DotA Allstars v6.88n-z beta-series changelog

Changes made in Beta-maps are totally unordered and could miss small things or stuff normal players aren't interested in (optimization, etc).

88s(11)

  • Fixed Skewer sometimes missing heroes
  • Fixed issues with icon positioning when multiple Invokers ingame
  • Temporarily disabled Invoker's advanced tooltips
    • Improved stability
    • Added mode "dl" ("duel") for 1x1 matches:
      • Combines "-apshomnp" classic modes;
      • Removes Courier's upgrade, Bottle, Soul ring, Raindrop, neutral spawns;
      • Grants free courier if all of 4 team slots taken by bots.
      • Whenever you kill enemy hero 2 times or destroy enemy's tower you'll automatically win.

    88s(10)

    • Lifesteal no longer alters ranged projectiles unless it's Satanic's active ability
    • Fixed AoE bug with Concussive Shot
    • Improved stability (?)

    88s(9)

    • Reduced courier morph cooldown to 0.75
    • Improved perfomance a bit
    • Fixed illusions damage blocking smashing damage
    • Mask of Death-based items no longer alters ranged projectiles (Satanic unaffected)

    88s(8)

    • Fixed Moon Glaive dealing 100% damage while used by illusions
    • Fixed Fountains didn't share true sight with players
    • Fixed Primal Split Earth Element's Demolish issues with some structures
    • Fixed raxes missing spawn creeps anim
    • Fixed Burrow (NA) didn't reduce incoming damage
    • Fixed Enchant could affect ally unit (slow) or other summons (non-enchanted)
    • Fixed rare bug with Hex and metamorphosis-based skills
    • Fixed minor issues with leaving playing area
    • Fixed Electric Vortex affecting Roshan
    • Fixed Tempest Double minor issues
    • Fixed Mirror image could go wrong when replacement effects takes place
    • Moon Glaive no longer jumps onto Power Cogs or Tombstone
    • Moon Glaive now properly kills Zombies
    • Bloodlust no longer get dispelled by allied purges/spell immunity
    • Bloodlust can now target spell immune allies
    • Repel no longer get dispelled on spell immune or allied dispell
    • Fixed neutrals suiciding to the middle lane under some circumstances
    • Fixed Cloak and Dagger visually always being level 1
    • Fixed True Sight of towers being lower than intended
    • Illusions now properly benefit of damage blocks

    88s(75)

    • Added 2 more options to config: EscClearsChat & EscClearsPlayersChat - to toggle ESC button window clearing and chat clearing. Belong to "Visuals"
    • Improved neutral's behaivor a bit
    • Reverted cleave FX to default one
    • Fixed Moon Glaive bouncing onto Ethereal targets
    • Fixed Sand Storm visual didn't follow SK
    • Fixed Geminate attack description and tooltip
    • Fixed Holy Persuation on creeps keeping his original vision for allies
    • Fixed Astral Imprisonment allowing to shift-queue some extra orders
    • Improved Shadow Strike visual effects
    • Fixed Purifying Flames castpoing after dropping Aghanim
    • Fixed Side Gunner stacking issues with Flak Cannon
    • Fixed Side Gunner procing on invulnerable or etherealed units
    • Fixed Side Gunner sticking to the target

    88s(6)

    • Fixed item completing malfunction
    • Fixed missing icons
    • Neutrals will now always return to their spot instead of standing somewhere nearby
    • Improved lane creeps aggro mechanic
    • Added visual bars for teleportation
    • Fixed Haunt's illusions behavior

    88s(5)

    • Chat commands -nowheel and -nospace now works on 1.26
    • WC3 1.27 no longer supported due to it's heavy inner issues
    • Fixed damage block malfunction
    • Blink distance penalty if issued past maximum cast range enabled once again for a while (80% of max distance instead of 100%)
    • Fixed Raindrop losing 2 charges in some situations
    • Fixed Brilliance Aura malfunction
    • Fixed Infernal Blade missing stun effect
    • Fixed Atrophy Aura level notify
    • Fixed Poison Nova could kill affected enemies

    88s(4)

    • Improved Eul & Tornado damage dealing process to prevent blinking out
    • Couple inner fixes to improve stability

    88s(3)

