Dota v 84a –°hangelog

General

Kills and assists

  • AoE Bonus XP component based on Team XP difference reduced by 40%
  • AoE Bonus Gold component based on Team Net Worth difference reduced by 25%
  • Reduced the direct hero last hit bounty by 100 and redistributed that gold into AoE gold (in ratio of 100/75/40/25/20 for 1/2/3/4/5 heroes)
  • AoE Bonus Gold is now distributed based on the relative net worth amongst the heroes involved in killing the hero by +/- 25%
  • The amount of AoE Bonus Gold given is now increased/decreased by up to 20% based on the dying hero's relative rank in net worth amongst all the enemies on that team.
  • Hero kills (the non-net worth portions) are worth 10% more
  • Since every assister receive different gold amount it now shows only killer's bonus bounty in the message
  • The fixed portion of the XP Hero Bounty for first 5 levels is reduced from 100/120/160/220/300 to 100/120/140/160/180 (then continues +100 per level as usual)
  • AoE Gold Bounty, for teams that are behind, now has a small additional component that doesn't fully scale with net worth (100/75/50/35/25 for 1/2/3/4/5 heroes, scales linearly from 0 to 4k net worth difference)
  • Small adjustments to AoE Gold (non-networth component)

Gold flow

  • Melee lane creep bounty reduced from 43 to 40 (-7%)
  • Range lane creep bounty reduced from 48 to 45 (-6.25%)
  • Instead of Buyback temporarily preventing unreliable gold gain, it now reduces all gold gained (including hero and aoe gold) by 60%
  • Melee Barracks team bounty increased from 175 to 275
  • Ranged Barracks team bounty increased from 100 to 225
  • Ancient Black Dragon bounty reduced from 199 to 170
  • Ancient Black Drake bounty reduced from 50 to 40
  • Ancient Thunder lizard bounty reduced from 83 to 65
  • Satyr Hellcaster gold bounty reduced from 104 to 84
  • Polar furbolg health reduced from 950 to 700
  • Polar furbolg bounty reduced from 65 to 50
  • Ogre Magi bounty reduced from 52 to 40

Other

  • Tier 2 and 3 towers armor reduced from 25 to 22
  • Extra melee creeps additions spawn time changed from 17:30/34:00/50:30 to 15:00/30:00/45:00
  • Haste rune duration reduced from 30 to 25
  • The following abilities no longer ignore units classified as Ancients (Neutral Ancients, Warlock's Golem, etc): Ice Vortex, Mana Void, Berserker's Call, Blood Rite, Bladefury, Omnislash, Torrent, Ghost Ship, Smokescreen, Static Remnant, Primal Roar, Impale, Heartstopper Aura, Shrapnel, Golem's Immolation, Sticky Napalm, Primal Split's Immolation, Call Down, Invoker's Tornado, EMP, Chaos Meteor, Sun Strike, Ice Wall, Deafening Blast, Pulse Nova, Eclipse, Battery Assault, Rocket Flare, Shadow Poison, Dispersion, The Swarm, Kinetic Field, Static Storm, Ancestral Spirit, Echo Stomp, Overwhelming Odds, Stone Gaze, Earth Bind, Poof, Rip Tide, NA's Impale, Fire Spirits, Supernova, Dark Pact, Suicide Squad, Ravage, Demonic Purge, Fortune's End
  • Damage Block no longer affects physical spells (previously it affected some physical spells and some not) The following abilities no longer have their damage reduced by Block: Counter Helix, Eye of the Storm, Anchor Smash, Slithereen Crush, Unstable Concoction, Shadow Wave, Spirit Bear Entangle DPS, Return, Echo Stomp, Land Mine, Suicide
  • Roshan armor upgrade increased from 1 per 8 minutes to 1.4 per 8 minutes
  • Break - new kind of debuff, which effectively disable most passive abilities of unit.
  • Reworked Mud Golems:
    • Mud Golems no longer have Spell Immunity
    • Mud Golems now have 50% Magic Resistance
    • Mud Golems armor reduced from 2 to 0
    • Mud Golems now split into two smaller Mud Golems, called Shard Golems, when they die (they have 30% of the original Mud Golem' health and damage, and only live for 60 seconds)
    • Mud Golems movement speed increased from 270 to 310
    • Mud Golems (and also Shard Golems) have a new active ability: Hurl Boulder (0.6 second stun, 125 damage, 30 cooldown, 800 range). They do not automatically cast this
    • Gold/XP bounties rescaled so the total value for the camp remains the same (Mud Golems 32/42 Gold/XP each, Shard Golems 13/23 each)
  • Silence no longer disables Invisibility (Rikimaru/Priestess of the Moon)
  • Platemail replaced by Orb of venom in Weapons Dealer
  • Talisman of evasion replaced by Void Stone
  • Ultimate orb replaced by Ring of health (Ring's hotkey changed to G)
  • Side Shop: Planeswalker Cloak replaced with Void stone
  • Runes now have a higher hit box priority over units (right click on unit standing over the rune will reorder your hero to pickup the rune instead of follow/attack)

Heroes

Abaddon

Abaddon

  • Borrowed Time can now be cast while disabled (same rules as Morphling's Morph)

Alchemist

Alchemist

  • Unstable Concoction countdown can now be seen by enemies
  • Unstable Concoction now has an area targeting cursor
  • Greevil's Greed now grants 4x gold bounty from Runes
  • [Beta 4] Alchemist can now cast Aghanim's Scepter to directly grant any allied hero all Aghanim's Scepter bonuses as a buff (the hero upgrade and the stat upgrade). The scepter is consumed in the process. Multiple instances of this buff do not stack. Alchemist can target himself as well

