixed Life Drain mana steal ratio being outdated
  • Fixed Dual Breath various issues (AoE, visuals, DoT, added Lens support)
  • Toggling Wards no longer counts as an action (spell), it won't revel Windwalk, for example
  • Mana Drain now properly supports Lens
  • Fixed Spirit Bear sometimes missing it's link to the owner
  • Fixed Overpower being undispellable
  • Reduced chance of hero duplicating via -random & picking at the same time by different players
  • Fixed Blade fury animation interrupting for attack animation
  • Fixed Healing Ward couldn't target spell immune allies
  • Added chat command -bindissue which should fix any kind of issues regarding innate map's keybinding via config. Can be used up to 3 times with various effects. Should only be used if your keys stopped working midgame.
  • Improved -green command effect
  • Added chat command -plat (personal latency), allowing to change latency for your PC only (online testing required)

Added config options:
[GAMEOPTIONS]
    DoubleClickHelperEnabled=false
[VISUALS]
    AlliesAlwaysGreen=false
    BetterFPS=false
    DisableDefaultSpace=false
    DisableDefaultMouseWheel=false

88u4

  • Fixed Ursa's Fury Swipes abuse
  • Fixed various Blink issues (Queen of Pain and Anti-Mage)

88u3

  • Fixed issues with Reincarnation and Strength stealing abilities
  • Fixed couple spells not benefiting from Spell Amplify
  • Fixed mode -dl starting gold and Healing Salve status
  • Fixed Tidebringer counting as valid spell cast
  • Fixed Soul Ring selling cost
  • Life Break can no longer target couriers
  • Improved cast animation for Purification
  • Fixed burrowed Nerubian Assassin coulnd't use teleportation from items
  • Fixed burrowed Nerubian Assassin not being moved with Dark Rift
  • Fixed burrowed Nerubian Assassin illusions behavior

 

88u2

  • Fixed random fatal error from latest update

88u

  • Fixed couple of spells didn't count as valid spell casts
  • Can no longer use empty Magic Stick / Wand / Urn of shadows (they didn't have any effect anyway)
  • Fixed -dch option issues with double-clicking on items
  • Fixed Silencer not stealing Int while hidden from the map
  • Fixed Soul Assumption granting bonus spell resistance under some circumstances
  • Fixed tooltips and gold cost of Headdress of Rejuvenation, Mekansm, Tranquil Boots, Khadgar's Pipe of Insight, Hood of Defiance, Ancient Janggo of Endurance, Force Staff, Hurricane Pike, Vladmir's Offering, Bloodstone, Guardian Greaves, Refresher Orb
  • Added chat command "-green" to toggle minimap's coloring (blue allies into green)
  • Improved -betterfps command effect a bit - periodic interface redraw routine launches every 0.5 seconds instead of 0.25

88t(9)

  • Fixed random desync issue (?)
  • Fixed shared Bottle charge wasn't updated to smooth healing and being outdated in general
  • Quelling Blade and Battle Fury bonus damage now stackable again (Dota2 style)

88t(8)

  • Fixed Doom didn't prevent unit from using inventory
  • Fixed Doom (Agh) applying permanent silence if doesn't kill the target in time
  • Fixed Suicide Squad Attack didn't benefit of Spell Amplify bonuses
  • Fixed visual counters on skills not updating fast enough
  • Added level indicator and flickering to Rabid, Bloodlust buffs
  • Added level indicator to Burning Spears debuff
  • Fixed Inner Vitality duration stacking
  • Fixed leveling issue with Vampiric Aura when toggled to hero-only
  • Game will be automatically closed after every non-single player game to avoid crashes. If you dare to ignore this risk disable this option inside Config file (GameOptions section, CloseWC3EveryGame to "false"). This meant to be temporary solution for crashes on-load. In case if you want to save replays use "Autosave replays" option inside WC3 options menu. You can also refer to LastReplay.

88t(7)

  • All the same as t6, literally, just for RGC.