    • -disable/enable help now supports a new semantic:
    • -dh 2345 will disable help from 2/3/4/5 player of your team, where number determined by their slot (always 1-5)
    • Added visual indicator to Drunken Brawler to display guaranteed critical strike cooldown
    • Fixed Phase Boots issues with flying heroes (Spectre, Broodmother, Batrider)
    • Fixed Brilliance Aura didnt work while CM being invisible
    • Fixed Meepo's Tranquil Boots abuse
    • Fixed Glyph had no shared cooldown for Scourge
    • Fixed issues with delivering items when courier standing on unpathable terrain
    • Quell now properly works with cleave and splash
    • All Cleaves can now damage flying units
    • Stampede no longer provides free pathing but phased state instead, unless Aghanim equipped

    88s(2)

    • Fixed creeps ignoring structures under some circumstances
    • Fixed couple of crashes
    • Fixed Rupture with Aghanim always being level 1
    • Fixed Rupture had 3 charges at the very start
    • Fixed Observers being unable to see X mark the Spot visuals
    • Fixed more Pounce interaction with other movement-related skills (Snowball, Timber Chain, Fire Remnants)

    88s(0)

    • Soul Ring now behaves like DotA2: only counts spell casts instead of difference between manapoints, and properly increases manapool if needed
    • Soul Ring now register non-direct mana wasting (manacost over time, etc)
    • Added Aghanim for Magnus from 7.00 series (Reverse Shockwave) instead of 88f Aghanim (AoE empower effect)
    • Added Aghanim for Bloodseeker (grants 2 charges of Rupture, 40 second cooldown each)
    • Added double-click support for Enchant Totem
    • Added visual counter to Sadist, Fervor, Reactive Armor, Atrophy Aura, Gravekeeper Cloak, Fiery Soul
    • Sadist HP/MP regeneration is now smooth as default regeneration
    • Activating Morph via hotkey/mouse click no longer interrupts Morphling from actions (doesn't affect Rubick though)
    • Fixed the very first Spin Web had 30s cooldown instead of 40
    • Shadow Demon can now drop Aghanim freely
    • Shadow Strike (Queen of Pain) now properly detected as magic damage and has no issues with stacking with other Shadow Strikes
    • All types of waves (Shockwave, etc) no longer has issues when targeting unpathable terrain
    • Fixed minor inconsistences with area of effect of wave-based skills
    • Golem Shards now respects neutral spawn boxes and have proper death animation
    • Doom Shards now get autoselected when you dies
    • Fixed some item abilities still triggering on-cast events
    • Fire Remnant now properly breaks Pounce's leash
    • Supernova now properly interrupts Duel
    • Fixed Disable Help preventing from casting Supernova on self
    • Duel no longer stops when one of duelants is Cycloned
    • Duel no longer allows to use Force staff or Hurricane Pike on duelants
    • Snowball can no longer take Fire Lasso'd allies inside
    • Fixed revealing invisible units didn't work rarely
    • Track and Amplify Damage no longer provides extra vision around the target, just small AoE
    • Fixed Hookshot didn't stun primary target for long enough
    • Rolled back Pudge's meat hook behaviour to old one with maximum slow
    • Familiars can now attack items and runes
    • Fixed Nether Ward didn't react on Unrefined Fireblast
    • Fixed Burning Spears behavior to fit normal orb-walking
    • Single orb-attack cast will now properly cast orb even if you already have another orb-effect
    • Fixed runes had 25% evasion from ranged attacks for no reason
    • Fixed AFK detection malfunction
    • Fixed Spirit Bear illusions providing gold/exp for killing
    • Fixed Fire Remnants (placing) counting as normal spell cast
    • Fixed Fire Remnants (jumping) didn't couned as spell cast
    • Fixed Last Word interaction with Ball Lightning, Phase Shift
    • Fixed bug when unit can't drop items from inventory after being Dueled or under any other out-of-control disable
    • Added visual cooldown on charged abilities when out of charges. It will show how soon another charge will be available. Affects Sniper, Broodmother, Shadow Demon, Earth Spirit, Ember Spirit
    • Fixed couple more issues with cooldown displaying
    • Improved cooldown indicator on Spirit Bear's Return ability when disabled from enemy's damage
    • Added visual cooldown to Cloak and dagger to display invisibility delay
    • Added attack counter to Flak Cannon
    • Doppelganger's illusion with normal damage receiving is now goldish
    • Fixed some heroes had no icon at the final screen
    • Added new visual effect for Assassinate
    • Added chat message duration setting to the config file (default - 10.)
    • Added "autoselect summoned units radius" (affects -es users) into config file. Default range (between camera and summon) limited by 2500.
    • Added test command -p to spawn a Puppet: a hero with high HP, without regeneration and armor, and damage tracker. He also has an ability to instantly refresh his HP and reset damage received counter.