Ancient Apparition

Ancient Apparition

  • Chilling Touch buff can now be removed by using chat command "-d"

Axe

Axe

  • Berserker's Call cast point from 0.3 to 0.4
  • Counter Helix now triggers when attacks land rather than when they start
  • Culling Blade movement and attack speed bonuses reduced from 40% to 30%

Bane

Bane

  • Brain Sap mana cost from 125/150/175/200 to 100/125/150/175
  • Units affected by Nightmare no longer provide vision
  • Nightmare End can now be used by Bane to end all other existing Nightmares

Batrider

Batrider

  • Flamebreak damage changed from an instant 75/150/225/300 damage to 50 damage per second for 1/2/3/4 seconds (purgeable)
  • Firefly damage reduced from 20/40/60/80 to 10/30/50/70

Beastmaster

Beastmaster

  • Beastmaster base damage increased by 4
  • Wild Axes cast point from 0.5 to 0.4
  • Call of the Wild Boar attack point from 0.633 to 0.5
  • Hawk movement speed from 250/300/350/400 to 250/275/300/325

Bloodseeker

Bloodseeker

  • Thirst bonuses scale from 100 to 25% HP instead of 100 to 0%
  • Thirst vision threshold from 30% health to 25%

Bounty Hunter

Bounty Hunter

  • Bounty Hunter Intelligence growth increased from 1.4 to 2.0
  • Shuriken Toss damage from 100/200/250/325 to 150/225/300/375
  • Shuriken Toss cast range reduced from 650 to 400
  • Shuriken Toss mana cost from 90/115/135/155 to 120/130/140/150
  • Track's Shuriken Toss bounce range from 900 to 1200
  • Track now shows how much gold the enemy is carrying in the debuff tooltip

Brewmaster

Brewmaster

  • Primal Split units no longer provide a bounty when killed (was 11-35 depending on level)

Bristleback

Bristleback

  • Bristleback movement speed reduced from 295 to 290
  • Viscous Nasal Goo armor reduction rescaled from 1/1/2/2 per stack to 1/1.4/1.8/2.2
  • Bristleback Base Attack Time increased from 1.7 to 1.8

Broodmother

Broodmother

  • Incapacitating Bite is no longer a Unique Attack Attack Modifier
  • Insatiable Hunger attack damage from 60/80/100 to 60/90/120
  • Spiderlings Poison Sting slow reduced from 15 to 12%

Centaur

Centaur

  • Return now triggers when attacks land rather than when they start
  • Added Aghanim's Scepter upgrade: Stampede reduces all incoming damage by 60%

Chieftain

Chieftain

  • Echo Stomp channel time from 1.8 to 1.6
  • Echo Stomp cooldown from 15 to 14/13/12/11

Chaos Knight

Chaos Knight

  • Chaos Bolt minimum damage from 1/50/75/100 to 75/100/125/150

Chen

Chen

  • Holy Persuasion now provides a base HP minimum of 700/800/900/1000 instead of raw bonus HP

Clinkz

Clinkz

  • Windwalk renamed into Skeleton walk
  • Skeleton Walk cooldown from 20 to 20/19/18/17
  • Death Pact cooldown from 45/40/35 to 45/35/25

Clockwerk

Clockwerk

  • Rocket Flare speed from 1200 to 1750

Crystal Maiden

Crystal Maiden

  • Crystal Nova movement and attack slow from -30 to -20/30/40/50
  • Crystal Nova slow duration from 3.5/4/4.5/5 to 4.5
  • Frostbite cooldown reduced from 10/9/8/7 to 9/8/7/6
  • Freezing Field cooldown from 150/120/90 to 90

Dark Seer

Dark Seer

  • Ion Shell duration increased from 20 to 25 seconds
  • Wall of Replica damage dealt by illusions from 70/80/90% to 60/75/90%
  • Wall of Replica duration from 15/30/45 to 45
  • Wall of Replica mana cost from 200/300/400 to 125/250/375

Dazzle

Dazzle

  • Poison Touch level 4 damage from 32 to 36

Banshee

Death Prophet

  • Exorcism spirit count from 4/12/21 to 6/13/21

Disruptor

Disruptor

  • Kinetic Field duration from 2.5/3/3.5/4 to 2.6/3.2/3.8/4.4

Dragon Knight

Dragon Knight

  • Breathe Fire now also reduces base damage by 20/25/30/35% for 8 seconds
  • Corrosive Breath damage is now lethal
  • Elder Dragon Form's Splash Attack damage percentage radius from 100/200/250 (for 100/75/50% damage) to 150/225/300 (Rubick as well)

Drow ranger

Drow ranger

  • Precision Aura's passive no longer has an exception for pseudo-heroes like Familiars (still affects them when cast, like creeps)

Earth Spirit

Earth Spirit

  • Boulder Smash damage from 125 to 50/100/150/200
  • Geomagnetic Grip manacost from 75 to 100
  • Geomagnetic Grip damage from 50/125/200/275 to 50/100/150/200
  • Magnetize can now be dispelled (added buff)

Enchantress

Enchantress

  • Untouchable attack slow from 30/60/90/120 to 40/70/100/130
  • Enchant can now be cast on controlled units to refresh the Enchant duration
  • Impetus now pierces Spell Immunity

Enigma

Enigma

  • Midnight Pulse cast point improved from 0.3 to 0.2
  • Black Hole now does a constant 55/110/165 damage per second regardless of proximity to the center
  • Black Hole mana cost from 275/350/425 to 275/325/375

