- Aphotic Shield can now be applied on Doomed units.
- Kunkka's spell backswing reduced from 0.51 to 0.0.
- Torrent no longer procs Linken's Sphere.
- Torrent now makes enemies flying, allowing to walk underneath them.
- X Marks the Spot can now target spell immune allies and won't return spell immune enemies or hidden units.
- Ghost Ship's debuff now disappears if affected units die.
- Fixed Unstable Concoction's projectile issues when thrown at dying illusions.
- Bonus gold for Goblin's Greed is now combined with normal bounty gold.
- Cast backswing reduced from 0.75 to 0.0.
- Ice Blast's targeting projectile is no longer visible even under True Sight.
- Tempest Double no longer steals experience.
- Tempest Double no longer copies couriers.
- Cast backswing reduced from 0.51 to 0.5 (sic).
- Berserker's Call now affects units which are already affected by Shackle.
- Counter Helix now correctly interacts with orb-attacks.
- Bonus move & attack speed from Culling Blade kills no longer vanish on when transforming and now continue correctly.
- Sticky Napalm now affects illusions.
- Sticky Napalm counter now correctly reset on dispel.
- Sticky Napalm no longer appears over invisible untis.
- Firefly now correctly works if the hero dies (it won't continue to create firetrail).
- Flaming Lasso no longer cancels Nether Swap's effect (the link breaks just fine).
- Cast backswing reduced from 0.5 to 0.0.
- Cast backswing reduced from 0.83 to 0.77.
- Exorcism ghosts no longer disappear if your hero goes too far away from them
- Attack type of Exorcism ghosts altered from ranged to melee to avoid bug when enemy death is counted as suicide instead of being killed by Death Prophet.
- Charge of Darkness now stops if Spiritbreaker has been Force Staffed.
- Spiritbreaker can no longer use Charge of Darkness if he is bound anyhow.
- Spiritbreaker no longer bashes the primary target of the Charge of Darkness unless he actually reached it.
- Charge of Darkness now correctly interacts with Linkin's Sphere.
- Greater Bash now triggers on attack land instead of attack swing, respecting evasion rules.
- Fixed a bug with Greater Bash' bonus movespeed being removed earlier than it should.
- Greater Bash can now trigger on Roshan but won't stun or push him.
- Nasal Goo no longer dispels default healing abilities.
- Quill Spray no longer interrupts the hero.
- Improved Bloodseeker's Thirst perfomance.
- Fixed Bloodseeker's Thirst bonus vision flickering way too often.
- Bloodseeker's Thirst now places correct visual effects over the visible units.
- Fixed a bug where Searing Arrow could be used right out of Skeleton Walk.
- Cast backswing reduced from 0.51 to 0.43.
- Jinada's effect no longer vanishes if the target morphs.
- Track now displays the target's current gold in the score table.
- Fixed a bug whereTrack still gave bonus gold even if it has been dispelled.
- Drunken Haze is now an instant projectile.
- Relocate no longer interrupts Primal Split.
- Primal Split panda collision sizes reduced to 8.
- Primal Split now always selects Earth - Storm - Fire Spirits.
- Improved Broodmother's control under the web.
- Cast backswing reduced from 0.51 to 0.3.
- Double Edge now leaves 1 HP instead of 7.5 HP.
- Return now correctly interacts with orb-attacks.
- Stampede now destroys trees around affected units.
- Reality Rift now properly interacts with Linken's Sphere.
- Fixed a bug where Penitence was only partially purgable.
- Test of Faith now properly teleports Phase Shifted Puck.
- Cast backswing reduced from 0.51 to 0.0.
- Killing Power Cog no longer counts as a kill for Necromastery, Sadist or Battle Hunger.
- Fixed a bug where Power Cog's shock didn't count as a disable.
- Cast backswing reduced from 2.4 to 0.6.
- Fixed a bug where Vacuum didn't count as a disable.
- Ion Shell can now be attached to spell immune units.
- Surge no longer has autocast.
- Wall of Replica no longer interacts with Linken's Sphere.
- Fixed a bug where Poison Touch debuff was always counted as a stun, even if it only slowed.
- Weave now affects illusions.
- Weave can now stack with itself and is now less laggy.
- Fixed Static Storm with Aghanim's Scepter disabled passive abilitites.
- Devour can now be learned while another creep is already devoured (Customkeys ID: A35D)
- Fixed a bug where it was not possible to deny a Doomed unit.
- Doom can no longer target ancients, except for Spirit Bear.
- Fixed a bug where Doom morphed units back to their original form (only affected timed morphs)
- Corrosive Breath now has debuff icon.
- Eldger Dragon Form no longer stops if Manta Style has been used.