88t(6)

  • Reduced chance of random fatal error
  • Double click helper no longer mess with item's abilities
  • Temporary disabled advanced neutral AI
  • Fixed incorrect attack animation on some units
  • Fury Swipes damage now being added directly to attack damage instead of separate instance
  • Fixed stacking Quell effect from Battle fury and Quelling Blade
  • Battle Fury's Quell now amplifies whole damage instead of white numbers only (half-revert of the latest Quell nerf), bonus reduced from 60% to 45%

88t(5)

  • Fixed ensnare could cause creeps to stuck
  • Fixed bug with Buybacking from shared Circle of power
  • Fixed bug with stacking regeneration
  • Fixed "Save game" menu causing player to stuck
  • Improved ensnare-bassed skills in common
  • Improved bottom sentinel's creeps waypoints
  • Attack visuals can now alter randomly from normal to slam
  • Side Shop will no longer allow to buy Magic Stick if you have no slots available
  • Neutral's Resistance aura icon moved to another slot
  • Added 5s cooldown to -lat command
  • Added -dmg test chat command to display damage values
  • Added chat command "-smartattack" (disabled by default) - whenever you order to attack ground while this command enabled, unit will chose closest target to the targeted point instead of normal attack priority
  • Added chat command -betterfps to improve FPS (won't make any difference if you already use lowest settings possible)
  • Fog dissipating speed improved to maximum (affects visual effects only, doesn't affect gameflow)
  • Added hotkey settings for tower's AoE and neutral's spawn boxes highlight into config.dota
  • Fixed config's setting 'Dota2HP bars' didn't work

Items

  • Quelling now only affects white (base) damage
  • Couriers no longer provides experience
  • Fixed Boots of Travel possible targeting issue
  • Fixed teleportation visuals for hovering heroes
  • Fixed yet another bug about ward stacking

Heroes

  • Fixed Astral Imprisonment extra damage in some cases
  • Essence Aura now triggers on Arcane orb launch instead of landing
  • Arcane Orb can no longer steal Int from Meepo's clones or Revenge Spirit
  • Improved Haunt's illusions behavior
  • Fixed Spirit Bear bug with Battle Roar
  • Improved multi-icon abilities behavior with Spell Steal
  • Fixed Rubick stealing Vendetta instead of Impale if Nerubian Assassin burrowed
  • Fixed Rubick being unable to steal a few spells
  • Rubick can no longer steal nothing from the target, Spell steal won't be launch at all instead
  • Spell Steal can now steal Insatiable Hunger
  • Fixed Ghost Ship granted more MS bonus than should
  • Added icon for Ghost Ship' Hangover period
  • Added countdown timer over the X marked unit, visible for allies of Kunkka
  • Supernova no longer dispells Ice Blast
  • Blink (AM & QoP) no longer has 20% range penalty
  • Fixed Enigma's missing hero statue on CM/RD
  • Fixed Culling Blade missing effect status
  • Fixed Poison Touch slowing enemy only at 1st tick
  • Fixed Poison Touch missing 1 damage instance
  • Improved Living Armor targeting priority when no target selected - it will prioritize heroes and valuable structures in a small radius around targeted point
  • Improved Living Armor visibility on structures
  • Timewalk now properly stores orders given while traveling
  • Fixed Timewalk backswing being 0.7 instead of 0.2
  • Skewer now properly stores orders given while traveling
  • Bounty Hunter can now finish attack or spell while Windwalk activation time already running, not losing windwalk's effect
  • Fixed Primal Roar dealing double damage onto primary target
  • Primal Roar now properly stuns side units
  • Primal Roar sideway pushing effect now properly dispellable
  • Reduced Tornado (Invoker) vision radius
  • Fixed Spin Web bonus MS not being disabled when attacked
  • Fixed chance of getting stuck after leaving Spin Web
  • Fixed Call of the Wild boar's attack damage not being updated for 87d (reduced by 5)
  • Duel now properly interacts with Lotus Orb
  • Refraction's illusions pathing improved a bit
  • Electric Vortex no longer has stacking issues with Fiend's Grip and Flaming Lasso
  • Phantom Strike now properly reflected by Lotus Orb
  • Fixed Snowball ignoring affected allied units relocation
  • Fixed issues with Permanent invisibility on Rikimaru's illusions

88t(4)

  • Fixed fatal error on the start
  • Fixed Untouchable interaction with Neutrals
  • Fixed minimap issues when loading alt-tabbed

88t(3)

  • Fixed Tempest Double duration

88t(2)