Gyrocopter

Gyrocopter

  • Rocket Barrage no longer has a cast point (Previously had 0.3)
  • Call Down missile two slow duration from 3 to 4
  • Base Intelligence reduced from 23 to 19
  • Rocket Barrage damage reduced from 11/15/19/23 to 8/13/18/23

Huskar

Huskar

  • Inner Vitality cast range increased from 550 to 800
  • Inner Vitality cooldown from 25/22/19/16 to 22/18/14/10 (now its refresh duration)

Invoker

Invoker

  • Invoker Int gain from 2.5 to 3.2
  • Invoke no longer triggers cooldown if it only swaps the ability slots
  • Sun Strike cooldown from 30 to 25
  • Max level Deafening Blast (Quas, Wex, and Exort all at max level) is now a "non-"targetable circular wave released in every direction around Invoker *still targetable

Io

Io

  • Tether movespeed bonus reduced from 17% to 14/15/16/17%

Jakiro

Jakiro

  • Jakiro base strength increased from 24 to 25
  • Macropyre duration increased from 7 (14 Scepter) to 10 (20 Scepter)
  • Macropyre area of effect increased from 225 to 240

Juggernaut

Juggernaut

  • Blade Fury cooldown from 30/25/22/18 to 42/34/26/18
  • Blade Fury now has the same Spell Immunity on cast dispel behavior as other Spell Immunities
  • Healing Ward movement speed from 450 to 420
  • Omnislash no longer ministuns on cast
  • Using items/abilities in Omnislash no longer requires facing direction

Keeper of the Light

Keeper of the Light

  • Mana Leak cooldown from 16 to 16/14/12/10
  • [Beta 3] Chakra Magic now adds a buff that that reduces the cooldown of the next spell its target casts by 1/2/3/4 seconds. Buff lasts 12 seconds.
  • Scepter Illuminate heal percentage from 75% to 100%

Kunkka

Kunkka

  • Kunkka no longer turns to cast Torrent
  • Torrent cooldown reduced from 12 to 10 seconds
  • X Marks The Spot mana cost from 80 to 50

Legion Commander

Legion Commander

  • Moment of Courage counterattack chance from 16/18/20/22 to 25%
  • Moment of Courage lifesteal from 20/40/60/80% to 55/65/75/85%
  • Moment of Courage cooldown from 0.9 to 2.7/2.1/1.5/0.9
  • Added Aghanim's Scepter upgrade to Legion Commander: Duel lasts until either Legion Commander or her target dies. Ends if duelists are ever more than 2,000 range apart.

Leshrac

Leshrac

  • Leshrac movement speed from 315 to 320
  • Lightning Storm cast point from 0.7 to 0.6
  • Lightning Storm slow duration from 0.75 to 0.7/0.8/0.9/1

Lich

Lich

  • Frost Armor cast range from 800 to 1000
  • Chain Frost projectile speed from 675 to 750

Lifestealer

Lifestealer

  • Feast is now considered as normal bonus damage (can Crit and Cleave off it)
  • Open Wounds lifesteal increased from 15/20/25/30% to 50%
  • [Beta 3] Added Aghanim's Scepter upgrade to Lifestealer: Grants a new skill, Assimilate. Assimilate allows Lifestealer to target an allied hero and swallow them, allowing them to hide inside of Lifestealer. Any healing Lifestealer receives is shared with the assimilated hero. The assimilated hero can release itself at any time by clicking on the buff icon to erupt outward and deal 300 damage to enemies in a 700 area of effect. If Lifestealer dies or assimilates another hero, the currently assimilated hero will automatically exit. Issuing any order with your hero, a few seconds after being assimilated, will take you out.

Lina

Lina

  • Aghanim Scepter-upgraded Laguna Blade no longer increases cast range

Lone Druid

Lone Druid

  • True Form is no longer removed on death
  • Battle Cry armor increased from 5/10/15 to 6/12/18
  • Battle Cry damage increased from 50/75/100 to 60/90/120
  • Added Agahnim's Scepter upgrade to Lone Druid: Allows Spirit Bear to attack at any range from Lone Druid, and prevents Spirit Bear from dying if Lone Druid dies

Luna

Luna

  • Luna base armor increased by 1
  • Eclipse per unit cap increased from 4 to 5
  • Improved Aghanim's Scepter: Allows Eclipse to be cast on an area within 2,500 range. Grants obstructed vision of that area. Can also target any allied unit to center Eclipse on their location, even while moving (can NOT double click or target Luna)

Medusa

Medusa

  • Split Shot and Mana Shield are no longer removed on death

Meepo

Meepo

  • Geostrike damage from 7/14/21/28 to 8/16/24/32
  • Divided We Stand no longer causes Meepo to respawn 20% faster

Mirana

Mirana

  • Starstorm's second hit range from 175 to 325, and the second hit now strikes the unit closest to Mirana

Morphling

Morphling

  • Adaptive Strike now has a 1150 speed projectile
  • Added Aghanim's Scepter upgrade to Morphling: Grants a new ability, Hybrid. Allows morphling to target an ally, turning himself into a hybrid illusion, removing the Morphling himself. This hybrid illusion can cast non-ultimate abilities and has your original attributes. Lasts 20 seconds. When the duration ends or the hybrid dies, your hero emerges (cannot end prematurely). Cooldown: 140, Manacost: 200, 600 cast range. Note: Ability is not available while you have a Replicate living.

