Greatest Changelog ever

7.00c3

 

  • Fixed double click not working for Cataclysm and other non-unit targetable spells
  • Fixed Mass Serpent Wards still not attacking the spell target with autoattack disabled

7.00c2

  • Fixed bug with Winter Wyvern causing some ingame effects to malfunction
  • Minor text files fixes

7.00c1

  • Fixed crash with OpenGL
  • Fixed triggered attacks not revealing Smoke of Deceit effect from the caster (primarily affects Focus Fire and Stifling Dagger)
  • Fixed Chen's teleportation moving some invisible dummy units as well
  • Fixed Tricks of the Trade (agh) interaction with enemy's Linken's sphere
  • Lothar's Edge
  • Attack speed bonus reduced from 30 to 20

 

7.00c0

  • Fixed bug when some uncontrollable units could be actually controlled
  • Fixed Stick charging from any distance instead of 1200 only
  • Fixed Last Word dispelling still caused it to proc (now it won't deal damage when dispelled)
  • Fixed Kaya and derivatives items didn't update magical damage bonus value (had to pick/drop Null Talisman to update)
  • Fixed Meepo's clones being removed from selection groups on death

- Fixed Mouse Middle button when used for HotKey
- Various interface fixes
- Fixed alternate camera stucking when using Alt + tab
- MOUSE WHEEL can no longer be selected for Select Main Hero, Select Hero 2-5, Alternate Camera Grip and Chat Wheels hotkeys
- Added second Chat Wheel
- Increased cooldown for Chat Wheel sounds

Balance Updates

Brewmaster
Primal Split's Fire Spirit's attack damage increased from 75-85/115-125/155-165 to 75-85/125-135/175-185.
Primal Split's Fire Spirit's  Reduced  Permanent Immolation damage interval from 1 to 0.5 (same DPS in total).
Level 20 right talent from +1500 Health to Primal Split Units to +1750
Level 25 right talent from -65s Primal Split Cooldown to -75s

Bristleback
Increased base attack damage by 3
Increased base armor by 1.
Increased Aghanim's Scepter upgraded Viscous Nasal Goo radius from 750 to 825.
Increased Viscous Nasal Goo armor reduction per stack from 1.4/1.8/2.2/2.6 to 1.4/1.9/2.4/2.9.
Increased Warpath attack damage per stack from 18/24/30 to 22/28/34.

Broodmother
Base bonus attack speed increased from 0 to 25
Level 10 left talent: +200 health increased to +250.

Centaur
Base armor increased by 1
Increased  Hoof Stomp cooldown from 13 on each level to 22/19/16/13.
Reduced  Double Edge base damage from 150/200/250/300 to 120/180/240/300.
Increased  Stampede mana cost from 150 on each level to 150/200/250.
Level 20 right talent: +80 Retaliate damage increased to +90.

Chen
Base damage reduced by 4

Clockwerk
Increased base intelligence and gain from 17 + 1.3 to 18 + 1.5.
Increased movement speed from 310 to 315.
Increased base armor by 1.

Increased Hookshot stun duration from 1/1.5/2 to 1.5/1.75/2.
Reduced Battery Assault cooldown from 32/28/24/20 to 24/22/20/18.

Crystal Maiden
Reduced base armor by 1.
Increased base attack speed from 100 to 115.
Reduced attack point from 0.55 to 0.45.

Reduced Aghanim's Scepter upgraded  Freezing Field  Frostbite timer from 2.5 to 2.

Dark Seer
Surge
Changed movement speed bonus from 70% to a flat 250.
Increased cooldown from 16/14/12/10 to 19/16/13/10.

Death Prophet
Increased base armor by 1.
Increased base intelligence from 21 to 24.

Reduced Carrion Swarm cast time from 0.5 to 0.4.
Reduced Silence cast time from 0.5 to 0.4.

Reduced Spirit Siphon charge restore time from 60/52/44/36 to 45/40/35/30.

Exorcism now also grants 20% movement speed.

Disruptor
Increased attack range from 600 to 625.

Thunder Strike now slows the movement speed of all enemies within the area by 100% and attack speed by 100 for 0.1 seconds on each strike.
Increased  Thunder Strike mana cost from 130 one each level to 130/140/150/160.

Static Storm
Increased radius from 450 to 500.
Increased max damage per second from 200/250/300 to 200/275/350.
Aghanim's Scepter no longer increases  Static Storm duration from 5 to 7.

Talents:
Level 10 right talent: +200 health increased to +225.

Earth Spirit
Increased agility gain from 1.5 to 2.4.
Increased base intelligence from 18 to 20.
Reduced  Stone Remnant charge restore time from 30 to 25.

Talents:
Level 10 left talent: +40 attack damage increased to +65.
Level 10 right talent: from +10 Intelligence to +400  Rolling Boulder distance
Level 15 right talent: +7 armor increased to +8.
Level 20 right talent: +15% spell damage amplification increased to +20%.

Ember Spirit
Sleight of Fist can no longer be cast while rooted.
Increased agility gain from 2.1 to 2.6.
Reduced base armor by 1.

Searing Chains
Reduced  Searing Chains damage per second from 60/80/92/100 to 50/75/90/100.
Reduced mana cost from 110 on each level to 80/90/100/110.
Reduced cooldown from 14/12/10/8 to 11/10/9/8.

Talents:
Level 10 left talent: +250  Flame Guard magical damage absorbed increased to +350.
Level 25 left talent: -20s  Fire Remnant charge replenish time reduced to -16s.

Enchantress
Increased base attack damage by 1.
Increased base armor by 1.

Enchant can no longer be cast on siege creeps.
Reduced Enchant cooldown from 22/18/14/10 to 20/16/12/8.

Reduced Nature's Attendants heal per wisp per second from 10 to 7/9/11/13.
Increased Nature's Attendants duration from 10 to 11 seconds

Reduced Impetus distance to damage from 16%/22%/28% to 14%/20%/26%.

Enigma
Reduced intelligence gain from 3.9 to 3.6.
Increased base Intelligence from 18 to 19.
Base Damage increased by 2.

Increased  Malefice damage per tick from 30/50/70/90 to 30/55/80/105.

Increased Black Hole mana cost from 275/325/375 to 300/400/500.
Increased Black Hole damage per second from 50/100/150 to 100/150/200.

Level 10 right talent changed : +25 movement speed -> +200 Enigma Eidolon attack range.

Faceless Void
Increased strength gain from 1.8 to 2.4.
Reduced agility gain from 3.2 to 3.

Reduced  Time Lock stun duration from 1.0s to 0.65s.

Increased  Chronosphere cooldown from 140/130/120 to 160 on each level.
Increased  Chronosphere radius from 425 to 450.
Increased  Time Lock proc chance from 10%/14%/18%/22% to 12%/16%/20%/24%.

Reworked Aghanim's Scepter upgrade:
Old: Reduces Chronosphere cooldown from 140 to 60.
New: Now causes Time Walk to perform Time Lock on all enemies within 250 radius around the destination point. Does not pierce spell immunity.
Note: It's not an instant attack, but a Time Lock effect only.

Talents:
Level 20 left talent: +500  Time Walk max distance reduced to +450.

Gyrocopter
Increased strength gain from 2.3 to 2.5.
Reduced attack backswing from 0.97 to 0.65.
Increased base attack speed from 100 to 125.

Flak Cannon
Reduced attack count from 3/4/5/6 to 2/3/4/5.
Reduced duration from 15 to 10.
Reduced cooldown from 40 to 20.

Call Down
Increased second missile damage from 100/150/200 to 200/275/350.
Increased cooldown from 55/50/45 to 90 on each level.

Side Gunner attack interval from 1.1 to 1.2.
Now prioritizes the furthest enemy within the radius, instead of being fully random.
Increased radius from 600 to 700.

Talents:
Level 20 left talent: -25s  Call Down cooldown increased to -50s.


Huskar
Increased base armor by 1.
Increased strength gain from 3.1 to 3.2.

Reduced Berserker's Blood max attack speed from 160/220/280/340 to 140/200/260/320.
Increased Life Break movement speed slow from 40%/50%/60% to 60% on each level.


Invoker
Increased base armor by 1.
Increased base attack damage by 5.
Increased base intelligence from 14 to 15.

Increased Cold Snap damage from 7/14/21/28/35/42/49/56 to 8/16/24/32/40/48/56/64.
Reduced Exort attack damage bonus per instance from 4/8/12/16/20/24/28 to 2/6/10/14/18/22/26.

Jakiro
Increased strength gain from 2.8 to 3.
Dual Breath now deals its first tick of damage immediately as the fire debuff is placed, instead of 0.5 seconds after.

Talents:
Level 15 right talent: +40% experience gain reduced to +35%.

Keeper of the Light
Attack damage from 39-55 to 41-48

Kunkka
Talents:
Level 10 left talent: +6 armor increased to +7.
Level 25 left talent: +60%  Tidebringer cleave damage increased to +80%.

Leshrac
Reduced attack backswing from 0.77 to 0.6.
Increased agility gain from 2.3 to 2.8.
Reduced Pulse Nova activation mana cost from 70/90/110 to 70.

Talents:
Level 20 right talent changed: 25% evasion -> +400 health.

Lich
Attack Damage increased by 2

Lina
Reduced attack point from 0.75 to 0.65.
Reduced attack backswing from 0.78 to 0.6.
Increased strength gain from 2.0 to 2.4.
Increased turn rate from 0.5 to 0.6.
Reduced base attack damage by 2.

Talents:
Level 10 left talent: +125 cast range reduced to +100.
Level 10 right talent: +30 attack damage increased to +35.

Lion
Attack Damage reduced by 1
Finger of Death no longer receives bonus damage from killing non-real heroes (Tempest Double)

Magnus
Increased Shockwave slow duration from 0.6 to 0.9.
Reduced Empower cleave damage from 15%/25%/35%/45% to 10%/20%/30%/40%.

Mirana
Increased attack point from 0.3 to 0.35.
Increased base attack speed from 100 to 115.
Increased base intelligence from 19 to 22.
Increased base attack damage from 40-49 to 42-50.

Reduced Starfall cast time from 0.5 to 0.4.
Reduced passive Starfall trigger interval from 10 to 8.

Elune's Arrow
Reduced base damage from 50/140/230/320 to 60/150/240/330.
Increased maximum bonus damage from 140 to 180.
Reduced max stun duration from 5 on each level to 3.5/4/4.5/5.
Rescaled cooldown from 17 on each level to 18/17/16/15.
Reduced projectile speed from 950 to 900.

Reduced Leap attack speed from 60/80/100/120 to 25/50/75/100.

Increased Moonlight Shadow mana cost from 75 to 125.

Naga Siren
Reduced agility gain from 3.7 to 3.5.

Talents:
Level 20 right talent: -7s  Ensnare cooldown increased to -9s.

Nature's Prophet
Reduced attack backswing from 0.77 to 0.6.
Reduced base attack damage from 55-69 to 50-60.
Increased base agility and gain from 18 + 3.3 to 22 + 3.6.
Increased intelligence gain from 2.9 to 3.7.

Wrath of Nature
Now grants the caster 4/5/6 attack damage for each unit killed by it for 50 seconds.
This bonus damage can be purged by an enemy
Increased cooldown from 60 to 85.

Night Stalker
Increased strength gain from 2.8 to 3.2.
Increased base intelligence from 13 to 15.
Increased base movement speed from 290 to 300.

Reduced Hunter in the Night attack speed from 30/50/70/90 to 20/40/60/80.

Talents:
Level 15 left talent: 15% lifesteal increased to 25%.
Level 20 right talent: +40 movement speed reduced to +35.
Level 20 left talent: +50 attack damage reduced to +40.
Level 25 left talent: replaced -8 Crippling Fear cooldown with -60s  Dark Ascension cooldown.
Level 25 right talent: +140  Hunter in the Night attack speed reduced to +110.

Nerubian Assassin
Reduced base strength from 19 to 18.
Increased movement speed from 305 to 315.

Reduced Impale stun duration from 1.6/2/2.4/2.8 to 1.4/1.8/2.2/2.6.
Reduced Spiked Carapace duration from 2.25 to 2.

Increased Vendetta cooldown from 70/60/50 to 90/70/50.

Ogre Magi
Reduced base armor by 1.
Reduced base strength from 25 to 23.
Reduced base attack damage by 4.
Increased intelligence gain from 2.3 to 2.5.
Increased agility gain from 1.6 to 1.9.

Increased  Bloodlust multicast radius from 575 to 700.

Increased Multicast interval between casts from 0.5 to 0.6.
Increased  Multicast 2x chance from 70% to 75%.

Oracle
Reduced movement speed from 300 to 295.
Increased base intelligence from 21 to 26.
Reduced base attack damage by 5.
Increased base attack time from 1.4 to 1.7.

Increased  Fortune's End mana cost from 75 to 100.

Talents:
Level 10 left talent: +25% experience gain reduced to +20%.

Phoenix
Increased attack range from 500 to 525.
Increased base armor by 1.
Increased base strength from 19 to 23.
Increased base attack damage by 2.

Reduced  Icarus Dive cooldown from 36 on each level to 36/34/32/30.

Pugna
Increased agility from 16+1.0 to 24+1.3.

Increased  Nether Ward max mana loss per second from 0.25%/0.5%/0.75%/1% to 0.6%/0.8%/1%/1.2%.

Life Drain
Reduced cooldown from 22 to 7.
Aghanim's Scepter now also increases damage to 200/300/400.

Rubick
Rubick can now steal Phase Shift
Rubick now benefit from passive Sprint as well

 

7.00b0

  • Fixed (?) bug with Shift-stucking causing unit to place banners all around
  • Fixed bug with Aghanims and it's recipe when they couldn't fuse into a buff

Balance

  • Slightly improved landscape
  • Added Aghanim's Scepter to Broodmother: increases max webs/charges from 2/4/6/8 to 6/10/14/18, grants unlimited MS as well while in the web
  • Chronosphere no longer affects invulnerable units (Storm's Ball Lightning)
  • Fire Lasso (agh) will no longer target invisible or invulnerable enemies
  • Fire Lasso (agh) secondary target Lasso will no longer interact with Linken's Sphere (it used to block the spell)
  • Reduced neutral creeps follow time from 3 to 1 second, means they will return to their camp earlier now if walked away

Bugs Fixes

  • Fixed Ignite's interaction with Lotus Orb
  • Fixed Unrefined Fireblast manacost being calculated imrpoperly with Manacost reduce effects equipped
  • Fixed Phoenix couldn't use Supernova (agh) while Sunray active
  • Fixed bug with Chemical Rage, True Form and death
  • Fixed Rubick not receiving Poison Sting for wards when stealing Plague Wards
  • Fixed Roots Debuffs not stacking properly
  • Hex should no longer prevent Gem's holder from revealing enemies nearby
  • Remote Mines AoE increased from 400 to 425
  • Mass Serpent Wards now automatically attacks the closest enemy to the targeted point
  • Mass Serpent Wards now autoattack on spawn even if autoattack is disabled
  • Fixed Focus Fire attacking without losing invisibility from Windrun
  • Blast Off no longer interrupts when Techies dies
  • Fixed Static Link visual could be invisible
  • Fixed Tether Link visual could be invisible
  • Fixed Tether Link visual refreshing - it only displays the last known tethered enemy's location now
  • Courier will try to add items twice when delivering (should help with wards not being transfered properly)
  • Improved FPS perfomance of some heroes (Visage, Phantom Lancer) and mechanics to improve overall perfomance

7.00a5

Balance

  • Clarity now regenerate 180 mana over 30 seconds instead of 190 mana over 50 seconds
  • Every hero nominated for baning now has 50% chance to get banned, instead of banning only half of voted heroes randomly. This means it can ban 0-10 heroes.
  • Echo Slam now works on Ethereal enemies as well
  • Reverberates (secondary echoes) of Echo Slam no longer hits the source of the reverberate (means a single enemy will only receive basic damage instead of basic + reverberate)
  • Added alt-click for fogged rune spawns to say "Check Bottom/Top power rune"
  • Fixed Poison Nova not dealing damage on debuff apply tick
  • Assassinate now properly highlight the target with True Sight (it gave HP-bar vision only before, when targeting invisible enemies)
  • Multiple casts of Demonic Purge on the same target now properly deal damage

Fixes

  • Fixed selection group hotkeys not working
  • Fixed Shops QWERTY reacting on key up event as well
  • Fixed crash with Tiny and Lotus
  • Fixed Adaptive Strike reflecting twice
  • Fixed incorrect stacking of Press The Attack
  • Targeting indicator now properly displays bonus AoE for abilities with talents for AoE
  • Spirit Bear can no longer benefit of Illusion Rune
  • Rubick now benefits from Aghanim with Black Hole
  • Fixed Rubick's Tempest Double with Aghanim having Rune Forge ability
  • Fixed Rubick's Wrath of Nature (Agh) not spawning treants
  • Fixed Rubick's Electric Vortex had no aghanim version
  • Fixed Rubick's Purifying Flames had no aghanim version
  • Fixed bug with Bottle's charges
  • When a rax dies, ingame text now displays what kind of rax is it (meelee/range)
  • Fixed Slark stealing AGI when killing clones
  • Fixed bug with Tempest Double causing the clone to lose invulnerability when not being summoned
  • Improved Reincarnation detection
  • Fixed Rubick incorrectly using morph abilities (some of them had no proper effect)
  • Fixed Mana Drain with multi-draining Talent not working properly, not detecting valid targets around the primary one
  • Fixed abuse with CM mode and Tome of Knowledge/Raindrop's cooldowns
  • Fixed bug with casting Track without learning Jinada causing attacks not to crit
  • Fixed Voodoo Restoration manacost being 10 more than intended
  • Fixed bug with Split Arrows when you couldn't apply an attack modifier onto the target affected by Split Shot recently
  • Fixed Stifling Dagger dealing the same % damage on every level
  • Fixed miss chance for ranged when attacking runes from the river level
  • Fixed Blast Off! could cause Techies to stuck
  • Fixed Adaptive Strike not starting the second's ability cooldown when casted
  • Fixed Axe's talent for attacks with Counter Helix didn't work when attacking non-heroes
  • Added slow effect to Mystic Snake, removing 30% of affected unit's movespeed for 3 seconds (turn speed doesn't change)
  • Fixed Focus Fire pausing it's passive attack part if Windrunner has right-clicked onto an allied unit while moving
  • Fixed Retaliate's buff visually disappearing from Centaur when Aura talent learned
  • Fixed Retaliate's active part not being dispellable
  • Fixed Arctic Burn incorrect learning when Aghanim'ed
  • Fixed Spirit Bear not dropping droppable items on death
  • Death Pulse no longer target Tombstone Zombies
  • Fixed Spell Steal and Attribute Shift interaction
  • Fixed Mortal Strike could be stolen by rubick
  • Fixed Meepo and Slark's passive abuse
  • Fixed creep selection caused KDA/CS/Networth labels to display incorrect data instead of your own
  • Fixed Crippling Fear cooldown not being changed
  • Removed critical strike icon from Shapeshift and Wolf's Bite
  • Fixed Poison Touch bug when it couldn't be prolonger by attacks
  • Fixed Blur not refreshing itself when killing a hero when stolen by Rubick with Agh

 

7.00a4

Fixed desync with players who played the map before
Fixed more UI tooltips
Added Shops QWERTY option into F9 config
Updated hotkeys system once again, old bugs fixed, new bugs added
Heat Seeking Missiles will no longer fire at invulnerable enemies
Aftershock hotkey from A to T
Aghanim'd Enchant Totem can now be casted when rooted, but it won't jump anyway
Sniper's left talent level 20 from -1.5s Assassinate Cast Time to +30 Shrapnel DPS

Fixed Sprint not granting bonus within Roshan's Pit even with a Puddle nearby
Fixed Chakra Magic still providing bonus mana pool
Fixed Blur animation not being changed
Fixed Rubick and Attribute Shift stealing

---------------------------------------------------------------------------

7.00a3

More UI Improvements:
    Updated custom hotkeys system;
    Brighter gold bar;
    Buyback is now available on the portrait button, no longer located inside the Circle of power;
    Hold Alt to see buyback info over the Gold bar;
    Alt+Click on gold bar to tell your buyback status to allies;
    Buyback is now marked with an icon below the portrait;
    Hero level is now hidden inside Alt data;
    Added Select Units hotkeys into the new config window;
    Improved Teleport stop/hold only button;

Haste effects will no longer override your movespeed if your own MS is bigger than haste's
All kinds of Techies' mines are no longer autoattackable (creeps and towers cannot attack them as well) (previously only Land mines had this buff)
Creep-heroes can no longer be denied unless cursed with deny-able debuffs
Familiars are no longer counted as peons and now autoattack as every other unit
Morphling's ultimate rolled back to the old one, hero is available to play again
Updated Sniper's Aghanim: now it reduces cast time from 2 to 0.5 and increases stun duration from 0.01 to 1.5 seconds

Terrain updated
Fixed Eul versus Neutrals bugs
Fixed bug with Disruption, Shadow Poison and allied units
Fixed Shadowraze dealing less damage than intended
Fixed Sniper's ultimate not providing stun effect
Fixed Clinkz's strength not being updated
Fixed Chen's strength not being updated
Fixed Enchantress' Int not being updated
Fixed Stifling Dagger not working on spell immune enemies
Fixed Drow Ranger's base damage not being updated
Fixed Juxtapose illusion limit not being updated
Fixed Vendetta's break debuff not being dispelable
Fixed Vendetta's break debuff lasting visually too long
Fixed Chaos Strike triggering on allies
Fixed Multicast procing on double-click items
Fixed Multicast not working on Hurricane Pike (enemy target)
Fixed Fortune's End damage not being updated
Fixed Fireblast damage not being updated
Fixed old Spirit Breaker's Aghanim still being ingame
Fixed Tranquil Boots disassembling
Fixed Blinding Light could cause unit to stuck
Fixed True Form using True Form's level for bonus abilities instead of Spirit Bear's levle
Lanaya can no longer use Aghanim' ability when there are no Traps
Fixed incorrect Meld behavior
Sinister Gaze now override other Forced movements
Fixed Charge of Darkness permanently silenced if Spirit Breaker died while running
Fixed Charge of Darkness could interrupt itself if autoattack is enabled
Fixed 2 swapped neutral spots in Sentinel's forest
Fixed Reflection duration didn't stack with new casts
Fixed incorrect day/night length when Eclipse/Dark Ascension were used
Fixed Stasis Traps not triggering on fogged enemies
Fixed Arctic Burn (Aghanim) not prolonging it's own debuff on the enemy when attacking
Fixed Focus Fire ignoring disarms and Roshan's attack restrictions
Dark Ascension now destroy nearby trees upon landing
Mortal Strike skeletons will no longer attack Nightmare'd units
Fixed bug when having multiple damage blocks of the same type (2 Vanguards) allowed the second one to actually block Smashing damage
Fixed Broodmother's spiders not having innate magic resistance
Fixed Insatiable Hunger's damage not being updated
Added missing Aghanim's bonus to Brewmaster (unlimited MS for Spirits)
Fixed Primal Split Fire not having mana for Drunken Brawler
Fixed Primal Split Fire always having Permanent Immolation level 1
Fixed Last Word Aghanim targeting area around Silencer instead of the targeted area
Fixed Batrider's base Int not being updated
Fixed AA's base Int not being updated
Fixed Death Coil deaing magical damage to the caster instead of Pure
Removed activation indicator from Torrent on Torren Storm
Fixed Break didn't disable Spirit Bear's Enrooting ability
Fixed Spirit Bear didn't provide backlash on Bear's death
Fixed bug with Trueshot Aura and respawning
Fixed Pipe affecting shops
Fixed Basher's damage not being updated
Fixed Obsidian Destroyer still using old Aghanim's upgrade as well
Fixed Sammy face on Primal Roar
Fixed Invoker's STR grow not being updated
Fixed Life Break damage not being updated
Fixed Enigma's base MS
Fixed Enchantress' stats not being updated
Fixed Enchant reducing attack speed of the target instead of movespeed
Fixed Ancestral Spirit duration not being updated
Fixed Ancestral Spirit MS limit not being updated
Fixed Vacuum damage
Fixed Natural Order armor calculations always caused additional 1 armor penalty
Fixed Juggernaut's Critical damage not being updated
Fixed Juggernaut's talents for Primary Stats and AS granting wrong amounts
Fixed Juggernaut's Aghanim didn't work
Fixed Enchant not providing dispel effect
Fixed Empower damage bonus being incorrect
Fixed Lina's INT grow not being updated
Fixed Rage's attack speed bonus not being updated
Fixed Feast mechanic to be more reliable
Fixed Eye of the Storm passive part could become disabled forever
Fixed Poison Attack level 4 duration not being updated
Added a visual effect for Drunken Brawler's duration
Fixed Bloodrtie's silence not being dispellable
Shrine's max teleport distance reduced
Jinada damage is no longer added when attacking invalid target (ally/structure)
Removed Blur visual effect
Fixed Headshot knockback affecting Roshan
Fixed Wukong Command attack rate not being updated
Fixed bug with Homing Missile when the target dies while rocket is standing still
Fixed Jinada's bug with Break effects
Fixed Drum of Endurance still providing aura
Fixed Sentinel's Shrine's not granting bounty nor credits for the kill
Fixed Familiar's Stone Form not upgrading with level
Fixed Stone Gaze malfunction when casted repeatedly
Fixed Stone Gaze counting already Stoned enemies as a valid target for the next stoning, causing a chain of stones
Fixed Arena of Blood's bug with misses for other units on the map
Fixed bug with an Extra courier when picking Winter Wyvern (also caused items to appear at Scourge's base)
Fixed Blinding Light malfunction when used very first time
Fixed Centaur Outrunner's HP and MS changes being swapped
Fixed Earth Spirit's abilities interaction with Magnetized enemies
Fixed bug with Arena of blood when Spear'd enemy could walk through it later
Fixed bug when killing Lone Druid also granted gold to whoever attacked Spirit Bear as if the Bear has been killed as well
Fixed bug with Spirit Bear auto-reviving 5 minutes after death
Will-o-Wisp will no longer cause disabled enemies to move towards it
Fixed bug when some abilities didn't reflect by Lotus Orb
Fixed Will-o-Wisp being valid target for some spells/auras
Fixed Refresher Shard not disappearing after usage