    88r

    • Fixed bug when Aghanim Scepter obtained before learning Enchant Totem
    • Fixed Earthshaker wasn't fully disabled while jumping
    • Fixed Enchant Totem missing visual indicator
    • Fixed combined Obs & Sentry wards could disappear
    • Fixed wards couldn't be shared with invulnerable allies
    • Fixed Ice blast malfunctioning near map's edge
    • Meat hook no longer stuns Pudge, but enroot him to keep in place
    • Fixed some non-usable spells displaying improper cooldown info (Aghanim Starfall, etc)

    88q b5

    • Fixed stolen Chronosphere affecting Rubick
    • Fixed Chronosphere didn't allow caster's unit to act inside of it
    • Fixed hidden heroes couldn't charge their Urn of Shadows
    • Added Earthshaker's Aghanim effect to Enchant Totem (DotA2 preview)

    88q b4

    • Fixed incorrect Duel (agh) effect duration 
    • Fixed Duel (Agh) didn't prevent damage from controlled units, now it properly ignores rest units
    • Fixed Ball Lightning base manacost wasn't affected by Arcane Rune
    • Fixed Tornado (Wildkin) damage effect didn't stack with itself
    • Fixed Berserker's Call causes enemy to keep attacking even if he is stunned
    • Fixed Dragon Tail could disappear under some circumstances

    88q 2-3

    • Minor adjustments regarding inner code

    88q

    • Fixed couple of descriptions
    • Fixed missing Godlike sound
    • Basic shops moved back to 85 positions
    • Dark Rift can now target Pit Lord's units
    • Removed part of the features in order to improve stability

    88p

    • Fixed toggling wards counted as spell cast
    • Enabled back manabars and custom HP bars
    • Fixed Time walk changing Void's tint color
    • Fixed Hand of God fully healing creeps (6.87 change)
    • Fixed Primal Split tooltip
    • Fixed issues with Primal Split and droppable items
    • Ball Lightning will no longer get disabled on low mana

    88o

    • Release candidate. Internal changes only.

    88n b15

    • Fixed Sand Storm having incorrect duration
    • Fixed repicking hero didn't move camera to the taverns
    • Fixed missing Roshan minimap icon
    • Fixed various visual issues caused by last 2 releases
    • Shops slightly rolled back to support muscle memory for Armlet/Manta style/Pipe
    • Added chat command -hud which enables experimental HUD with hero icons
    • Disabled HP/manabars extention for a while

    88n b14

    • Fixed black mask covering map from the start
    • Improved lag at the very start
    • Fixed Toss dealing halved damage onto structures
    • Fixed couple of typos
    • Fixed hero statues on CM starting to move to the middle
    • Added visual effect for Culling blade, Sunstrike & Xin's Rapiers
    • Added -omm "(OldMiniMap)" chat command to disable new style of minimap coloring

    88n b13

    • Fixed fatal error related to Pit Lord
    • Fixed possible issue with Trueshot
    • Fixed MKB bash penetrated spell immunity
    • Rearm can no longer be used again while already channeling
    • Major lag right after game started is normal behaviour, be patient.