Naga Siren

Naga Siren

  • Ensnare cooldown from 14 to 12
  • [Beta 4] Ensnare is now dispellable
  • Ensnare is no longer removed if the target becomes Ethereal
  • Added Aghanim's Scepter upgrade: Song of the Siren Scepter now regenerates you and nearby allies by 6% of maximum HP per second for up to 7 seconds.

Nature's Prophet

Nature's Prophet

  • Sprout cast range increased from 600 to 625/700/775/850
  • Sprout duration increased from 3/3.75/4.5/5.25 to 3/4/5/6
  • Nature's Call treant base damage from 22 to 28
  • Aghanim's Scepter-upgraded Wrath of Nature now spawns a Nature's Call treant whenever it kills a unit. Killing a hero will spawn a stronger treant (3x damage and health of a normal one)

Night Stalker

Night Stalker

  • Void attack speed slow increased from -35 to -50 (now matches movement speed slow)

Nerubian Assassin

Nerubian Assassin

  • [Beta 3] Using Spiked Carapace no longer removes Vendetta
  • [Beta 3] Added Aghamin's Scepter upgrade to Nyx: Adds a new ability, Burrow, with a one second cast time. While Burrowed, Nyx Assassin is invisible and unable to move/attack, but has 40% damage resistance, and regenerates 1.5% of his health and mana per second. Nyx Assassin's abilities also have improved properties while burrowed: Mana Burn and Impale have 50% increased cast range, Impale Cooldown is reduced from 13 to 9, and Spiked Carapace instantly stuns any enemy units within a 300 area of effect without requiring them to hurt him first. Casting Vendetta causes Burrow to end

Omniknight

Omniknight

  • Purification cast point from 0.5 to 0.4

Oracle

Oracle

  • Purifying Flames mana cost reduced from 55/70/85/100 to 50/60/70/80
  • Purifying Flames cooldown reduced from 3 to 2.5
  • Purifying Flames can now target non-hero units
  • False Promise no longer makes the target invisible
  • False Promise now continuously removes debuffs and disables, instead of only when first cast
  • False Promise duration from 7/8/9 to 6/7/8
  • False Promise cooldown from 20 to 80/60/40

Obsidian Destroyer

Obsidian Destroyer

  • Aghanim's Scepter Sanity's Eclipse upgrade now affects everyone in the area of effect with Astral Imprisonment after it deals its damage
  • Aghanim's Scepter Sanity's Eclipse upgrade no longer always triggers the mana drain and does not increase the damage multiplier by 1

Phoenix

Phoenix

  • Fire Spirits now does an obstructed reveal of the area it hits for 1 second

Puck

Puck

  • Waning Rift damage increased from 70/140/210/280 to 100/160/220/280

Pudge

Pudge

  • Rot move slow from 20% to 20/22/24/26%

Pugna

Pugna

  • Decrepify enemy slow from 50% to 30/40/50/60%
  • Decrepify enemy magic damage amplification from 50% to 30/40/50/60%
  • Decrepify duration from 2/2.5/3/3.5 to 3.5
  • Decrepify cooldown from 12/10/8/6 to 15/12/9/6
  • Life Drain damage and restore per second from 120/160/200 to 150/185/220
  • Life Drain cast range from 1100 to 900/1050/1200
  • Pugna's Aghanim's Scepter-upgraded Life Drain no longer increases cast range

Queen of pain

Queen of pain

  • Queen of Pain base movement speed reduced from 300 to 295

Riki

Rikimaru

  • Smokescreen no longer slows attack speed
  • [Beta 3] Smokescreen now reduces turn rate by 30%

Rubick

Rubick

  • Null Field now also affects creeps

Sand King

Sand King

  • Caustic Finale is no longer orb effect
  • Caustic Finale duration from 8 to 6
  • Caustic Finale now always triggers (via unit death or when its duration expires). If triggered by timer expiration, it deals 30% of the damage
  • Caustic Finale no longer resets the duration on a unit that already has the debuff
  • Caustic Finale now applies a 20% move slow when the damage triggers (via unit death or when timer expires). Slow lasts for 3 seconds

Shadow Demon

Shadow Demon

  • Shadow Poison mana cost from 50 to 40
  • Demonic Purge Aghamin's Scepter upgrade now applies Break (disabling passive abilities)

Shadow Shaman

Shadow Shaman

  • Shadow Shaman base strength increased from 19 to 21
  • Shadow Shaman strength gain increased from 1.6 to 1.8

Skeleton King

Skeleton King

  • [Beta 3] Added Aghanim's Scepter upgrade to Wraith King: Allies who are near Wraith King (within 1200 aoe) when slain become Wraiths for 5 seconds, delaying their death. They can continue attacking, casting, etc. When the duration ends, the hero dies, and credit for the kill goes to whowever landed the original killing blow.