New effects for Sandstorm, Meteor Hammer

-----------------------------------------------------------------------

7.00a2

Reverted Bottle's heal amount changes (still 90/60 hp/mp instead of 50/30)
Omnislash cooldown from 130/120/110 to 140
Increased Wisp's base armor by 3
Troll Warlord's axes no longer affect Roshan
Fixed some manaloss effects not working properly (Arctic Burn, Pulse Nova, etc)
Swapped Fire Remnant status icon and Fire Remnant Dash icon for better QWER hotkeys layout
Lone Druid level 10 left talent from +125 Attack range to +30 Spirit Bear MS
Wisp's talents:
Level 10 right from Spirits apply slow to +90 Gold/Min
Level 15 right from +75 Spirits Hero Damage to Spirits apply slow
Level 20 right from +150 Gold/Min to +75 Spirits Hero Damage

Non-balance fixes (aka not-being-updated)
Fixed more tooltips
Fixed Basher and Abyssal damage not being updated
Fixed Blinding Light being removed on death
Fixed Undying's movespeed being swapped with Flesh Golem
Fixed Soul Rip unit count being off by 1
Fixed Soul Rip damage value not being update
Fixed Tier2 towers HP/armor values
Fixed Overcharge manacost
Tether now copies base MS properly for units with altered base movespeed (Dominator)
Added buff indicator to Blur
Fixed Arc Lightning damage
Fixed Dream Coil damage not being updated
Fixed Shrine's death message
Fixed Dark Ascension always giving level 1 damage only
Fixed Shockwave manacost not being updated
Fixed Roshan's armor not being updated
Fixed Illuminate's cooldown not being updated
Fixed Ransack still providing slow effect of Geostrike
Fixed Troll's Berserker Rage forms not using updated base movespeed
Fixed Spear of Mars could impale to a dead structure
Fixed Leech Seed slow values not being updated
Fixed Ice Shards cooldown not being updated
Fixed Wave of Terror damage type not being updated
Fixed Psionic Traps didn't provide bounty
Fixed Inner Fire could cause enemies to stuck
Fixed Ignite 2nd projectile could target invisible units
Fixed Templar Assassin's talents not being updated
Fixed dying to neutrals always using level 6 respawn time even if hero's level is higher
Fixed Mass Serpent Ward damage
Fixed Nether Strike damage
Fixed Nether Strike cast range level 3
Fixed Fury Swipes duration not being updated
Fixed Flaming Lasso (Aghanim) cooldown not being updated
Fixed Spectre's Agility gain not being updated
Fixed Desolate's damage type not being updated
Fixed minor Spectral Dagger bug
Fixed Shadowraze dealing extra bonus damage (always +1 stack)
Fixed QoP stats not being updated
Improved Scream of Pain AoE detection
Fixed Spirit Bear couldn't be revived bug
It's now possible to direct click an invalid target and still cast Tricks of the Trade (Aghanim)
Adjusted Roshan's attacking area
Fixed hero levels update on HUD
Fixed daytime once again

 

-----------------------------------------------------------------

7.00a1
Fixed false-positive maphack detection case
Fixed crash on repick with AR or ZM mode
Fixed inability to type into chat with holding the keys (including backspace)
Fixed Alt-Ctrl preventing hotkeys from work
Fixed Circle of power ignoring abilities hotkeys
Quickcast hotkey is now used as Learning hotkey if no "cast" hotkey specified
Right Clicking while holding selection on an uncontrollable unit will now select your hero
Added support for mouse XButton1 and XButton2
Removed HideHeroIcon option from the old config, use the newest one's

Eul can no longer target Roshan
Sleight of Fist will no longer attack if Ember's attack disabled
Death Ward attacks improved
Ember's level 20 left talent changed from True Strike to +65 Sleight of Fist Hero damage
Fixed Drow Ranger's talents's description, swapped 2 talents:
    Level 15 left from +50% Gust miss chance to +25 MS
    Level 10 right from +20 MS to +50% Gust miss chance

-------------------
These fixes only affects 7.00:
Fixed Razor's skin missing Plasma Field effect
Tons of tooltip updates
Fixed Shrines could only be activated once
Fixed Tree Volley didn't damage anyone
Fixed Dark Ascension not granting it's damage
Fixed Tidebringer's cleave value not being updated
Fixed TB's aghanim missing icon
Fixed Rip Tide's visuals and icon
Fixed MKB working on foreswing and affecting towers
Fixed neutral troll's Ensnare always reflecting back like if there are Lotus Orb active
Fixed Penitence not increasing attack speed when attacking the target
Fixed Blinding Light moving Roshan
Fixed Remote Mines didn't stuck at each other
Fixed Focus Fire kept firing at invisible/fogged targets
Fixed Mortal Strike counting denies toward kills count
Fixed Brain Sap damage not being updated
Fixed Phantom Assassin's Aghanim not refreshing abils on kill
Fixed Dream Coil not stunning on break
Fixed Tiny's illusion not wearing a tree if he has one
Fixed Hookshot interaction with other forced movements
Fixed Rubick's Alacrity CD and MC
Fixed Refraction behavior with attacking allies and enemies
Fixed Shockwave, Dismember, Sonic Wave moving Roshan
Fixed Abyssal Blade could cause your hero to stuck
Fixed Static Link tooltip
Fixed Static Link kept attacking the target even if Razor couldn't do it (disabled)
Fixed Sand Storm not being interrupted by death
Fixed Team Tag not slowing the enemy
Fixed Mass Serpent Wards spawning 11 wards instead of 10
Fixed Undying's movespeed
Fixed Undying's ultimate's on-attack debuff lasting forever
Fixed Undying's ultimate's on-attack debuff buff icon
Fixed Razor's illusion's attacks had no lightning effect
Fixed Meat Hook damage not being updated
Fixed Ice Blast duration not being updated
Fixed Second Chakram Cancel hotkey not being updated

Fixed OD's Equilibrium had no mc/cd
Fixed Mana drain reducing target's attack speed isntead of MS
Fixed Frostmourne reducing target's attack speed isntead of MS
Fixed Poison Attack manacost not being updated
Fixed Mars hero position inside the Tavern
Fixed Repicking bug without mode entered
Fixed Devour could target any creep (no level requirement)
Fixed Devour giving outdated gold amount
Fixed Rain of Chaos Infernal's stats were switched for Aghanim and non-aghanim
Fixed Shadow Word ticking 13 times instead of 11
Fixed Aftershock damage not being updated
Fixed Fire Remnants (non-agh) not dealing damage
Fixed Sand Storm didn't disable Sand King's autoattack
Fixed Earth Spirit's str gain not being updated
Fixed Searing Chains not affecting ancients
Fixed Doom's STR gain not being updated
Fixed Mars' Aghanim not working
Fixed Firefly's issues with vision range
Fixed Berserker's Rage ensnare not having visual effect
Fixed Berserker's Rage had different attack damage
Fixed Ball Lightning description
Fixed Arcane Rune manacost reduce not being updated
Fixed Shuriken Toss with agh always counting as level 1
Fixes Phantasm's illusion count not being updated
Fixed Lycan's base Int not being updated
Fixed Vessel not providing 250 HP
Fixed Spirit Wolves' stats not being updated
Fixed Necronomicon bonuses not being updated
Fixed Dazzle's Aghanim not increased bounce distance
Lycan's Howl now plays animation over wolves too
Fixed Spirit Bear not upgrading his HP regen with level
Fixed cooldown reducing effects procing on Bear Form back-morphing event
Fixed Press the Attack auto-cast worked only with Aghanim'd Duel
Fixed Hand of God heal not being updated
Fixed Techies' GPM talent not working
Fixed Nullifier ignoing Linken's Sphere
Fixed Goblin's Greed duration
Fixed Clockwerk's base STR and MS not being updated
Fixed Chieftain's Aghanim
Fixed DK's 25 right talent HP regen not being updated
Fixed Divine Favor Heal bonus not working properly
Fixed daytime length

--------------------------------------------------------------------------------------

7.00

Fixed rare bug with Dazzle's Weave causing armor to be deducted/added twice
Fixed rare bug with Snowball and Relocate
Fixed rare bug with Decrepify providing effect on spell immune target
Fixed bug with Culling Blade not killing it's target
Fixed attack animation still going even when cancelled
Fixed manacost reducing effects rounding error
Fixed Rubick with Aghanim not getting upgraded Viscous Nasal Goof
Fixed Dark Rift not dispelling other sources of Forced Movements
Fixed Split Shot applying effects onto targets without Talent picked
Fixed Shackleshot visual disappearing when the secondary target is a tree
Fixed Lotus Orb not reflecting spells casted from far away
Fixed Meepo's clones not displaying gold received for assists

Added sound to Black Hole

All backswings are removed, each hero can now act immediately after any spell cast

Each player now starts with a Courier
When player reaches level 5, Courier become flying
When player reaches level 10, Courier is able to use Burst ability
When player reaches level 20, Courier is able to use Courier Shield ability (2 seconds of invulnerability)
There are no way to buy another courier or to upgrade existing one
Minimap now shows your courier only with a Golden dot

Fixed Chaos Bolt not being reflectable
Fixed Ethereal Blade reflection mechanic
Fixed Silver Edge abuse with instant attacks abilities
Fixed Nature's Guise not providing True strike on attack
Icarus Dive, Enchant Totem, Time Walk, Waveform, Timber Chain, Hook Shot, Rolling Boulder, Boulder Smash, Geomagnetic Grip now properly registered as a Forced Movement source
Test of Faith now properly interrupts Forced Movements applied to the target

Fixed False Promise not counting heal when the target has full HP for it's duration
Fixed Walrus Punch dealing more damage than intended

Fixed toggling Wisp's Spirits causing hero to stop moving for whatever reason
Fixed Tether couldn't target spell immune allies
Tether End no longer interrupts Wisp when used
Fixed yet another rare bug with map's border
Spawn Spiderites now works properly on heroes and non-organic units (Golems / siege units)
Fixed Chronosphere interrupting Phase Shift and Tricks of the Trade
Multiple chronospheres now stacks, not allowing to use instant abilities when one of them expires
Fixed bug with Sleight of Fist causing Ember to delay the very first jump by 0.2 seconds
Fixed bugs with losing extra MS from talents under some circumstances

Fixed Lycan's 3-1 talent not working

+Added Refresher Shard
Dropped by Roshan after (and on) 3rd death.
Functions like a one-time Refresher Orb.
Can be sold for 500 gold by the first player who picked it up.
Can be shared with allies but they cannot sell it.

///
Death cost reworked:New: 50 + Net Worth/40.
Buyback cost changed from 100 + ( Level * Level * 1.5) +  0.25 to 100 + Networth / 13.
Buyback no longer reduces gold earned after respawning. 

New AoE gold for hero kills:

1 Hero    ( 126 Gold + 4.5 * VictimLevel + ComebackFactor * ( VictimNetWorth * 0.026 + 70 Gold ) / 1 ) * NetWorthPoorFactor * NetWorthRankingFactor
2 Heroes    ( 63 Gold + 3.6 * VictimLevel + ComebackFactor * ( VictimNetWorth * 0.026 + 70 Gold ) / 2 ) * NetWorthPoorFactor * NetWorthRankingFactor
3 Heroes    ( 31.5 Gold + 2.7 * VictimLevel + ComebackFactor * ( VictimNetWorth * 0.026 + 70 Gold ) / 3 ) * NetWorthPoorFactor * NetWorthRankingFactor
4 Heroes    ( 22.5 Gold + 1.8 * VictimLevel + ComebackFactor * ( VictimNetWorth * 0.026 + 70 Gold ) / 4 ) * NetWorthPoorFactor * NetWorthRankingFactor
5 Heroes    ( 18 Gold + 0.9 * VictimLevel + ComebackFactor * ( VictimNetWorth * 0.026 + 70 Gold ) / 5 ) * NetWorthPoorFactor * NetWorthRankingFactor

ComebackFactor is 1 only if the killing team's net worth is at least 1000 gold below the net worth of the victim's team, otherwise, the ComebackFactor is 0.

NetWorthPoorFactor is a multiplier based on the victim's net worth rank within their team. Richer victims give more gold to their killers.
For 1/2/3/4/5 from richest to poorest: 1.2/1.05/0.9/0.75/0.6

NetWorthRankingFactor is a multiplier based on the killers' net worth ranks within their team. Poorer killers get a bigger share of the gold when the amount is split between multiple assisters.
For 1/2/3/4/5 from poorest to richest:
1 (1 killer)
1.6 / 0.4 (2 killers)
1.6 / 1 / 0.4 (3 killers)
1.6 / 1.2 / 0.8 / 0.4 (4 killers)
1.6 / 1.3 / 1 / 0.7 / 0.4 (5 killers)

Captains Mode now has an extra ban (6 bans total in the mode).
Captains Mode round time increased from 30 to 35.
Captains Mode second ban phase order changed from 2nd/1st/2nd/1st to 1st/2nd/1st/2nd.

Random can now only be used for the first two hero picks on your team.
Ultimate levels are now at 6/12/18
XP required for level ups smoothed slightly https://prnt.sc/qt61o6 https://dota2.gamepedia.com/Experience#Leveling

Reworked and simplified XP hero kill bounty system. No longer includes a team XP component
-All: ( 40+ 0.13 * DyingHeroXP ) / # of killers
Additionally, if the killed hero had a killing streak going on, bonus experience is awarded for killing them, on top of the default experience values. https://dota2.gamepedia.com/Experience#Hero_kills

Respawn time changed from Level*3.8+5 to 
6 - 8 - 10 - 14 - 16
26 - 28 - 30 - 32 - 34
36 - 44 - 46 - 48 - 50
52 - 54 - 65 - 70 - 75
80 - 85 - 90 - 95 - 100

I T E M S

Abyssal Blade
Damage proc increased from 85 to 100
Reduced health regeneration from 15 to 10.
Bash duration increased from 1.4 to 1.5.
Bonus damage increased from 10 to 25

Active ability's cast range increased from 140 to 600
Now makes caster to perform blink onto the target

Cranium Basher
Recipe cost increased from 750 to 900.
Damage proc increased from 85 to 100.
Bash duration increased from 1.4 to 1.5.
Now uses Mithril Hammer instead of Javelin. Gives +25 Damage and +10 Strength.
Bash can no longer proc when used by Wukong Command

Arcane Boots:
Mana restore increased from 135 to 160

Aether Lens
Now requires Void Stone instead of Ring of Health
Now grants +150% mana regen instead of 8 HP regen
Cast range bonus increased from 220 to 250
Bonus mana increased from 250 to 450
No longer grants bonus spell damage

Courier
Every player now starts with a free courier
Courier become upgraded when hero reaches level 5
On level 10 Courier gains Burst ability
On level 20 Courier gains Shield ability, which turns him invincible for 2 seconds
Base movespeed of Flying Courier increased from 430 to 470
Courier can no longer recharge Bottle

Armlet of Mordiggian
Increased Unholy Strength life drain from to 45 to 54.
Reduced health regeneration from 7 to 5.

Black King Bar
Cooldown rescaled from 80/75/70/65/60/55 to 70
Recipe cost increased from 1375 to 1450

Blade Mail
Cooldown increased from 18 to 25
Bonus armor reduced from 6 to 5

Blades of Attack
Cost increased from 420 to 430.

Blink Dagger
Cooldown increased from 12 to 15

Bloodthorn
Soul Rend Critical Strike damage reduced from 145% to 140%.
Cooldown from 11 to 15

Bottle
Cost reduced from 660 to 650
Reduced total health restore amount per charge from 90 to 50
Reduced total mana restore amount per charge from 60 to 30

Buckler
Activated armor bonus duration on heroes reduced from 25 to 15 (carries through to Mek)

Butterfly
Bonus damage reduced from 30 to 25.
No longer has an active ability

Clarity
Clarity buff is now purgeable

Crimson Guard
Crimson Guard duration increased from 10 to 12
Guard Damage Block increased from 55 to 60
Reduced health regeneration from 8 to 7.
Recipe cost increased from 600 to 750

Crystalys
Bonus damage increased from +30 to +38

Buriza
Bonus damage from 76 to 80
Critical strike increased from 2.3x to 2.35x

Dagon
Now instantly kills illusions
No longer provides +9 damage.
Mana cost rescaled from 180 to 120/140/160/180/200

Demon Edge
Cost reduced from 2400 to 2200
Damage reduced from 46 to 42

Diffusal Blade
Diffusal Blade can only target enemies now.
Cannot self-target.
Agility reduced from 25 to 20.
Reworked active:
No longer dispels.
No longer has charge limits.
No longer upgradeable.
Cooldown increased to 15 seconds.

Dragon Lance
Agility from 14 to 12

Drums of Endurance
No longer provides +5 AS/MS aura
Now provides 20 MS (stackable) for the owner
Active ability's AS bonus increased from 25 to 35
Active's AoE increased from 900 to 1200

Echo Sabre
No longer slows attack speed
Slow duration increased from 0.6 to 0.8.
Strength bonus increased from 10 to 12
Damage bonus reduced from 15 to 12

Ethereal Blade
Projectile speed increased from 1200 to 1275.
Enemy debuff duration increased from 3 to 4 (matching duration when cast on allies)

Eul's Scepter of Divinity
Bonus movement speed reduced from +40 to to +20 flat

Faerie Fire
Cost reduced from 75 to 70
Heal increased from 75 to 85

Force Staff
Reworked Force Staff recipe
Cooldown increased from 20 to 23.
Recipe:
Staff of Wizardry (1000)
Ring of Regeneration (300)
Recipe (1000)
Total: 2300
Provides:
+10 Intelligence
+3 Health Regen
Cast range reduced from 800 to 750.
Mana cost increased from 25 to 100
Can now override Slark's Pounce on cast

Gem of True Sight
Grants 300 ground vision to the team that last held until it is picked up

Ghost Scepter
Cooldown reduced from 25 to 20

Guardian Greaves
Heal increased from 250 to 300
Mana restore increased from 160 to 200
Recipe cost increased from 1700 to 1800

Hand of Midas
Recipe cost increased from 1550 to 1650
XP bonus reduced from 2.5x to 1.85x
Gold bonus reduced from 190 to 160
Cooldown reduced from 100 to 90.
Attack Speed increased from 30 to 40

Headdress
Recipe cost increased from 200 to 175

Heart of Tarrasque
Now requires a second Vitality Booster instead of the 1400 recipe
Health bonus increased from 250 to 400

Healing Salve
Healing Salve buff is now purgeable

Heaven's Halberd
Can no longer be dispelled by Spell Immunity (aka undispellable now)
Heaven's Halberd Maim slow duration increased from 4 to 5.5 seconds
Maim chance increased from 30% to 40%
Now grants Greater Maim
Cooldown from 30 to 18

Hood of Defiance
Magic Resistance reduced from 30% to 25%

Hurricane Pike
Cooldown increased from 14 to 23
Mana cost increased from 25 to 100
Reduced health regeneration from 4 to 3

Iron Branch
Cast range increased from 200 to 400

Lothar's Edge
Fade time from 0.3 to 0.7 seconds
Manacost from 75 to 150

Lotus Orb
No longer provides +10 damage.

Manta Style
Recipe cost reduced 800 to 500
Attack speed reduced from 15 to 10.

Medallion of Courage
Medallion of Courage no longer has half value against Roshan.

Mekansm
Heal increased from 250 to 275
Recipe increased from 900 to 950

Moon Shard
Night vision increased from 300 to 448
Consumed Moon Shard now gives 200 night vision
Can now be cast on allied heroes
Attack Speed increased from 120 to 140.

Necronomicon
Reworked:
2x Sobi Mask (650)
Belt of Strength (450)
Recipe (1300)
Provides:
+10/15/20 Strength
+200/250/300% Mana Regen

Cooldown reduced from 95 to 90
Demonic Summoning duration increased from 40 to 60
Necronomicon Warrior Mana Break reduced from 20/30/40 to 30/40/50
Mana Break damage from 60 to 50%.
Necronomicon Archer and Warrior armor type changed from Hero to Basic
Level 3 Necronomicon Archer now gains Purge (Slow + Dispel, targets enemies only). Cooldown: 15
Last Will damage increased from 550/675/800 to 600/700/800

Observer Ward
Gold cost reduced to 0 (free)
Observer Wards restock cooldown reduced from 150 to 135

Orb of Venom
Slow duration reduced from 4 to 3
DPS increased from 3 to 5 for melee attackers

Perseverance
No longer provides +10 damage.

Pipe of Insight
Barrier active can now affect buildings.

Power Treads
Attribute bonus increased from 9 to 10

Radiance
Radiance damage on illusions reduced from 40 to 35

Refresher Orb
Refresh now replenishes charge-based abilities
No longer provides +20 damage.
health regeneration from 12 to 13.
Recipe cost reduced from 1800 to 1700

Ring of Regen
Cost reduced from 325 to 300.

Scythe of Vyse
Cooldown reduced from 25 to 22
Mana cost increased from 100 to 250

Sentry Ward
Duration increased from 4 to 6 minutes.
Range increased from 850 to 1000

Shiva's Guard
Recipe cost increased from 600 to 650

Shadow Amulet
Cost increased from 1300 to 1400.

Silver Edge
No longer applies enemy damage reduction.
Movement speed bonus increased from 20% to 25%.
Recipe increased from 300 to 600
Backstab damage reduced from 225 to 175
Break duration decreased from 5 to 4 seconds.
Cooldown reduced from 24 to 22.

Smoke of Deceit
Cost increased from 50 to 80.
Stock cooldown reduced from 11 minutes to 10 minutes.

Solar Crest
Solar Crest no longer has half value against Roshan.

Tango
Cost rescaled from 125 for 4 uses to 90 for 3 uses

Town Portal Scroll
Cooldown increased from 70 to 80

Tranquil Boots
Requires Wind Lace instead of Ring of Protection
No longer provides armor

Urn of Shadows
Soul Release damage type changed from pure to magical.
Soul Release damage increased from 150 to 200.


Roshan
Roshan Slam damage increased from 70 + 5/Min to 70 + 10/Min.
Roshan team bounty reduced from 200 to 150
Slam damage now properly increases starting at creep spawn tick instead of game start tick
Roshan's base damage increased from 65 to 75
Roshan's base HP from 8000 to 6000
Roshan's base armor from 5 to 20
Roshan now gets bonus armor, damage and HP each minute starting with the creep spawn
Roshan now drops Cheese from the second death instead of the third
Third Roshan kill now drops a single-use consumable  Refresher Shard. Cooldown is independent from normal Refresher Orbs.

