DotA v7.03 Allstars Changelog


  • Fixed bug with Lightning Bolt
  • Fixed bug with Hurricane Pike


  • Fixed Sanity Eclipse healing targets with higher manapool than Obsidian Destroyer's
  • Fixed Blinding Light affecting whole map
  • Fixed Blinding Light availability when dying in Spirit Form
  • Fixed Chilling Touch still using cooldown if cooldown reduction applied
  • Fixed Diffusal Blade not being dispellable by an ally dispel
  • Fixed Shackles-like abilities bug with spell duplicating
  • Fixed healing effects not stacking properly when used multiple times
  • Shallow Grave now gets properly refreshed when casted again at the same target while the previous Grave still works
  • Changed Crown hotkey from C to V

Legion Commander
Level 10 left from +25% XP Gain to +200 Duel Cast Range
Level 10 right from +8 Strength to +100 Overwhelming Odds Radius

Lightning Bolt can now target a creep if no hero found in the targeted area
Level 25 right Talent from +50% Spell Lifesteal to 325 AOE Lightning Bolt



Fixed all hero abilities cast points to be the same as Dota2 (including couple more fixes of unexpected cast time on some abilities)
Glyph no longer grants multishot to Tier 1 towers

Tether will no longer copy Hexed hero's movespeed, instead it will wait for the Hex to end to copy it
Diffusal Blade recoded to provide proper slow values and not cancelling unit's current order (still interrupts channeling)
Eul Scepter, Force Staff, Hurricane Pike, Rod of Atos, Nullifier, Ethereal Blade, Lotus Orb, Mjollnir no longer cancel caster's current order (still interrupts channeling)

All targeted spell/abilities projectile will now be disjointed if the target went invisible and wasn't detected

New pulling mechanic

Whenever you successfully pull neutral creeps, the new neutrals on that spot will have debuff with your hero icon.
When an ally farms those neutrals with that debuff, 35% of the gold he earns go as a bonus for the stacker.
This doesn't lower killer's bounty, it makes extra gold for the support.
You won't get extra gold if the neutrals are killed by an enemy or you.

Obsidian Destroyer

BAT from 1.7 to 1.9
STR gain from 2.6 to 2.9
AGI from 24 +2 to 22 +1.6
INT from 28 +3.5 to 30 +4.2
Damage from 44-59 to 49-61
Base armor increased by 1.5
Base movespeed from 310 to 320

Arcane Orb
No longer deals damage in area, no longer steals Int from hit enemies.
Now costs 20% of current mana and deals 16% of current mana as a damage to the target. CD 6/4/2/0.

Astral Imprisonment
Duration from 4s to 1.75/2.5/3.25/4.0
Now applies mana steal on the target, stealing 16/18/20/22% of their max mana for 30/40/50/60 seconds
Damage from 100/175/250/325 to 120/200/280/360
No longer deal any damage if the target is an ally and Aghanim isn't equipped

Cast range from 225/300/375/450 to 650
MC from 140/160/180/200 to 150

Aghanim now provides 2 charges with 12s cooldown AND increases damage by 140 AND forces damage to affect 400 AoE around the target regardless the alliances

Reworked to the classic state as a passive ability:
Passively grants you 30% chance to restore 20%/30%/40%/50% of your max mana each time you cast an ability. Has no active part.
Restores mana after other abilities are cast.
Does not proc on any item abilities.
Only affects Obsidian Destroyer and not his allies.

Sanity Eclipse
Unleashes a psychic blast that deals to enemies based on the difference between your max mana and the target's max mana. Sanity's Eclipse can hit units trapped by Astral Imprisonment.
Affects area of 400/500/600. Deals 200/300/400 + 0.4*ManaDifference damage to enemies. Calculations are based on max mana, not the current mana.
Cast range 700.
MC 200/325/450; CD 160/145/130


  • Level 10 left from +20 Attack Speed to +15 Attack Speed
  • Level 10 right from +250 Health to +200 Health
  • Level 15 left from +6 Armor to +30 Movement Speed
  • Level 15 right from +350 Mana to +250 Mana
  • Level 20 left from +2 Sanity's Eclipse Multiplier to +0.15 Sanity's Eclipse Mana Multiplier
  • Level 20 right unchanged (+20 Strength)
  • Level 25 left from 15% Spell Lifesteal to 30% Spell Lifesteal
  • Level 25 right from +60s Arcane Orb Int Steal to +2% Arcane Orb Damage