Goblin Shredder

Goblin Shredder

  • Reactive Armor now triggers when attacks land rather when attacks begin
  • Reactive Armor max stacks increased from 4/8/12/16 to 5/10/15/20

Silencer

Silencer

  • Silencer base movement speed from 300 to 295
  • Last Word initial enemy cast allowance window from 5 to 4 seconds
  • Last Word no longer disarms
  • Last Word now applies a 14/16/18/20% movespeed slow whenever it triggers

Slardar

Slardar

  • Slithereen Crush damage from 50/100/150/200 to 75/125/175/225

Sniper

Sniper

  • Sniper agility gain from 2.9 to 2.5
  • Shrapnel recharge time increased from 40 to 55
  • Shrapnel delay increased from 0.8 to 1.4 seconds
  • Shrapnel now gives vision when the shrapnel lands rather than instantly
  • Headshot can now miss
  • Assassinate damage from 355/505/655 to 320/485/650

Spectre

Spectre

  • Reality no longer kills the target illusion, it now swaps positions

Spirit Breaker

Spirit Breaker

  • Empowering Haste cooldown from 16 to 12

Storm Spirit

Storm Spirit

  • Storm Spirit movement speed reduced from 290 to 285
  • Ball Lightning flying vision from 1000 to 400

Sven

Sven

  • Warcry armor bonus increased from 4/8/12/16 to 5/10/15/20

Techies

Techies

  • Land Mine activation delay reduced from 1.75 to 0.5 seconds
  • Stasis Trap Activation delay from 2 to 1.5
  • Stasis Trap Detonation delay from 2 to 1.5
  • Suicide Squad, Attack! cooldown reduced from 180/170/160/150 to 160/140/120/100
  • [Beta 5] Minefield Sign cooldown from 120 to 360
  • [Beta 5] Minefield Sign now requires Techies to walk precisely to the targeted spot
  • [Beta 5] Minefield Sign now has an area of effect targeting cursor
  • [Beta 5] Minefield Sign now has a limited lifetime of 180 seconds
  • [Beta 5] Techies Aghanim's Scepter upgrade now causes the Minefield Sign to make all Land Mines, Stasis Traps and Remote Mines within 125 area of effect immune to True Sight. Can only have one sign out at a time

Templar Assassin

Templar Assassin

  • Meld cooldown from 7 to 6

Terrorblade

Terrorblade

  • Reflection cast range from 275 to 325
  • Reflection illusion outgoing damage from 40/50/60/70% to 40/60/80/100%

Tidehunter

Tidehunter

  • Kraken Shell damage block increased from 10/20/30/40 to 12/24/36/48

Tinker

Tinker

  • Laser hero blind duration increased from 3 to 3/3.5/4/4.5
  • Rearm mana cost from 150/250/350 to 125/225/325
  • Aghanim's Scepter Laser no longer has additional cast range
  • Aghanim's Scepter Laser now refracts to visible enemy heroes with a 550 bounce range

Tiny

Tiny

  • Toss grab radius increased from 250 to 275
  • Toss now grabs the closest unit rather than a random unit

Treant Protector

Treant Protector

  • Eyes in the Forest area of effect reduced from 800 to 700

Troll Warlord

Troll Warlord

  • Berserker's Rage no longer provides +15 damage
  • Ranged Whirling Axes no longer provide 800 vision
  • Melee Whirling Axes no longer provide 500 vision
  • Battle Trance duration reduced from 7 to 5 seconds
  • Berserker's Rage is no longer removed on death

Tuskarr

Tuskarr

  • Ice Shards mana cost reduced from 120 to 90
  • Ice Shards cooldown from 18/16/14/12 to 19/16/13/10
  • Ice Shards vision reveal from 0.5 seconds to 2 seconds
  • Snowball speed is now a constant 675
  • Snowball no longer auto-loads units in 100 range
  • Tusk can now add allies to Snowball while it is moving
  • [Beta 3] Added Aghanim's Scepter to Tusk: Adds a new ability called Walrus Kick. Kicks the target back 900 units. The kick slows by 40% for 4 seconds. 12 second cooldown

Undying

Undying

  • Soul Rip is now considered one damage instance on the enemy
  • Removed Tombstone Zombie targeting from Soul Rip
  • Tombstone Zombies now require 1 attack to kill rather than having 30 health (zombies require 2 hits from creeps). They will no longer die from non-attack damage (cleave, splash, whatever - only plain attack)
  • Flesh Golem minimum damage amplification reduced from 5/10/15% to 1% (same for scepter)
  • Flesh Golem minimum slow reduced from 5% to 1%
  • Soul Rip manacost increased from 50/75/100/125 to 100/110/120/130
  • Zombies no longer require two hits to kill from Towers
  • Tombstone HP reduced from 200/400/600/800 to 175/350/525/700

Ursa

Ursa

  • Reworked Enrage:
  • Ursa goes into a frenzy, causing him to take 80% less damage from any source and for his attacks to deal 1.5/2./2.5 times the Fury Swipes damage. Removes any existing debuffs upon cast.
  • Fury Swipes Multiplier: 1.5/2./2.5
  • Duration: 4
  • Cooldown: 50/45/40

Venomancer

Venomancer

  • Venomous Gale tick damage from 0/30/60/90 to 10/40/70/100

Viper

Viper

  • Viper Strike cooldown reduced from 80/50/30 to 70/50/30

Visage

Visage

  • Gravekeeper's Cloak recharge time from 6 to 4
  • [Beta 3] Familiars no longer have 300/450/600 health
  • [Beta 3] Familiars now require 3 hero attacks to be killed (creeps/illusions do 1/4 damage, towers do 1/2)

Warlock

Warlock

  • Fatal Bonds cast range increased from 900 to 1000
  • [Beta 3] Fatal Bonds cast time from 0.5 to 0.2
  • Chaotic Offering Golem's health regeneration from 15/30/45 to 25/50/75

Weaver

Weaver

  • The Swarm duration rescaled from 14/16/18/20 to 16
  • The Swarm damage from 15/20/25/30 to 20
  • The Swarm attack rate from an attack every 1.35 seconds to 1.4/1.25/1.1/0.95
  • Geminate Attack now launches the second projectile 0.25 seconds after the initial one fires instead of after impacting the target
  • Geminate Attack no longer has a range limit
  • [Beta 3] Added Aghanim's Scepter upgrade to Weaver: reduces the cooldown of Timelapse to 20 seconds and allows Timelapse to target allied heroes. 1000 cast range