- Gust no longer pushes units if the debuff has been dispelled.
- Gust no longer prevents pushed units from using dagger.
- Stone Remnants no longer have a health bar.
- Stone counter is now combined with the Stone caller ability.
- Double damage rune now stacks with Enchant Totem.
- Fixed Enigma's model.
- Eidolons no longer stop when 6 hits were made, they keep working just fine while they're splitting.
- Black Hole no longer allows any interactions at all (i.e. enemy can no longer use Eul while they're affected by Black Hole).
- Cast backswing increased from 0.51 to 0.7.
- Fixed a bug where Timewalk allowed to traveling way too far.
- Using Rocket Barrage no longer interrupts the hero (6.84 change).
- Cast backswing reduced from 2.4 to 0.5.
- Berserker's Blood now recounts spell resistance with every damage instance received.
- Berserker's Blood no longer interrupts skill menu if HP changed.
- Chat command -invokelist now gives more info about abilities.
- Invoker's illusions now have spheres.
- Fixed various issues with Chaos Meteor.
- Sun Stike now affects spell immune enemies.
- Forged Spirits can now benefit from any allied buffs and will no longer instantly die if they're affected by some debuffs.
- Tornado now affects invisible units as well.
- If Tornado cannot get the unit to the air it will put him asleep instead.
- Healing Ward's regeneration now properly stacks with Heart of Tarrasque or Fountain heal.
- Healing Ward can now target an ally unit which will cause it to follow the target by default.
- Omnislash now stops if the caster dies.
Keeper of the Light
- Cast backswing reduced from 2.4 to 1.0.
- Fixed model scaling if you respawn while in Aghanim Spirit Form.
- Illuminate now works even if you target a cliff.
- Illuminate now properly starts from the hero's position instead of cast point position (if it was casted while not in Spirit Form)
- Mana Leak now dispells if the target becomes spell immune or invulnerable.
- Improved Spirit Form's description.
- Cast backswing reduced from 1.1 to 0.93.
- Dark Ritual now properly restores MP even if it's full.
- Chain Frost can now jump on fogged units.
- Chain Frost no longer provides any vision after 60 jumps.
- Chain Frost no longer provides invulnerability for 0.1 seconds.
- Press the Attack bonuses are no longer removed if the target morphs.
- Press the Attack now heals in smooth intervalls.
- Moment of Courage now properly works with orb-attacks.
- Fixed a bug when Moment of Courage could grant more than 1 bonus attack.
- Duel stats are now available with -st.
- Bonus damage provided by Duels is no longer capped at 511.
- Turn speed improved to match most other heroes.
- Split Earth can now be targeted on everything (even cliffs).
- Diabolic Edict is no longer wasted on invulnerable targets.
- Fixed a bug where Pulse Nova turned off after being silenced.
- Light Strike Array can now be targeted on everything (even cliffs).
- Finger of Death improved by Aghanim's Scepter is not a chain ligntning anymore, it is now a proper AoE nuke.
- Open Wounds now can be correctly dispelled.
- Fixed Open Wounds issues with invisible targets.
- Fixed a but where Lifestealer is unable to get out of Centaur or Wildkin due to hotkey overlaps.
- Fixed a bug where Infestation always kills units even although it is supposed not to kill allies.
- Spirit Bear now loses attack ability if he is too far away from his owner.
- Fixed a bug where a dead Spirit Bear's items worked near the fountain
- Using Return now stops the Spirit Bear, interrupting his last order.
- Cast backswing reduced from 0.4 to 0.2.
- Fixed the hero's icon in the multiboard when morphed.
- Shapeshift no longer ends prematurely if Manta Style has been used.
- Mana Shield automatically turns on back if Manta Style has been used.
- Stone Gaze's effect now ends if Medusa dies.
- Stone Gaze now only increases physical damage.
- Cast backswing reduced from 0.5 to 0.0.
- Fixed a bug with Meepo received no penalty for buying back.
- Boots of Teleportation now has max priority between any other boots.
- Poof no longer restricted with targeting issues.
- Meepo Clones now have independent Tranquil Boots.
- Cast backswing reduced from 0.83 to 0.
- Rip Tide's effect no longer disappears if the target morphs.
- Fixed a bug which allowed to ignore Song of the Siren under some conditions.
- Cast backswing reduced from 1.17 to 0.97.
- Nature's Prophet no longer plays his backswing animation after Teleportation.
- Wrath of Nature no longer reveals Nature's Prophet in the fog of war.
- Mega Treants (Aghanim'd summons) now have a unique model.
- Heartstopper Aura now counts as an assistance.
- Fixed a bug with Sadist not triggering under some conditions
- Buyback disabling (with Aghanim's Scepter) now changes buyback's icon.