    88n b12

    • Fixed crash on early game in b11

    88n b11

    • Fixed courier didn't allowed to double click recipes of Bloodthorn, Iron Talon & Hurricane Pike
    • Fixed Primal Split still didn't provide Gem of true sight
    • Reduced chance of doubled hero on randoming
    • Hotkey settings inside the config now support F1-F9 (you can type them, instead of key codes), and "Space". Type it in like that:
    • SkillSlot1=space

    88n b10

    • Fixed random issues (disappearing heroes) when Phoenix ingame
    • Fixed "can't move" issue when unit dies while hidden by Astral Imprisonment or Disruption
    • Fixed bug with Berserker's Call, when unit dies affected and revive/buyback very fast without command panel
    • Fixed fatal error when Kunkka or Doom has been picked
    • Fixed Rax destroying only upgrade creeps once and never more
    • Fixed Right click deny affecting all target orders instead of right click only
    • Added prefixes to Super & Mega creep's names
    • Fixed Arcane Rune had almost 0% chance to spawn
    • Fixed Gem of Truesight dropping off when Primal Split ends
    • Fixed Gem of Truesight malfunctioning while Primal Split lasts
    • Fixed Blackhole disable didn't affect non-heroes
    • Fountain's attacks now properly counted as damage for Bristleback
    • Fixed Bristleback (ability) being broken
    • Fixed Bloodthorn's active didn't provide critical strike to AI vs AI unit attacks
    • Improved Chronosphere and Magnetic Field area selection cursor to fit it's AoE
    • Added Eclipse (agh) to double click support
    • Fixed Sun Ray being visible in fog of war
    • Fixed Nature's Guise issues with detecting attack
    • Fixed Primal Split spirits didn't get autoselected
    • Fixed Courier could use any given item
    • Fixed Courier's Drop all items button dropping items to the circle of the courier's owner insted of item's owner

    88n b9

    • Fixed experience reward for herokills being too high
    • Fixed issues with player's team detection on SP/RS and other modes with shuffling
    • Fixed cleave affecting enemies when attacking structures or wards
    • Fixed heroes could receive some experience while being dead
    • Fixed "target out of range" error while Ball Lightning'ing
    • Fixed Sanity's Eclipse ignoring Astral Imprisoned enemies
    • Fixed Concussive shot malfunction
    • Fixed gold penalty for swapping on non-AP modes
    • Fixed Chilling Touch had 6x shorter duration than intended
    • Added custom models for Aegis and Cheese
    • Ember Spirit can now use Fire Remnant and pass to Fire remnant while Sleight of Fist is active
    • Fixed missing visuals from Troll's Blind
    • Bristleback's passive now works on illusions too
    • Fixed Eye of the Storm malfunctioning
    • Winter's Curse primary disable can no longer be dispelled
    • Icarus Dive now immediately breaks Pounce's leash
    • Fixed Supernova didn't remove Iceblast debuff
    • Fixed Ember's Spirit death animation
    • Ice Shard's chance to block a target completely with just one hero has been reduced
    • Fixed Fire Lasso sometimes failing to keep it's target
    • Assimilate now properly stops the target, preventing it's from channeling anything
    • Fixed Ghost Scepter didn't provide Ethereal state if used shortly afer being dispelled
    • Fixed Tidebringer had no cooldown under some circumstances
    • Fixed Tidebringer couldn't target spell immune enemies
    • Fixed Tidebringer cooldown starts when it wasn't supposed to proc at all
    • Fixed Blink dagger had 5% bigger penalty than intended
    • Fixed Dagger kept it's cooldown from attacks even if Rearmed
    • Added custom icon for Skeleton King and disabled Vampiric Aura
    • New visual effects for Black Hole damage, Bloodlust, Repel, Xin's abilities

     

    88n b8

    • Fixed desync
    • Temporary disable Gem visuals overhead the carrier
    • Fixed Echo Sabre slow affecting non-ogranic targets for the first attack
    • Battery Assault, Chain Frost now properly affects fogged enemies
    • Haunt now properly creates illusion if enemy is hidden
    • Fixed Finger of Death failing to deal AoE damage in some cases
    • Fixed Macropyre had no cooldown if Liquid fire has been learned prior to it
    • Maledict can now affect creep-heroes except Familiars
    • Fixed Chilling Touch had no duration limit
    • Fixed Astral Imprisonment failed to hold down creeps
    • Added status buff icon for Rage, Static Link
    • Fixed Puck visual representation when Phase Shifting under Invisibility effects
    • New visual effect for Hand of Midas
    • Rubick's stolen spell now always get into proper slot on the panel
    • Added visual cooldown indicator on Jinada and Greater Bash
    • Fixed Torrent tooltip with incorrect manacost