Runes
Runes are now two different categories: Powerup Runes (Haste, Double Damage, etc.) and Bounty Runes.
-Powerup Runes do not spawn at the start of the game.
Bounty Runes are no longer located in the River.
-They do spawn on the creep spawn
Powerup Rune spawns now occur at only one river location at a time.
Powerup Runes now spawn different runes on both sides of the river after 40 minutes
Each of the four jungles now spawns a Bounty Rune every 5 minutes.
Arcane Rune mana cost reduction reduced from 40% to 30% (same as the cooldown reduction).
Bounty Rune
-Gold growth increased from 2/min to 4/min
-Bounty Runes replenishes fully fills bottles
Initial Bounty Rune now gives 40 gold + 10 per each 5 minutes of game to all heroes.
Haste rune duration reduced to 22 seconds
Regeneration Rune changed from 100/67 HP/MP to 6% Max HP/MP.

Creeps
Lane creeps now give 70% of experience when denied by neutrals instead of 35%
Glyph of Fortification now causes your creeps to be invulnerable for the Glyph duration.
Glyph of Fortification now works properly when activated multiple times in a row
Creep aggro duration reduced from 2.5 to 2.3
Lane creeps vision reduced from 850/750 to 750
Siege damage type vs structures increased from 150% to 250%
Siege creeps HP increased from 550 to 875
Siege creeps BAT increased from 2.7 to 3.0
Siege creeps spawn rate reduced from every 7th wave to every 10th wave
-Every 5 minutes
Extra Ranged creeps now spawn at 40 minutes instead of 45 minutes.
Extra siege creep now spawns at 35 minutes instead of 45 minutes.

Changed melee creeps base XP bounty from 45 to 57
Changed range Creeps XP bounty from 90 to 69

Reduced melee creep gold bounty upgrade from 2 gold per cycle to 1
Increased ranged creep gold bounty upgrade from 2 gold per cycle to 6
Ranged Creep base gold bounty increased from 42-48 to 48-58.

Destroying ranged Rax now provides your team with Super Siege creeps (16 more damage than normal siege unit)
Previously you've only got Super Siege creeps with Megacreeps

Neutrals
Reduced gold and experience granted by neutrals by 20-25%
Base gold and experience reward for neutrals now increases by 2% with each creep powerup tick (each 7m 30s)
Dying to neutral creeps now causes your hero to have a minimum respawn time of 26 (equal to level 6 respawn time)
Cloak Aura now provides 10% magic resistance to heroes instead of 5%

Thunder Lizard Big
Thunder Slam cast point increased from 0 to 0.3.

Enraged Wildkin
Tornado cast point reduced from 0.75 to 0.4.

Polar Furbolg Ursa Warrior
Thunder Clap cast point reduced from 0.5 to 0.4.
Thunder Clap mana cost reduced from 100 to 50.

Centaur Khan
War Stomp cast point reduced from 0.5 to 0.4.
War Stomp mana cost reduced from 100 to 50.

Centaur Outrunner
Move speed reduced from 350 to 320.

Satyr Soulstealer
Mana Burn cast point reduced from 0.5 to 0.3.

Satyr Trickster
Move speed reduced from 330 to 300.
Attack range reduced from 300 to 280.
Acquisition range reduced from 300 to 280.

Harpy Storm
Chain Lightning cast point reduced from 0.5 to 0.3.

Dark Troll
Attack range reduced from 400 to 250.
Acquisition range reduced from 300 to 250.

Dark Troll Warlord
Added a 1500 speed projectile for Ensnare.
Ensnare no longer penetrates spell immune
Ensnare Cast point reduced from 0.5 to 0.3.
Raise Dead cast point reduced from 0.5 to 0.3.
Ensnare mana cost reduced from 150 to 75.
Move speed reduced from 320 to 300.
Attack range reduced from 400 to 250.
Acquisition range reduced from 300 to 250.

Giant Wolf
Removed critical strike ability
Increased damage from 21-24 to 29-33

Illusions
Attack Speed bonuses now work on Illusions
Magic Resistance bonuses no longer work on Illusions

Mechanics
HP regeneration per point of Strength increased from 0.03 to 0.1
MP regeneration per point of Intelligence increased from 0.04 to 0.05
Self damage no longer disables Blink dagger

The following abilities no longer pierce Spell Immunity: 
Curse of Avernus, Acid Spray, Thirst, Elder Dragon Form, Lycan Wolf Cripple, 
Epicenter, Entangling Claws (Spirit Bear), Anchor Smash, Nature's Guise, 
Wave of Terror, Venomancer's Poison Sting, The Swarm, 
Wrath of Nature, Netherward Mana Degen, Life Drain targeting, Primal Roar Secondary Knockback, 
Atrophy Aura, Tombstone, Flesh Golem, 
Wall of Replica slow, Naga Siren Ensnare, Dark Troll Summoner Ensnare, Wild Axes, Natural Order, 
Death Pulse projectile, Assassinate, Shiva's Guard Aura, Assault Cuirass Aura, and Orb of Venom

Armor
Armor formula adjusted from 0.06*Armor/(1+0.06*Armor) to 0.052*Armor / ( 0.9+ 0.048 * Armor).


Building
Tree of Life / Frozen Throne HP regen increased from 3 to 12
Backdoor Protection damage reduction increased from 25% to 40%.
Melee/Ranged Barracks team bounty reduced from 275/225 to 175/100 to each player
Ranged barracks building armor reduced from 10 to 9

Tier 1 Tower armor aura increased from 1 to 2
Tower Protection armor bonus for Tier 2/3/4 increased from 3 to 4
Tier 1 tower armor reduced from 20 to 12.
Tier 2 tower armor reduced from 22 to 15.
Tier 3 tower armor reduced from 22 to 16
Tier 4 tower armor reduced from 30 to 21.
Tier 1 Tower team bounty from 160 to 100.
Tier 2 Tower team bounty from 200 to 120.
Tier 3 Tower Team Bounty from 240 to 140
Tier 4 Tower Team Bounty from 280 to 160
Tier 1 Towers health increased from 1300 to 1800
Tier 2 Towers health increased from 1600 to 1900
Tier 3 Towers health increased from 1600 to 2000
Tier 4 Towers health increased from 1600 to 2100
Melee Barracks health increased from 1500 to 2200.
Ranged Barracks health increased from 1200 to 1300
Ancient health increased from 4250 to 4500

Ancient building armor reduced from 15 to 13.

Glyph of Fortification duration increased from 5 to 6.

Towers level 2,3,4 damage from 142-162 to 170-180
Fountain damage increased from 190-199 to 220-240.

Others
Day/Night cycle increased from 4 minutes to 5 minutes
Scan no longer ignores units in the Roshan pit
Scan cooldown reduced from 270 seconds to 210
Max attack speed increased from 600 to 700
Intelligence based Spell Amplification increased from 1% per 16 Intelligence to 1% per 14

Last Word can now target Ancients

Fixed the following passives not being disabled by Break: 
Golem Flaming Fists, Golem Permanent Immolation, Last Will, Boar's Poison, Lycan Wolf Cripple, Necronomicon Mana Break

========= H E R O E S =========
Abaddon
Strength gain increased from 2.7 to 3
Damage reduced by 8
Reduced base intelligence from 21 to 18.
Increased base attack speed from 100 to 120.
Base movement speed increased from 310 to 325
Increased base agility from 17 to 23

Death Coil mana cost reduced from 75 to 50
Death Coil damage/heal increased from 100/150/200/250 to 120/165/210/255
Increased  Death Coil cooldown from 4.5 to 5.5.
Death Coil self damage is no longer lethal.
Reduced Death Coil cast range from 800 to 500.

Frostmourne: Reworked
-Passive. Slows the targets you attack for 5 seconds. If a target gets hit 4 times, they become cursed for 4.5 seconds and are silenced,slowed by 15/30/45/60% and all allied heroes that attack the target will receive a 40/60/80/100 AS boost
-You cannot start to increment the hit counter while they are cursed

Aghanim's Scepter:
No longer redirects 50% of damage allies take within a 900 radius to Abaddon.
Now causes Abaddon to cast Death Coil onto allies within 1600 range when they take more than 525 damage while Borrowed Time is active.
These casts do not interrupt Abaddon in any way, and are independent from mana and cooldown.
These casts still cost Abaddon health, so that he gets due to Borrowed Time.

Level 25 right talent: Increased  Mist Coil AoE bonus from 375 to 425.
Level 10 left talent: Reduced experience gain bonus from 25% to 20%.

Alchemist
Increased Strength gain from 1.8 to 2.7.
Base Agility increased from 11+1.2 to 22+1.5.
Increased movement speed from 295 to 305
Reduced base armor from 0 to -1.
Acid Spray radius rescaled from 625 to 475/525/575/625
Goblin's Greed Bounty Rune multiplier increased from 2x to 2/2.5/3/3.5x
Goblin's Greed base bonus gold reduced from 6/8/10/12 to 4
Goblin's Greed bonus cap rescaled from 12/20/28/36 to 20/24/28/32
Goblin's Greed Stack Duration increased from 30 to 40.

Chemical Rage cooldown increased from 45 to 55
Chemical Rage movement speed increased from 30/40/60 to 40/50/60.
Chemical Rage base attack time improved from 1.4/1.2/1.0 to 1.2/1.1/1.0
Chemical Rage now applies a basic dispel on cast.
Unstable Concoction cooldown increased from 16 to 22/20/18/16
Unstable Concoction AoE increased from 175 to 200
Unstable Concoction damage increased from 150/220/290/360 to 160/240/320/400.

Level 25 left talent: Increased Chemical Rage health regen bonus from 30 to 50.

Added Aghanim's Scepter upgrade for Alchemist: For every Aghanim's Scepter infused into an ally or himself, Alchemist permanently gains 30 attack damage and 6% spell damage amplification.

Ancient Apparition
Reduced base intelligence from 25 to 23. Base damage unchanged.
Increased base strength from 18 to 20.
Increased strength gain from 1.4 to 1.9.
Intelligence gain increased from 2.6 to 3.4
Attack range increased from 600 to 675
Reduced movement speed from 295 to 285
Cold Feet cannot target a unit already affected by Cold Feet.
Reduced Cold Feet break distance from 740 to 715.
Cold Feet mana cost reduced from 150 to 125
Cold Feet cooldown from 13/11/9/7 to 10/9/8/7
Cold Feet damage per tick rescaled from 37.5/50/62.5/75 to 30/50/70/90
Cold Feet stun duration rescaled from 1.25/2/2.75/3.5 to 2/2.5/3/3.5
Ice Vortex mana cost reduced from 80/90/100/110 to 40/60/80/100
Ice Blast mana cost increased from 100/125/150 to 175.
Ice Blast duration increased from 8/9/10 to 10/11/12
Increased Ice Blast kill threshold from 10%/11%/12% to 12%/13%/14%.

Anti-Mage
Strength from 22+1.2 to 23+1.3.
Agility from 22+2.8 to 24+3.0.
Intelligence reduced from 15 to 12
Base attack rate improved from 1.45 to 1.4.
Increased base attack damage by 2.
Reduced movement speed from 315 to 310.

Mana Break
Now also burns 1%/2%/3%/4% of the target's max mana.
Now has halved values for illusions.
Manabreak damage reduced from 60% to 50%

Blink cooldown increased from 12/9/7/5 to 15/12/9/6

Mana Void
Damage increased from 0.6/0.85/1.1 to 0.8/0.95/1.1.
Can no longer be cast on spell immune enemies.
Aghanim's Scepter upgrade: 
Increases Mana Void's stun duration from 0.3 to 1.3. Causes Mana Void to place a debuff on enemy heroes within the area which lasts as long as the stun does. If an enemy dies with this debuff, they get 100 seconds added to the current cooldown of their highest cooldown spell.

Level 10 right talent: Increased strength bonus from 10 to 13.


Arc Warden
Increased agility gain from 1.8 to 2.4.
Increased base strength from 24+2.3 to 25+3.0
Increased base attack damage by 2.
Turn rate improved from 0.4 to 0.7.

Flux cooldown reduced from 18 to 16.

Magnetic Field mana cost rescaled from 110 to 50/70/90/110.
Magnetic Field AoE increased from 275 to 300.
Magnetic Field cooldown reduced from 35/30/25/20 to 20

Spark Wraith damage increased from 100/160/220/280 to 100/170/240/310

Tempest Double gold/XP bounty increased to 180/240/300
Tempest Double duration increased from 12/14/16 to 18/22/26.

Added Aghanim's Scepter upgrade for Arc Warden: Grants Arc Warden the Rune Forge ability:
Rune Forge:
Creates a random rune in front of Arc Warden.
Duration: 20
Notes: Can create any of the powerup runes, as well as bounty runes. The rune is placed 200 range in front of Arc Warden, and disappears 20 seconds later if not picked up.

Level 25 left talent: Reduced Spark Wraith damage bonus from 350 to 300.

Axe
Reduced base armor by 1.
Increased movement speed from 290 to 310.
Strength gain increased from 2.5 to 3.6
Increased base attack damage by 3.

Berserker's Call armor bonus reduced from 40 to 30

Battle Hunger mana cost rescaled from 75 to 50/60/70/80
Battle Hunger duration increased from 10 to 12.

Counter Helix damage reduced from 75/110/145/180 to 60/100/140/180
Reduced cooldown from 0.45/0.4/0.35/0.3 to 0.3 on each level.
Reduced proc chance from 20% on each level to 17%/18%/19%/20%.

Bane
All cast points reduced from 0.5 to 0.4.
Intelligence increased from 22+2.1 to 23+2.6
Strength increased from 22+2.1 to 23+2.6
Agility increased from 22+2.1 to 23+2.6
Base damage increased by 2
Reduced movement speed from 310 to 305.

Brain Sap
The heal amount is now equal to the actual damage dealt to the target, instead of being a fixed value.
Changed damage type from pure to magical.
Increased damage from 90/160/230/300 to 100/200/300/400.
Brain Sap mana cost increased from 70/100/130/160 to 90/115/140/165

Nightmare no longer deals 20 damage per second.
Bane can now attack Nightmared units without waking them.
Nightmare cast range reduced from 500/550/600/650 to 425/500/575/650

Fiend's Grip deals damage every 0.5 seconds instead of every 1
Fiend's Grip cooldown increased from 100 to 120/110/100
Fiend's Grip duration increased from 5 to 6
Reworked Bane's Aghanim's Scepter. Causes Brain Sap to have a 1.5 second cooldown, 0.2s cast time and change it's damage type from pure to divine

Level 15 left talent: Reduced experience gain bonus from 40% to 35%.


Batrider
strength increased from 23+2.4 to 28+2.9
intelligence reduced from 24+2.5 to 22+2.9

 Sticky Napalm
Can now be cast without having to face the targeted point.
Reduced cast time from 0.2 to 0.
Reduced movement speed slow per stack from 3%/5%/7%/9% to 2%/4%/6%/8%.
Reduced cast range from 700 on each level to 550/600/650/700.

 Flamebreak
The knockback is now a fixed distance of 300, instead of just moving units 400 range away from the center.
Now deals 30/60/90/120 damage upon impact.
Reduced damage per second from 25/30/35/40 to 20 on each level.
Increased projectile speed from 900 to 1200.
Increased radius from 375 to 500.
Increased knockback duration from 0.25 to 0.36.
Rescaled cooldown from 17 to 18/17/16/15.
Reduced burn duration from 4/5/6/7 to 2/4/6/8.

 Firefly
No longer grants flying vision while active.
Now grants 200/400/600/800 vision while active.
Mana cost increased from 100 to 125.
Now grants 4%/8%/12%/16% movement speed bonus
Duration reduced from 18 to 15
Cooldown reduced from 40 to 40/38/36/34

Flaming Lasso
Cooldown increased from 90/75/60 to 100/90/80.
Now does 20/40/60 damage per second
-Scepter no longer provides this
Increased Aghanim's Scepter upgraded Flaming Lasso secondary search radius from 400 to 450.

Level 15 right talent: Increased Flamebreak burn duration bonus from 2 to 3.
Level 20 left talent: Reduced movement speed bonus from 40 to 30.
Level 25 left talent: Reduced Flamebreak cooldown reduction from 13 to 9.


Beastmaster
Reduced movement speed from 310 to 305.
Reduced base armor from 1 to -1.
Increased  strength gain from 2.2 to 2.9.
Increased turn rate from 0.4 to 0.5.
Increased base attack speed from 100 to 110.

Wild Axes
Wild Axes reworked:
Wild Axes cast range increased from 1300 to 1500
Changed damage type from physical to magical.
Spread distance (how far the axes are from each other at mid distance) increased from 353 to 450.
Hit radius increased from 140 to 175.
mana cost changed from 120 to 80/85/90/95.
Damage reduced from 70/100/130/160 to 30/60/90/120.
Cooldown reduced from 13 to 8.
Now places a stacking debuff on affected units.
Amplifies all damage the target takes from Beastmaster or his units by 6/8/10/12% for each axe hit
Debuff lasts 12 seconds.

Reworked Call of the Wild:
Boar HP: from 200/300/400/500 to 300/450/600/750.
Boar Damage Type: Hero (from Piercing)
Boar Attack Damage: 16/32/48/64 (rescaled from 10/25/40/55).
Boar Ability Cooldown: 42/38/34/30
Boar Mana Cost: 50

Hawk HP: from 40/60/80/100 to 150/200/250/300
Hawk Movement Speed: 300/340/380/420
Hawk Vision: 600/700/800/900
Hawk Duration: 60
Hawk Cooldown: 60/50/40/30
Hawk Mana Cost: 30
Hawks no longer blocks neutral creep camps.

Inner Beast attack speed reduced from 15/25/35/45 to 10/20/30/40

Primal Roar
Secondary units push distance from 300 to 450
Secondary units push duration from 0.6 to 1.0
Secondary unit slow duration now matches primary target (2/3/4 to 3/3.5/4)
Secondary unit slow increased from 50 to 60
cooldown increased from 80/75/70 to 90/80/70
now causes Beastmaster and all his units to gain 40% movement speed for 3 seconds.

Aghanim's Scepter
No longer increases Primal Roar's cast range from 600 to 950.
No longer reduces Primal Roar's cooldown from 90/80/70 to 45.
Now removes Wild Axes' cooldown, and makes it so that it can only be cast when the axes from the previous cast have fully returned.

Level 10 right talent: Reduced experience gain bonus from 25% to 20%.
Level 10 left talent: Increased movement speed bonus from 20 to 25.
Level 15 right talent: Increased armor bonus from 6 to 7.
Level 15 left talent: Reduced Boar attack damage bonus from +35 to +30.


Bloodseeker
Increased base attack damage by 4
Base movement speed increased from 290 to 300.
Increased strength from 23+2.4 to 24+2.7.
Increased agility from 24+3.0 to 22+3.4.
Increased base armor by 2.

Bloodrage
Increased outgoing damage amplification from 10%/15%/20%/25% to 12%/18%/24%/30%.
Reduced incoming damage amplification from 10%/15%/20%/25% to 10%/14%/18%/22%.
Bloodrage now does full amplification regardless of the distance (previously only did half for long distances)
Bloodrage heal rate reduced from 19/21/23/25% to 10%/15%/20%/25%
Bloodrage now heals you for 50% of its value if you do not get the last hit but are within 300 AoE of a dying hero.
Bloodrage cooldown reduced from 12/10/8/6 to 9/8/7/6

Thirst now lingers for 4 seconds after a target dies.
Thirst changed from giving attack damage to +30/45/60/75 Attack Speed
Thirst bonus speed rescaled from 16/24/32/40 to 12/24/36/48%

Blood Rite cooldown from 25/21/17/13 to 12
Reduced Blood Rite mana cost from 100 on each level to 70/80/90/100.
Blood Rite cast point reduced from 0.4 to 0.3
Blood Rite damage from 120/160/200/240 to 125/175/225/275

Rupture mana cost increased from 150/200/250 to 200/225/250.
Rupture cast range reduced from 1000 to 700/800/900.
Rupture Cooldown increased from 60 to 70.
Rescaled cast range from 700/800/900 to 800 on each level.
Reduced Rupture duration from 12 on each level to 10/11/12.


Bounty Hunter
Strength from 17+1.8 to 20+2.5
Agility gain reduced from 3.0 to 2.5
Shuriken Toss mana cost increased from 120/130/140/150 to 150.
Shuriken Toss cooldown reduced from 10 to 9
Jinada: Reworked
Jinada: Passive cooldown 12/9/6/3. Causes your attack to deal +80/110/140/170 Bonus Attack Damage. Steals 12/20/28/36 Unreliable Gold from enemy heroes. Your weapon glows when the attack is ready to strike
Shadow Walk no longer deals 30/60/90/120 damage. Attacking out of invisibility now applies a 14/20/26/32% movement slow for 4 seconds
Track Movement speed bonus is now given to your hero only
Track: causes attacks you do to the Tracked enemy to crit for 140/170/200%
Track Gold radius from 950 to 1000


Brewmaster
Intelligence gain increased from 1.25 to 1.6
Increased strength gain from 2.9 to 3.7.
Increased agility gain from 1.95 to 2.
Base movement speed increased from 300 to 305
Thunderclap mana cost from 90/105/130/150 to 90/100/110/120
Drunken Brawler: Reworked. It is now a self active buff.
Drunken Brawler duration 5 seconds
Drunken Brawler grants 50/60/70/80% evasion
Drunken Brawler grants 80% chance to Crit for 140/180/220/260%.
Drunken Brawler Movement speed alternates between -20% and +40% while this is active
Drunken Brawler Cooldown: 23/21/19/17
Drunken Brawler Mana Cost: 35/40/45/50
Drunken Brawler hotkey from B to W
Drunken Haze: Removed
Cinder Brew: New ability
Cinder Brew: Drenches an area in alcohol, causing enemy units to move slower and ignited once they take any spell damage. Duration is increased by 3 seconds when ignited. Deals 8 damage instances with equal delay between them depending on how much long debuff lasts.
Cast Range: 850
Radius: 400
Movement Speed Slow: 24%/28%/32%/36%
Ignition Damage per tick: 12.5/20/27.5/35
Duration: 5
Ignite Duration Increase: 3

Primal Split cooldown increased from 140/120/100 to 140/130/120
Earth Primal Unit's  Demolish now gives +90/180/270 damage vs buildings (effectively 300% of base damage, instead of 300% of total damage)
Earth Primal Unit's BAT reduced from 1.35 to 1.25
Earth armor reduced from 5 to 3
Hurl Boulder cast point reduced from 0.4 to 0.25
Fire Spirit now has phasing movement.
Fire health increased from 1200 to 1300.
Fire Permanent Immolation damage increased from 15/30/45 to 20/40/60
Aghanim Upgrade now also increases Primal Split's elements movespeed by 100

Bristleback
Reduced base armor from 1 to 0.
Increased strength gain from 2.2 to 2.9.
Reduced base attack damage from 26-36 to 22-32 (total damage is now 44-54).
Bristleback now considers damage from towers as valid
Warpath damage bonus from 20/25/30 to 18/24/30.
Quill Spray Max damage from 450 to 550.
Quill Spray AoE increased from 625 to 700
Viscous Nasal Goo mana cost reduced from 25 to 12/16/20/24
Viscous Nasal Goo now has a 1.4/1.8/2.2/2.6 armor reduction.
Viscous Nasal Goo Aghanim's Scepter range from 700 to 750.