  • Fixed Vengeful Spirit Aghanim issues
  • Fixed wards gold abuse
  • Fixed Rolling Boulder faking with Boulder smash
  • Fixed Blackhole and Chronosphere allowed affected units to dispell it's stun for a brief period
  • Fixed manual use of Searing Arrows counting as spell cast
  • Fixed chat commands didn't update Circle of Options abilities
  • Fixed Disable help didn't work on X mark & item attacking
  • Fixed Tempest Double malfunction
  • Minimap background, fog density and colors has been changed back to older version. You can enable better icons and graphics using config file.
  • Couriers now have unique minimap icon

88t

  • Fixed Shallow Grave visual issues
  • Fixed an issue with wards stacking
  • Meant to be finally stable and no longer beta

88s(11)

  • Fixed Skewer sometimes missing heroes
  • Fixed issues with icon positioning when multiple Invokers ingame
  • Temporarily disabled Invoker's advanced tooltips
    • Improved stability
    • Added mode "dl" ("duel") for 1x1 matches:
      • Combines "-apshomnp" classic modes;
      • Removes Courier's upgrade, Bottle, Soul ring, Raindrop, neutral spawns;
      • Grants free courier if all of 4 team slots taken by bots.
      • Whenever you kill enemy hero 2 times or destroy enemy's tower you'll automatically win.

    88s(10)

    • Lifesteal no longer alters ranged projectiles unless it's Satanic's active ability
    • Fixed AoE bug with Concussive Shot
    • Improved stability (?)

    88s(9)

    • Reduced courier morph cooldown to 0.75
    • Improved perfomance a bit
    • Fixed illusions damage blocking smashing damage
    • Mask of Death-based items no longer alters ranged projectiles (Satanic unaffected)

    88s(8)

    • Fixed Moon Glaive dealing 100% damage while used by illusions
    • Fixed Fountains didn't share true sight with players
    • Fixed Primal Split Earth Element's Demolish issues with some structures
    • Fixed raxes missing spawn creeps anim
    • Fixed Burrow (NA) didn't reduce incoming damage
    • Fixed Enchant could affect ally unit (slow) or other summons (non-enchanted)
    • Fixed rare bug with Hex and metamorphosis-based skills
    • Fixed minor issues with leaving playing area
    • Fixed Electric Vortex affecting Roshan
    • Fixed Tempest Double minor issues
    • Fixed Mirror image could go wrong when replacement effects takes place
    • Moon Glaive no longer jumps onto Power Cogs or Tombstone
    • Moon Glaive now properly kills Zombies
    • Bloodlust no longer get dispelled by allied purges/spell immunity
    • Bloodlust can now target spell immune allies
    • Repel no longer get dispelled on spell immune or allied dispell
    • Fixed neutrals suiciding to the middle lane under some circumstances
    • Fixed Cloak and Dagger visually always being level 1
    • Fixed True Sight of towers being lower than intended
    • Illusions now properly benefit of damage blocks

    88s(75)

    • Added 2 more options to config: EscClearsChat & EscClearsPlayersChat - to toggle ESC button window clearing and chat clearing. Belong to "Visuals"
    • Improved neutral's behaivor a bit
    • Reverted cleave FX to default one
    • Fixed Moon Glaive bouncing onto Ethereal targets
    • Fixed Sand Storm visual didn't follow SK
    • Fixed Geminate attack description and tooltip
    • Fixed Holy Persuation on creeps keeping his original vision for allies
    • Fixed Astral Imprisonment allowing to shift-queue some extra orders
    • Improved Shadow Strike visual effects
    • Fixed Purifying Flames castpoing after dropping Aghanim
    • Fixed Side Gunner stacking issues with Flak Cannon
    • Fixed Side Gunner procing on invulnerable or etherealed units
    • Fixed Side Gunner sticking to the target

    88s(6)

    • Fixed item completing malfunction
    • Fixed missing icons
    • Neutrals will now always return to their spot instead of standing somewhere nearby
    • Improved lane creeps aggro mechanic
    • Added visual bars for teleportation
    • Fixed Haunt's illusions behavior

    88s(5)

    • Chat commands -nowheel and -nospace now works on 1.26
    • WC3 1.27 no longer supported due to it's heavy inner issues
    • Fixed damage block malfunction
    • Blink distance penalty if issued past maximum cast range enabled once again for a while (80% of max distance instead of 100%)
    • Fixed Raindrop losing 2 charges in some situations
    • Fixed Brilliance Aura malfunction
    • Fixed Infernal Blade missing stun effect
    • Fixed Atrophy Aura level notify
    • Fixed Poison Nova could kill affected enemies