    88n b7

    • Fixed fatal error introduced in b6
    • Fixed desync caused by Mortred
    • Fixed courier didn't combine items if alternative version of item has been used (f.i. Ring of Basilius (Hero) didn't get into Vladmir's recipe)
    • Fixed Overgrow didn't affect fogged enemies
    • Fixed various issues when illusions couldn't be stunned
    • Fixed Ice Shards targeting - now its the same as Dota2, means you point the target which have to be surrounded by shards, instead of position of the shard wall

    88n b6

    • Fixed Waveform had no manacost on lvl 2-3
    • Fixed wave-based spells had lower effective AoE than supposed to
    • Slightly increased sentinel's creeps model size
    • Fixed Butterfly's Flutter disabled evasion lasts 6 seconds instead of 4
    • Fixed Lense didn't improve Impale for Lion
    • Enabled alt-clicking notify on runes
    • Techies removed for ceremonial procedures
    • Fixed wards duration animation being incorrect
    • Fixed Astral Imprisonment affecting targets it shounldn't affect

      88n b5:

    • Fixed malfunction of miss mechanic
    • Fixed malfunction of time-travel mechanics (Time lapse)
    • Fixed missing streaks names
    • Fixed shared Tango had disabled icon
    • Fixed shared Tango owner description
    • Improved Deafening Blast knockback smoothness
    • Fixed Winter's Curse had lower duration than intended
    • Fixed missing Winter's Curse animations
    • Fixed inventory didn't get muted if hero has been taunted
    • Fixed holded keys weren't detected on specific hardware
    • X mark the Spot trail is now rendered only if you have vision over the target
    • Fixed Fire Spirits interrupting Icarus' Dive
    • Recoded Nature's Guise: attacking or casting while still in fade time won't remove spell effect
    • Fixed Strygwyr's Thirst buggy bonus calculation
    • Fixed Starfall (agh) procing even while Potm is dead
    • Side Gunner can now proc even if Gyro is on fading time of invisibility
    • Fixed Arcane Boots didn't grant mana to ancients
    • Removed ItemDrop mode
    • Fixed various positive AoE-targetable spells didn't affect hidden heroes (Puck or Riki)
    • Minor fixes to landscape
    • Unstable concoction blow no longer affects non-hero enemies (creep-heroes are still affected)
    • Fixed Tether slow affected spell immune enemies
    • Improved Tether lightning visuals
    • Tether's slow, Finger of Death, Decay can now affect ancients
    • Ensnare no longer interrupts Icarus Dive
    • Fixed splells with autocast have never been buffed by Lense or reflected by Lotus Orb
    • Warcry now affects allied ancients
    • Fixed Shiva's Blast affecting spell immune enemies
    • Couriers fountain standpoint moved further to the exit point
    • Added chat command -nospace to disable camera jumping on Space key
    • Added chat command -nowheel to disable camera moving on mouse wheel

      88n b4:

    • Fixed various bugs when items couldn't be used properly (includes all the cases of misbehavior (malfunction, very close cast range, affecting incorrect targets, etc))
    • Fixed issues with inventory when you die under any "force to" effects (Berserker's Call, Winter's Curse, etc)
    • Fixed FX of Zeus' ulty affected dead heroes
    • Fixed Pugna's Blast had doubled damage delay
    • Fixed Spawn Spiderites, Track, Omnislash, Void, Shackles, Fatal Bonds, Impale,  penetrating Linken's Sphere
    • Fixed Linken's Sphere malfunctioning in some cases
    • Fixed Wrath of Nature being blocked by Linken's Sphere but didn't remove spell block buff
    • Aghanim's Starfall now activates even if Potm is fading out (not invisible yet) instead of only working if Potm has no invisibility source whatsoever
    • Liquid Fire now has 600 cast range and unaffected by any attack range bonuses
    • Waveform no longer has restrictions at targeting onto unpathable terrain
    • Increased Torrent pre-hit visual
    • Fixed buyback had no cooldown
    • Muted items are now darkened, as before

    88n b1-3:

    • mostly inner changes, nothing specific, trying to narrow down fatal errors

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