Broodmother
Reduced movement speed from 295 to 275
Increased base strength from 17 to 18.
Reduced base agility from 18 to 15.
Increased base attack damage from 26-32 to 29-35.
Agility gain increased from 2.2 to 2.8
Increased strength gain from 2.5 to 2.8.
Spawn Spiderlings Mana cost reduced from 120 to 100
Spawn Spiderlings Cooldown reduced from 10 to 11/10/9/8

Spiderling HP reduced from 450 to 280.
Spiderling Bounty reduced from 11-13 gold and 31 exp to 9 gold and 9 xp
Spiderling Damage reduced from 18-19 to 14-16 (~19% less)
Spiders now have 40% magic resistance.
Spiders HP regen increased from 0.5 to 2.
Spiderling and Spiderite vision reduced from 1100/800 to 700/700.
Spiderite HP reduced from 175 to 100.
Spiderite Bounty reduced from 16-21 gold and 20 exp to 3 gold and 3 xp

Incapacitating Bite slow increased from 10/20/30/40 to 16/26/36/46%
Insatiable Hunger lifesteal rescaled from 60/80/100% to 60/100/140%
Insatiable Hunger damage increased from 60/90/120 to 60/100/140
Spin Web HP Regeneration increased from 2/4/6/8 to 3/5/7/9
Spin Web no longer grants invisibility.
Spin Web pathing/speed buff is no longer removed when taking damage.
Spin Web charges increased from 1/2/3/4 to 2/4/6/8 (matches amount you can place).
Spin Web movement speed reduced from 40/50/60/70% to 25/40/55/70%
Spin Web charge replenish rate increased from 40 to 45 seconds

Spin Web no longer grants free pathing to non-spider units (other bonuses are still shared)

Centaur
Base movement speed from 300 to 305 
Agility gain reduced from 2 to 1.0
Strength gain from 4 to 4.6
Base armor reduced by from 0 to -1.
Base damage increased from 32-34 to 36-38.
Base Strength increased from 23 to 27.
Hoof Stomp mana cost reduced from 130 to 115/120/125/130.
Hoof Stomp damage reduced from 100/150/200/250 to 80/110/140/170
Double Edge cast point from 0.5 to 0.4
Retaliate no longer has a strength component
Retaliate damage increased from 16/18/20/22 to 16/36/56/76
Retaliate now gains charges each time you are attacked by an enemy hero or tower. Can be activated, consuming the charges, to give you a percentage base attack damage increase for 20 **seconds. Max Stacks: 13. Retaliate no gains charges while it is active
Retaliate Provides 6/8/10/12% base damage increase per stack.
Retaliate Cooldown: 55/50/45/40
Talent for attack damage now provides base damage (white) instead of bonus (green)
Scepter Stampede damage reduction reduced from 60% to 40%
Stampede cooldown increased from 90/75/60 to 110/100/90
Stampede mana cost increased from 100 to 150
Stampede slow duration increased from 1.8 to 2.3 seconds

Chaos Knight
Reduced movement speed from 325 to 320.
Base strength increased from 20 to 22.
Base armor reduced from 2 to 1
Base intelligence increased from 16 to 18.
Increased strength gain from 2.9 to 3.7.
Chaos Bolt minimum damage rescaled from 75/100/125/150 to 60/90/120/150
Chaos Bolt maximum damage rescaled from 200/225/250/275 to 180/210/240/270
Chaos Bolt projectile speed reduced from 1000 to 700
Reality Rift cast point reduced from 0.4 to 0.3
Reality Rift cooldown from 24/18/12/6 to 15/12/9/6
Reality Rift now moves the target a fixed amount of distance: 250/300/350/400
Reality Rift cast range from 550/600/650/700 to 475/550/625/700
Chaos Strike is no longer random, instead it now has cooldown of 4 seconds
Chaos Strike now has random critical strike multiplier
Chaos Strike Min Crit: 120% and Max Crit: 140/170/200/230%.
Chaos Strike Has 25/40/55/70% lifesteal for this hit.
Chaos Strike Cooldown: 4
Talent changed from +8% crit chance to -2s Chaos Strike cooldown
Phantasm: Phantasm no longer has a chance to summon an extra illusion
Phantasm: Illusion count increased from 1/2/3 to 3
Phantasm: Illusion damage rescaled from 100% to 40/70/100%
Phantasm Illusion damage taken from 200% to 260%
Phantasm cooldown increased from 130 to 145
Phantasm: Illusion duration reduced from 42 to 30

Chen
Increased base attack damage from 22-32 to 27-37 (total attack damage is now 48-58).
Movement speed increased from 300 to 310.
Attack range increased from 600 to 650.
Base strength increased from 23 to 25.
base intelligence reduced from 21 to 19.
Increased strength gain from 1.5 to 2.
Increased intelligence gain from 2.8 to 3.2.

Penitence slow increased from 15/20/25/30% to 18/24/30/36%
Penitence duration reduced from 8 to 5/6/7/8
Penitence no longer amplifies damage
Penitence now causes all allied units attacking the target unit to gain 30/60/90/120 Attack Speed

Test of Faith: Removed
Divine Favor: New ability
Passively provides an aura that grants increased health regeneration and amplifies all health restore by a percentage.
Can be cast on allies to teleport them to Chen. If cast on Chen, all units controlled by Chen will be teleported to him. Taking damage will dispel the buff.
Teleport Cast Range: Global
Aura Radius: 1200
Health Regeneration Bonus: 2/3/4/5
Heal Amplification: 6%/10%/14%/18%
Aura Linger Duration: 0.5
Teleport Delay: 6
Cooldown: 140/120/100/80 Mana: 130

Holy Persuasion cooldown reduced from 30/26/22/18 to 15
Holy Persuasion mana cost rescaled from 100 to 90/110/130/150.
Holy Persuasion cast range reduced from 900 to 600
Holy Persuasion now has a neutral creep level requirement of 3/4/5/6

Hand of God heal increased from 200/300/400 to 300/450/600.
Hand of God mana cost increased from 200/300/400 to 250/350/450

Left 15th talent from "-10s Test of Faith Cooldown" to "-40s  Divine Favor Cooldown"

Clinkz
Reduced movement speed from 300 to 295.
Increased turn rate from 0.4 to 0.5.
Agility growth reduced from 3.3 to 3.
Reduced base strength from 15 to 12.
Increased strength gain from 1.6 to 1.9.
Intelligence increased from 16 + 1.55 to 18 + 1.7.
Increased base armor from -1 to 0.
Attack range increased from 640 to 650
Searing Arrows mana cost increased from 10 to 12
Skeleton Walk movement speed increased from 11/22/33/44 to 15/25/35/45%

Clockwerk
Increased base strength from 24 to 26.
Reduced movement speed from 315 to 310.
Reduced base armor from 0 to -1
Reduced base attack damage from 28-30 to 24-26.
Increased strength gain from 2.9 to 3.7
Rocket Flare projectile speed increased from 1750 to 2250
Rocket Flare mana cost reduced from 50 to 35/40/45/50
Power Cogs attacks to kill rescaled from 2/2/2/3 to 2
Power Cogs mana cost increased from 50/60/70/80 to 80.
Power Cogs damage changed from 80/120/160/200 to 50/125/200/275
Power Cogs mana burn from 80/120/160/200 to 50/80/110/140
Power Cogs knockback distance increased from 250 to 300
Power Cogs knockback duration increased from 0.85 to 1
Battery Assault mana cost increased from 75 to 100.
Battery Assault cast point removed
Hookshot damage reduced from 100/200/300 to 75/175/275

Crystal Maiden
Base movement speed reduced from 280 to 275
Increased base attack damage from 22-28 to 30-36.
Base strength increased from 16 to 18.
Increased base armor from -1 to 0.
Base intelligence reduced from 16 to 14.
Strength gain increased  from 2 to 2.2.
Crystal Nova cooldown reduced from 12/11/10/9 to 11/10/9/8
Crystal Nova damage increased from 100/150/200/250 to 130/170/210/260
Crystal Nova mana cost increased from 100/120/140/160 to 130/145/160/175
Brilliance Aura on Allies rescaled from 1/1.5/2/3 to 1/1.5/2/2.5
Brilliance Aura on Self rescaled from 2/3/4/8 to 2.5/4.5/6.5/8.5
Frostbite mana cost increased from 115/125/140/150 to 140/145/150/155.
- Frostbite no longer has an interrupt. Same as other roots changed, still interrupts teleports
Frostbite cast range increased from 525 to 550
Freezing Field cooldown rescaled from 90 to 110/100/90
Freezing Field attack speed slow increased from 30 to 60
Freezing Field no longer has a 0.3 cast point
Freezing Field now grants you 20 bonus armor while channeling
Fixed Freezing Field applying upgraded slow with Aghanim (it's replaced by Frostbite now)

Dark Seer
Base intelligence from 25 to 21.
Base strength increased from 22 + 2.6 to 24 + 3.1.
Reduced base armor from 5 to 3.
Agility gain increased from 1.2 to 1.8
intelligence gain increased from 2.7 to 3.1.
Increased Surge cooldown from 12/11/10/9 to 13/12/11/10.
Wall of Replica now applies 0.75 second 50/60/70% slow to units that cross and proc the wall.
Wall of Replica Incoming illusion damage reduced from 400% to 200%.
Wall of Replica Width increased from 1000 to 1300.
-Illusions outgoing damage increased from 60/75/90% to 70/85/100%
-Now auto attacks the hero it made the illusion of (can still be controlled)
Wall of Replica cast point reduced from 0.4 to 0.2
Wall of Replica cast range increased 500/900/1300 to 1300
Wall of Replica always slows heroes touching the wall continuously
-Previously only reapplied the slow when the illusion died
Wall of Replica now slows heroes touching the wall continuously, and the debuff lingers for 0.75 seconds after leaving the wall. Slow 50/60/70%
Vacuum AoE increased from 250/350/450/550 to 400/450/500/550.
Vacuum Cooldown rescaled from 28 to 60/50/40/30.
Vacuum Cast range rescaled from 400/450/500/550 to 450/500/550/600.
Vacuum Pull duration increased from 0.5 to 0.3/0.4/0.5/0.6.
Vacuum Damage rescaled from 40/80/120/160 to 25/50/100/200.
Ion Shell mana cost from 70/90/110/130 to 100/110/120/130.

Dazzle
Base movement speed increased from 305 to 310
Strength from 16 +1.85 to 18 +2.5
Intelligence from 27 +3.4 to 25 +3.7
Base damage spread reduced from 41-59 to 47-53

Reworked Poison Touch:
Targets a unit and releases a poison that splashes on nearby targets (like Ethershock targeting). Applies a DPS and a slow to the targeted enemies. Anytime a poisoned target gets attacked, the debuff duration gets refreshed.
Physical damage type. Gets refreshed by the same target rules as Blink (player-controlled units and Roshan).
Poison Touch Deals 16/28/40/52 DPS and slows for 14/16/18/20%
Poison Touch Lasts 4/5/6/7 seconds
Poison Touch Affects up to 2/4/6/8 targets.
Poison Touch Cooldown: 27/24/21/18.
Poison Touch Mana cost: 110/120/130/140.
Poison Touch Cast Range: 500/600/700/800.

Weave: Removed
Bad Juju: New ability
Passive ability. Grants you 26/38/50% Cooldown Reduction. Anytime you cast a spell, all enemies within a 1200 AoE around you lose 2/2.25/2.5 armor for 8
Bad Juju Debuffs stack and refresh duration
Bad Juju Doesn't affect Roshan

Shadow Wave cooldown increased from 12/10/8/6 to 14/12/10/8
Shadow Wave cast range reduced from 900 to 800
Shallow Grave cooldown increased from 60/45/30/15 to 60/46/32/18
Reworked Dazzle's Aghanim's Scepter. Now increases Shadow Wave bounce count by 3, bounce distance by 200, and makes the bounces apply a basic dispel on allies.

Death Prophet
Strength gain increased from 1.9 to 3.1
Base strength increased from 18 to 19
base intelligence reduced from 23 to 21.
Base armor reduced by 1
Base damage increased from 47-59 to 53-65
Base movement speed increased from 310 to 315

Silence cast point reduced from 0.5 to 0.4
Silence mana cost increased from 80 to 80/90/100/110.
Crypt Swarm mana cost reduced from 105/120/140/165 to 85/110/135/160
Spirit Siphon charge restore time increased from 45 to 60/52/44/36
Spirit Siphon mana cost increased from 70/65/60/55 to 70
Spirit Siphon now slows the target for 4/6/8/10%, giving the same % bonus to Death Prophet (Instead of only slowing for 5/10/15/20%)
Exorcism spirit damage increased from 55 to 59-64
Exorcism spirit spawn interval increased from 0.3 to 0.35

Disruptor
Reduced movement speed from 300 to 295.
Base strength increased from 19 to 21
base intelligence reduced from 22 to 20
strength gain increased from 1.9 to 2.4
Base armor increased by 1
Thunder Strike cooldown increased from 12/11/10/9 to 18/15/12/9.
Thunder Strike damage increased from 40/60/80/100 to 45/70/95/120
Kinetic Field cooldown increased from 13/12/11/10 to 19/16/13/10.

Doom
Base movement speed reduced  from 290 to 285
Base Intelligence increased from 13 to 15.
Base attack range increased from 150 to 175
Increased strength gain from 3.2 to 4.
Devour mana cost rescaled from 60 to 40/50/60/70
Devour no longer has a restriction on consuming while another unit is being consumed
Devour now gives you 3/7/11/15 HP regen per second while the creep is being consumed
Devour now takes a constant amount of time to consume a creep, equal to ability's cooldown
Devour can now be toggled off to not steal the creep ability
-If autocast is on, it'll steal, otherwise it won't
Scorched Earth no longer heals
Scorched Earth damage rescaled from 10/20/30/40 to 15/30/45/60
Scorched Earth movespeed bonus from 14% to 9/11/13/15%
Scorched Earth duration from 10/12/14/16 to 16
Scorched Earth cooldown reduced from 55 to 50/45/40/35
Scorched Earth manacost from 60/65/70/75 to 60/70/80/90
Infernal Blade mini-stun increased from 0.4 to 0.6 seconds
Infernal Blade base damage reduced from 40 to 25.

Doom damage increased from 20/35/50 to 25/40/55
Doom duration increased from 15 to 16 seconds.

Dragon Knight
Reduced base armor from 1 to 0.
Agility gain reduced from 2.2 to 2.0
Strength gain increased from 2.8 to 3.6.
Base movement speed increased from 290 to 295.

Dragon Blood health regen rescaled from 3/6/9/12 to 4/8/12/16.
Breathe Fire cast point increased from 0 to 0.2
Breathe Fire distance increased from 500 to 750
Elder Dragon Form bonus movement speed increased from 25 to 30
Elder Dragon Form Corrosive Breath now affects the splashed targets.
Elder Dragon Form Frost attack slow increased from -20% to -40%
Elder Dragon Form Splash Attack now does 75% damage in the 300 AoE (Instead of 100% in 50 AoE, 50% in 150 AoE, 25% in 250 AoE)
Elder Dragon Form Splash Attack no longer does partial damage if the attack misses

Drow Ranger
Reduced movement speed from 290 to 285.
Increased  agility and gain from 26 + 1.9 to 29 + 2.8.
Total base damage from 40-51 to 49-60.
Base attack animation time improved from 0.7 to 0.65
Precision Aura now provides attack speed based on 22/44/66/88% of your Agility, rather than Damage based on 10/20/30/40% of your agility

Earth Spirit
Base movement speed reduced from 295 to 290 
Reduced starting armor by 1
Strength gain increased from 2.9 to 4.4
Geomagnetic Grip silence duration reduced from 2.5/3/3.5/4 to 2/2.5/3/3.5
Rolling Boulder changed from an 80% slow for 0.4/0.6/0.8/1.0 seconds to a stun for 0.4/0.6/0.8/1.0
Rolling Boulder stun duration lasts an extra 0.4/0.6/0.8/1.0 seconds when using a rock
Rolling Boulder damage reduced from 100 to 70/80/90/100
Boulder Smash changed from a stun for 0.5/1/1.5/2 seconds to an 60% slow for 1.25/2.5/3.25/4 seconds
Boulder Smash damage increased from 50/100/150/200 to 105/170/235/300
Magnetize AoE increased from 300 to 350
Stone Remnant max charges increased from 6 to 7
Magnetize debuff now has an overhead counter (similar to Replicate).

Earthshaker
Increased base attack damage by 3.
Increased strength gain from 2.9 to 3.7.
Increased base armor by 2.
Echo Slam initial damage from 160/210/270 to 100/140/180.
Echo Slam Echo Damage increased from 40/55/70 to 70/90/110.
Echo Slam bounces twice off of non-illusion heroes.
Enchant Totem has True Strike
Enchant Totem Scepter cast range increased from 900 to 1100
Enchant Totem mana cost increased from 20/30/40/50 to 35/40/45/50.
Fissure cooldown increased from 15 to 21/19/17/15.
Fissure mana cost reduced from 125/140/155/170 to 110/130/150/170
Aftershock damage increased from 50/75/100/125 to 75/100/125/150

Tauren Chieftain
Reduced movement speed from 315 to 310.
Agility gain increased from 1.5 to 1.8
Increased turn rate from 0.4 to 0.5.
Increased strength gain from 2.3 to 3.
Reduced base armor by 1
Echo Stomp now wakes up if the target takes more than 50/100/150/200 cumulative damage (no longer has exception for player owned damage source or not).
Echo Stomp Initial Stun duration reduced from 0.8 to 0.2
Talent 4-1 updated: +600 Echo Stomp Wake Damage
Ancestral Spirit attack damage per hero increased from 10/20/30/40 to 20/40/60/80
Ancestral Spirit bonus damage from creeps reduced from 6/9/12/15 to 3/7/11/15
Ancestral Spirit damage reduced from 60/90/120/150 to 50
Ancestral Spirit return speed increased from 600 to 800
Ancestral Spirit now provides +1.5/3/4.5/6 Armor per hero hit and +0.5 per creep
Ancestral Spirit movement speed increased from 5% to 7%
Ancestral Spirit movement speed cap increased from 30% to 40%
Ancestral Spirit bonus duration increased from 9 to 10 seconds
Ancestral Spirit cooldown increased from 16 to 23/21/19/17
Natural Order AoE from 325 to 350.
Earth Splitter radius increased from 300 to 315

Ember Spirit
Reduced movement speed from 310 to 305.
Increased base armor by 1
Increased base damage by 3
Increased agility gain from 1.8 to 2.1.
Strength increased from 19 + 2 to 21 + 2.6.
Fire Remnant charge restore time increased from 35 to 38
Fire Remnant now does damage along the way (at half radius) instead of only at the destination. Only hits enemies once per remnant.
Sleight of Fist Hero Damage increased from 20/40/60/80 to 40/80/120/160.
Sleight of Fist cooldown reduced from 30/22/14/6 to 18/14/10/6
Searing Chains Duration rescaled from 1/2/2/3 to 1.5/2/2.5/3
Searing Chains Now does damage in 0.5 second intervals
Searing Chains Total damage rescaled from 80/120/240/300 to 90/160/230/300
- roots no longer interrupt channeling spells or the current action
Flame Guard magical damage absorbed rescaled from 50/200/350/500 to 80/220/360/500

Enchantress
Base intelligence increased from 16 to 19 (damage unchanged)
Base movement speed reduced from 335 to 315
Attack range increased from 550 to 575
Strength rescaled from 16 + 1.0 to 17 + 1.7
Increased turn rate from 0.4 to 0.5.
Intelligence growth increased from 2.8 to 3.1
Increased base armor by 2
Untouchable slow rescaled from 40/70/100/130 to -20/70/120/170.
Enchant slow from 20/30/40/50% to 55%
Enchant now removes positive buffs on enemy heroes.
Enchant Cooldown rescaled from 30/24/18/12 to 22/18/14/10
Enchant Slow increased from 5.5 to 3.75/4.5/5.25/6.
Enchant Dominate duration rescaled from 80 to 26/44/62/80.
Enchant mana cost reduced from 65 to 40/50/60/70
Nature's Attendants mana cost increased from 125/140/155/170 to 170/160/150/140
Nature's Attendants cooldown reduced from 45 to 35.
Impetus mana cost rescaled from 55/60/65 to 40/55/70.
Impetus damage increased from 14/18/22% to 16/22/28%

Enigma
Base strength increased from 17+2.1 to 21+2.5.
Base intelligence reduced from 20 +3.4 to to 18 +3.9.
Base movement speed reduced from 300 to 290
Demonic Conversion Mana cost reduced from 170 to 140/150/160/170.
Eidolon movement speed increased from 260/280/300/320 to 280/310/340/370
Eidolon HP regen increased from 0.25 to 4
Eidolon bounty reduced from 22-36 to 20-26.
Malefice Stun duration rescaled from 0.25/0.5/0.75/1 to 0.4/0.6/0.8/1.0
Malefice Cooldown rescaled from 15 to 18/17/16/15
Malefice Mana cost reduced from 110/130/150/160 to 100/120/140/160
Midnight Pulse damage increased from 3/3.75/4.5/5.25% to 3.75/4.25/4.75/5.25%
Midnight Pulse duration rescaled from 11 to 9/10/11/12
Midnight Pulse cooldown rescaled from 35 to 50/45/40/35
Midnight Pulse mana cost rescaled from 95/110/125/140 to 50/80/110/140

Faceless Void
Agility gain increased from 2.65 to 3.2
Base strength increased by  23 to 24.
Time Dilation slow per affected cooldown increased from 10% to 14%
Time Dilation AoE increased from 725 to 775
Time Lock now causes Faceless Void to land a free second attack while the target is locked in place. Deals bonus 25/30/35/40 damage and bashes for 0.75 seconds
Time Lock chance reduced from 10/15/20/25% to 10/14/18/22%
Chronosphere cooldown increased from 140/125/110 to 140/130/120

Gyrocopter
Base strength increased from 18+1.8 to 22+2.3
Base agility reduced  from 24+2.8 to 19+3.6.
Increased base attack damage by 8.
Increased base armor by 1
Removed Homing Missile cast point.
Homing Missile bounty increased from 20-30 to 50
Homing Missile will find a new target if its primary target dies. Prioritizes the closest target.
Homing Missile now does a fixed amount of damage, rescaled from a max of 125/250/375/500 to a fixed 100/175/250/325.
Homing Missile hits to destroy from 3/3/4/5 to 3.
Homing Missile starting speed increased from 340 to 500.
Homing Missile stun duration from 2.2/2.4/2.6/2.8 to 2.25/2.5/2.75/3
Homing Missile cooldown increased from 20/17/14/11 to 26/21/16/11
Flak Cannon radius increased from 1000 to 1250
Flak Cannon cooldown increased from 30 to 40.
Call Down Missile One damage reduced from 200/275/350 to 150/250/350.
Scepter attack interval from 1.2 to 1.1

Huskar
Reduced movement speed from 300 to 290.
Increased strength gain from 2.4 to 3.1.
Reduced base armor by 1.
Reduced base attack damage from 42-51 to 40-46
Berserker's Blood no longer gives magic resistance. Now provides health regen up to 25/45/65/85% of Strength based on missing health
Berserker's Blood max attack speed reduced from 220/260/300/340 to 160/220/280/340
Inner Vitality removed
Inner Fire: New ability
In a fiery rage, knocks all enemies within 500 range away from you, dealing 100/155/210/265 damage and disarming them for 1.75/2.5/3.25/4 seconds
Inner Fire: Enemies are knocked back to 550 range away from you
Inner Fire Knockback duration: 0.6
Inner Fire Cooldown: 14/13/12/11 seconds
Inner Fire Mana Cost: 75/100/125/150
Life Break leap speed increased from 1000 to 1200
Life Break Damage dealt/taken from 35% to 32/38/44%
Fixed talent 4-1 not allowing to throw Spears at spell immune targets

Invoker
Increased base damage by 3.
Increased base strength from 17+1.7 to 18+2.4.
Reduced base intelligence from 16+4 to 14+4.6.
Alacrity mana cost increased from 45 to 60
Alacrity cooldown increased from 15 to 17.