Int from 16 to 22 (damage unchanged)

Impetus is now basic ability, Untouchable is now ultimate (back to school)

Impetus Old
Distance as Damage: 14%/20%/26%
CD: 0
MC: 40/55/70

Impetus New
Distance as Damage: 8%/12%/16%/20%
CD: 6/4/2/0
MC: 55

Untouchable Old
Slow 20/70/120/170

Untouchable New
Slow 120/160/200

Aghanim no longer provides bonus attack range
Sproink now performs 3 Impetus attacks on the furthest enemy units. Those targets are picked within attack range radius around the Enchantress plus 200. These Impetuses don't consume any mana.

Can now control just 1 unit, enchanting a new one will kill the previous controlled unit
Controlled unit now receives bonus 10/30/50/70 damage, 2/4/6/8 armor and 200/300/400/500 HP
Controlled unit's HP get refreshed on Enchanting
Enchant can no longer target allied units (can't prolong already enchanted unit' duration)
CD from 20/16/12/8 to 28/24/20/16
Cast range from 700 too 500/550/600/650

Nature's Attendants
Wisp count from 4/6/8/10 to 8
Heal from 7/9/11/14 to 4/8/12/16


  • Level 10 left unchanged (+20 Movement Speed)
  • Level 10 right from +15% Magic Resistance to +10% Magic Resistance
  • Level 15 left from +8 Nature's Attendants Wisps to +5 Nature's Attendants Wisps
  • Level 15 right from +50 Damage to +45 Damage
  • Level 20 left unchanged (Enchant Affects Ancients)
  • Level 20 right from +100 Untouchable Slow to +65 Untouchable Slow
  • Level 25 left from +25 Nature's Attendants Heal to +20 Nature's Attendants Heal
  • Level 25 right from +8% Impetus Damage to +6.5% Impetus Damage

Keeper of the Light

Hero reworked back to basic too
Blinding Light is no longer a basic ability
Blinding Light replaced with Solar Bind

Solar Bind
Weakens an enemy's magical resistance, and applies a slow that increases in strength the more the target moves.
Cast Range: 700/750/800/850
Magic Resistance Reduction: 15%/20%/25%/30%
Moved Distance as Move Speed Slow: 4%/5.5%/7%/8.5%
Duration: 7
CD 23/20/17/14
MC 60/80/100/120

Chakra Magic
Chakra Magic no longer has effect on enemies
Mana Restore from 80/160/240/320 to 100/180/260/320
Cooldowns reducton from 4/5/6/7 to 3/4/5/6
CD from 20/18/16/14 to 18/16/14/12

Blinding Light
Now available during Spirit Form only
Now always deal 100 damage and causes 40% misses for 4 seconds
CD 18
MC 150

No longer ultimate
Only unlocked with Aghanim Scepter
Duration to 14.9 seconds
HP from 4 to 6 attacks
Total of 5 Flicks
CD 60
MC 250

Spirit Form
Is now ultimate ability (again)
Ezalor temporarily turns his body luminescent, gaining bonus movement speed, cast range, grants the Blinding Light ability, and allows Illuminate to be channeled by a separate spirit Move Speed Bonus: 20%/25%/30%
Cast Range Bonus: 125/250/375
Illuminate Damage as Heal: 30%/45%/60%
Duration: 40
CD 70
MC 75/125/175


  • Level 10 left from +25 movement speed to +20 Movement Speed
  • Level 10 right from +6% Spell Amplification to +30% Blinding Light Miss
  • Level 15 left from +350 cast range to 2 Solar Bind Charges
  • Level 15 right from +1 Will-O-Wisp Health Count to -4s Chakra Magic Cooldown
  • Level 20 left from +300 Chakra Magic mana to Chakra Magic Dispels
  • Level 20 right from +40% magic resistance to +15s Spirit Form Duration
  • Level 25 left from +200 Illuminate damage/heal to +180 Illuminate Damage
  • Level 25 right from +3 Will-O-Wisp flicks to +1.2s Blinding Light Stun

Battle Trance now prioritizes heroes; if a creep got targeted by auto-attack Troll will change his target once a hero appears nearby
If Troll can't attack, he will move towards the target


