Dota v 83d Сhangelog

Previous Patch Parity

We have realized that a few changes from the last few patches (82-83) were missing by mistake, so we will fix those issues now in this patch.
  • Illusions now deal 25% less damage to structures
  • Buyback cooldown increased from 6 to 7 minutes
  • Streak ending gold increased from 100-800 to 60-480
  • Reworked how the AoE bonus Gold calculation is done slightly: NWDifference variable is now (EnemyTeamNW/AlliedTeamNW) - 1 [Min 0, Max 1]

Pandaren

Brewmaster

  • Primal Split cast time increased from 0.4 to 0.65 seconds
  • Primal Split delay after cast time (while invulnerable) reduced from 0.85 to 0.6 seconds

Banshee

Krobelus

  • Carrion Swarm damage rescaled from 100/175/250/300 to 75/150/225/300
  • Exorcism cooldown increased from 135 to 145

Naga

Naga Siren

  • Song of the Siren cast point increased from 0.65 to 0.8 seconds

Omni

Omniknight

  • Guardian Angel no longer provides HP Regeneration

Razor

Razor

  • Eye of the Storm Scepter interval increased from 0.55/0.45/0.35 to 0.6/0.5/0.4
  • Static Link cooldown increased from 25 to 32/30/28/26

Skywrath

Skywrath

  • Mystic Flare damage is now dealt over 2.4 seconds instead of 2.2 seconds
  • Ancient Seal cooldown increased from 11 to 14

Spectre

Spectre

  • Haunt illusion outgoing damage decreased from 40% to 30%
  • Spectre movement speed reduced from 295 to 290

TB

Terrorblade

  • Metamorphosis movement speed reduced from 315 to 290
  • Conjure Image incoming damage increased from 300% to 425%
  • Sunder no longer interrupts the target
  • Sunder cast range increased from 250 to 325

WL

Warlock

  • Flaming Fists damage type changed from Magical to Pure (pierces Spell Immunity)
  • Flaming Fists damage reduced from 100/150/200 to 80/115/150

DotA-related bug fixes

No issues for you!

It's time to fix the old broken Phase boots and reinvent them with better Phasing. Now all bashes and critical strikes work in phase state. The only issue here is red numbers, which will show post-reduction damage values instead of pre-reduction - phased criticals will look less impressive but will be just as effective.

Rubick becomes stronger (again)

Rubick can now steal Spirits, Trueshot aura and Refraction. More powerful, less vulnerable - perfect embodiment for the greatest wizard!
 

Brood

Broodmother

  • Fixed Broodmother's pathing inside webs - now it's flying

Doom

Doom

  • Devour can now be learned while devouring creep (Learning skill ID for custom keys: [A35D])

Lich

Lich

  • Chain Frost no longer provides the primary target with 0.01 seconds of invulnerability

Lone

Lone Druid

  • Fixed Spirit bear's items being active near fountains

Furion

Nature's Prophet

  • Wrath of Nature no longer reveals caster in fog of war

Phoenix

Phoenix

  • Fire Spirits can now be learned while the skill is active, before the spirits are released (Learning skill ID for custom keys: [A35E])

Pit

Pit Lord

  • Fixed Pit of Malice not triggering on units under some conditions

Rubick

Rubick

  • Fixed stolen Unstable Concoction still blowing up if another spell was stolen while brewing

Lanaya

Templar Assassin

  • Refraction now blocks damage properly when taking multiple damage instances at the same time, using only 1 charge
  • Refraction now blocks damage without interrupting Dagger

Traxex

Traxex

  • Trushot aura now affects Familiars if they are nearby

THD

Twin Head Dragon

  • Jakiro can autocast Liquid Fire
  • Fixed Unstable Current triggering on Liquid Fire cast
  • Fixed Ice Path not triggering on units after Eul's ending

Veno

Venomancer

  • Fixed Poison Sting dealing less damage than stated (3/5/7/12 instead of 5/10/15/20)
  • Fixed Poison Sting being prolonged by Plague wards, now they place their own debuff which doesn't affect unit while Poison sting from hero still applied
  • Fixed Poison Sting preventing targets from using Dagger

Wisp

Wisp

  • Fixed Relocate timer being visible to enemy
  • Spirits can now be learned while the spirits are still alive (Learning skill ID for custom keys: [A35G])

BKB

Black King Bar

  • BKB can now be sold

Blademail

Blademail

  • New effect for Blademail with instant birth time

Courier

Courier

  • A single player cannot buy more than 2 couriers anymore. Dead couriers still count.

Various

  • Sand King, Lanaya and Alchemist have new visual effects
  • A few heroes' spells also received altered animations
  • Double Hold now prevents unit from autoattacking - he will only reliate to enemies who attacked him
  • Camera height no longer will be trashed by random mouse wheel moving, unless default height specified (1650)
  • Final & Oberver multiboard now shows Exp per minute (XPM) of players

Bug fixes

Chen

Chen

  • Fixed Holy Persuation tooltip & targeting

CM

Crystal Maiden

  • Frostbite now disarms flying units as well (they were able to attack before)

Doom

Doom

  • Fixed Doom sometimes lasting forever
  • Fixed Devour bug with Centaur Khan

Huskar

Huskar

  • Fixed Burning spears being active under Silence effects

Invoker

Invoker

  • Fixed various issues with Chaos Meteor

Naix

Lifestealer

  • Fixed Infestation killing the unit all the time, now it only will kill it if it's an enemy unit or Mind control was used

Meepo

Meepo

  • Fixed Meepo causing lag

PL

Phatom Lancer

  • Fixed Linken's Sphere iteraction with Phantom Rush
  • Fixed Phantom Rush tooltip showing wrong level

Pudge

Pudge

  • Fixed Rot turning off upon Meat hook cast

Bara

Spiritbreaker

  • Fixed Linken's Sphere iteraction with Charge of darkness
  • Fixed Empowering Haste toggling icon showing wrong level

Shredder

Shredder

  • Fixed Chakram's disarm lasting through death
  • Fixed Whirling Death icon being permanent

Spectre

Spectre

  • Fixed Spectre having flying vision on Dagger
  • Fixed bug where Spectre could stay flying
  • Fixed Spectre and land mines iteraction

Treant

Treant

  • Fixed Eyes in the Forest blocking neutral camps

Void

Void

  • Fixed Chronosphere charging Magic sticks

Courier

Courier

  • Fixed Couriers being unable to use their abilities or respawn

crimson

Crimson Guard

  • Fixed Crimson guard recipe being clickable

  • Fixed Side shops' hotkey stacking issues (Blades of attack [A] -> [S]; Magic Stick [M] -> [C])
  • Circle of power has a new model to improve perfomance on Fountain areas
  • Game options have new icons
  • In Single player all incoming damage is now shown
  • Fixed not being able to pick up a leaver's items if disablehelp was active
  • Fixed new trees not being recognized by some skills
  • Fixed Glyph issues for Scourge side
  • Fixed Scourge's ancient creeps spawn point

Thanks for everyone who reported these things

The End

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