Io
Reduced base attack damage by 4.
Base movement speed reduced from 295 to 280.
Increased strength gain from 1.9 to 2.5.
Tether movement speed reduced from 13/14/15/16% to 5/8/11/14%.
Tether Now copy target's base MS and grants it to Io
Tether No longer has a duration (infinite).
Tether now slows enemies as long as they're standing on the Link's path instead of only once
Tether's slow rescaled from 100 AS/MS to 8/16/24/32 AS/MS
Tether Regen sharing rescaled from 1.5x to 0.6/0.9/1.2/1.5
Tether now transfers health and mana even when Io is at max hp/mp
Tether now gets interrupted when getting disabled while getting pulled by the Tether when cast from greater distances.
Spirits Creep damage increased from 8/14/20/26 to 10/18/26/34
Spirits Collision AoE increased from 70 to 200
Increased Spirits minimum range from 100 to 200.
Spirits Explosion damage AoE increased from 300 to 360
Spirits damage reduced from 25/50/75/100 to 20/40/60/80
Spirits cooldown from 20/18/16/14 to  26/24/22/20
Spirits rotation interval from every 2.4 seconds to 2.7
Overcharge is no longer dummy ability (counts as a valid spell cast)
Overcharge now has an 18 second cooldown and an 8 second duration. No longer has a 2 second toggle.
Overcharge now costs 40/60/80/100 mana to cast. No longer cost %% health and mana per second.
Overcharge attack speed bonus increased from 40/50/60/70 to 50/80/110/140
Relocate delay increased from 2.7/2.35/2 to 3.5/3.25/3
Relocate mana cost increased from 100 to 175

Jakiro
Attack backswing reduced from 0.5 to 0.3
Increased base strength from 25 to 27.
Increased base attack damage by 2.
Reduced base intelligence from 28 to 26.
Increased strength gain from 2.3 to 2.8.
Increased intelligence gain from 2.8 to 3.2.
Dual Breath start radius increased from 200 to 225
Dual Breath end radius increased from 250 to 275
Dual Breath cast point reduced from 0.65 to 0.55.
Macropyre cast point reduced from 0.65 to 0.55.
Macropyre radius increased from 240 to 260
Macropyre damage now lingers on the affected units for 2 seconds

Juggernaut
Increased base strength from 20 to 21.
Increased strength gain from 1.9 to 2.2.
Reduced base attack damage by 19.
Increased base agility from 26 to 36. (base damage unchanged)
Increased agility gain from 2.4 to 2.8.
Reduced movement speed from 305 to 300 
Blade Fury damage increased from 80/105/130/150 to 85/110/135/160
No longer fully silenced while using Blade Fury (only mutes Omnislash).
Healing Ward now has a 75 Gold 1and XP bounty.
Healing Ward movement speed reduced from 420 to 350
Blade Dance damage reduced from 200% to 180%.
Changed how Omnislash does the strikes from just physical damage nukes (with occasional invisible attacks depending on attack speed) to all full real attacks that can proc your crit and items. Lasts 3/3.25/3.5 seconds and attacks at 1.7x your attack rate. Provides +30/40/50 Damage. Omnislash cooldown increased from 130/120/110 to 140
Omnislash no longer constantly issues self interrupts during each attack (Would cause it to drop your orders)
Omnislash no longer allows you to teleport while using it
Omnislash no longer instantly kills creeps
Omnislash now removes debuffs on cast
Omnislash Scepter lasts 4/4.25/4.5 seconds and has 70 cooldown

Talents:
Level 10 left from +20MS to +25MS
Level 10 right from +5 all stats to +6
Level 15 left from +50MS while Bladefury active to +75 MS while Bladefury active
Level 15 right from +20 AS to +25 AS
Level 20 left from +100 Bladefury DPS to +130
Level 25 left from +5 Omnislash Slashes to +1s Omnislash duration

Keeper of the Light
Increased base strength from 14+1.8 to 16+2.3.
Reduced base intelligence from 25+2.8 to 23+3.2.
Increased base attack damage by 2.
Reduced movement speed from 335 to 330.

Mana Leak removed
Spirit Form: Removed
Illuminate cooldown increased from 10 to 11
Aghanim's Scepter now only affects Illuminate
Chakra Magic: Reworked
Chakra Magic Restores 80/160/240/320 mana and removes 4/5/6/7 seconds off of basic abilities currently on cooldown.
Chakra Magic can now be cast on enemies to place a debuff on them which drains 4.5%/5%/5.5%/6% of their current mana for every 100 range moved for 5 seconds.
Chakra Magic Cooldown: 20/18/16/14
Chakra Magic manacost: 0
Blinding Light: Reworked
Blinding Light Now a basic ability. Causes everyone in a 600 AoE to be blinded, missing 70% of their attacks for 3/4/5/6 seconds. Knocks targets back 350 units and deals 50/100/150/200 damage.
Blinding Light Cooldown: 14
Blinding Light Mana Cost: 130/145/160/175
Blinding Light Cast Range: 475/550/625/700
Will-o-Wisp: New ability
Will-o-Wisp Ultimate ability. Spawns an attackable light entity, Ignis Fatuus. The light flickers on for 1.3 seconds and off for 1.85 seconds
Enemies within a 675 Radius are hypnotized and forced to look at it whenever it is emitting light, unable to act
The light entity can be killed with 4/5/6 attacks, otherwise it will flicker 3/4/5 times before going away. Will-o-Wisp has a 100/125/150 gold bounty.
Dormant for 1 second before the first flicker begins
Will-o-Wisp Cooldown: 120
Will-o-Wisp Cast Range: 800
Will-o-Wisp Mana Cost: 250/350/450
Will-O-Wisp being cast a second time will follow the same tick interval as the first

Talents:
Talent 1-2 from +8% spell lifesteal to +6% spell amplification
Talent 2-2 from bonus experience to +1 Will-o-wisp HP
Talent 4-2 from +2s Mana Leak Stun to +3  Will-O-Wisp Flicker

Kunkka
Reduced base armor by 1.
Increased strength gain from 3 to 3.8.
Aghanim Scepter removed from Ghost Ship
Now Aghanim Scepter adds Torrent Storm ability
-Releases a visible Torrent instance in a random area around the hero once every 0.25 for 5 seconds. Torrent's properties are based on the current Torrent's ability level. Spawns in within 1100 range of you. Cooldown:|r 70
Tidebringer cleave damage increased from 100% to 165%
X Mark the Spot cooldown from 26/20/14/8 to 38/30/22/14.
Reduced rum damage reduction from 40%/45%/50% to 40% on each level.
Increased cooldown from 60/50/40 to 80/70/60.
Ghostship now always crashes where Kunkka targets it
-Spawns the appropriate distance behind him to travel the full 2000 units
-Cast range unchanged

Legion Commander
Increased base movement speed from 320 to 330 
Increased strength gain from 2.6 to 3.3.
Overwhelming Odds mana cost from 100 to 100/110/120/130
Press the Attack cast range reduced from 800 to 700.
Duel wins automatically casts Press the Attack on you.
Duel Aghanim's Scepter now additionally grants Spell Immunity to your hero during Duel
Duel bonus damage increased from 10/14/18 to 10/18/26

Level 15 left talent: Increased  Overwhelming Odds hero damage bonus from 50 to 65.

Leshrac
Increased base attack damage by 4.
Reduced intelligence from 26+3 to 22+3.5.
Increased base strength and gain from 16 + 1.5 to 18 + 2.3.
Agility gain increased from 1.7 to 2.3

Diabolic Edict damage increased from 9/18/27/36 to 8/20/32/44
Lightning Storm cast point reduced from 0.45 to 0.4
Lightning Storm mana cost rescaled from 90/100/110/120 to 80/100/120/140
Lightning Storm Damage rescaled from 50/100/150/200 to 80/120/160/200.
Lightning Storm Slow duration rescaled from 0.7/0.8/0.9/1.0 to 0.4/0.6/0.8/1.0.s
Lightning Storm cast range reduced from 800 to 650.
Split Earth mana cost reduced from 100/125/140/160 to 80/100/120/140.
Split Earth cast range reduced from 750 to 650
Pulse Nova damage increased from 100/130/160 to 100/140/180.
Reworked Leshrac's Aghanim's Scepter. While  Pulse Nova is active, every 1.75 seconds  Lightning Storm will hit one random unit within 750 AoE. Prioritizes heroes.


Lich
Increased base strength from 18+1.55 to 20+2.1.
Intelligence increased from 18+3.25 to 24+4.1
Base movement speed reduced from 315 to 295
Reduced base damage by 2.

Frost Nova Attack slow increased from -20 to -30.
Frost Nova Cooldown reduced from 8 to 7.
Frost Nova mana cost reduced from 125/150/170/190 to 115/140/165/190

Dark Ritual: Removed
Sinister Gaze: New ability
Channeling single target. Causes the enemy to slowly walk towards you (moves to a point 32/38/44/50% between you two), stealing part of his current mana.
Sinister Gaze Lasts up to 1.4/1.7/2.0/2.3 seconds
Mana steal: 10/15/20/25% of current MP, happens over the channeling duration
Sinister Gaze Cast Range: 500/525/550/575
Sinister Gaze Cooldown: 24/22/20/18
Sinister Gaze Mana Cost: 120/130/140/150
Aghanim Upgrade: Turns Sinister Gaze into a 400 radius ground-targeted ability, affecting every unit within the radius upon cast.

Frost Armor: Removed
Frost Shield: New ability
Targets self or an ally and applies a frost shield. Reduces physical attack damage taken by 30/40/50/60% for 6 seconds
Every second, all enemies within a 600 AoE will take 20/30/40/50 damage and be slowed by 20/25/30/35% for 0.5 seconds
Frost Shield Cooldown: 30/25/20/15
Frost Shield Mana Cost: 100/110/120/130

Chain Frost slow increased from -30% to -65%
Chain Frost slow duration reduced from 4 to 2.5
Chain Frost cooldown reduced from 120/90/60 to 100/80/60
Chain Frost bounce range increased from 575 to 600.
Chain Frost no longer applies a ministun.
Chain Frost damage increased from 280/370/460 to 250/400/550
Chain Frost cast point reduced from 0.4 to 0.3

Level 25 left talent: Replaced Freezing Slow with unlimited Chain Frost bounces.
Level 25 right talent: Regen bonus from +30 for Frost Armor to +60 for Frost Shield
Level 20 left talent: Replaced +180 Gold per Minute talent with +3s Frost Shield

Lifestealer
Increased movement speed from 315 to 325.
Increased base armor by 1
Strength gain reduced from 3 to 2.9.
Agility gain increased from 1.9 to 2.4
Reduced base attack damage by 2
Increased intelligence gain from 1.75 to 1.8.
Open Wounds mana cost rescaled from 110 to 140
Rage attack speed from 50/60/70/80 to 40/50/60/70
Rage cooldown increased from 16 to 18
Feast changed from 4.5/5.5/6.5/7.5% of Current Health to 1.5/2.25/3/3.75% of Max Health
Aghanim reworked: no longer provides Assimilate
-Now reduces Infest cooldown to 20 and increase cast range from 150 to 600

Lina
Increased base strength from 18+1.5 to 20+2.0.
Base intelligence from 27+3.2 to 30+3.7.
Agility increased from 16 + 1.5 to 23 + 1.8
Increased base armor by 2.
Reduced movement speed from 295 to 290.
Base damage minimum increased by 8, maximum increased by 2
Level 1 Damage changed to 51-63
Dragon Slave damage reduced from 110/180/250/320 to 85/160/235/310.

Lion
Increased base strength from 16+1.7 to 18+2.2.
Reduced base intelligence from 20+3.0 to 18+3.5.
Increased base attack damage by 2.
Mana Drain now slows the target by 20/25/30/35%.
Impale stun duration increased from 1.1/1.6/2.1/2.6 to 1.4/1.8/2.2/2.6.
Impale mana cost rescaled from 100/120/140/160 to 70/100/130/160
Finger of Death Scepter AoE increased from 300 to 325
Finger of Death now gets stronger with each kill. Gains +50 Damage per hero kill. If the enemy dies within 3 seconds of being hit by the ability, the bonus is still granted

Lone Druid
Reduced base attack damage by 4 
Increased base strength from 17 to 18.
Increased strength gain from 2.1 to 2.4.
Reduced armor by 2.
Agility reduced from 24 + 2.7 to 20 + 2.8
Increased turn rate from 0.4 to 0.5.
Spirit Bear base attack time improved from 1.75/1.65/1.55/1.45
Spirit Bear health regeneration increased from 2/3/4/5 to 5/6/7/8
Spirit Bear health changed from 1400/1800/2300/2700 to 1100/1400/1700/2000
Spirit Bear movement speed increased from 320/330/340/350 to 340/360/380/400
Spirit Bear attack backswing time reduced from 0.67 to 0.4
Spirit Bear base attack damage changed to 20
Spirit Bear now levels up along with Lone Druid, each level provides 5 Damage and 75 HP
Entangling Claws no longer interrupt channeling spells or the current action
Rabid: Removed
Spirit Link: New ability (passive)
Links Lone Druid and the Spirit Bear, increasing the attack speed of both and causing damage dealt by the Spirit Bear to heal Lone Druid.
Attack speed bonus: 15/30/45/60
Transfered lifesteal: 20%/35%/50%/65%
True Form reworked
Morphs into a raging bear, losing his ranged advantage,but gaining health and armor, and gaining Entangling Claws and Demolish
Transformation Time: 1.933
Base attack time: 1.5
Armor bonus: 10/15/20
Health bonus: 500/1000/1500
Attack range loss: 325
Duration: 40
Mana cost: 200
Cooldown: 100
Notes: Entangling Claws and Demolish are based on Summon Spirit Bear's level. Also heals Lone Druid for the same amount as the health bonus.

Luna
Reduced base armor by 1
Increased base strength from 15 to 16.
Reduced movement speed from 335 to 325.
Agility gain reduced from 3.3 to 3.6
Increased intelligence gain from 1.85 to 1.9.
Lucent Beam cast animation reduced from 0.6 to 0.4
Lunar Blessing now provides +6/12/18/24 Primary Attribute bonus as the aura bonus, rather than bonus damage
Eclipse max beams increased from 5/8/11 to 6/9/12

Lycan
Increased movement speed from 305 to 315.
Agility gain reduced from 1.9 to 1.0
Increased base strength from 22+3.0 to 26+3.4.
Intelligence from 19+1.55 to 23+1.4.

Reduced base armor by 1.
Reduced base attack damage by 6.
Howl reworked:
Strikes fear into enemies, reducing armor and attack damage to all enemies within a radius around Lycan and his wolves.
Radius: 2000
Attack damage reduction: 25%/30%/35%/40%
Armor reduction: 5/6/7/8
Duration: 5/6/7/8
Mana cost: 50
Cooldown: 24/22/20/18
Notes: The effect is applied around Lycan and around his wolves. Overlapping areas don't stack the effect.
Feral Impulse bonus damage rescaled from 15/26/37/48% to 14/26/38/50% damage
Feral Impulse HP regen reduced from 1/4/7/10 to 2/4/6/8.
Summoned Wolves Health increased from 200/240/280/320 to 300/350/400/450
Summoned Wolves Damage increased from 17/28/37/46 to 26/34/42/50
Summoned Wolves armor reduced from 1 to 0
Summoned Wolves magic resistance reduced from 80% to 70%
Reduced Shapeshift transformation time from 1.5 to 1.25.
Shapeshift critical strike damage increased from 140/160/180 to 150/175/200%
Shapeshift cooldown increased from 120/90/60 to 110/95/80.
Added Aghanim Scepter ability: Wolf Bite
Lycan bites an ally, granting them Shapeshift properties. Lycan and the bitten target gain 30% Lifesteal and share Lifesteal with each other as long as they are within 1200 range of each other.
Lifesteal: 30%
Shared Lifesteal: 30%
CD 80, manacost 150
Applies all effects of  Shapeshift on the ally, including the transformation time, the critical strike and the speed
Grants regular lifesteal and shared lifesteal to both, the caster and the target.
The shared lifesteal requires the caster and the target to be within 1200 of each other. The regular lifesteal works regardless of distance.

Magnus
Base attack time increased from 1.7 to 1.8
Movement speed reduced from 315 to 305
Reduced base armor by 1.
Increased base strength from 21+2.9 to 25+3.5.
Increased intelligence gain from 1.65 to 1.7.
Reduced base max damage by 4

Shockwave: Reworked
Releases a wave towards a target point, pulls units towards it slightly and deals 75/150/225/300 damage.
Shockwave Slows enemies by 60% for 0.9 seconds.
Shockwave Width: 200
Shockwave Distance: from 1050 to 1200
Shockwave Projectile Speed: from 1050 to 900
Shockwave Pull Duration: 0.2
Shockwave Mana Cost: 90/100/110/120
Shockwave Cooldown: 14/13/12/11
Increased Shockwave pull distance 150.

Empower mana cost increased from 30/40/50/60 to 45/60/75/90
Rescaled duration from 40 on each level to 38/42/46/50.
Reduced attack damage bonus from 20%/30%/40%/50% to 10%/15%/20%/25%.
Reduced cleave damage from 20%/30%/40%/50% to 15%/25%/35%/45%.
Empower Now grants double the bonuses to the caster.

Skewer cooldown reduced from 25 to 26/24/22/20
Skewer AoE increased from 125 to 135.
Skewer slow duration increased from 2.5/2.75/3/3.25 to 3.25
Skewer MS slow reduced from 25/30/35/40 to 10/20/30/40%
Skewer now also reduce AS by 25/30/35/40 for affected units
Reworked Aghanim's Scepter
Lowers Skewer cooldown to 6, sets its mana cost to 40, and reduces its cast time by 50%.

Reverse Polarity cooldown increased from 120/110/100 to 130
Reverse Polarity no longer lasts an extra 0.75/1/1.25 seconds on creeps
Reverse Polarity stun duration increased from 2.25/3/3.75 to 2.75/3.25/3.75.

Level 10 right talent: Reduced attack speed bonus from 25 to 20.
Level 10 left talent: Increased from +200 Health to +250.
Level 15 left talent: Increased from +75  Shockwave Damage to +100.
Level 25 right talent: Empower bonus from +20 to +15.

Medusa
Reduced movement speed from 290 to 285.
Reduced strength from 14+1.65 to 15+1.3.
Agility increased from 20 + 2.5 to 22 + 3.9
Intelligence gain increased from 2.1 to 2.6
Mystic Snake cast range reduced from 800 to 700.
Stone Gaze slow no longer continues to affect targets after they turn away from Medusa.
Stone Gaze can now be reapplied after it wears off if the target continues to face Medusa (timer on facing direction is reset after a Stone debuff is over).
Stone Gaze no longer grants enemies +100% Magic Resistance
Stone Gaze no longer instantly kills illusions
*Mystic Snake no longer changes damage type against Stone Gazed enemies
Split Shot projectiles rescaled from 1/2/3/4 to 3.
Split Shot damage from 35/50/65/80% to 30/45/60/75%
Split Shot no longer reduces damage for the primary target.
Added Aghanim's Scepter for Medusa. Causes Mystic Snake to turn enemies into stone for 1 second. Increases by 0.3 seconds per bounce.

Meepo
Base strength increased from 23+1.6 to 24+1.8
Increased base armor from 1 to 3.
increased movement speed from 315 to 330.
Agility reduced from 23+2.2 to 24+1.8
Base magic resistance reduced from 35% to 25%
Clones now only drain 30% of normal XP from the area
Meepo Clones are now allowed to pickup Runes
Earthbind no longer interrupts channeling spells (it previously did on initial cast but not refresh).
Earthbind projectile speed increased from 857 to 900.
Earthbind now fully affects invisible units.
Poof damage reduced from 80/100/120/140 to 70/90/110/130
Geostrike: Removed
Ransack: New ability
Each attack steals 6/10/14/18 health from your enemy heroes (and 4/6/8/10 from creeps) and heals all Meepos by the same amount
Deals pure damage. Does not affect Roshan and illusions.

Mirana
Agility gain increased from 3.3 to 3.7.
Agility reduced from 20 to 18
Increased strength gain from 1.85 to 2.2.
Increased base strength from 17 to 18.
Reduced movement speed from 300 to 290.
Increased turn rate from 0.4 to 0.5.
Intelligence increased from 17 + 1.65 to 19 + 1.9
Increased base attack damage min by 4.
Reduced base attack damage max by 2.
Starfall second impact delay reduced from 1 to 0.8
Starfall mana cost from 100/120/140/160 to 80/105/130/155
Sacred Arrow projectile speed increased from 857 to 950
Moonlight Shadow duration increased from 15 to 18 seconds.
Reworked Leap:
Has 3 charges. Leaps a distance of 550 per charge. Grants you movement and attack speed for 2.5 seconds. Leap causes the direction Mirana is facing to point towards the leap direction
Leap Replenish Time: 45/40/35/30
Leap Mana cost: 40
Leap Movement Speed: 8/16/24/32%
Leap Attack Speed: 60/80/100/120
Leap bonus affects only Mirana.
Leap no longer disjoint projectiles

Morphling
Base Attack Time improved from 1.6 to 1.5.
Reduced movement speed from 285 to 280.
Reduced base Intelligence from 17 to 13.
Increased strength from 19+2.0 to 20+3.0.
Increased Agility gain from 3.7 to 4.3.
Waveform damage reduced from 100/175/250/325 to 75/150/225/300.
Waveform cooldown increased from 11 to 17/15/13/11
Renamed Morph to Attribute Shift.
-Attribute Shift rate rescaled from 2/4/8/16 to 1/4/10/25.
-Attribute Shift now costs no mana.
-Attribute Shift Bonus Agility and Strength increased from 3/4/5/6 to 4/5/6/7
-Attribute Shift can no longer be activated while disabled (but will continue if activated in advance).
Adaptive Strike mana cost rescaled from 100/90/80/70 to 80
Adaptive Strike is now two abilities, one that deals damage based on Agility and one that stuns/knocks back based on Strength. When one is cast, the other goes into cooldown for 3 seconds.
Adaptive Strike (Agility) min damage multiplier increased from 0.25 to 0.5
Adaptive Strike (Agility) max damage multiplier increased from 0.5/1/1.5/2 to 1/1.5/2/2.5
Adaptive Strike (Strength) min stun increased from 0.25 to 0.5
Adaptive Strike (Strength) stun duration rescaled from 1.25/2.25/3.25/4.25 to 1.5/2/2.5/3.0.
Adaptive Strike (Strength) knockback increased from max 300 to 500.

Replaced Replicate with a new ultimate: Morph.
Changes your hero to match the target enemy. Copies the target's visual model, basic abilities, base movement speed, attack range, and attributes.
If you die during this, Morphling dies. You can exit the morphed form anytime. Lasts 20 seconds.
-CD: 160/100/40
-Cast Range: 700/850/1000
-Mana cost: 50 
-Morph can be toggled to go back and forth from the original target until the duration runs out. Has a 1 second toggle cooldown.
-Morph changes your primary attribute to the target's one

Naga Siren
Agility gain increased from 2.75 to 3.7
Base strength increased from 21+2.5 to 22+2.8
Mirror Image Illusion damage taken rescaled from 600/500/400/300% to 350%
Mirror Image duration reduced from 30 to 26
Mirror Image cooldown reduced from 40 to 45/40/35/30
Mirror Image mana cost rescaled from 70/80/90/100 to 70/85/100/115
Rip Tide: Reworked
Now a passive attack chance ability. Gives a chance that your attack will trigger a Rip Tide that deals AoE damage and reduces armor. Illusions can proc this.
Rip Tide Chance: 17%
Rip Tide Duration: 4
Rip Tide Armor Reduction: 2/4/6/8
Rip Tide Damage: 30/40/50/60
Rip Tide AoE: 300
Ensnare cast point reduced from 0.65 to 0.6
Ensnare mana cost rescaled from 90/100/110/120 to 70/80/90/100
Ensnare cooldown increased from 12 to 14
Song of the Siren cast time increased from 0.8 to 1
Song of the Siren cooldown rescaled from 180/120/60 to 160/120/80
Song of the Siren range rescaled from 1250 to 1000/1200/1400
Song of the Siren mana cost increased from 100 to 150/175/200

Nature's Prophet
Increased base attack damage by 8.
Increased base armor by 1.
Base movement speed reduced from 295 to 290.
Reduced base intelligence from 25 to 23.
Increased base strength from 19 + 1.8 to 21 + 2.6.
Agility gain increased from 1.9 to 3.3
Using tango on a sprout tree will 2x regen (like eating a branch tree)
Sprout flying vision reduced from 750 to 500.
Treants experience bounty reduced from 30 to 16
Treants gold bounty reduced from 18-24 to 20
Nature's Call mana cost rescaled from 160 to 130/140/150/160
Nature's Call treant damage reduced from 36 to 27/30/33/36
Wrath of Nature cooldown reduced from 90/75/60 to 60.
Wrath of Nature's max targets increased from 16 to 18 (Agh too)

Necrolyte
Agility rescaled from 15+1.7 to 12+1.3.
Increased base strength from 16 + 2 to 18 + 2.8
Reduced base intelligence from 22+2.5 to 20+2.9.
Attack Point improved from 0.53 to 0.4.
Increased base attack damage by 4.
Attack range reduced from 550 to 500
Movement speed reduced from 290 to 280.
Death Pulse damage increased from 80/120/160/200 to 100/150/200/250
Death Pulse mana cost rescaled from 125/145/165/185 to 100/130/160/190
Heartstopper Aura range reduced from 900 to 700.
Heartstopper Aura debuff is no longer visible on the enemy if he has no vision over Necrolyte
Heartstopper Aura rescaled from 0.6/1/1.4/1.8 to 0.5/1.1/1.7/2.3%.
Heartstopper Aura now provides the unit kill regeneration instead of Death Pulse (If Necro himself gets the kill)
Heartstopper Aura now passively provides 3.5/4.5/5.5/6.5 HP/MP regen for 7 seconds for each unit you kill (6x for heroes).
Reaper's Scythe cooldown reduced from 100/85/70 to 120, aghanim from 60/40/25 to 60/50/40.
Reaper's Scythe mana cost from 175/340/500 to 200/350/500.
Reaper's Scythe respawn time penalty increased from 10/20/30 to 15/30/45
Reaper's Scythe cast point increased from 0.5 to 0.55

Night Stalker
Base Intelligence reduced from 16 to 13.
Base movement speed reduced from 295 to 290 
Increased Agility gain from 2.25 to 2.3.
Reduced base armor by 1.
Daytime vision reduced from 1200 to 800.
Removed Scepter
Void day slow duration reduced from 2 to 1.25 seconds.
Void no longer applies a ministun during the day.
Void cooldown increased from 8 to 11/10/9/8
Crippling Fear: Reworked
It is now an activated 375 range aura that silences all enemies while they are nearby.
Crippling Fear Aura lasts 4/5/6/7 seconds (3 during day).
Crippling Fear No longer has a miss chance.
Crippling Fear Cooldown: 30/25/20/15.
Crippling Fear Mana Cost: 50
Crippling Fear Since this is an aura, it can't be dispelled
Hunter in the Night attack speed rescaled from 45/60/75/90 to 30/50/70/90
Hunter in the Night movement speed bonus increased from 20/25/30/35 to 22/28/34/40%
Darkness: Removed
Dark Ascension: New ability
Transform into a stronger flying creature that has +50/100/150 bonus damage and provides full unobstructed vision. Lasts for 30 seconds. Daytime is turned to night during this.
Darkness Cooldown: 140/130/120
Darkness Mana Cost: 125/175/225

Added Aghanim's Scepter upgrade for Night Stalker:
Increases Void night stun duration from 0.1 to 0.5, and turns it into a non-targeted AoE spell, which instantly hits all enemies around Night Stalker in a 900 radius.