Fixed (?) bug with Hurricane Pike and Smart Attack
Fixed bug with Hide minimap Signals option working incorrectly (messed up on/off state)
Fixed bug when you couldn't select/click a talent
Fixed Bottle in the lowest inventory slot not being recognized for refilling on the fountain
Fixed bug with Cold Feet's AoE talent
Fixed Unrefined Fireblast real manacost not being updated


Quick-fix patch

  • Fixed bug with talents selection
  • Fixed Tinker still using cast point when casting Rearm (causing it to require more time)
  • Fixed Unrefined Fireblast real manacost not being updated
  • Fixed manacost reduction effects not adding up for scaling manacost abilities (with Aghanim or percentage-based)
  • Fixed Lightning Bolt penetrating Linken's Sphere twice
  • Fixed bug with player 0 (observer #1) not being valid for manual mute/unmute


Mars unlocked for all players (Arcana yet to come)
All melee heroes now have 50% chance to block 16 damage (from attacks only)
Added support to mute player #0 (Observer slot #1) and #11 (Observer slot #2)
Negative auras will no longer cause 0 damage event to proc (technical change, need testing)
Added alt-click support to hooked runes
New animations on Shadowrazes for Shadow Fiend

You can now destroy allied observer/sentry wards placed on neutral creeps spawns
You can now attack your own observer/sentry wards no matter where they are


Removed Iron Talon
Removed Stout Shield
Removed Poor Man's Shield

Javelin's bonus damage from 80 to 70
Midas bonus EXP from 1.85 to 2.1

Demon Edge's damage from 42 to 40

 Added Blitz Knuckles
Grants 35 Attack speed, costs 1000 gold

Monkey King Bar
Old recipe: Demon Edge + Javelin + Javelin
Old bonuses: 42 damage, 75% true strike, 35% Bash for 160 damage and 0.01s stun

New recipe: Demon Edge + Javelin + Blitz Knuckles + Recipe (700)
New bonuses: 40 Attack Damage, 35 Attack Speed, Pierce: Grants each attack a 80% chance to pierce through evasion and deal 70 bonus magical damage

Lothar's Edge
Old recipe: Broadsword, Shadow Amulet, Gloves of Haste x2
New recipe: Broadsword, Shadow Amulet, Blitz Knuckles
Bonuses remain unchanged, item will be rebalanced later

Echo Sabre is now disassemblable

 New item Witch Blade
(replaces Hex (no recipe, moved to Trophy Dealer) in Arcane Sanctum)

Recipe: Blitz Knuckles, Robe of Magi, Chainmail, Recipe of 600 gold
Grants +12 Intelligence, +6 Armor, +35 Attack Speed, Witch Attack (passive attack modifier).
Causes your next attack to apply a poison for 4 seconds, slowing by 25% and dealing 0.75x your intelligence as damage every second. This attack has True Strike. Has 9 seconds cooldown.

Chain Lightning

  • Chance increased from 25% to 30%
  • Damage from 120 to 140
  • Jump distance from 900 to 650

Chain Lightning

  • Chance increased from 25% to 30%
  • Damage from 160 to 180
  • Jump distance from 900 to 650

 New item Gleipnir
Recipe: Maelstrom, Rod of Atos, Recipe of 700 gold
+14 Strength
+14 Agility
+24 Intelligence
+30 Attack Damage
Passive Chain Lightning attack
Grants a 30% chance on attack to release a bolt of electricity that leaps between 4 targets within a 650 radius, dealing 160 magical damage to each. Lightning proc pierces evasion.
Active Eternal Chains
Roots all enemies in a target 450 radius for 2 seconds and deals 220 damage. Cast range 1100, cooldown 18, manacost 200

Messerschmidt's Reaver cost from 3000 to 2800
Eaglehorn cost from 3200 to 2800
Mystic Staff cost from 2700 to 2800

Blink Dagger no longer has penalty when used further than 1200 distance

Added upgrades to Blink Dagger. All of them grants the same blinking mechanic as the normal Dagger, but with extra effects:

 Overwhelming Blink
Dagger + Reaver + Recipe (1750)
+25 Strength
After teleportation, all enemies in a 800 AoE have 50% movement speed slow and 50 attack speed slow for 6 seconds, and take damage equal to 200 + 100% of your strength.

 Swift Blink
Dagger + Eaglehorn + Recipe (1750)
 +25 Agility
After teleportation, you gain 40% phased movement speed, +50 Attack Speed, and +50 Attack Damage for 6 seconds.