    88s(4)

    • Improved Eul & Tornado damage dealing process to prevent blinking out
    • Couple inner fixes to improve stability

    88s(3)

    • -disable/enable help now supports a new semantic:
    • -dh 2345 will disable help from 2/3/4/5 player of your team, where number determined by their slot (always 1-5)
    • Added visual indicator to Drunken Brawler to display guaranteed critical strike cooldown
    • Fixed Phase Boots issues with flying heroes (Spectre, Broodmother, Batrider)
    • Fixed Brilliance Aura didnt work while CM being invisible
    • Fixed Meepo's Tranquil Boots abuse
    • Fixed Glyph had no shared cooldown for Scourge
    • Fixed issues with delivering items when courier standing on unpathable terrain
    • Quell now properly works with cleave and splash
    • All Cleaves can now damage flying units
    • Stampede no longer provides free pathing but phased state instead, unless Aghanim equipped

    88s(2)

    • Fixed creeps ignoring structures under some circumstances
    • Fixed couple of crashes
    • Fixed Rupture with Aghanim always being level 1
    • Fixed Rupture had 3 charges at the very start
    • Fixed Observers being unable to see X mark the Spot visuals
    • Fixed more Pounce interaction with other movement-related skills (Snowball, Timber Chain, Fire Remnants)

    88s(0)

    • Soul Ring now behaves like DotA2: only counts spell casts instead of difference between manapoints, and properly increases manapool if needed
    • Soul Ring now register non-direct mana wasting (manacost over time, etc)
    • Added Aghanim for Magnus from 7.00 series (Reverse Shockwave) instead of 88f Aghanim (AoE empower effect)
    • Added Aghanim for Bloodseeker (grants 2 charges of Rupture, 40 second cooldown each)
    • Added double-click support for Enchant Totem
    • Added visual counter to Sadist, Fervor, Reactive Armor, Atrophy Aura, Gravekeeper Cloak, Fiery Soul
    • Sadist HP/MP regeneration is now smooth as default regeneration
    • Activating Morph via hotkey/mouse click no longer interrupts Morphling from actions (doesn't affect Rubick though)
    • Fixed the very first Spin Web had 30s cooldown instead of 40
    • Shadow Demon can now drop Aghanim freely
    • Shadow Strike (Queen of Pain) now properly detected as magic damage and has no issues with stacking with other Shadow Strikes
    • All types of waves (Shockwave, etc) no longer has issues when targeting unpathable terrain
    • Fixed minor inconsistences with area of effect of wave-based skills
    • Golem Shards now respects neutral spawn boxes and have proper death animation
    • Doom Shards now get autoselected when you dies
    • Fixed some item abilities still triggering on-cast events
    • Fire Remnant now properly breaks Pounce's leash
    • Supernova now properly interrupts Duel
    • Fixed Disable Help preventing from casting Supernova on self
    • Duel no longer stops when one of duelants is Cycloned
    • Duel no longer allows to use Force staff or Hurricane Pike on duelants
    • Snowball can no longer take Fire Lasso'd allies inside
    • Fixed revealing invisible units didn't work rarely
    • Track and Amplify Damage no longer provides extra vision around the target, just small AoE
    • Fixed Hookshot didn't stun primary target for long enough
    • Rolled back Pudge's meat hook behaviour to old one with maximum slow
    • Familiars can now attack items and runes
    • Fixed Nether Ward didn't react on Unrefined Fireblast
    • Fixed Burning Spears behavior to fit normal orb-walking
    • Single orb-attack cast will now properly cast orb even if you already have another orb-effect
    • Fixed runes had 25% evasion from ranged attacks for no reason
    • Fixed AFK detection malfunction
    • Fixed Spirit Bear illusions providing gold/exp for killing
    • Fixed Fire Remnants (placing) counting as normal spell cast
    • Fixed Fire Remnants (jumping) didn't couned as spell cast
    • Fixed Last Word interaction with Ball Lightning, Phase Shift
    • Fixed bug when unit can't drop items from inventory after being Dueled or under any other out-of-control disable
    • Added visual cooldown on charged abilities when out of charges. It will show how soon another charge will be available. Affects Sniper, Broodmother, Shadow Demon, Earth Spirit, Ember Spirit
    • Fixed couple more issues with cooldown displaying
    • Improved cooldown indicator on Spirit Bear's Return ability when disabled from enemy's damage
    • Added visual cooldown to Cloak and dagger to display invisibility delay
    • Added attack counter to Flak Cannon
    • Doppelganger's illusion with normal damage receiving is now goldish
    • Fixed some heroes had no icon at the final screen
    • Added new visual effect for Assassinate
    • Added chat message duration setting to the config file (default - 10.)
    • Added "autoselect summoned units radius" (affects -es users) into config file. Default range (between camera and summon) limited by 2500.
    • Added test command -p to spawn a Puppet: a hero with high HP, without regeneration and armor, and damage tracker. He also has an ability to instantly refresh his HP and reset damage received counter.