Nerubian Assassin
Base damage reduced by 3.
Increased base strength from 18+2.0 to 19+2.5.
Increased agility gain from 2.2 to 2.5.
Spiked Carapace cooldown rescaled from 22/18/14/10 to 25/20/15/10
Impale cooldown increased from 13 to 14 (Aghanim's Scepter is unaffected, still 7)
Vendetta mana cost decreased from 160/210/260 to 140/200/260
Vendetta now applies a break debuff on the target for 4 seconds

Ogre Magi
Increased base strength from 23 to 25.
Reduced base intelligence from 17+2.4 to 15+2.3.
Increased agility gain from 1.55 to 1.6.
Movement speed reduced from 295 to 290 
Increased base attack damage by 2.
Fireblast damage increased from 55/110/165/220 to 60/120/180/240
FireBlast cooldown rescaled from 12 to 11/10/9/8
Ignite cast range increased from 700 to 700/800/900/1000
Ignite base cast launches two projectiles (One at the primary target, and one at the closest unit to it)
When hitting the same target with Ignite again, it now adds its duration to the already existing debuff, instead of refreshing it, means you can stack it's duration.
Bloodlust mana cost increased from 50 to 65
Bloodlust on self now grants you 30/50/70/90 Attack Speed (default is 30/40/50/60)
Bloodlust cooldown reduced from 20 to 20/18/16/14
Bloodlust movement speed reduced from 10/12/14/16% to 8/10/12/14%
Multicast no longer provides passive improvements to the base abilities
Multicast no longer increases Fire Blast mana cost.
Multicast now affects targeted offensive items (only when an enemy is targeted). Will cause the item to cast again at a different random enemy unit
Can multicast Force Staff, Hurricane Pike, Halberd, Abyssal Blade, Bloodthorn, Ethereal Blade, Eul, Medallion, Dagon, Hand of Midas, Rod of Atos, Solar Crest, Nullifier, Orchid, Guinsoo Hex, Diffusal Blade
Multicast items only target enemies, even when the item itself can target allies by default. If no other enemies are nearby, Multicast does nothing. It cannot target the same units multiple times.
Multicast 2x chance from 40/50/60 to 70/70/70%.
Multicast 3x chance from 0/20/25% to 0/30/30%.
Multicast 4x chance from 0/0/12.5% to 0/0/15%.

Omniknight
Reduced movement speed from 305 to 300
Reduced base intelligence from 17 to 15.
Increased base armor by 1.
Increased strength gain from 2.8 to 3.6.
Increased agility gain from 1.75 to 1.8.
Purification cooldown rescaled from 9 to 14/13/12/11
Purification mana cost rescaledfrom 70/90/110/130 to 85/100/115/130
Purification cast range reduced from 525 to 400.
Degen Aura AoE reduced from 300 to 275
Guardian Angel cooldown increased from 150 to 160/150/140
Guardian Angel cast point reduced from 0.5 to 0.4.
Guardian Angel AoE increased from 600 to 1200

Oracle
Increased base attack damage by 2.
Reduced intelligence from 23+2.9 to 21+4.0.
Increased strength from 18+1.9 to 20+2.4.
Increased turn rate from 0.4 to 0.7.
Reduced movement speed from 305 to 300.
Fortune's End mana cost reduced from 110 to 75.
Fortune's End projectile speed from 1200 to 1000
Fortune's End damage increased from 90/120/150/180 to 120/150/180/210
Purifying Flames cast range from 800 to 850
False Promise duration increased from 7/8/9 to 8/9/10
False Promise cooldown increased from 100/65/30 to 115/80/45
False Promise mana cost increased from 100 to 100/150/200
False Promise cast range rescaled from 1000 to 700/850/1000

Obsidian Destroyer
Increased base attack damage by 2.
Base Intelligence increased from 26+2.7 to 28+3.5
Increased strength gain from 2.3 to 2.6.
Reduced movement speed from 315 to 310.
Increased base armor by 1
Arcane Orb Mana cost increased from 100/120/140/160 to 110/140/170/200
Arcane Orb now splashes its bonus damage in a 175 AoE around the target
Arcane Orb no longer does bonus damage to illusions and summons
Astral Imprisonment mana cost increased from 120/140/160/180 to 140/160/180/200
Essence Aura: Removed
Equilibrium: New active ability
Self buff. Causes all damage you deal to restore 11%/18%/25%/32% of damage back as mana.
When activated, mana restore increases by 200% and any damage you cause slow enemies by 12/22/32/42% for 1.75 seconds.
Equilibrium Lasts 6 seconds
Equilibrium Cooldown: 18
Equilibrium Mana Cost: 50
Reworked Outworld Devourer's Aghanim's Scepter. 
-Grants 2 charges to Astral Imprisonment and increases cast range by 300. Damage areas stack. Replenish Time: same as cooldown

Phantom Assassin 
Reduced movement speed from 310 to 305.
Increased base strength from 20 to 21.
Increased Base HP regen from 0.25 to 1.75
Increased strength gain from 1.85 to 2.2.
Agility gain reduced from 3.15 to 3.4
Stifling Dagger base damage reduced from 70 to 65
Stifling Dagger can be targeted on Spell Immune (the slow won't have any effect, but the physical damage will go through).
Stifling Dagger slow rescaled from 1/2/3/4 seconds to 1.75/2.5/3.25/4.
Stifling Dagger mana cost increased from 30/25/20/15 to 30
Phantom Strike Cooldown rescaled from 14/11/8/5 to 11/9/7/5
Phantom Strike cast point reduced from 0.3 to 0.25
Phantom Strike Attack Speed rescaled from 130 to 100/125/150/175
Phantom Strike no longer has an attack limit
Phantom Strike Attack Speed bonus now lasts for 2 seconds
Phantom Strike Mana Cost rescaled from 50 to 35/40/45/50
Phantom Strike Attack Speed bonus no longer depends on attacking the specific target
Blur: Reworked
Non-evasion passive component has been changed into an active (evasion component is unchanged). Causes enemies to be unable to see you (like smoke) until you are within 600 units of an enemy hero or buildings.
Does not dispel when attacking. Blur has a 0.4 second cast point.
Lingers around for 0.75 seconds before going away after being near an enemy hero
Blur Lasts 25 seconds
Blur Cooldown: 60/55/50/45
Blur Mana Cost: 50
Coup de Grace damage reduced from 230/340/450% to 200/325/450%
Added Aghanim's Scepter upgrade for Phantom Assassin: Reduces Blur cooldown to 12 seconds, removes its cast time, makes it apply a basic dispel on cast, and causes it to refresh all of her basic ability cooldowns upon making a kill.

Phantom Lancer
Increased agility gain from 2.6 to 3.
Reduced strength from 21+1.7 to 19+2.0.
Reduced base intelligence from 21 to 19
Doppelganger now adds 2 seconds duration to all your illusions.
Spirit Lance cast range rescaled from 750 to 525/600/675/750
Spirit Lance slow reduced from 20/30/40/50% to 10/18/26/34%
Spirit Lance no longer reduce attack speed
Juxtapose max illusions increased from 5/7/9 to 6/8/10
Juxtapose Illusion incoming damage increased from 500% to 650%
Phantom Rush agility bonus increased from 6/14/22/30 to 11/22/33/44

Phoenix
Increased strength from 17+2.9 to 19+3.7.
Reduced movement speed from 285 to 280.
Sunray can no longer move forward while rooted
Icarus Dive slow reduced from 28% to 19/22/25/28%
Fire Spirits duration increased from 16 to 20
Fire Spirits damage increased from 10/30/50/70 to 20/40/60/80.
Supernova Radius increased from 1000 to 1300
Supernova stun duration from 1.5/2/2.5 to 2/2.5/3.0.

Puck
Increased base attack damage by 8.
Increased turn rate from 0.4 to 0.5.
Reduced intelligence from 25+2.4 to 23+3.1.
Increased base strength from 15+1.7 to 17+2.2.
Reduced movement speed from 295 to 290.
Waning Rift silence duration increased from 0.75/1.5/2.5/3 to 2/2.5/3/3.5
Illusory Orb cooldown reduced from 14/13/12/11 to 13/12/11/10
Fixed Ethereal Jaunt not being disabled by Roots
Dream Coil cooldown reduced from 75 to 70/65/60
Dream coil no longer deals 100/150/200 damage on cast.
Dream coil link break damage increased from 100/150/200 to 300/400/500 (Scepter damage increased from 200/250/300 to 400/550/700).
Dream Coil stun duration from 1.5/2.25/3 to 1.8/2.4/3
Dream Coil now applies a Leashed state to the targets, disallowing teleportation and mobility based abilities

Pudge
Movement Speed reduced from 285 to 280.
ncreased strength gain from 3.2 to 4.0.
Increased base attack damage by 6
Increased base Intelligence from 14 to 16.
Reduced base armor by 1.
Meat Hook can pull Runes back to you. Mana cost is refunded if successful.
Meat Hook mana cost increased from 110/120/130/140 to 125/130/135/140.
Meat Hook speed reduced from 1600 to 1450
Meat Hook damage increased from 90/180/270/360 to 150/220/290/360.
Meat Hook Aghanim damage rescaled from 180/270/360/450 to 220/290/360/430.
Meat Hook cast range increased from 1000/1100/1200/1300 to 1300
Meat Hook cooldown increased from 14/13/12/11 to 27/22/17/12.
Rot slow rescaled from 30% to 11/18/25/32%.
Dismember now pulls the target closer to Pudge.
Dismember strength based damage increased from 30/45/60% to 30/60/90%

Pugna
Attack range increased from 600 to 630.
Increased base armor by 1.
Intelligence from 26+4.5 to 24+5.2.
Increased strength gain from 1.2 to 2.
Life Drain now grants True Sight vision over the target
Life Drain cast range reduced from 900/1050/1200 to 700
Life Drain break range from 900 to 1000
Life Drain damage increased from 150/200/250 to 150/225/300 (Scepter now only removes cooldown).
Nether Ward mana regen reduction per second rescaled from 1.5/3/4.5/6 to 0.25/0.5/0.75/1%
Nether Ward damage per mana increased from 1/1.25/1.5/1.75 to 1.25/1.5/1.75/2.0.

Queen of Pain
Reduced base attack damage by 5.
Increased intelligence from 24+2.5 to 25+3.4.
Increased strength from 16 + 1.7 to 18 + 2.3.
Agility increased from 18 + 2 to 22 + 2.5
Increased base armor by 1.
Reduced movement speed from 295 to 290.
Increased Shadow Strike slow from 20%/30%/40%/50% to 20%/35%/50%/65%.
Shadow Strike cast point reduced from 0.452 to 0.4
Shadow Strike cast range from 450/475/500/525 to 450/500/550/600
Shadow Strike damage per tick from 30/40/50/60 to 30/50/70/90
Scream of Pain mana cost reduced from 110/120/130/140 to 80/100/120/140
Scream of Pain radius increased from 475 to 525.
Sonic Wave damage increased from 290/380/470 to 340/450/560
Sonic Wave Aghanim's Scepter damage increased from 370/440/555 to 390/500/610
Reduced Sonic Wave cooldown from 135 to 125.
Sonic Wave now knocks units back 350 units over 1.4 seconds, doesn't prevent them from acting

Razor
Base intelligence increased from 19 to 21
Increased strength from 21+2.3 to 22+2.6.
Agility gain from 2 to 2.1.
Reduced movement speed from 295 to 285.
Increased turn rate from 0.4 to 0.5.
Attack backswing reduced from 0.7 to 0.4

Plasma Field now applies a slow on units it hits, Minimum 5% Maximum 25/30/35/40% for 1.5 seconds. Slow instances stack (Plasma hits enemies twice)

Static Link
Now causes Razor to perform instant attacks on the linked target over the duration (if it is attackable), using his attack speed as interval.
Now disarms Razor for its drain duration.
Reduced attack damage drained per second from 7/14/21/28 to 7/12/17/22.
Reduced drain duration from 8 on each level to 5/6/7/8.
Static Link cooldown rescaled increased from 32/30/28/26 to 40/35/30/25.
Static Link mana cost increased from 50 to 65
Static Link cast range reduced from 600 to 550 (break range still 800).

Replaced  Unstable Current with Storm Surge
Storm Surge:
Increases the movement speed of nearby allies. Has double the effect on Razor.
Radius: 1200
Movement speed bonus: 3%/5%/7%/9%
Self movement speed bonus: 6%/10%/14%/18%
Notes: Is an aura. The buff lingers for 0.5 seconds.

Eye of the Storm no longer attacks Tombstone's zombies
Eye of the Storm prioritizes striking static linked heroes
Eye of the Storm no longer has a cast point
Eye of the Storm now passively damages enemies within a 500 radius around Razor for 60/100/140. Only triggers when there are an enemy nearby, has a downtime of 3 seconds and a damage delay of 0.3 seconds. Means once an enemy is spotted nearby Razor, it takes 0.3 seconds before area damage is applied. Then, after the area damage event, passive part goes on cooldown for 2.7 seconds.
Aghanim's Scepter No longer reduces Eye of the Storm strike interval from 0.7/0.6/0.5 to 0.6/0.5/0.4.
-Now causes Eye of the Storm to strike two enemies at once, instead of just one.

Level 10 left talent: Reduced agility bonus from 15 to 10.
Level 15 left talent: Replaced 4% Unstable Current movement speed bonus with +12 strength.
Level 15 right talent: Reduced Static Link damage steal per second. bonus from 7 to 6.
Level 25 right talent: Replaced +100 Attack Speed bonus with +200 Eye of the Storm passive damage bonus.


Riki
Agility from 34+2.2 to 18+1.4.
Increased base strength from 17+1.6 to 18+2.4.
Increased base armor by 3.
Increased base attack damage from by 37.
Increased strength gain from 1.9 to 2.4.
Increased movement speed from 290 to 320.

 Smoke Screen
Rescaled enemy miss chance from 40/50/60/70% to 25%/35%/45%/55%.
Rescaled radius to 280/310/340/370.
Increased cooldown from 11 to 20/17/14/11.
Smoke Screen cast point improved from 0.4 to 0.2
 Blink Strike
Now has 2 charges with a 25/20/15/10 second recharge time.
Reduced damage from 75/90/105/120 to 25/50/75/100.
Increased  Blink Strike cast range from 800 to 600/700/800/900.
Blink Strike can now be cast on Spell Immune enemies.
 Cloak and Dagger
Is now an ultimate ability, instead of a basic ability.
Fade delay 4/3/2.
Damage per agility from 0.4/0.6/0.8/1 to 1/1.5/2 to 1.4/1.8/2.2.
 Tricks of the Trade
Is now a basic ability, taking the third ability slot, instead of an ultimate.
Channel time from 4/4.5/5 to 2 on each level.
Cooldown from 50/45/40 to 21/18/15/12.
Mana cost from 75 to 50.
Is now a ground-targeted spell, with a 400 cast range, instead of a non-targeted ability.
Now has a fixed attack count of 4.
Heroes no longer have a higher priority than creeps, now attacks everyone with equal chances.
Reduced damage per attack from 100% on each level to 70%/80%/90%/100%.
Aghanim's Scepter upgraded Tricks of the Trade
Now increases cast range from 400 to 1000.
Now increases number of attacks from 4 to 6.
Channel time icreasted from 2 to 3.

Talents updated:
Level 10: +25 Attack Speed or +8 Health Regen
Level 15: -5s Smoke Screen Cooldown or +30 Damage
Level 20: +600 Blink Strike Cast Range or +0.5 Backstab Multiplier
Level 25: Cloak and Dagger Doesn't Reveal or -7s Tricks of the Trade cooldown

Rubick
Increased strength from 19+1.5 to 21+2.0.
Reduced base intelligence from 27+2.4 to 25+3.1.
Agility increased from 14 + 1.6 to 23 + 2.5
Increased base attack damage by 5.
Increased armor by 1.
Attack Range reduced from 600 to 550
Telekinesis cooldown increased from 22 to 34/30/26/22.
Telekinesis lift duration (target's stun duration) rescaled from 1.5/1.75/2/2.25 to 0.8/1.2/1.6/2.0
Fade Bolt damage increased from 75/150/225/300 to 80/160/240/320
Fade Bolt damage reduction per bounce increased from 4% to 8%
Increased Fade Bolt mana cost from 120/130/140/150 to 135/140/145/150.
Null Field: Removed
Arcane Supremacy: New ability
Arcane Supremacy Passive. Grants 14%/18%/22%/26% Spell Amplification 

Level 15 left talent: Increased  Fade Bolt hero attack damage reduction bonus from 45 to 75

Sand King
Base movement speed reduced from 295 to 290. 
Reduced base armor by 1.
Reduced base attack damage by 2.
Base intelligence increased from 16 to 19.
Strength gain reduced from 2.6 to 3.2
Agility gain reduced from 2.1 to 1.8
Burrowstrike stun duration rescaled from 2.17 to 1.6/1.8/2/2.2
Burrowstrike cooldown increased from 11 to 14/13/12/11
Burrowstrike cast range increased from 350/450/550/650 to 400/500/600/700 (agh from 700/900/1100/1300 to 800/1000/1200/1400)
Burrow Strike Scepter upgrade no longer applies Caustic Finale on illusions, only real heroes.
Sand Storm is no longer a channeled ability. The Sand Storm and the invisibility ends immediately once you leave the area. Attacking or casting temporarily reveals you for 0.7 seconds
Sand Storm AoE changed from 525 to 425/500/575/650
Sand Storm duration reduced from 50 to 20/25/30/35
Sand Storm damage reduced from 25/50/75/100 to 20/45/70/95
Sand Storm cooldown rescaled from 34/26/18/10 to 40/34/28/22
Sand Storm mana cost rescaled from 60/50/40/30 to 60
Caustic Finale expire damage from 45/65/85/110 to 20/50/80/110.
Caustic Finale no longer triggers when a unit is denied
Caustic Finale slow reduced from 30% to 15/20/25/30%
Epicenter AoE growth now always increases by 50 per pulse

Shadow Demon
Strength increased from 17+1.9 to 23+2.6.
Reduced base intelligence from 23+2.7 to 21+3.3.
Reduced movement speed from 295 to 290.
Increased base attack damage by 2
Disruption illusion damage taken from 200% to 300%.
Disruption illusions health is now determined at the start of the cast
Disruption hide duration increased from 2.5 to 2.75
Soul Catcher: Reworked
Targets a 175/200/225/250 AoE area. Causes all units in the area to lose 20%/25%/30%/35% of their current health, and gain half of it back after 10 seconds.
Soul Catcher Cooldown: 26/24/22/20
Soul Catcher Cast Range: 700
Soul Catcher Mana Cost: 80/100/120/140
Soul Catcher Dispelling this gains your health back as well.
Shadow Poison mana cost reduced from 55 to 35/40/45/50
Shadow Poison cast point improved from 0.3 to 0.25
Shadow Poison radius increased from 190 to 200.
Demonic Purge now works on cycloned units.
Demonic Purge cooldown increased from 50 to 60.(affects charge replenish)
Demonic Purge Slow now always scales linearly with time from 100% to 20%.
Demonic Purge Duration increased from 5 to 7 seconds.
Demonic Purge No longer roots non-hero units for 3 seconds.
Demonic Purge Now continuously dispels the target.
Demonic Purge damage to 300/400/500.

Shadow Fiend
Increased strength from 15+2.0 to 19+2.7
Increased base armor by 2.
Intelligence gain increased from 2.0 to 2.2
Increased Agility agility gain from 2.9 to 3.5.
Reduced movement speed from 315 to 305.
Shadow Raze cast point reduced to 0.55
Shadow Raze damage reduced from 100/175/250/325 to 90/160/230/300.
Shadow Raze now has a stack counter for each time an enemy gets hit. Causes the enemy to take 50/60/70/80 more Shadow Raze damage per stack.
-Lasts 8 seconds, gets refreshed on stack gain. (First hit does 0 bonus, next does +50, next +50 more, etc.).
Presence of the Dark Lord armor reduction increased from 3/4/5/6 to 4/5/6/7
Necromastery max souls reduced from 18/24/30/36 to 12/20/28/36.
 Requiem of Souls
No longer reduces hit enemies' attack damage by 50%.
Now applies fear on hit enemies when manually cast. Fear lasts 0.8 seconds per line impact, with a max duration of 2.4 seconds.
Reduced lines end radius from 425 to 350.

Shadow Shaman
Increased base strength from 21+1.8 to 23+2.3.
Increased base armor by 1.
Base attack range reduced from 500 to 400
Increased base attack damage by 26.
Increased turn rate from 0.4 to 0.5.
Reduced intelligence from 21+3.0 to 19+3.5.
Increased Ether Shock mana cost from 95/105/135/160 to 100/120/140/160
Ether Shock cooldown increased from 8 to 14/12/10/8.
Hex mana cost reduced from 110/140/170/200 to 70/110/150/190
Shackles total damage reduced from 120/200/280/360 to 60/160/260/360.
Shackles cooldown increased from 10 to 16/14/12/10
Mass Serpent Wards now spawn in a circle, with a slightly bigger empty spot in the middle
Mass Serpent Wards now has an AoE spawn indicator
Mass Serpent Ward base attack range increased by 50
Mass Serpent Wards damage rescaled from 40/60/80 to 50/80/110
Level 25 left talent: Reduced Shadow Shaman Serpent Wards attack damage bonus from 50 to 40.

Silencer
Increased strength from 17+2.2 to 19+2.7.
Reduced intelligence from 27+2.5 to 25+2.9.
Reduced Agility gain from 3 to 2.4.
Increased base attack damage by 2.
Increased base attack speed from 100 to 115.
Reduced movement speed from 295 to 290.
Reduced attack projectile speed from 1000 to 900.
Arcane Curse damage increased from 14/22/30/38 to 16/24/32/40
Arcane Curse penalty duration increased from 4 to 5 seconds
Arcane Curse mana cost increased from 75/95/115/135 to 125/130/135/140
 Glaives of Wisdom
Now steals 1/1/2/3 intelligence for 10/20/30/40 seconds.
Reduced intelligence as damage to 15%/35%/55%/75%
 Last Word
Cooldown reduced from 30/24/18/12 to 22/18/14/10
Now deals extra damage based on 1.5/2/2.5/3 times the difference between Silencer's and the target's intelligence.
Reduced base damage from 150/200/250/300 to 80/120/160/200.
Reworked Aghanim's Scepter:
New: Turns Last Word into a 600 radius ground-targeted ability.