 Arcane Blink
Dagger + Mystic Staff + Recipe (1750)
After teleportation, you gain 25% Ability Cooldown Reduction and 50% Cast Point reduction for 6 seconds.

Boots of Travel Consumable
Gold cost from 1800 to 2200

Heroes balance changes


Reworked Axe's Aghanim:

  • No longer upgrades Culling Blade
  • Now reduces Berserker's Call cooldown by 3 and applies Battle Hunger to all affected units.
  • Also makes Battle Hunger to reduce target's armor by 7 and increases Axe's armor by 7 for the duraton of the debuff.
  • Battle Hunger now provides half of bonuses against non-heroes (6% bonus MS, 3.5 armor if Aghaim Upgraded)

Ancient Apparition

Ice Vortex cooldown from 4 to 7/6/5/4

Reworked Chilling Touch
Old: grants bonus magical damage but reduces attack speed of the affected allies.
New: autocast attack modifier. Grants 60/120/180/240 bonus range for that attack, 50/90/130/170 bonus magical damage over the target, and 100% movespeed slow for 0.5 seconds. Cooldown 15/11/7/3, manacost 30/45/60/75.

Aghanim Scepter upgrade reworked:
Old: improves Ice Blast's duration
New: removes Chilling Touch cooldown and halves manacost.

Talents reworked:
Level 10 left from +10% Spell Amplification to +8% Spell Amplification
Level 10 right from +90 Gold/Min to +175 Chilling Touch Attack Range
Level 15 left from +15 HP regen to +150 Cold Feet Breaking distance
Level 15 right from -2.5s Ice Vortex Cooldown to -2s Ice Vortex Cooldown
Level 20 left from +80 Chilling Touch Damage to +70 Chilling Touch Damage
Level 20 right from +8% Ice Vortex Slow/Resistance to +6% Ice Vortex Slow/Resistance
Level 25 left from +5% Ice Blast Kill Threshold to +4% Ice Blast Kill Threshold
Level 25 right from 625 AoE Cold Feet to 500 AoE Cold Feet


Attack range from 375 to 400
MS from 295 to 300

Sticky Napalm

  • Increased Sticky Napalm damage per stack from 6/12/18/24 to 7/14/21/28
  • Sticky Napalm now deals 75% damage against non-heroes


  • Rescaled damage per second from 10/30/50/70 to 20/35/50/65
  • Increased cooldown from 40/38/36/34 to 46/42/38/34

Flaming Lasso DPS from 20/40/60 to 35/55/75

Talents reworked:
Level 10 left from +5 Armor to +6 Armor
Level 10 right from +6% Spell Amplification to +5% Spell Amplification
Level 15 left from +300 Health to +250 Health
Level 15 right from +3s Flamebreak Burn Duration to +5 Sticky Napalm Damage
Level 20 right from 15% Cooldown Reduction to +20% Magic Resistance
Level 25 left from -9s Flamebreak Cooldown to -35s Flaming Lasso Cooldown
Level 25 right from +8s Firefly Duration to +6.5s Firefly Duration

Crystal Maiden

INT gain from 2.9 to 3.3
Crystal Nova manacost from 130/145/160/175 to 115/135/155/175
Fixed Frostbite dealing 1 more damage instance on applying

Level 10 left from +100 Cast Range to +125 Crystal Nova AoE
Level 10 right from +250 Health to +200 Health
Level 15 left from +150 Gold/Min to -3s Crystal Nova Cooldown
Level 20 left from +60 Freezing Field Damage to +50 Freezing Field Damage
Level 20 right from +250 Attack Speed to +200 Attack Speed
Level 25 left from +300 Crystal Nova Damage to +240 Crystal Nova Damage
Level 25 right from +1.5s Frostbite Duration to +1.25s Frostbite Duration


MS from 310 to 305

Shallow Grave

  • Cooldown from 60/46/32/18 to 36/30/24/18
  • Cast range from 550/700/850/1000 to 700/800/900/1000

Level 10 left from +30% XP Gain to +3.5 Mana Regen
Level 10 right from +75 Damage to +50 Damage
Level 15 left from +30 Shadow Wave Heal / Damage to +60 Attack Speed
Level 15 right from +200 Cast Range to +20 Strength
Level 20 left from +45 Poison Touch DPS to +36 Poison Touch DPS
Level 20 right from +40 Movement Speed to +250 Heal on Shallow Grave end