    88r

    • Fixed bug when Aghanim Scepter obtained before learning Enchant Totem
    • Fixed Earthshaker wasn't fully disabled while jumping
    • Fixed Enchant Totem missing visual indicator
    • Fixed combined Obs & Sentry wards could disappear
    • Fixed wards couldn't be shared with invulnerable allies
    • Fixed Ice blast malfunctioning near map's edge
    • Meat hook no longer stuns Pudge, but enroot him to keep in place
    • Fixed some non-usable spells displaying improper cooldown info (Aghanim Starfall, etc)

    88q b5

    • Fixed stolen Chronosphere affecting Rubick
    • Fixed Chronosphere didn't allow caster's unit to act inside of it
    • Fixed hidden heroes couldn't charge their Urn of Shadows
    • Added Earthshaker's Aghanim effect to Enchant Totem (DotA2 preview)

    88q b4

    • Fixed incorrect Duel (agh) effect duration 
    • Fixed Duel (Agh) didn't prevent damage from controlled units, now it properly ignores rest units
    • Fixed Ball Lightning base manacost wasn't affected by Arcane Rune
    • Fixed Tornado (Wildkin) damage effect didn't stack with itself
    • Fixed Berserker's Call causes enemy to keep attacking even if he is stunned
    • Fixed Dragon Tail could disappear under some circumstances

    88q 2-3

    • Minor adjustments regarding inner code

    88q

    • Fixed couple of descriptions
    • Fixed missing Godlike sound
    • Basic shops moved back to 85 positions
    • Dark Rift can now target Pit Lord's units
    • Removed part of the features in order to improve stability

    88p

    • Fixed toggling wards counted as spell cast
    • Enabled back manabars and custom HP bars
    • Fixed Time walk changing Void's tint color
    • Fixed Hand of God fully healing creeps (6.87 change)
    • Fixed Primal Split tooltip
    • Fixed issues with Primal Split and droppable items
    • Ball Lightning will no longer get disabled on low mana

    88o

    • Release candidate. Internal changes only.

    88n b15

    • Fixed Sand Storm having incorrect duration
    • Fixed repicking hero didn't move camera to the taverns
    • Fixed missing Roshan minimap icon
    • Fixed various visual issues caused by last 2 releases
    • Shops slightly rolled back to support muscle memory for Armlet/Manta style/Pipe
    • Added chat command -hud which enables experimental HUD with hero icons
    • Disabled HP/manabars extention for a while

    88n b14

    • Fixed black mask covering map from the start
    • Improved lag at the very start
    • Fixed Toss dealing halved damage onto structures
    • Fixed couple of typos
    • Fixed hero statues on CM starting to move to the middle
    • Added visual effect for Culling blade, Sunstrike & Xin's Rapiers
    • Added -omm "(OldMiniMap)" chat command to disable new style of minimap coloring

    88n b13

    • Fixed fatal error related to Pit Lord
    • Fixed possible issue with Trueshot
    • Fixed MKB bash penetrated spell immunity
    • Rearm can no longer be used again while already channeling
    • Major lag right after game started is normal behaviour, be patient.