Windrunner

Windrunner

  • Shackleshot cast point from 0.3 to 0.15

Winter Wyvern

Winter Wyvern

  • Enabled Winter Wyvern in Captain's Mode
  • Winter's Curse:
    • Those cursed to attack their ally now take 70% less damage from all sources.
    • Area of effect increased from 350 to 400
    • Duration from 2.5/2.75/3 to 2.5/3/3.5
    • Cooldown from 90/80/70 to 110/100/90
  • Arctic Burn is now dispellable
  • Arctic Burn damage per second from 6% of health to 8%
  • Arctic Burn damage type from Pure to Magic
  • Arctic Burn no longer pierces Spell Immunity
  • Splinter Blast speed increased 500->650 (1.35 to 1.0 seconds max)
  • Splinter Blast debuff is now dispellable

Zeus

Zeus

  • Thundergod's Wrath area vision reduced from 1000 to 500

Items

Mango

Enchanted Mango

New consumable

  • Cost: 150 gold
  • Provides:
    • + 1 HP regeneration
  • Use: Consume the mango to instantly restore 150 mana. Can be fed to an ally
  • Note: Multiple mangoes do not stack into one slot
Lotus Orb

[Beta 4] Lotus Orb

New item formed from Perseverance, Platemail, and a recipe
  • Requires:
    • Perseverance (1750)
    • Platemail (1400)
    • Recipe (900)
    • Total: 4050
  • Provides:
    • +5 HP Regen
    • +125% Mana Regen
    • +10 Damage
    • +10 Armor
  • Can be disassembled
  • Active: Echo Shell - Targets an allied unit, dispelling negative buffs (normal dispel, not stuns) and applying an Echo Shell buff for 6 seconds. While the Echo Shell buff is active, it re-casts all targeted spells back at its caster. 17 Cooldown, 100 mana cost, 900 cast range
  • Note: This does not block the spell, it mirrors it back. Same targeting rules as Linken's Sphere

Glimmer Cape

Glimmer Cape

New item formed from Cloak and Shadow Amulet

  • Requires:
    • Shadow Amulet (1400)
    • Cloak (550)
    • Total: 1950
  • Provides:
    • +20 Attack Speed
    • +20% Magic Resistance
  • Can be disassembled.
  • Active: Glimmer - Targets an allied unit and makes it turn invisible after a 0.4 second fade time. While invisible, it gains 55% magic resistance. Lasts 5 seconds. The invisible unit is allowed to move during the 5 seconds, but attacking or casting a spell will cause the 0.4 second fade time will trigger again. 16 cooldown. 900 Cast Range. Can be cast while channelling
  • Note: The bonus magic resistance on Glimmer Cape is only active while invisible

Guardian Greaves

Guardian Greaves

New item formed from Arcane Boots, Mekansm, and a recipe

  • Requires:
    • Arcane Boots: 1350
    • Mekansm: 2300
    • Recipe: 1650
    • Total: 5300
  • Provides:
    • +55 Movement Speed
    • +250 Mana
    • +5 All Stats
    • +5 Armor
  • Passive: Guardian Aura - Provides 2 armor and 4 health regeneration aura. When a target's health is lower than 20% it instead provides 15 armor and 15 health regen
  • Active: Mend - Restores 250 health and 160 mana to nearby allies. Removes negative debuffs from the caster upon cast. 45 second cooldown
  • Note: The dispel only affects your hero

Moon Shard

Moon Shard

New item formed from 2 Hyperstones and a recipe

  • Requires:
    • Hyperstone (2000)
    • Hyperstone (2000)
    • Recipe (300)
    • Total: 4300
  • Provides:
    • +120 Attack Speed
  • Passive: Shade Sight - Moon Shard grants 250 bonus night vision (when in inventory only. Works against Night Stalker's Darkness)
  • Use: Can be consumed to gain a permanent 60 attack speed buff (does not stack). Requires a double click to consume
  • Notes: Attack Speed buff does not work on illusions

Silver Edge

Silver Edge

New item formed from Shadow Blade and Sange and a recipe

  • Requires:
    • Shadow Blade (2800)
    • Sange (2050)
    • Recipe 600 Total: 5450
  • Provides:
    • +32 Damage
    • +30 Attack Speed
    • +16 Strength
    • Lesser Maim
    • Shadow Walk: Invis attack now deals 225 damage also applies Break to disable passive abilities, and reduces the target's damage output (all damage types) by 40% for 5 seconds. 24 second cooldown. Attacking to end invisibility cannot miss. Debuff does not pierce Spell Immunity

Solar Crest

Solar Crest

New item formed from Medallion of Courage and Talisman of Evasion

  • Requires:
    • Medalion of Courage (1200)
    • Talisman of Evasion (1800)
    • Total: 3000
    • Provides:
    • 10 armor
    • 75% mana regen
    • 30% evasion
  • Active: Loses the Solar Crest Armor and Evasion. When targetting an ally, grants them 10 Armor and 30% Evasion. When targeting an enemy, removes 10 armor and applies a 30% miss for 7 seconds. Cooldown: 7 seconds
  • Can be disassembled. This debuff is dispellable