Death Prophet

INT gain from 3.0 to 3.5
MS from 315 to 320

Crypt Swarm manacost from 85/110/135/160 to 80/95/110/125

Spirit Siphon

  • Charge cooldown from 45/40/35/30 to 36/34/32/30
  • Manacost from 70 to 80
  • No longer grants/reduces movement speed


INT gain from 2.5 to 2.9

CD from 60/46/32/18 to 48/38/28/18

Ember Spirit

Using Flame Guard no longer stops the caster completely


MS from 315 to 320
INT gain from 3.1 to 3.8


Damage from 30/55/80/105 to 40/60/80/100

Demonic Conversion
CD from 35 to 50/45/40/35

Level 10 left from +15% Magic Resistance to +0.35s Malefice Stun Duration
Level 10 right from +200 Enigma Eidolon attack range to +20 Eidolon Attack Speed
Level 15 left from +150 Gold/Min to +200 Midnight Pulse Radius
Level 15 right from 15% Cooldown Reduction to +30 Malefice Instance Damage
Level 20 left from +60 Eidolon Damage to +50 Eidolon Damage
Level 20 right from +500 Health to +400 Health
Level 25 left from +7 Demonic Conversion Eidolons to +5 Demonic Conversion Eidolons
Level 25 right from +5 Malefice Instance to +4 Malefice Instances


Base damage increased by 2

Quas now provides 2 Str per level and 1 HP regen per level per instance
Wex now provides 2 Agi per level and 1 AS and 1% MS per level per instance
Exort now provides 2 Int per level and 2 damage per level per instance

Invoke no longer triggers on-cast events (no longer counts as a proper spell cast)

Level 15 right from +50 Ice Wall DPS to +1 Forged Spirit Armor Reduction
Level 20 right from -8s Tornado Cooldown to -10s Tornado Cooldown
Level 25 left from +2 Melting Strike armor reduction to 2.5x Quas/ Wex/ Exort passive effects

Forge Spirit
BAT reduced from 1.5 to 1.35
Melting Strike no longer has manacost

Cold Snap
Increased trigger cooldown from [0.8 - (0.02875 * Quas)] to [0.83 - (0.03 * Quas)]

Damage and AS formula from (15 * Exort) - 5 to (12 * Exort) - 2


AGI from 10 to 15
INT gain from 3.2 to 2.8

Dual Breath cast point from 0.55 to 0.35
Increased Liquid Fire damage per second from 12/16/20/24 to 15/20/25/30

Keeper of the Light

STR from 16 to 18

Max damage rescaled from 100/200/300/400 to 225/325/425/525
Channeling time rescaled from 2/3/4/5 to 3
MC from 150/160/170/180 to 100/125/150/175
Aghanim heals Allies for 50% of the damage instead of 100%


Aghanim reworked:
No longer upgrades Pulse Nova
Now adds Nihilism
Causes all nearby enemies in 450 AoE to turn ethereal, preventing them from attacking, causing them to take 40% more magic damage and be slowed by 30% for 4 seconds. Increases Leshrac's speed rather than reducing it. Does not cause you to take amplified damage. Aura-like effect. Lasts 4 seconds or until dispelled by an enemy or until Magic Immunity granted to the caster in any way. CD 25, MC 75


Frost Nova
MC from 115/140/165/190 to 110/130/150/170
Target damage from 50/100/150/200 to 40/80/120/160
Area damage from 75/100/125/150 to 80/120/160/200

Sinister Gaze
Increased cast range from 500/525/550/575 to 600 on each level
Reduced mana cost from 120/130/140/150 to 80 on each level

Increased Chain Frost initial projectile speed from 850 to 1050

Level 10 left from +20 Movement Speed to +125 Frost Nova Radius
Level 10 right from +200 Health to +10% Frost Shield Damage Reduction
Level 15 left from -4s Frost Nova Cooldown to -3s Frost Nova Cooldown
Level 15 right from +120 attack damage to +0.5s Sinister Gaze duration
Level 20 left from +3s Frost Shield Duration to +4s Frost Shield Duration
Level 20 right from +200 Cast Range to +100 Chain Frost Damage
Level 25 right from Frost Shield grants +60 HP Regen to Frost Shield Provides +50 HP Regen