    88n b12

    • Fixed crash on early game in b11

    88n b11

    • Fixed courier didn't allowed to double click recipes of Bloodthorn, Iron Talon & Hurricane Pike
    • Fixed Primal Split still didn't provide Gem of true sight
    • Reduced chance of doubled hero on randoming
    • Hotkey settings inside the config now support F1-F9 (you can type them, instead of key codes), and "Space". Type it in like that:
    • SkillSlot1=space

    88n b10

    • Fixed random issues (disappearing heroes) when Phoenix ingame
    • Fixed "can't move" issue when unit dies while hidden by Astral Imprisonment or Disruption
    • Fixed bug with Berserker's Call, when unit dies affected and revive/buyback very fast without command panel
    • Fixed fatal error when Kunkka or Doom has been picked
    • Fixed Rax destroying only upgrade creeps once and never more
    • Fixed Right click deny affecting all target orders instead of right click only
    • Added prefixes to Super & Mega creep's names
    • Fixed Arcane Rune had almost 0% chance to spawn
    • Fixed Gem of Truesight dropping off when Primal Split ends
    • Fixed Gem of Truesight malfunctioning while Primal Split lasts
    • Fixed Blackhole disable didn't affect non-heroes
    • Fountain's attacks now properly counted as damage for Bristleback
    • Fixed Bristleback (ability) being broken
    • Fixed Bloodthorn's active didn't provide critical strike to AI vs AI unit attacks
    • Improved Chronosphere and Magnetic Field area selection cursor to fit it's AoE
    • Added Eclipse (agh) to double click support
    • Fixed Sun Ray being visible in fog of war
    • Fixed Nature's Guise issues with detecting attack
    • Fixed Primal Split spirits didn't get autoselected
    • Fixed Courier could use any given item
    • Fixed Courier's Drop all items button dropping items to the circle of the courier's owner insted of item's owner

    88n b9

    • Fixed experience reward for herokills being too high
    • Fixed issues with player's team detection on SP/RS and other modes with shuffling
    • Fixed cleave affecting enemies when attacking structures or wards
    • Fixed heroes could receive some experience while being dead
    • Fixed "target out of range" error while Ball Lightning'ing
    • Fixed Sanity's Eclipse ignoring Astral Imprisoned enemies
    • Fixed Concussive shot malfunction
    • Fixed gold penalty for swapping on non-AP modes
    • Fixed Chilling Touch had 6x shorter duration than intended
    • Added custom models for Aegis and Cheese
    • Ember Spirit can now use Fire Remnant and pass to Fire remnant while Sleight of Fist is active
    • Fixed missing visuals from Troll's Blind
    • Bristleback's passive now works on illusions too
    • Fixed Eye of the Storm malfunctioning
    • Winter's Curse primary disable can no longer be dispelled
    • Icarus Dive now immediately breaks Pounce's leash
    • Fixed Supernova didn't remove Iceblast debuff
    • Fixed Ember's Spirit death animation
    • Ice Shard's chance to block a target completely with just one hero has been reduced
    • Fixed Fire Lasso sometimes failing to keep it's target
    • Assimilate now properly stops the target, preventing it's from channeling anything
    • Fixed Ghost Scepter didn't provide Ethereal state if used shortly afer being dispelled
    • Fixed Tidebringer had no cooldown under some circumstances
    • Fixed Tidebringer couldn't target spell immune enemies
    • Fixed Tidebringer cooldown starts when it wasn't supposed to proc at all
    • Fixed Blink dagger had 5% bigger penalty than intended
    • Fixed Dagger kept it's cooldown from attacks even if Rearmed
    • Added custom icon for Skeleton King and disabled Vampiric Aura
    • New visual effects for Black Hole damage, Bloodlust, Repel, Xin's abilities

     

    88n b8

    • Fixed desync
    • Temporary disable Gem visuals overhead the carrier
    • Fixed Echo Sabre slow affecting non-ogranic targets for the first attack
    • Battery Assault, Chain Frost now properly affects fogged enemies
    • Haunt now properly creates illusion if enemy is hidden
    • Fixed Finger of Death failing to deal AoE damage in some cases
    • Fixed Macropyre had no cooldown if Liquid fire has been learned prior to it
    • Maledict can now affect creep-heroes except Familiars
    • Fixed Chilling Touch had no duration limit
    • Fixed Astral Imprisonment failed to hold down creeps
    • Added status buff icon for Rage, Static Link
    • Fixed Puck visual representation when Phase Shifting under Invisibility effects
    • New visual effect for Hand of Midas
    • Rubick's stolen spell now always get into proper slot on the panel
    • Added visual cooldown indicator on Jinada and Greater Bash
    • Fixed Torrent tooltip with incorrect manacost

