Dota v 84a3 –°hangelog

6.84 changes

Keeper of the Light

Keeper of the Light

  • Chakra Magic now adds a buff that that reduces the cooldown of the next spell its target casts by 1/2/3/4 seconds. Buff lasts 12 seconds.
  • If cooldown reduction failed to do it's work, report it as bug.

Nerubian Assassin

Nerubian Assassin

  • Nerubian assasin now able to use Spiked Carapace without breaking invisibility
  • Added Aghamin's Scepter upgrade: Adds a new ability, Burrow, with a one second cast time. While Burrowed, Nerubian Assassin is invisible and unable to move/attack, but has 40% damage resistance, and regenerates 1.5% of his health and mana per second. Nerubian Assassin's abilities also have improved properties while burrowed: Mana Burn and Impale have 50% increased cast range, Impale Cooldown is reduced from 13 to 9, and Spiked Carapace instantly stuns any enemy units within a 300 area of effect without requiring them to hurt him first. Casting Vendetta causes Burrow to end

Rikimaru

Rikimaru

  • Smokescreen now reduces turn rate by 30%

Skeleton King

Skeleton King

  • Added Aghanim's Scepter upgrade: Allies who are near Skeleton King (within 1200 aoe) when slain become Wraiths for 5 seconds, delaying their death. They can continue attacking, casting, etc. When the duration ends, the hero dies, and credit for the kill goes to whowever landed the original killing blow.
  • Note: Suiciding by Bloodstone or Suicide (Techies) doesn't trigger Wraith mode. If hero holds Aegis item will trigger first. Wrath mode prevents units from using Suicide (both Bloodstone and Suicide).

Tuskarr

Tuskarr

  • Added Aghanim's Scepter: Adds a new ability called Walrus Kick. Kicks the target back 900 units. The kick slows by 40% for 4 seconds. 12 second cooldown

Weaver

Weaver

  • Added Aghanim's Scepter upgrade: reduces the cooldown of Timelapse to 20 seconds and allows Timelapse to target allied heroes. 1000 cast range.
  • Note: abusing can be prevented by -disablehelp

Lifestealer

Lifestealer

  • Added Aghanim's Scepter upgrade to Lifestealer: Grants a new skill, Assimilate. Assimilate allows Lifestealer to target an allied hero and swallow them, allowing them to hide inside of Lifestealer. Any healing Lifestealer receives is shared with the assimilated hero. The assimilated hero can release itself at any time by using Assimilate Helper (his icon will appear nearby hero's icon) and deal 300 damage to enemies in a 700 area of effect. If Lifestealer dies or assimilates another hero, the currently assimilated hero will automatically exit. Lifestealer can erupt hero back on his will.
  • Note: abusing can be prevented by -disablehelp

Visage

Visage

  • Familiars no longer have 300/450/600 health
  • Familiars now require 3 hero attacks to be killed (creeps/illusions do 1/4 damage, towers do 1/2)

Warlock

Warlock

  • Fatal Bonds cast time from 0.5 to 0.2

Radiance

Radiance

  • Radiance Burn now causes affected enemies to have a 17% miss rate. Doesn't stack with Troll's Blind and Solar Crest debuff.

Octarine Core

Octarine Core

  • Octarine Core now reduces cooldowns. Visually effect mismatch. Be aware of cooldown ends when it hits 3/4 of cooldown animation.
  • If cooldown reduction failed to do it's work, report it as bug.