- Cast backswing reduced from 0.51 to 0.4.
- Sanity's Eclipse now affects illusions.
- Multicast's Fireblast now properly interacts with fogged units.
- Guardian Angel no longer allows affected units to receive any physical damage.
- Fixed a bug where Fortune's End didn't stop targets.
- Fortune's End is now a projectile with 1200 movespeed, and it can also be disjointed now.
- Fixed a bug where Fortune's End casting duration was 3 seconds instead of 2.5.
- Fixed Purifying Flames allowed teamkilling under some conditions.
- Pit Lord now available on -CM.
- Firestorm reworked:
- Wave damage: 25/40/55/70 to 40/50/60/70.
- DPS: 5/10/15/20 to 10/20/30/40.
- Manacost: 100/110/120/130 to 80/95/110/125.
- Cooldown: 14 to 30/25/20/15.
- Fixed a bug where Pit of Malice didn't affect enemies under some conditions.
- Dark Rift's cooldown reduced from 130 to 130/110/90.
- Dark Rift now displays the target location on minimap when casted.
- Doppelganger now removes most debuffs from Phantom Lancer.
- Phantom Rush provides 800 movespeed and phase state instead of totally free moving.
- Phantom Edge no longer counts illusions which have been acquired via any other way rather than attacks (e.g. rune, Manta Style, etc.), which allowed Phantom Lancer to increase his illusions count even further
- Fire Spirits now affect illusions.
- Fire Spirits can now be leveled up even while they're circling you (ID for Customkeys: A35E).
- Phoenix can no longer target Fire Spirits if Sun Ray is enabled and the target is too far away from Phoenix's location.
- Improved Sun Ray's perfomance.
- Sun Ray no longer disables Gem on Phoenix.
- Fixed a bug where Supernova could be damaged twice by one attack.
- Phase Shift now properly interacts with invisibility.
- Fixed a bug where Puck didn't receive assist gold if he was under Phase Shift when the kill happened.
- Fixed a bug where Dream Coil upgraded by Aghanim's Scepter couldn't affect illusions or spell immune units.
- Meat Hook improved:
- It is now cancelable.
- Stuns the target once dragged, unless it's an ally.
- Won't drag dead units.
- Travel speed increased from 1200 to 1600.
- No longer has target issues.
- Can no longer pull units from behind or next to Pudge (won't mess with nearby allies anymore).
- Won't drag the target if the distance between two links is bigger than 1200.
- Dismember now grants True Sight over the target.
- Dismember now affects non-heroes for 6 seconds.
- Fixed a bug where Pugna could attack Decrepified units under some conditions.
- Pugna can now use Decrepify on Nether Ward and Tombstone.
- Cast foreswing reduced from 0.5 to 0.3.
- Cast backswing reduced from 0.125 to 0.0.
- Unstable Current now fully works on illusions.
- Eye of the Storm no longer affects invulnerable targets.
- Using Eye of the Storm no longer interrupts Razor.
- Eye of the Storm can now target Ziggurat and Moon Wells, if there are no better targets around.
- Cast backswing reduced from 0.51 to 0.0.
- Invisibility now has a buff icon.
- Fixed a bug where Riki's illusions couldn't benefit from invisibility.
- Backstab now triggers on attack landing rather than attack start.
- Fixed Blink Strike's interaction with Linken's Sphere.
- Cast backswing reduced from 0.6 to 0.0.
- Rubick can no longer steal 2 abilities at once.
- Stolen ability name is no longer shown to the enemies.
- Burning Spears aren't an orb-effect anymore (6.82 change).
- The first Epicenter pulse now triggers 0.35 seconds after channeling, which doesn't waste the first pulse if you're initiating with Dagger.
- Fixed interaction between Last Word and a few other abilities.
- Global Silence now disables sounds only for enemies.
- Disruption now properly creates illusions of invisible enemies.
- Shadow Poison now dispels if the target dies.
- Improved Shadowrazes and Requiem of Souls perfomance.
- Shackles now provide True Sight over the target.
- Fixed a bug where Mass Serpent Ward lasted for 40 seconds instead of 45.
- Fixed a bug with Vampiric Aura granting double lifesteal under some conditions.
- Reincarnation aura with Aghanim's Scepter now has a buff icon.
- Fixed a bug where Reincarnation didn't work properly if the hero dies on unpathable terrain.
- Fixed a bug when dispeling Ancient Seal only removed the silence, but not the damage amplification.
- Cast backswing reduced to 0.0.
- Fixed a bug where it was possible to jump further with Pounce than intended.
- Shadow Dance no longer alters Slark's model.