Global Silence duration increased from 4/5/6 to 4.5/5.25/6
Global Silence mana cost increased from 250/375/500 to 300/450/600

Skywrath Mage
Increased base strength from 19+1.5 to 21+2.0.
Reduced base intelligence from 27+3.6 to 25+4.1.
Increased base attack damage by 2.
Increased attack range from 600 to 625.
Arcane Bolt cast range increased from 800 to 875
Arcane Bolt mana cost increased from 70 to 90
Reduced Concussive Shot mana cost from 95 on each level to 80/85/90/95.
Concussive Shot damage increased from 60/120/180/240 to 100/160/220/280.
Concussive Shot now hits a creep if there are no nearby enemy heroes
-Deals 75% damage to creeps
Rescaled  Ancient Seal cast range from 700 on each level to 700/750/800/850.
Mystic Flare mana cost reduced from 350/575/800 to 300/550/800.
Mystic Flare damage increased from 600/1000/1400 to 750/1175/1600
Mystic Flare deals damage to creeps if no heroes are around

Level 10 left talent: Bonus experience gain reduced from 30% to 25%.
Level 15 right talent: Increased Ancient Seal cooldown reduction from 8 to 9.

Slardar
Increased strength gain from 2.8 to 3.6.
Increased base movement speed from 290 to 300.
 Guardian Sprint
Guardian Sprint now has a 25 mana cost.
Guardian Sprint Duration reduced from 12 to 10
Now passively grants Slardar 5%/20%/35%/50% movement speed while inside the river.
Now passively removes the movement speed limit for Slardar while inside the river.
Added Aghanim's Scepter upgrade for Slardar: Adds 12 armor, and 35 health regeneration to Guardian Sprint while standing inside the river. Causes Slithereen Crush to create a 600 radius puddle on the ground for 25 seconds, which triggers Sprint's passive bonuses when standing inside it.
Slithereen Crush stun duration from 1.6/1.9/2.2/2.5 to 1 second
Slithereen Crush Attack and Movement Slow duration increased from 2 to 3/4/5/6 and slow amount increased from 20 to 20/25/30/35%.
Slithereen Crush Damage increased from 75/125/175/225 to 80/140/200/260
Bash of the Deep: Reworked
Passive. Every 4th attack your hero does (on any enemy non-building unit) applies a bash for 1/1.1/1.2/1.3 seconds dealing 50/100/150/200 physical damage.
 Corrosive Haze
Reduced cast time from 0.35 to 0.3.
Increased cast range from 700 on each level to 700/800/900.
Reduced Corrosive Haze armor reduction from 10/15/20 to 8/13/18.

Level 25 right talent: Increased cooldown reduction on Slithereen Crush to -4.5s.

Slark
Intelligence gain reduced from 1.9 to 1.7
Movement speed reduced from 305 to 300
Strength reduced from 21 + 1.8 to 21 + 1.6
increased agility gain from 1.5 to 1.7.
Reduced base attack damage by 1.
Turn rate improved from 0.5 to 0.7.
Increased base attack speed from 100 to 120.
Increased base armor by 1.
Dark Pact mana cost from 55/50/45/40 to 60
Pounce now applies a Leashed state to the target, disallowing teleportation and mobility based abilities
Pounce no longer deals damage
Pounce leash duration from 3.5 to 2.5/2.75/3/3.25
Pounce leash range from 325 to 400
Reduced Essence Shift steal duration from 15/30/60/120 to 15/30/60/100.
Essence Shift: A hero dying with Essence Shift debuff on them causes Slark to permanently steal 1 Agility. Agility steal now also occurs when an enemy dies within 300 units from you with the debuff, rather than only when you get the killing blow.
Shadow Dance move speed bonus increased from 30/35/40% to 20/35/50%
Shadow Dance duration rescaled from 4 to 4/4.25/4.5
Increased max health as health regen bonus from 3%/5%/7% to 5%/6%/7%.

Reworked Aghanim's Scepter upgrade
Old: Reduces Shadow Dance cooldown from 80/70/60 to 30 and causes Shadow Dance to affect all allied heroes nearby Slark. Allies do not gain bonus movement speed or health regeneration.
New: Replaced Pounce's cooldown with 2 charges on 10 seconds cooldown, and increase the leap distance from 700 to 1100, and speed from 933.33 to 1866.66.

Level 15 right talent: Reduced attack speed bonus from +30 to +25.

Sniper
Agility gain increased from 2.5 to 3.1.
Increased base strength from 16 to 19.
Reduced movement speed from 290 to 285.
Night vision increased from 1100 to 1400
Shrapnel charge replenish rate improved from 55 to 40
Headshot physical damage no longer ignores Spell Immmune units
Headshot damage increased from 15/40/65/90 to 30/60/90/120
Headshot now has a knockback of 10, throwing the target away for 0.1s
Take Aim: Reworked
Can now be activated to double your attack range for your next attack. Goes on cooldown after the attack is used.
Take Aim Cooldown: 9/8/7/6
Take Aim Mana Cost: 30
Assassinate mana cost reduced from 175/275/375 to 175/225/275
Assassinate cast range increased from 2000/2500/3000 to 3000.

Spectre
Strength increased from 19+2.0 to 23+2.5.
Increased agility gain from 1.8 to 2.1.
Increased turn rate from 0.4 to 0.5.
Spectral Dagger damage increased from 50/100/150/200 to 90/140/190/240
Spectral Dagger mana cost rescaled from 130/140/150/160 to 100/120/140/160
Spectral Dagger movement speed bonus/slow increased from 8/12/16/20% to 10/14/18/22%
Dispersion max reflection range reduced from 1000 to 700
Dispersion rescaled from 10/14/18/22% to 7/12/17/22%
Desolate damage reduced from 20/35/50/65 to 20/30/40/50
Desolate now pierces Spell Immunity
Desolate radius increased from 325 to 500
Haunt cooldown rescaled from 140/130/120 to 180/150/120
Haunt illusion damage increased from 30% to 40/60/80%.
Haunt mana cost increased from 150 to 150/200/250

Added Aghanim's Scepter upgrade for Spectre: Grants Spectre the Shadow Step ability:
 Shadow Step:
Allows you to perform a single target unit Haunt. Spawns an illusion with the same properties as Haunt's one.
Cast range: Global
Mana cost: 180
Cooldown: 35
Notes: The illusion is uncontrollable, and starts attacking the target 1 second after creation. Spectre can use  Reality to swap positions with the illusion.

Spirit Breaker
Base movement speed reduced from 290 to 285.
Reduced base armor by 1.
Increased strength gain from 2.4 to 3.1.
Increased turn rate from 0.4 to 0.5.
Charge of Darkness no longer goes into cooldown when you die.
Charge of Darkness no longer moves at a fixed speed. It now unlocks the movement speed cap and adds 300/325/350/375 Movement Speed
Charge of Darkness cooldown from 12 to 17/15/13/11
Reduced Charge of Darkness mana cost from 100 on each level to 70/80/90/100.
Greater Bash damage rescaled from 22/30/38/46 to 14%/20%/26%/32%
Greater Bash no longer gives you movement speed
Greater Bash disable duration increased from 1/1.2/1.4/1.6 to 0.9/1.2/1.5/1.8.
Empowering Haste: Removed
Bulldoze: New ability
Upon activation, grants your hero +14%/20%/26%/32% Movement Speed  for 8 seconds.
Bulldoze Cooldown: 22/20/18/16
Bulldoze Mana Cost: 30/40/50/60
Casting Bulldoze does not interrupt Charge of Darkness
Reduced Nether Strike damage from 150/250/350 to 100/175/250.
Nether Strike can no longer be cast when rooted
Nether Strike cooldown rescaled from 80/70/60 to 100/80/60
Nether Strike's knockback now pushes the enemy twice the distance
Reworked Scepter upgrade: Now increases Charge of Darkness movement speed bonus by 100 and decreases cooldown by 5.

Storm Spirit
Increased base strength from 19+1.5 to 21+2.0.
Intelligence rescaled from 24 + 3 to 23 + 3.9.
Reduced agility gain from 1.8 to 1.5.
Increased base attack damage by 4.
Increased base attack speed from 100 to 110.
Static Remnant damage reduced from 140/180/220/260 to 120/170/220/270
Static Remnant mana cost reduced from 100 to 70/80/90/100
Electric Vortex duration from 1/1.5/2/2.5 to 1.4/1.8/2.2/2.6
Electric Vortex cooldown from 21/20/19/18 to  16
Electric Vortex mana cost reduced from 85 to 60/70/80/90
Electric Vortex no longer slows your hero
Overload attack speed reduction from -50 to -80 (matches movement speed now)
Ball Lightning AoE rescaled from 125/200/275 to 200.

Sven
Reduced base armor by 1.
Strength gain reduced from 2.7 to 3.2
Base movement speed increased from 290 to 315 
Base Attack Time increased from 1.7 to 1.8
Reduced base strength from 23 to 22.
Storm Bolt stun duration reduced from 2 to 1.25/1.5/1.75/2.
Storm Bolt damage reduced from 100/175/250/325 to 110/180/250/320
Storm Bolt mana cost reduced from 140 to 110/120/130/140
Storm Bolt cooldown increased from 13 to 19/17/15/13
Warcry: Reworked
Sven's Warcry heartens his allied heroes for battle, increasing their armor and damage. Additionally increases Sven's own movement speed.
Cast time: 0
Radius: 700
Self movement speed bonus: 10%/14%/18%/22%
Armor bonus: 6/9/12/15
Attack damage bonus: 12/16/20/24
Duration: 8
Mana cost: 60
Cooldown: 32/28/24/20
Great Cleave from 30/42/54/66% to 30/50/70/90%
God's Strength now grants a bonus 10/20/30 Strength when activated
God's Strength attack bonus reduced from 100/150/200% to 80/120/160%
God's Strength cooldown increased from 80 to 110
Reworked Aghanim's Scepter upgrade
Old: Causes  God's Strength to provide an aura that grants 75%/100%/125% bonus attack damage to allies within 1200 radius around Sven while it is active.
New: Increases  Storm Bolt cast range by 500 and moves Sven along with the projectile. Makes Sven perform an instant attack on the primary target upon arrival.


Techies
Increased base strength from 17 to 19.
Increased base attack damage by 2
Increased base intelligence from 22 to 25.
strength gain reduced from 2 to 2.5
Increased intelligence gain from 2.9 to 3.3.
Base movement speed increased from 270 to 310
Hero reworked:
Land Mines renamed to Proximity Mines
Proximity Mines now has 3 charges with a 23 second recharge time, instead of a normal cooldown.
Proximity Mines are no longer revealed with True Sight, and instead become visible when there is an enemy within 400 AoE.
Proximity Mines detonate whenever an enemy is standing in the AoE for 1.6 seconds (if you walk in and out instantly, it doesn't explode).
Proximity Mines require 1.75 seconds to be active and invisible.
Proximity Mines can no longer be auto-attacked (via attack-move) (must be directly targeted to be attacked).
Proximity Mines damage type is now Magical.
Proximity Mines damage increased from 150/190/225/260 to 200/400/600/800
Proximity Mines mana cost is 110/130/150/170.
Proximity Mines do full damage in the AoE (rather than half at a certain radius).
Proximity Mines can no longer be placed within the active AoE of another Proximity Mine (400 AoE).
Proximity Mines have 1 HP.
Proximity Mines deal 25% damage to buildings.
Proximity Mines bounty changed from 10/14 gold/XP to 25/0
Proximity Mines now do damage based on the current level of the ability, rather than its level when placed.
Stasis Trap now roots enemies instead of stunning.
Stasis Trap no longer has a 1.5 detonation delay.
Stasis Trap activation time increased from 1.5 to 2
Stasis Trap Trigger radius reduced from 450 to 400
Stasis Trap effect radius increased from 450 to 600
Stasis Trap root duration is 2/3/4/5.
Stasis Trap no longer expire.
Stasis Trap no longer gives vision, but reveals the area upon detonation.
Stasis Trap now provides True Sight over the rooted enemies
Replaced Suicide Squad Attack with Blast Off
Blast Off is a 400 AoE spell and has a 1000 cast range; propels you towards the target location and then explodes
Leap always takes 0.75 seconds, no matter the distance
Blast Off deals 300/400/500/600 Magical damage and silences enemies for 4/5/6/7 seconds.
Blast Off deals 50% of your Max HP to yourself upon landing at the destination.
Blast Off has a 35 second cooldown.
Blast Off has a 1 second cast time.
Remote Mines now have a 0.25 second Detonation delay.
Remote Mines cooldown reduced from 10 to 8
Remote Mines cast time reduced from 1.5 to 1
Remote Mines mana cost reduced from 200/240/300 to 120/180/240
Aghanim's Scepter now also increases Proximity Mines, Stasis Trap, and Remote Mines cast range by 300.

Quell can no longer target Techies' mines (Quelling Blade, Iron Talon, Battle Fury).

Level 25 left talent: Increased  Mines movement speed bonus from +25 to +75
Level 10 right talent: Reduced experience gain bonus from 30% to 20%.

Templar Assassin
Agility gain reduced from 2.7 to 3.2
Increased base strength from 18+2.1 to 19+2.4.
Refraction bonus damage increased from 20/40/60/80 to 25/50/75/100
Refraction no longer applies its bonus damage upon attack allied units.
Meld debuff is now applied before the attack damage is reduced by armor
Meld debuff now stacks
Meld debuff duration increased from 10 to 12
Psionic Trap bounty increased from 1 to 25, Experience from 12 to 0
Added Aghanim's Scepter upgrade for Templar Assassin: Grants Templar Assassin the  Psionic Projection ability:
Psionic Projection:
Allows Templar Assassin to teleport to any Psionic Trap after channeling. Does not break Meld. Detonates the Psionic Trap on arrival.
Cast range: Global
Channel time: 1
Mana cost: 100
Cooldown: 15

Level 15 right talent: Reduced movement speed bonus from 25 to 20.
Level 25 right talent: Reduced Meld bash duration from 1.5 to 1.25.

Terrorblade
Intelligence gain from 1.75 to 1.6
Strength from 15 + 1.4 to 15 + 1.7
Agility gain increased from 3.2 to 4.8
Reflection is now an area targeted ability with 700 cast range and 475 radius, instead of non-targetd with 900 radius.
Reflection no longer reduces attack speed.
Reflection no longer affects illusions.
Conjure Image mana cost increased from 70 to 70/75/80/85
Reduced Conjure Image illusion damage taken from 400% to 320%.
Metamorphosis cooldown increased from 140 to 155
Metamorphosis movement speed loss increased from 25 to 30
Sunder Minimum HP rescaled from 25% to 35/30/25%
Sunder Cast range reduced from 550 to 475
Sunder mana cost increased from 200/100/0 to 200/100/50
Sunder can no longer pierce Spell Immunity

Added Aghanim's Scepter
Spawns Reflection illusion of an enemy hero on every attack made on him. Can't have more than 1 Aghanim's created illusion per target. Reflected image has the same stats as for current Reflection ability level. This passive Reflection doesn't slow and doesn't interact with normal Reflection cast anyhow.
Illusions of Terrorblade benefit of this Aghanim as well.

Level 10 right talent: Increased from +20 Movement Speed to +25.
Level 10 left talent: Increased from +15% Evasion to +20%.
Level 15 right talent: Increased from +250 Health to +300.
Level 15 left talent: Increased from +25 Attack Speed to +30.
Level 20 left talent: Increased from -8s  Reflection Cooldown to -10s.

Tidehunter
Reduced movement speed from 305 to 300.
Reduced base armor by 1.
Strength gain reduced from 22+3.0 to 25+3.5
Increased base intelligence from 16 to 18.
Increased turn rate from 0.4 to 0.5.
Gush mana cost rescaled from 120 to 90/100/110/120
Gush armor reduction increased from 3/4/5/6 to 4/5/6/7
Anchor Smash no longer deals damage by itself
Anchor Smash now attacks every unit in the area with a bonus 45/90/135/180 damage on top of your attack
Anchor Smash damage reduction from -45/50/55/60 to -30/40/50/60%
Ravage AoE increased from 1025 to 1250.
Ravage speed reduced from 775 to 725.
Ravage duration increased from 2/2.4/2.8 to 2.4/2.6/2.8
Ravage damage increased from 200/290/380 to 200/300/400
Aghanim's:
Increased radius from 240 to 260.
Increased cast range and max distance from 1800 to 2200.
Level 15 right talent: Reduced experience gain bonus from 40% to 35%.

Timbersaw
Strength increased from 21+1.8 to 23+3.2
Increased intelligence from 21+2.4 to 23+2.7.
Increased agility gain from 1.3 to 1.6.
Increased base armor by 1.
Whirling Death is now always pure damage
Whirling Death damage changed from 100/150/200/250 to 90/120/150/180
Whirling Death stat reduction rescaled from 15% to 13/14/15/16%
Whirling Death now deals 12/18/24/30 extra damage per tree cut down
Reactive Armor bonus armor/regen reduced from 1.0/1.2/1.4/1.6 to 0.9/1.0/1.1/1.2
Reactive Armor max stacks increased from 5/10/15/20 to 6/12/18/24
Chakram Mana cost per second reduced from 20/25/30 to 16/23/30.
Chakram Initial mana cost reduced from 100/150/200 to 80/140/200.

Tinker
Increased intelligence gain from 2.2 to 3.3.
Increased strength from 17+2 to 18+2.5.
Increased base attack damage by 2.
Base movement speed reduced from 305 to 290.
Laser cooldown increased from 14 to 20/18/16/14.
Laser mana cost increased from 95/120/145/170 to 110/130/150/170
Heat Seeking Missiles travel speed reduced from 900 to 700.
Heat Seeking Missiles mana cost reduced from 120/140/160/180 to 80/100/120/140.
Reduced Heat-Seeking Missile cooldown from 25 to 18.
Rescaled March of the Machines mana cost from 145/150/165/190 to 130/150/170/190.
Laser Scepter bounce radius reduced from 650 to 400

Level 10 left talent: Increased cast range bonus from 125 to 150.
Level 10 right talent: Increased spell damage amplification bonus from 10% to 11%.

Tiny
Increased base movement speed from 285 to 310.
Attack point reduced from 0.49 to 0.4.
Agility from 9 + 0.9 to 0 + 0.
Base armor increased by 1.
Intelligence from +1.6 to +2.2
Increased base strength from 26+3.3 to 28+3.8.
Reduced attack backswing from 1 to 0.7.
Reduced base attack damage by 6.
Reduced base attack speed from 100 to 90.

Avalanche: Reworked
The units in the area are now continuously hit by short ministuns and damage every 0.3 seconds. Each hit stuns for 0.2 seconds
Avalanche Duration increased from 1 to 1.4
Avalanche AoE increased from 275 to 325/350/375/400
Avalanche Cooldown reduced from 23/21/19/17 to 26/22/18/14
Avalanche Total damage rescaled from 120/180/240/300 to 75/150/225/300
Toss avalanche damage bonus increased from 2x to 3x (The entire avalanche duration is no longer covered by Toss)

Toss mana cost reduced from 120 to 90/100/110/120.
Toss cooldown increased from 8 to 17/15/13/11.
Toss damage increased from 75/150/225/300 to 90/160/230/300
Reduced Toss cast range from 1300 to 850/1000/1150/1300.
Grow! no longer improves Toss' damage for the projectile, it always receives 130% of normal damage

Removed passive ability Craggy Exterior.
Added a new ability, Tree Grab:
Targets a tree to use in attacks. Each hit deals 10/20/30/40% more base damage to units and 20%/50%/80%/110% more base damage to buildings.
Tree Grab Splashes 30/40/50/60% damage along the attack path.
Tree Grab attack range to 350 range. 
Affects buildings. Cooldown starts after the tree is lost.
Tree Grab Cooldown: 25/20/15/10
Tree Grab Mana cost: 50.
Self Movement Speed Slow: 30
Tree Grab gives you a secondary ability when you grab a tree.
Lets you throw your tree at a targeted unit, proccing your attack on it and splashing 150% damage onto 275 area.
Tree Throw cast range: 1300.

Reworked Grow: Grants you increases base damage by 30/45/60,  +10/16/22 Armor, and reduces attack speed by -20/35/50.

Added Aghanim's Scepter upgrade for Tiny: Grants Tiny the  Tree Volley ability:
 Tree Volley:
Channeled: Throws trees at the target area over a period of time, dealing damage to enemies within the area.
Cast range: 1300
Tree grab radius: 550
Damage radius: 400
Max channel time: 2.4
Tree throw interval: 0.4
Attack damage as area damage: 100%
Mana cost: 200
Cooldown: 15
Notes: If no trees are within the grab area, the spell cancels. Performs instant attacks on all enemies within the radius for each tree impact.

Level 20 right talent from +30 HP/s to 20 Strength

Treant Protector
Increased base intelligence from 17 to 20.
Movement speed reduced from 300 to 270
Reduced base armor by 1.
Increased  strength gain from 3.3 to 4.1.
Nature's Guise root no longer interrupt channeling spells or the current action
Nature's Guise: Reworked
Nature's Guise Passive. Has a 4/3.5/3/2.5 second fade delay, taking damage resets the counter.
Nature's Guise Grants you invisibility, treewalking ability (hero has unobstructed movement while standing close to trees), and 14/18/22/26% movement speed bonus as long as you are within 265 distance of a tree.
Nature's Guise Has a 0.75 linger duration.
Nature's Guise Attacking a unit out of this roots the target for 0.4/1/1.6/2.2 seconds and deals a total of 30/90/150/210 damage during the root.
Leech Seed slow from 28% to 16/20/24/28%.
Leech Seed duration increased from 4.5 to 5.25 (1 extra pulse)
Leech Seed mana cost increased from 80/95/110/125 to 100/110/120/130
Leech Seed heal/damage reduced from 15/30/45/60 to 12/24/36/48
Living Armor damage block increased from 20/40/60/80 to 40/60/80/100
Overgrowth duration increased from 3/3.75/4.5 to 3.25/4/4.75
Overgrowth cooldown rescaled from 70 to 100/85/70
Overgrowth root no longer interrupt channeling spells or the current action
Scepter now causes Treant's Overgrowth to deal damage instead of only Enchanted Trees
Eyes In The Forest cooldown increased from 25 to 35

Troll Warlord
Agility gain increased from 2.75 to 3.3
Increased base strength from 20 to 21
Reduced movement speed from 300 to 290
Increased strength gain from 2.2 to 2.5.
Increased base minimum attack damage by 10.
Berserker's Rage base attack time improved from 1.5 to 1.45.
Berserker's Rage now applies an ensnare instead of a bash
Berserker's Rage proc chance increased from 10% to 14%/16%/18%/20%
Basher and Abyssal Blade are no longer disabled on Troll
Whirling Axes (ranged) cooldown reduced from 19/16/13/10 to 9.
Whirling Axes (ranged) slow reduced from 3/3.75/4.5/5.25 to 2.5/3/3.5/4.
Whirling Axes (ranged) slow amount increased from 30% to 40%.
Whirling Axes (melee) cooldown reduced from 12 to 9.
Whirling Axes (melee) blind duration rescaled from 4/5/6/7 to 5.
Reduced  Whirling Axes (Melee) damage from 75/125/175/225 to 50/100/150/200.
Fervor stack limit increased from 7 to 12
Fervor now only increments on attack landing event instead of on foreswing
Fervor now starts at 0 stacks when attacking a new unit

Tusk
Turn rate improved from 0.5 to 0.7
Strength gain increased from 2.3 to 3.9
Increased base movement speed from 300 to 315.
Ice Shards duration reduced from 7 to 4/5/6/7
Increased  Ice Shards damage from 60/120/180/240 to 70/140/210/280.
Ice Shards cooldown increased from 19/16/13/10 to 23/20/17/14.
Ice Shards speed increased from 1100 to 1200
Snowball speed reduced from 675 to 600/625/650/675
Frozen Sigil: Removed
Tag Team: New ability
Tag Team Activatable Aura. Lasts 5 seconds. Causes affected enemies to take 25/50/75/100 more physical damage from hero attacks and be slowed by 75% for 0.4 seconds.
Tag Team AoE: 350
Tag Team Cooldown:  24/21/18/15
Tag Team Mana Cost: 70
Tag Team adds raw damage, meaning it can crit, cleave, lifesteal etc
Walrus Punch and Walrus Kick stun effect is now undispellable

Level 10 right talent: Reduced experience gain bonus from 40% to 20%.
Level 15 right talent: Increased health bonus from 350 to 400.
Level 20 right talent: Improved cooldown reduction from -6 to -8s Ice Shards cooldown.