Octarine Core

Octarine Core

New item formed from Mystic Staff and Soul Booster

  • Requires:
    • Mystic Staff (2700)
    • Soul Booster (3200)
    • Total: 5900
  • Provides:
    • +25 Intelligence
    • +450 HP
    • +400 Mana
    • +4 HP regeneration
    • +100% Mana regeneration
  • [Beta 3] Passive: Cooldown Reduction - Reduces all cooldowns by 25%
  • Passive: Spell Lifesteal - Restores health for a percentage of any damage dealt from spells. 25% from heroes, 5% from creeps

Observer & Sentry Wards

Observer & Sentry Wards

  • Observer and Sentry Wards now stack into one inventory slot. Double clicking toggles which ward type is currently active

Upgraded Boots of Travel

Upgraded Boots of Travel

  • Boots of Travel can now be upgraded by purchasing the recipe again. Allows you to target and teleport to allied heroes

Cranium Basher

Cranium Basher

  • Strength increased from 6 to 8
  • Damage reduced from 40 to 25
  • Bash now deals 60 bonus damage
  • Bash cooldown increased from 2 to 2.3

Abyssal Blade

Abyssal Blade

  • Damage reduced from 100 to 85
  • Bash now deals 60 bonus damage
  • Bash cooldown increased from 2 to 2.3

Energy Booster

Energy Booster

  • Cost reduced from 1000 to 900

Arcane Boots

Arcane Boots

  • Replenish radius from 600 to 900
  • Replenish no longer costs 35 mana to activate

Bloodstone

Bloodstone

  • Recipe increased from 800 to 900

Armlet of Mordiggian

Armlet of Mordiggian

  • Attack Speed from +15 to +25
  • Unholy Strength no longer grants +10 Attack Speed
  • Unholy Strength strength gain period from 0.7 to 0.6 seconds

Quelling Blade

Quelling Blade

  • Changed from full damage bonus to base damage bonus
  • Quell damage bonus from 32/12% to 40/15%
  • Quell no longer deals bonus damage to Roshan
  • Chop active ability now kills wards rather than dealing 100 damage
  • Chop active ability range increased from 350 to 450 [Beta 5] when targeting wards

Battle Fury

Battle Fury

  • Battle Fury now requires and provides the bonuses of Quelling Blade
  • Quell bonus is now 60% for melee heroes and 25% for ranged heroes
  • Attack damage reduced from 65 to 55
  • Cleave radius from 250 to 280

Blade Mail

Blade Mail

  • Damage Return cooldown reduced from 17 to 15

Blades of Attack

Blades of Attack

  • Cost reduced from 450 to 420

Phase Boots

Phase Boots

  • Phase duration from 4 to 3.6 seconds

Boots of Travel

Boots of Travel

  • Teleport cooldown from 50 to 45

Buckler

Buckler

  • Armor Bonus radius increased from 750 to 900

Butterfly

Butterfly

  • Flutter duration from 8 to 6 and bonus movement speed from 20 to 25%

Clarity

Clarity

  • Duration from 40 to 45
  • Total mana restored from 150 to 170
  • Ally cast range from 100 to 250

Cloak

Cloak

  • Magic resistance from 15% to 20%

Vanguard

Vanguard

  • Damage Block chance increased from 67% to 75%

Crimson Guard

Crimson Guard

  • Damage Block chance increased from 67% to 75%
  • Guard active damage block increased from 50 to 55
  • Guard active area of effect from 750 to 900

Desolator

Desolator

  • Damage decreased from 60 to 50
  • Recipe cost decreased from 900 to 300

Diffusal Blade

Diffusal Blade

  • Diffusal Blade now works on ranged illusions for half the value

Divine Rapier

Divine Rapier

  • Damage increased from 300 to 330

Dust of Appearance

Dust of Appearance

  • Movement speed slow from 15% to 20%

Djanggo of Endurance

Djanggo of Endurance

  • Endurance attack speed bonus increased from 10 to 20

Eaglehorn

Eaglehorn

  • Cost reduced from 3300 to 3200

Eul's Scepter of Divinity

Eul's Scepter of Divinity

  • Cyclone mana cost increased from 75 to 175

Eye of Skadi

Eye of Skadi

  • Cold Attack slow duration for ranged heroes from 3 to 2.5 seconds

Flying Courier

Flying Courier

  • Vision from 400 to 300
  • Speed Burst speed from 650 to 800 speed

Force Staff

Force Staff

  • Health regeneration increased from 3 to 4 health per second

Ghost Scepter

Ghost Scepter

  • Cost reduced from 1600 to 1500
  • All attribute bonus decreased from 7 to 5

Gloves of Haste

Gloves of Haste

  • Attack Speed increased from 15 to 20

Headdress

Headdress

  • Regeneration Aura radius increased from 750 to 900

Healing Salve

Healing Salve

  • Healing duration from 10 to 8 seconds (same healing overall)
  • Ally cast range from 100 to 250

Reaver

Reaver

  • Cost decreased from 3200 to 3000

Heart of Tarrasque

Heart of Tarrasque

  • Recipe cost increased from 1200 to 1400
  • Health regeneration increased from 2% to 3.25% of total health per second
  • Regeneration disable time increased from 4 melee and 6 ranged, to 5 melee and 7 ranged

Linken's Sphere

Linken's Sphere

  • Spellblock cooldown reduced from 17 to 16

Magic Wand

Magic Wand

  • Requirements from Magic Stick + 3 branches + Recipe, to Magic Stick + 2 branches + Circlet
  • All attribute bonus from 3 to 4

Mask of Madness

Mask of Madness

  • Berserk movement speed bonus reduced from 30% to 17%

Mekansm

Mekansm

  • Restore active and Mekansm Aura radius increased from 750 to 900
  • Mekansm cooldown increased from 45 to 65