- Shadow Dance regeneration now stacks with Heart of Tarrasque and Healing Ward.
- Shadow Dance now properly interacts with AI.
- Shadow Dance now properly interacts with abilities which require a visible target.
- Cast backswing increased from 0.51 to 0.6.
- Amplify Damage duration on non-heroes reduced from 120 to 25.
- Spectral Dagger recoded and no longer uses shadows.
- Spectre is now considered as flying while under the Spectral Dagger's effect.
- Haunt's illusions can no longer be fooled with fog of war.
- Desolate now triggers on attack landing instead of attack's start.
- Overload's buff now visible to the enemy.
- Fixed a bug with Overload didn't slow fogged enemies.
- Overload can now trigger even if charges in midair.
- Ball Lightning can now target very close to the caster.
- Ball Lightning no longer has backswing.
- Cast backswing reduced from 0.51 to 0.0.
- Warcry no longer disappears on morphs.
- Earth Splitter now has visual debuff for disarm effect.
- Cast backswing reduced from 0.51 to 0.0.
- Refraction now prevents Dagger from disabling if damage was sucessfully blocked.
- Refraction now properly interacts with multiple damage instances at once.
- Psi Blades now properly register Templar Assassin's attack.
- Psi Blades' damage type changes from pure to physical (still ignores armor)
- Gush now has proper projectile.
- Fixed a bug with Ghost Scepter not being prolonged if used again while already active.
- March of Machines now properly interacts with AI.
- Craggy Exterior now properly works with orb-attacks.
- Added visuals for Grow! learning.
- Landmines can now damage ground courier.
- Stasis Traps now shows animation if the enemy came close.
- Bloodstone's suicide will no longer give "Suicide Squad Attack!" respawn time bonus.
- Fixed a bug where Techies could die before Suicide Squad, Attack! actually deals it's damage.
- Added visual effects for Remote Mines.
- Landmines, Stasis Traps and Remote Mines now provide experience.
- Cast backswing reduced from 0.3 to 0.0.
- Fixed a bug where Berserker's Rage didn't provide bonus movespeed (v6.79 change).
- Battle Trance no longer disappears if affected ally morphs.
- Leech Seed's slow no longer disappear if the target morphs.
- Chance of getting stuck inside the Ice Shard was reduced.
- Ice Shards now use 7 shards instead of 5.
- Snowball no longer disables other abilities of the caster.
- Fixed a bug that allowed Snowball to pickup immovable units (wards, etc.).
- Snowball Rolling subability can no longer be silenced.
- Improved Dual Breath's perfomance.
- Dual Breath now properly stacks with other ice-based abilities.
- Fixed a bug where Ice Path didn't trigger on some targets.
- Liquid Fire can now be autocasted.
- Fixed a bug where Liquid Fire not affecting megacreeps or ancients.
- Fixed a bug where Liquid Fire triggered Unstable Current like a normal spell.
- Fixed a bug where Liquid Fire's effect stopped prematurely if it was used too quickly.
- Fury Swipes now adds bonus damage to the normal attack in the background (no longer gives bonus damage to cleaves or crits).
- Powershot no longer slows down when it collides with trees or creeps.
- Poison Sting now starts to deal damage instantly.
- Poison Sting from Plague Ward now properly stacks with Venomancer's own Poison Sting.
- Poison Sting is no longer treated as damage.
- Fixed a bug with Plague Wards caused enemy deaths to be counted as suicide.
- Plague Wards can no longer block a whole lane.
- Poison Nova can no longer kill units under normal conditions.
- Corrosive Skin can no longer trigger on 0 damage events.
- Improved Familiars positioning on summon.
- Upheaval's slow now affects invisible units.
- The Swarm can no longer damage structures.
- The Swarm no longer provides vision for 3 seconds after it dies.
- First attack started under Shukuchi's effect will now Geminate Attack.
- Desolator now works with Geminate Attack.
- Arctic Burn now affects illusions.
- Cold Embrace now freezes the target's animations.
- Cold Embrace can now be dispelled.
- Cast backswing reduced from 0.52 to 0.37.
- Paralyzing Cask's animation now fits the real effect.
- Death Ward no longer has a HP bar.
- Tether's slow no longer disapears if the target morphs.
- Spirits can now be leveled up while spirits are spinning around.
- Overcharge's effects no longer disappears if the target morphs.
- Relocate's timer isn't visible to enemies any longer.
- Fixed a bug with Relocate could be interrupted with Cyclone.
- Fixed a bug where Sleight of Fist had no cooldown.
- Fixed a bug where Sleight of Fist's first attack could miss under some conditions.
- Fire Remnants now have timers overhead.
- Visual effects now work on invisible units, even though they're not affected.