Fixes

  • Fixed gold and experience formulas for hero kills. There were crucial rounding issues.
  • Fixed Scourge's 10th player issue with shops
  • Fixed Scourge's Glyph issues with cooldown
  • Fixed Craggy Exterior, Incapacitating Bite, Headshot and Rikimaru's invisibility can be leveled too early
  • Fixed Powershot dealing less damage
  • Fixed Spirit Bear Midas being unusable on resummon
  • Fixed Spirit Bear being able to use Moon Shard
  • Fixed Spirit Bear's Entangle never works
  • Fixed Meteor disappearing if Invoker being Purged
  • Fixed Void Stone incorrect cost
  • Fixed Nightmare vision penalty
  • Fixed Suicide Squad Attack damage could kill Techies before he actually explodes (via Blademail for example)
  • Fixed some units being healed too fast on fountain
  • Fixed First bounty rune gave a bit more exp and gold
  • Fixed Broodmother and Spectre's illusions have no vision
  • Fixed Arcane Orb can trigger Essence Aura even if Aura is not learned
  • Fixed vision bug after Switch
  • Fixed Aphotic Shield could dispell Doom's silence effect
  • Fixed some spell effects stay after death
  • Fixed Overpower's bonus attack speed being removed right before last hit
  • Fixed Alchemist didn't get bonus from kills made by skills
  • Fixed Ignite with Multicast level 1 had no AoE
  • Fixed Armlet giving bonus AS while active
  • Fixed Craggy Exterior missing bonus armor
  • Fixed networth values over circles didn't support switch
  • Fixed Guardian Greaves low-hp bonus
  • Fixed Lightning bolt HP bar
  • Fixed (until proven wrong) issue when Enchanting unit keeps it's original owner vision
  • If game hosted by ghost bot WTF mode become unavailable
  • Sentry Wards no longer have small natural vision
  • If item being used on leaver's hero it's become locked until cooldown ends
  • Autoattack disabling reworked, now it shouldn't mess up AI priority. Advanced testing required
  • Cleaned up restricted regions, Force Staff and Rubick got more room to work with
  • Magic damage reductions (Cloack, Hood, Pipe) now stacks (6.82 change)
  • Reduced Mana Drain drain interval from 1 to 0.1 (6.83 change)

Changes

  • Mode EM no longer affects game
  • Fountains are now invulnerable
  • Creeps no longer stand still if stopped (Sprout / Power Cogs / Toss)
  • Furion no longer stand still playing animation after Teleportation
  • Storm no longer has backswing when use Ball lightning
  • If unit is flying and cannot be Cycloned it falls asleep, losing most buffs and debuffs. In prev versions no buffs were affected by sleep.
  • Invoker's Tornado now affects invisible units, throwing them in air
  • Invoker's Tornado now put enemy asleep if it cannot be cycloned (like Eul)
  • Chat command -invokelist gives more info about spells
  • Corrosive Skin no longer triggers on zero damage events (e.g. Track)
  • Shadow Dance will no longer cause AI units to stand still, trying to attack Slark. Instead they will try to attack enemies around
  • Fixed Elune's arrow height being affected by trees
  • Phase Boots no longer has issues with flying units (Batrider / Wyvern / Spectre / Broodmother)
  • Sentry Wards no longer visible through Fog of war for enemies
  • Kelen's Dagger now works for 3/4 of max distance when clicked too far (justification)
  • Tranquils can be disassembled at circle
  • PMS can be disassembled at circle or with 4x right click
  • Game options now has cancel button
  • Haste rune now provides 1000% bonus MS instead of 100% (Hex could slow Hasted unit due to low base movespeed, no longer)

  • Secret Shop's Talisman of evasion hotkey moved from E to A
  • Secret Shop's Plate mail hotkey moved from P to T
  • Black Market hotkeys:
  • G for Guardian Greaves
  • M for Moon shard
  • S for Silver Edge
  • Adjusted creeps negliglible stats
  • Picking up undroppable aghanim should anounce swap item command
  • WTF mode now supports charge-based abilities

Visuals

  • Added duration bar for allied wards
  • Fogged item transfers now shouldn't be visible (originally you could see chests for a split second when revealing fog of war)
  • Rikimaru got buff for Invisibility
  • Aura visuals removed
  • Fixed various tooltips
  • Fixed Black market visuals
  • Fixed fountain healing visual effect stays forever
  • Fixed Ursa missing last Overpowered hit animation
  • New visual for Skeleton Walk, Death Pact, Janggo, Glimmer Cape, Solar Crest, Guardian Greaves, Blademail, Moonlight shadows
  • New icons for Death pact, Doom, Global Silence, Guardian Greaves, Hook, Moonshard, Octarine Core, Poison attack, Psi Blades, Requiem of souls, Skeleton walk, Solar Crest, Spin Web, Moon shard

Thanks for everyone who reported these things

The End

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