    88n b7

    • Fixed fatal error introduced in b6
    • Fixed desync caused by Mortred
    • Fixed courier didn't combine items if alternative version of item has been used (f.i. Ring of Basilius (Hero) didn't get into Vladmir's recipe)
    • Fixed Overgrow didn't affect fogged enemies
    • Fixed various issues when illusions couldn't be stunned
    • Fixed Ice Shards targeting - now its the same as Dota2, means you point the target which have to be surrounded by shards, instead of position of the shard wall

    88n b6

    • Fixed Waveform had no manacost on lvl 2-3
    • Fixed wave-based spells had lower effective AoE than supposed to
    • Slightly increased sentinel's creeps model size
    • Fixed Butterfly's Flutter disabled evasion lasts 6 seconds instead of 4
    • Fixed Lense didn't improve Impale for Lion
    • Enabled alt-clicking notify on runes
    • Techies removed for ceremonial procedures
    • Fixed wards duration animation being incorrect
    • Fixed Astral Imprisonment affecting targets it shounldn't affect

      88n b5:

    • Fixed malfunction of miss mechanic
    • Fixed malfunction of time-travel mechanics (Time lapse)
    • Fixed missing streaks names
    • Fixed shared Tango had disabled icon
    • Fixed shared Tango owner description
    • Improved Deafening Blast knockback smoothness
    • Fixed Winter's Curse had lower duration than intended
    • Fixed missing Winter's Curse animations
    • Fixed inventory didn't get muted if hero has been taunted
    • Fixed holded keys weren't detected on specific hardware
    • X mark the Spot trail is now rendered only if you have vision over the target
    • Fixed Fire Spirits interrupting Icarus' Dive
    • Recoded Nature's Guise: attacking or casting while still in fade time won't remove spell effect
    • Fixed Strygwyr's Thirst buggy bonus calculation
    • Fixed Starfall (agh) procing even while Potm is dead
    • Side Gunner can now proc even if Gyro is on fading time of invisibility
    • Fixed Arcane Boots didn't grant mana to ancients
    • Removed ItemDrop mode
    • Fixed various positive AoE-targetable spells didn't affect hidden heroes (Puck or Riki)
    • Minor fixes to landscape
    • Unstable concoction blow no longer affects non-hero enemies (creep-heroes are still affected)
    • Fixed Tether slow affected spell immune enemies
    • Improved Tether lightning visuals
    • Tether's slow, Finger of Death, Decay can now affect ancients
    • Ensnare no longer interrupts Icarus Dive
    • Fixed splells with autocast have never been buffed by Lense or reflected by Lotus Orb
    • Warcry now affects allied ancients
    • Fixed Shiva's Blast affecting spell immune enemies
    • Couriers fountain standpoint moved further to the exit point
    • Added chat command -nospace to disable camera jumping on Space key
    • Added chat command -nowheel to disable camera moving on mouse wheel

      88n b4:

    • Fixed various bugs when items couldn't be used properly (includes all the cases of misbehavior (malfunction, very close cast range, affecting incorrect targets, etc))
    • Fixed issues with inventory when you die under any "force to" effects (Berserker's Call, Winter's Curse, etc)
    • Fixed FX of Zeus' ulty affected dead heroes
    • Fixed Pugna's Blast had doubled damage delay
    • Fixed Spawn Spiderites, Track, Omnislash, Void, Shackles, Fatal Bonds, Impale,  penetrating Linken's Sphere
    • Fixed Linken's Sphere malfunctioning in some cases
    • Fixed Wrath of Nature being blocked by Linken's Sphere but didn't remove spell block buff
    • Aghanim's Starfall now activates even if Potm is fading out (not invisible yet) instead of only working if Potm has no invisibility source whatsoever
    • Liquid Fire now has 600 cast range and unaffected by any attack range bonuses
    • Waveform no longer has restrictions at targeting onto unpathable terrain
    • Increased Torrent pre-hit visual
    • Fixed buyback had no cooldown
    • Muted items are now darkened, as before

    88n b1-3:

    • mostly inner changes, nothing specific, trying to narrow down fatal errors

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