Mjollnir

Mjollnir

  • Static Charge cast range increased from 600 to 800

Mjollnir

Mjollnir

  • Necronomicon Warrior/Archer health from 400/600/800 to 600/700/800
  • Necronomicon Warrior damage from 25/50/75 to 45/60/75
  • Necronomicon Archer damage from 40/80/120 to 60/90/120
  • Necronomicon Archer Aura move speed from 3/6/9 to 5/7/9%

Observer Ward

Observer Ward

  • Observer Wards now come in single increments
  • Cost and restock time reduced by half and stock doubled
  • Observer Wards now provide a 50 XP bounty when destroyed
  • Attacking a ward can no longer miss (same for Sentry Wards)

Orb of Venom

Orb of Venom

  • Poison Attack damage over time can now be lethal

Pipe of Insight

Pipe of Insight

  • Insight Aura now also provides a 10% Magic Resistance aura to nearby allies (does not affect the equipped hero)
  • Insight Aura radius increased from 750 to 900

Power Treads

Power Treads

  • Attribute bonus increased from 8 to 9

Quarterstaff

Quarterstaff

  • Cost reduced from 900 to 875

Radiance

Radiance

  • Radiance recipe from 1350 to 1425
  • [Beta 3] Radiance Burn now causes affected enemies to have a 17% miss rate

Refresher Orb

Refresher Orb

  • Reworked components and bonuses
  • Old Refresher:
  • +6 Int
  • +5 HP Regen
  • +200% Mana Regen
  • +40 Damage
  • +10 Attack Speed
  • Requires: Oblivion Staff (1675) + Perseverance (1750) + Recipe (1800) = 5225
  • New Refresher:
  • +10 HP Regen
  • +250% Mana Regen
  • +20 Damage
  • Requires: Perseverance (1750) + Perseverance (1750) + Recipe (1800) = 5300

Rod of Atos

Rod of Atos

  • Intelligence from 25 to 30

Satanic

Satanic

  • Unholy Rage duration increased from 3.5 to 4 seconds

Sentry Ward

Sentry Ward

  • Attacking a ward can no longer miss (same for Observer Wards)

Shiva's Guard

Shiva's Guard

  • Freezing Aura enemy attack speed reduction improved from 40 to 45

Stout Shield

Stout Shield

  • Cost reduced from 250 to 200
  • Damage Block chance reduced from 53% to 50%
  • Damage Block blocked damage reduced from 20 (10 for ranged) to 16 (8 for ranged)

Tango

Tango

  • Can now be used on to eat Wards. Eating a ward heals for double the amount, 230 HP over 16 seconds.
  • [Beta 5] Has a 450 cast range when targeting Wards

Town Portal Scroll

Town Portal Scroll

  • Teleport cooldown increased from 65 to 70
  • Teleport no longer removes Ethereal state when it is cast

Urn of Shadows

Urn of Shadows

  • Casting Soul Release on an enemy already under the effects of Soul Release now refreshes the existing debuff rather than applying a seperate instance

Veil of Discord

Veil of Discord

  • Recipe from 1250 to 1100
  • Cooldown reduced from 30 to 20
  • Duration reduced from 25 to 16
  • Mana cost reduced from 75 to 50

Vladmir's Offering

Vladmir's Offering

  • Lifesteal decreased from 16% to 15%
  • Now grants 10% lifesteal to ranged heroes
  • Now requires Headdress instead of Ring of Regeneration. Vladmir's Offering now provides +2 all stats, and Vladmir's Aura now provides 3 health regen.

DotA-related bug fixes

  • Fixed Puck can be ignored when spreading assist gold if Phase Shifted at moment of the kill
  • Fixed Mana leak being undispellable with Magic Immunity, also no longer affects invulnerable units
  • Multicast'd Fireblast should now affect fogged units
  • Fixed Storm ulti self-cast always target to the right
  • Napalm no longer shows number overhead invisible heroes
  • Shadow Dance no longer visible for spells which affect only visible units (e.g. Heat seeking missiles won't target Slark)
  • Shadow Dance no longer remove Slark's model
  • Fixed losing BKB's Magic Immunity on morphs (Troll & Manta = no BKB effect)
  • Barathum no longer bash charged target preventively
  • Psi Blades now affects ancients
  • Neutrals with manapool now have full mana from the start
  • Culling Blade bonuses no longer removed on transformation
  • Battle Trance no longer lost on troll's from change
  • Nasal Goo no longer dispell heals

Previous version bug fixes

  • Fixed Cold Embrace malfunction
  • Fixed destroying rax always gave gold to sentinels
  • Fixed Chen's creep teleportation AGAIN (previous version fix didn't hit final code's version)
  • Fixed Supernova incorrect hitpoints
  • Fixed Null field stop working if Rubick morphs
  • Fixed Earth Splitter always disarming enemy, even if no Aghanim equipped
  • Side shops no longer gives vision
  • Landmines now triggers on ground couriers
  • Landmines no longer triggers or damage flying units
  • Fixed Shadow Demon Aghanim's charges being visible from the very start
  • Fixed Finger of death incorrect AoE damage
  • Fixed Broodmother and Spectre movement issues
  • Fixed level cap issue
  • Fixed Shadow Amulet stopping creeps
  • Fixed various tooltips
  • Stasis traps now shows animation when enemy in activation range (as usual it will blow regardless)
  • Moonlight Shadows now has visual effect, visible only for allies
  • Eclipse got different visual effect
  • Balanar got his purple night back
  • New visual effect for BKB

Thanks for everyone who reported these things

The End

Discussion

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