Dota v 83b Сhangelog

Features

Full price selling

You can now sell last bought item for full price. Last bought item isn't attached to item itself. For example, you can buy 2 branches and sell back any of them - you will still get full price back. But be careful - only one item tracked, so second branch won't be affected by this change at all.

More examples: you can buy Soul, Point and Vitality boosters to combine Soul Booster. Last bought item would be Vitalilty Booster, and only if you sell it you'll get refund. Selling Soul booster won't give 100% price, either won't affect price of it's components.

This system doesn't work for consumables (Clarities, Salves, Tangoes, Wards, etc) and Ring of Health (875 g). This is required to prevent some abuses.

Glyph cannot be penetrated anymore

Glyph of Fortification now negates any damage, received by structre. It's impossible now to destroy structure under effect of the Glyph. Note that allied damage will be healed back as well - no easy denies.

T1 towers no longer invulnerable

First towers are no longer invulnerable. They used to be invincible until first creep wave spawn, but now you can harm enemy's towers on your will. Remember - Glyph cooldown drops to zero once first creep wave spawns, so enemy can easily defend their structure.

Bottle charge share

You can now heal ally using your bottle - just drop it into his inventory! Works only for bottles, carried by hero, and can only target allied heroes. When bottle given to courier or something else it won't activate healing. If bottle lays on the ground nearby owner and allied hero tried to pick it up, it will be counted as transfer - ally won't have bottle in inventory, while owner will get his bottle back into inventory. This system works only in close range.

Backpack disassemble

You can disassemble some items directly in your inventory. To perform that you have to make 4 right clicks on item in a row. Thats require to avoid missclicks and other stuff. Disassemble works for: Perseverance, Ring Of Basilius, Shivas Guard, Mjollnir, Arcane Boots, Helm Of The Dominator, Manta Style, Ethereal Blade, Sange And Yasha, Ring Of Aquila, Abyssal Blade.

Smooth healing

Healing stuff (bottle, salve, clarity, Rune of regen) now heals your up immediately instead of every second. Thats mean you will get some hitpoints even if Salve would be dispelled by enemy attack right after use.

One-click Morph

Morphling's Morph no longer have "single cast" - it transtates order into autocast. So, pressing D or F will turn related autocast on/off. Of course, you no longer can "preciously" setup your agi/str. Let me know, if this disadvantage have REALLY big impact on your game style.

Weaver + Desolator = <3

Weaver can now benefit from Desolator. The only downside of that: first shot won't get amplified. But nevertheless, now it's something to work with!

Advanced Testing

Some people, who previously worked with my DotA test map, may recall some good test commands. Most used ones were ported as well - they can make testing as powerful as online-gaming for single players. All you have to do is play in Single Player mode - there are no other way to use this commands due to their specific.

You can find IDs of items/units at PlayDota's thread.
Full new test commands list.

Bug and lore fixes

Patch related

  • No longer snow around
  • Fountain terrain changed
  • Shops positions adjusted. Don't panic - this is required to make next steps (autobuy items) easier.
  • Fixed Right click deny worked on structures (they can't be attacked anyway, but order is incorrect)
  • Fixed some skills could be leveled up 2 times in a row
  • Fixed instakill issue with damage amplifies
  • Camera height limit from 4500 to 2250, min from 150 to 1500
  • Santa's hats now provided for streaks as well as for streaks endings
  • Fixed Bounty rune gives minimum reward all the time

Admiral

Kunkka

  • Fixed X Mark the Spot didn't return magic immune allies back to point

Bara

Barathum

  • Fixed Greater Bash works on Roshan
  • Fixed Empowering Haste missing hotkey and proper tooltip

Brewmaster

Brewmaster

  • Fixed incorrect Evasion bonus

Bloodseeker

Bloodseeker

  • Fixed Bloodrage amplified damage by 100%
  • Fixed Bloodrage and Blood rite tooltips
  • Bloodseeker's Thirts no longer place permanent "detected" buff and have another buff (visual as well) to show haunted targets

Chen

Chen

  • Fixed Penitence bonus damage stacking
  • Fixed Test of Faith, applied to Chen himself, teleporting units to fountain instead of Chen

Chieftain

Chieftain

  • Earth Split now show visual "disarm" debuff

Doom

Doom

  • Fixed Doom can be targeted at ground

Huskar

Huskar

  • Fixed autocast didn't register properly
  • Fixed Berserker's Blood gives wrong bonuses
  • Fixed Supernova didn't refresh Huskar's ability

LeshrakLina

Leshrak & Lina

  • Fixed Leshrak & Lina's stuns didn't affect trees

Lifestealer

Lifestealer

  • Fixed Infesting Enraged Wildkin didn't allow to use Tornado (they still have the same hotkey)

Lion

Lion

  • Fixed Mana Drain incorrect values

Meepo

Meepo

  • Fixed issues with Tranquil Boots. Also Boots of Teleportation now highest priority boots.

Puck

Puck

  • Fixed Aghanim didn't stun magic immune units and ignores illusions

Riki

Riki

  • Fixed ultimate icon placed wrong

Shadow Demon

Shadow Demon

  • Fixed ulti did no damage at all

Spectre

Spectre

  • Dagger Flying improved: delay before bonus removed after leaving Shadow path increased from 1 to 1.25s, and pathing now disabled while buff active. Thats mean you still can climb whereever you want after leaving path, while buff remains.

Techies

Techies

  • Fixed Land Mines issues

Tinker

Tinker

  • Fixed Goblins deals 0 damage
  • March of Machines now provoke aggro on Tinker, if he is visible for neutrals

Tiny

Tiny

  • Fixed Disablehelp issues with Tiny's Toss

Ursa

Ursa

  • Fixed some damage bonuses get lost on morphes (Ursa's ulti, for example, with Overpower)
  • Fixed broken Fury Swipes

Vanguard

Vanguard

  • Fixed tooltip

Dagger

Dagger

  • If Blink Dagger used on unpathable terrain, and final destination point is too far from desired (>200 distance), unit will blink to desired point regardless pathing at all

crimson

Crimson Guard

  • Fixed visual effects

Original DotA related:

  • Black Dragons now counted as ground units (still flying but affected by Cleave for example)
  • Fixed major spike at 75th second
  • Sentinel towers now facing enemies

Bloodseeker

Bloodseeker

  • Bloodseeker's Thirst vision aoe improved - targets won't flick anymore
  • Bloodseeker's Thirst now require less CPU

Bounty Hunter

Bounty Hunter

  • Fixed Track gives bonus bounty even when dispelled

Phoenix

Phoenix

  • Sun Ray perfomance improved
  • Sun Ray no longer blocks Gem for Phoenix

Spectre

Spectre

  • Fixed Spectral Dagger could never stop

Flying Courier

Flying Courier

  • Flying courier now cannot be bought until 3 minutes mark. If cooldown ends before that mark, you still can't buy it - error message will remind that

Thanks for everyone who reported these things

The End

Discussion

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