Underlord
Movement speed reduced from 305 to 295.
Increased agility gain from 1.3 to 1.6.
Intelligence gain reduced from 2.6 to 2.3
Increased base armor by 1.
Increased strength gain from 2.6 to 3.3.
Firestorm overtime percentage based damage no longer affects Roshan/Ancients
Firestorm Max Health damage from 0.75/1.5/2.25/3% to 1/2/3/4%.
Pit of Malice no longer interrupts.
Reduced mana cost from 100/115/130/145 to 80/100/120/140.
Reduced cooldown from 30/26/22/18 to 22/20/18/16.
Atrophy Aura's damage reduction from 10/20/30/40% to 5/15/25/35%.
Reduced  Atrophy Aura attack damage reduction from 7%/18%/29%/40% to 5%/15%/25%/35%.
Dark Rift mana cost from 75/150/225 to 100/200/300
Reduced  Dark Rift cooldown from 130/120/110 to 130/115/100.
Added Underlord Aghanim's Scepter. Atrophy Aura's bonus damage is now granted to nearby allied heroes for half of the bonuses. Increases bonus damage duration by 40 seconds.

Level 15 left talent: Reduced  Atrophy Aura permanent damage bonus from 7 to 6.
Level 15 right talent: Increased bonus cast range from 125 to 200.
Level 20 right talent: Reduced attack speed bonus from 70 to 60.

Undying
Base movement speed reduced from 310 to 300
Increased strength gain from 2.1 to 2.8.
Reduced base armor from by 2.

Decay mana cost rescaled from 70/90/110/130 to 70/85/100/115.
Decay damage from 20/60/100/140 to 20/50/80/110.

Tombstone cooldown rescaled from 70 to 85/80/75/70.
Tombstone hero attacks required increased from 3/4/5/7 to 4/5/6/7.
Increased non-hero attack to destroy Tombstone from 6/8/10/14 to 16/20/24/28.
Tombstone duration rescaled from 15/20/25/30 to 30.
Tombstone AoE rescaled from 600/800/1000/1200 to 1200.
Tombstone spawn rate rescaled from 3 to 4/3.5/3/2.5.
Increased Undying Tombstone Zombies damage to 43-49.
Undying Zombies' Deathlust
Health thresholds is now always 40%.
Movement speed bonus from 50% on each level to 35%/40%/45%/50%.
Attack speed values from 50 on each level to 50/60/70/80.

Reduced  Soul Rip cast time from 0.45 to 0.35.
Reduced max unit count from 10/12/14/16 to 8/9/10/11.
Increased damage/heal per unit from 18/22/26/30 to 22/29/36/43.

Flesh Golem: Reworked
Transforms into flesh golem that has increased strength. In this form, Undying's attack apply a slowing an damaging debuff on enemies. Undying's zombies deal higher damage against enemies debuffed by the Flesh Golem's attacks.
Cast time: 0
Grants +30 movement speed.
Strength bonus: 40%/50%/60%
Movement speed slow: 40%/45%/50%
Damage per second: 25/35/45
Zombie damage multiplier: 2
Debuff duration: 6
Duration: 40
Mana cost: 100/125/150
Cooldown: 125

Notes: The strength bonus applies to total strength. The debuff deals damage in 1 second intervals. Multiple instances of the debuff do not stack.

Ursa
Reduced base attack damage by 3.
Reduced base armor by 2.
Increased strength from 23+2.7 to 24+2.8.
Increased agility gain from 2.1 to 2.4.

 Earthshock
Now makes the caster jump 250 range forward over 0.25 seconds, applying Earthshock at the landing location.
If the leap gets interrupted by roots and leashes it starts effect immediately.
Reduced cast time from 0.3 to 0.
Increased cooldown from 5 on each level to 9/8/7/6.
Earthshock damage reduced from 90/140/190/240 to 75/125/175/225
Increased Earthshock mana cost from 75 to 85.
Reduced Earthshock movement speed slow from 25%/35%/45%/55% to 10%/25%/40%/55%.

Fury Swipes Roshan duration increased from 6 to 10
Fury Swipes duration reduced from 20 to 8/12/16/20
Fury Swipes damage per attack from 15/20/25/30 to 9/18/27/36
Overpower duration increased from 15 to 20
Overpower attack count increased from 3/4/5/6 to 4/5/6/7
Overpower mana cost increased from 45/55/65/75 to 75
Overpower cooldown increased from 10 to 15/13/11/9
Enrage damage multiplier rescaled from 1.5/1.75/2.0 to 1.4/1.7/2.0
Increased  Enrage cooldown from 50/40/30 to 70/50/30.

Level 25 Talent changed from  Enrage +80% Status Resistance to +3  Overpower Attacks.
Level 10 right talent: Reduced mana regen bonus from 3 to 2.

Vengeful Spirit
Base strength from 18+2.6 to 19+2.4.
Reduced base agility from 27+3.3 to 20+3.8.
Reduced base intelligence from 13 to 17.
Reduced movement speed from 300 to 285. 
Reduced base max attack damage by 6.
Increased base attack damage by 9.

 Magic Missile
Increased cast range from 500 to 550.
Magic Missile projectile speed reduced from 1250 to 900
Rescaled damage from 100/175/250/325 to 90/180/270/360.
Stun duration from 1.2/1.4/1.6/1.8 to 1.4/1.5/1.6/1.7.
Cooldown from 13/12/11/10 to 12/11/10/9.
Mana cost from 110/120/130/140 to 100/110/120/130.

Wave of Terror cooldown rescaled from 20 to 16/14/12/10
Wave of Terror damage increased from 30/50/70/90 to 60/80/100/120
Damage type from Divine to Pure
Wave of Terror vision AoE reduced from 500 to 300 (same as impact radius).
Wave of Terror debuff duration reduced from 15 to 8.
Wave of Terror mana cost reduced from 40 to 25/30/35/40
Increased  Wave of Terror vision duration from 3 to 4.

Vengeance Aura AoE increased from 900 to 1200.
Vengeance Aura reduced from 12/20/28/36% to 12%/18%/24%/30%

Nether swap cast range rescaled from 700/950/1200 to 700/850/1000
Nether Swap can now be cast on invulnerable units.
Increased  Nether Swap cast time from 0.3 to 0.4.
Scepter Illusion damage increased from 50% to 100%.

Venomancer
Reduced movement speed from 285 to 275.
Increased turn rate from 0.4 to 0.5.
Reduced base attack damage by 3.
Increased strength from 18+1.85 to 19+2.1.
Increased agility from 22+2.6 to 26+3.2.
Increased base intelligence from 17 to 19.
Increased base attack speed from 100 to 115.

Venomous Gale can now be dispelled by any dispel.
Increased  Venomous Gale damage over time from 10/40/70/100 to 15/45/75/105.

Poison Sting damage per second increased from 6/12/18/24 to 6/14/22/30
Poison Sting slow from 11/12/13/14% to 11/13/15/17%

Reduced Plague Ward base attack time from 1.5 to 1.4.
Plague Wards vision reduced from 1200/800 to 800/800.

Poison Nova duration increased from 16 to 18 seconds
Poison Nova damage increased from 30/55/80 to 40/65/90
Poison Nova scepter damage increased from 60/85/110 to 75/100/125

Viper
Reduced movement speed from 285 to 275.
Increased turn rate from 0.4 to 0.5.
Reduced base armor by 1.
Strength from 20 + 2.1 to 21 + 2.4
Agility gain reduced from 2.9 to 2.5
Increased base damage by 2.
Increased base attack speed from 100 to 120.
Reworked Poison Attack. Slows the target and deals damage based on how much health the target is missing.
Poison Attack MS/AS Slow: 10/20/30/40%.
Poison Attack DPS: 0.5/0.75/1/1.25x * Missing Health percentage (so at max level 50% missing health would be 62.5 DPS, 80% missing health would be 100 DPS).
Poison Attack Duration: 3.
Poison Attack Mana cost: 40/35/30/25.

Reworked Nethertoxin. Releases poison onto the targeted area. Deals damage over time, reduces magic resistance and applies Break (disabling passive abilities) to those standing in that area. Nethertoxin aoe damage does not stack with itself.
Nethertoxin AoE: 380.
Nethertoxin DPS: 30/45/60/75.
Nethertoxin Magic Resistance: -10/15/20/25% + Applies Break.
Nethertoxin Duration: 8.
Nethertoxin Cooldown: 6.
Nethertoxin Mana cost: 70/80/90/100
Nethertoxin Cast Range: 900 (2000 projectile speed).
Nethertoxin affects the area targeted on the ground, does not leave a debuff on enemies upon cast. Only active as long as they are in the area.

Corrosive Skin no longer slows movement speed.
Corrosive Skin damage increased from 10/15/20/25 to 8/16/24/32.
Corrosive Skin Attack Slow rescaled from 10/15/20/25 to 8/16/24/32.

Viper Strike now deals its first tick of damage immediately
Viper Strike cooldown rescaled from 70/50/30 to 50/40/30
Increased  Viper Strike damage from 60/100/145 to 80/120/160.

Updated talents:
Level 10: 10% spell lifesteal vs 25 Attack Speed
Level 15: +16 Agility vs +125 Attack range
Level 20: +90 Damage vs +100 Viper Strike DPS
Level 25: +20 Armor vs Nethertoxin Silence


Visage
Reduced base attack damage by 1.
Strength from 22 + 2.4 to 22 + 2.8.
Reduced base intelligence from 24+2.5 to 22+2.9.
Increased base magic resistance from 10% to 25%.
Increased base attack speed from 100 to 110.

Grave Chill mana cost reduced from 100 to 90.
Grave Chill cast range reduced from 650 to 625
Increased duration from 3/4/5/6 to 6 on each level.
Rescaled movement speed transfer from 32% on each level to 17%/23%/29%/35%.
Rescaled attack speed transfer from 64 on each level to 34/46/58/70.
Casting Grave Chill now gives the buff to Familiars within 900 AoE at cast time.

Soul Assumption
Increased  Soul Assumption damage per charge from 65 to 75.
Reduced gather damage threshold from 110 to 100.
Rescaled mana cost from 170/160/150/140 to 150 on each level.
Increased collection radius from 1400 to 1500.

Level 25 Talent changed from -2s Gravekeeper's Cloak Cooldown to +6 Gravekeeper's Cloak Stacks.
Gravekeeper's Cloak max damage reduction is now fixed at 80%.

Summon Familiars cooldown reduced from 160/145/130 to 130
Familiars HP from 500/750/1000 to 500/600/700.
Familiar's attack is now a constant 20/40/60 rather than damage charges.

Level 15 right talent: Reduced experience gain bonus from 40% to 35%.

Warlock
Increased base attack damage by 2.
Increased turn rate from 0.4 to 0.5.
Increased base strength from 22+2.5 to 26+3.0.
Increased base intelligence from 24+2.7 to 25+3.1.
Reduced movement speed from 295 to 290.

Fatal Bonds
No longer binds, and can no longer be cast on Roshan.
Increased number of targets from 3/4/5/6 to 6 on each level.
Reduced Fatal Bonds shared damage from 25% to 12%/16%/20%/24%.
Fatal Bonds no longer ignores units in Fog of War
Increased cooldown from 24/22/20/18 to 36/30/24/18.

Shadow Word mana cost increased from 90/110/130/150 to 120/130/140/150
Shadow Word cast range reduced from 525/600/675/750 to 450/550/650/750
Improved  Shadow Word cast point from 0.5 to 0.4.
Reduced  Shadow Word cooldown from 16 to 14.

Upheaval mana cost reduced from 100/110/120/130 to 70/90/110/130

Rain of Chaos mana cost increased from 200/300/400 to 250/375/500
Rain of Chaos cooldown increased from 165 to 170
Golem attack damage increased from 75/125/175 to 100/150/200
Golem Health increased from 1000/1500/2000 to 1000/2000/3000
Golem Permanent Immolation DPS increased from 30/40/50 to 30/50/70
Golem attack backswing reduced from 0.74 to 0.57

Level 15 right talent: Reduced experience gain bonus from 60% to 35%.
Level 10 left talent: Increased from +150 Cast Range to +175.
Level 20 left talent: Increased from 300 Shadow Word AoE to 375.

Weaver
Increased base strength from 15+1.5 to 16+2.0.
Agility gain from 2.8 to 3.1
intelligence from 15+1.8 to 16+2.0.
Increased base armor by 1.
Base movement speed reduced from 290 to 275
Reduced base attack damage by 5.
Increased base attack speed from 100 to 120.

The Swarm's damage from 20 to 18/20/22/24.
The Swarm mana cost increased from 70/80/90/100 to 110
The Swarm cooldown increased from 35/30/25/20 to 44/36/28/20
Increased  The Swarm's Beetle attack rate from 1.25/1.1/0.95/0.8 to 1.15/1.0/0.85/0.7.

Shukuchi damage increased from 75/100/125/150 to 100/125/150/175
Shukuchi mana cost increased from 60 to 70
Now grants a 200/220/240/260 movement speed bonus, instead of setting it to a minimum of 550.
Now removes the movement speed limit for the unit while active.

Geminate Attack cooldown from 6/5/4/3 to 9/7/5/3
Geminate attack now deals 10/25/40/55 bonus physical damage on the second hit

Time Lapse cooldown increased from 60/50/40 to 70/55/40

Level 10 left talent: Reduced experience gain bonus from 35% to 20%.

Windrunner
Turn rate improved from 0.6 to 0.8
Increased base strength from 15+2.5 to 18+3.0.
Reduced base intelligence from 22+2.6 to 18+3.6.
Increased base attack damage by 2.
Reduced movement speed from 295 to 290.

Shackleshot duration increased from 1.5/2.25/3/3.75 to 2/2.6/3.2/3.8.
Shackleshot cooldown increased from 12 to 16/14/12/10.
Shackleshot mana cost reduced from 90/100/110/120 to 70/85/100/115

Powershot damage rescaled from 120/200/280/360 to 150/250/350/450
Powershot cooldown from 9 to 12/11/10/9.

Windrun is now dispellable.
Windrun movement speed bonus increased from 50% to 60%
Windrun slow AoE from 300 to 325.
Windrun mana cost from 100 to 50.
Windrun cooldown from 14 to 15/14/13/12
Windrun slow increased from 8/16/24/30% to 15/20/25/30%.

Focus Fire attack speed bonus reduced from 500 to 475.
Focus Fire cooldown increased from 60 to 70/50/30.
Focus Fire now allows Windranger to move while attacking the Focus Fire target.
Now always fires on the target unless you are attacking another target, or pressed stop or hold twice.

Winter Wyvern
Reduced base attack damage by 1.
Increased base intelligence from 25 to 26.
Increased intelligence gain from 3.1 to 3.6.
Increased strength gain from 2.1 to 2.6.
Increased turn rate from 0.4 to 0.5.

Arctic Burn flight duration from 6 to 8 seconds
Arctic Burn health damage increased from 8% to 6%/7%/8%/9%
Arctic Burn slow increased from 19%/26%/33%/40% to 22%/28%/34%/40%.
Arctic Burn mana cost reduced from 120/110/100/90 to 90
Arctic Burn attack range bonus changed from 275/375/475/575 to 350/425/500/575

Cold Embrace mana cost changed from 75 to 50/60/70/80
Reduced percentage heal from 3%/4%/5%/6% to 2%/3%/4%/5%.
Increased base heal from 20 to 20/26/32/38.

Splinter Blast slow increased from 25% to 30%.
Splinter Blast mana cost reduced from 120/130/140/150 to 105/120/135/150.

Winter's Curse Duration increased from 3.25/4/4.75 to 4/4.75/5.5 seconds
Winter's Curse attack speed from 70 to 55
Winter's Curse no longer blocks damage dealt by Winter Wyvern and her units.

Added Aghanim Scepter:
Turns Arctic Burn into a toggleable ability, allowing to switch between flying and ground form anytime. Has no time limit, but takes 30 mana each second while flying.

Witch Doctor

Increased base strength from 16+1.8 to 18+2.3.
Reduced base intelligence from 24+2.9 to 22+3.3.
Increased base attack damage by 2.
Increased turn rate from 0.4 to 0.5.
Increased base armor by 1.
Reduced movement speed from 305 to 300.

Reduced  Paralyzing Cask mana cost from 110/120/130/140 to 80/100/120/140.

Maledict cooldown increased from 20 to 30/26/22/18

Voodoo Restoration activation cost increased from 10/20/30/40 to 35/40/45/50

Death Ward now attacks the enemy hero nearest to the ward on creation.
Death Ward damage increased from 60/105/150 to 85/135/185.
Aghanim's Scepter now additionally provides True Strike to Death Ward

Wraith King
Increased turn rate from 0.4 to 0.5.
Strength gain reduced from 2.9 to 3.2.
Reduced base attack damage by 2.
Base movement speed from 300 to 315
Reduced base armor by 1.

Wraithfire Blast Mana cost rescaled from 140 to 95/110/125/140
Wraithfire Blast Cooldown rescaled from 8 to 14/12/10/8
Wraithfire Blast stun duration rescaled from 2 to 1.1/1.4/1.7/2.0
Wraithfire Blast base damage rescaled from 50/100/150/200 to 70/80/90/100
Wraithfire Blast DPS rescaled from 20/35/50/65 to 10/30/50/70

New Vampiric Aura:
Nearby friendly melee units deal bonus damage and restore health based on the damage they deal when attacking enemy units. Does not affect creeps. Lifesteal and damage bonus on Wraith King himself has a 1.5x multiplier.
Radius: 1200
Attack damage bonus: 6/12/18/24
Lifesteal: 5%/10%/15%/20%
Notes: Only affects heroes and Dark Troll Summoner Skeleton Warrior icon.png Wraith King Skeletons. The damage value is halved for the skeletons. The buff lingers for 0.5 seconds.

Reworked Mortal Strike:
Mortal Strike proc chance rescaled from 15% to 9/11/13/15%.
Mortal Strike crit rescaled from 150/200/250/300 to 300%.
Mortal Strike now gains skeleton charges for every 2 enemy units you kill.
Can cast Mortal Strike to summon skeletons equal to the number of charges you have (max of 2/4/6/8 charges).
Mortal Strike Skeletons are not bound to you and will auto attack targets they find.
Activation requires 50/60/70/80 mana and has a 50 second cooldown. 

Skeletons have 30-35 Damage, 1.2 attack rate, 350 MS, 175 Health. Grant 5 Gold/XP Bounty.
Skeletons are summoned once per 0.25 seconds (first is immediate).
Skeleton lasts 60 seconds.
Mortal Strike skeletons have 50% Magic Resistance.

Skeletons reincarnate 3 seconds after dying the first time
Casting Wraithfire Blast on a target will order all skeletons to attack that target.

Reincarnation cooldown reduced from 260/160/60 to 200/120/40

Level 15 talent left from +45 Damage to +30 Skeleton Damage
Level 20 talent left from +100 Hellfire DPS to 2x Skeleton spawned per charge

Zeus
Increased base movement speed from 295 to 300.
Increased base strength from 19+2.3 to 21+2.1.
Intelligence increased from 20 + 2.7 to 22 + 3.3
Increased base armor by 1.
Attack range increased from 350 to 380
Increased base attack damage by 2.
Improved attack point from 0.633 to 0.35.

Arc Lightning damage rescaled from 85/100/115/145 to 70/95/120/145.
Arc Lightning mana cost increased from 65/70/75/80 to 80

Lightning Bolt cast range increased from 700 to 700/750/800/850.
Lightning Bolt damage increased from 100/175/275/350 to 125/200/275/350.
Lightning Bolt mana cost increased from 75/95/115/135 to 90/105/120/135

Reworked Static Field. Now affects enemies directly affected by your abilities. No longer has a range.
Increased Static Field damage from 4%/6%/8%/10% to 6%/8%/10%/12%.

Aghanim's Scepter  Nimbus strike interval from 2.5 to 2.25.
Nimbus cooldown and duration reduced from 50 to 35
Nimbus radius reduced from 500 to 450
Increased  Nimbus mana cost from 275 to 325.

Thundergod's Wrath
Increased damage from 225/325/425 to 250/350/450.
Increased mana cost from 225/325/450 to 250/350/450.

Level 10 left talent: Reduced experience gain bonus from 25% to 20%.
Level 25 left talent: Reduced  Arc Lightning damage bonus from 155 to 145.


Monkey King
Strength from 18 +2.2 to 19 +2.8
Agility from 22 +3.2 to 22 +3.7
Turn rate from 0.5 to 0.6

Boundless Strike cooldown from 25 to 22
Boundless Strike critical damage from 2.0x to 1.5/1.75/2.0/2.25x
Boundless Strike stun duration from 0.5/1.0/1.5/2.0 to 0.4/0.8/1.2/1.6

Primal Spring max damage from 100/180/260/340 to 140/210/280/350
Primal Spring max slow from 40/50/60/70 to 20/40/60/80
Primal Spring cooldown from 16 to 19/17/15/13
Tree Dance cooldown from 1.4 to 1.0

Mischief now grants 0.2s of damage negation when MK cannot receive any damage whatsoever
Mischief cooldown from 3 to 20

Wukong Command attack cooldown from 2.0 to 1.2
Wukong Command duration from 13/14/15 to 13
Wukong Command no longer grants bonus damage
Wukong Command now grants 12/18/24 bonus armor
Wukong Command Cooldown from 100/85/70 to 130/110/90

Talent level 10 right from 300 to 400 Tree Dance Vision AoE
Talent level 15 left from +75 to +100 Jingu Mastery Damage

Neutrals levels: Mud Golem from 5 to 4
Satyr Hellcaller from 5 to 6

Neutral Satyr Hellcaller can no longer cast Shockwave
Fixed multishot attacks issues with Hurricane Pike
Fixed Skeleton Walk providing less bonus speed than intended

Fixed Stifling Dagger dealing less damage if it's caster dies while the projectile still flying
Removed HealingDisplaysAmount option to prevent abuses/inconsistences
Fixed Dismember dealing 1 more damage tick than intended
Fixed Overcharge draining Io's health and mana way too quickly under special circumstances

Fixed Doom's Infernal Blade still applying it's effect when missing the attack itself
Rubick can now steal True Form
Fixed Timberchain providing too much vision
Fixed Hurricane Pike couldn't be used on spell immune allies
Fixed Borrowed Time (agh) didn't affect hero clones or Meepo's clones
Fixed Ice Blast always granting kill credits to the caster instead of the source of treshold damage
Fixed Ignite affecting spell immune targets
Fixed Toss' stun on the projectile could be dispelled
Fixed Toss could throw spell immune enemies
Infest can now use Consume even if the host is disabled (stunned etc)

Cleave now deals physical damage reducable by armor instead of unreducable
Fixed bug with Meepo clones and talents
Fixed bug with Arcane Bolt's second shot talent now working randomly

Improved minimap colors for purple, brown and dark green players
Fixed Last Word bugging out when dispelled by the target

All abilities which hide the target, as well as Phase Shift and Tricks of the Trade, now prevent Glimpse from taking effect
Fixed Chronosphere with bonus area talent not providing true sight around the bonus area

Fixed Ancient neutrals suffering of normal spell duration instead of hero's spell duration (Frostbite, etc)
Fixed Doom's Infernal Blade not stacking with Frost attack from Ghost neutral
Increased Jakiro's attack range buffer to prevent Liquid Fire malfunctions
Fixed bug with Skeleton King's Aghanim and Poison Nova interaction
Fixed bug with Piercing damage vs various hit-count wards
Medusa no longer lose mana when attacked by enemies while supposed to be immune to their damage (Winter's Curse, etc)

Discussion

Feel free to ask, discuss or complain about DotA Allstars or anything DotA-related on our forum.

Open for suggestions

You have an idea that you think should be implemented in DotA Allstars? Share it with us!

Debatable

Please do discuss and debate with us over any aspect of the map!

Copyright © 2020 - D1Stats
Site rebuilding assistants: FYZika, Manya, RokKnyaz.
English section fixed by AllLoveCoca and ResQ.
Spanish section added by BLACK-_-LOTUS.
counter
GetSimple CMS Premium themes for GetSimple CMS