AGI gain from 1.8 to 2.1
Light Strike Array MC from 100/110/120/130 to 100/105/110/115

Fiery Soul duration from 10 to 12
Fiery Soul no longer gets dispelled on death (means it can carry over the stacks with Aegis respawn)

Level 10 left from +100 Cast Range to -2.5s Dragon Slave Cooldown
Level 10 right from +35 Damage to +30 Damage
Level 15 left from +140 Light Strike Array Damage to +130 Light Strike Array Damage
Level 20 right from +14% Spell Amplification to +11% Spell Amplification
Level 25 left from +175 Attack Range to +150 Attack Range
Level 25 right from -6s Dragon Slave Cooldown to -25s Laguna Blade Cooldown


MS from 290 to 295

Teleportation CD from 50/40/30/20 to 65/50/35/20
Treants damage increased from 22-26/26-30/30-34/34-38 to 16-20/24-28/32-36/40-44

Wrath of Nature
Base damage from 110/140/170 to 115/150/185
Damage bonus per bounce from 11% to 10%

Scepter reworked:
Old: Increases Wrath of Nature base damage from 110/140/170 to 135/170/205 and causes it to apply a 4-second debuff on hit enemies, which summons a Treant if the unit dies with the debuff, or a Greater Treant if the dying unit is a hero.
New: Lowers cooldown from 85 to 60. Entangles all enemies it hits. Duration scales from 2 up to 3.8 seconds at max bounce, +0.106s per jump.

Level 10 left from +25 Movement Speed to +30 Wrath of Nature Base Damage
Level 10 right from +30 Damage to +20 Damage
Level 15 left from +4 Treants Summoned to +5 Treants Summoned
Level 15 right from +10 Armor to +25 Attack Speed
Level 20 left from 25% Cooldown Reduction to 75% Miss chance for Sprouted units
Level 20 right from +40 Attack Speed to +8 Armor
Level 25 left from 2x Treant HP/Damage to 2.5x Treant HP/Damage


INT from 20 to 21
STR gain from 2.6 to 2.3

Death Pulse
Increased damage from 100/150/200/250 to 100/160/220/280
Increased heal from 60/80/100/120 to 60/85/110/135

Ghost Shroud
Enemy slow from 12/20/28/36% to 12/16/20/24%
Added Aghanim Upgrade: reduces cooldown to 10 (all levels)

Heartstopper Aura
HP/MP regen per stack (kill) from 3.5/4.5/5.5/6.5 to 4/5/6/7
Stack duration from 7 to 8
Damage from 0.5/1.1/1.7/2.3 to 0.6/1.2/1.8/2.4%
Added Aghanim Upgrade: while Ghost Shroud active doubles the Aura damage and stacks healing on Necrolyte

Reaper's Scythe
Bonus respawn time from 10/20/30 to 15/25/35
Damage per HP missing from 0.6/0.75/0.9 to 0.7/0.8/0.9


STR gain from 3.2 to 3.3

Damage from 60/120/180/240 to 70/130/190/250

Manacost from 100 to 80/90/100/110
Damage from 26/34/42/50 to 20/30/40/50

MC from 65 to 50/55/60/65
MS bonus from 8/10/12/14 to 7/9/11/13
Self AS bonus from 0/10/20/30 to 10/25/40/55


INT gain from 4.0 to 3.8
Base armor increased by 1

Fortune's End
Damage from 120/150/180/210 to 100/160/220/280
No longer dispels Fate's Edict on ally when upgraded by Aghanim's Scepter

Fate's Edict
Added Aghanim Scepter upgrade:
No longer applies disarm when targeting an ally, no longer applies 100% spell resistance when targeting enemies

Purifying Flames
Aghanim upgrade removed

False Promise
CD from 115/80/45 to 120/90/60
False Promise now provides blue effect on target if it will survive after the duration, and reddish effect if it most likely going to die


INT gain from 3.1 to 3.5
Base damage reduced by 10

Waning Rift
Damage from 100/160/220/280 to 70/130/190/250
CD from 16/15/14/13 to 19/17/15/13

Phase Shift
CD from 6 to 8/7.5/7/6.5

Dream Coil
CD from 70/65/60 to 80
Link Break damage from 300/400/500 to 200/300/400 (Aghanim from 400/550/700 to 300/450/600)
Link Break (Aghanim) stun from 2.0/2.75/3.5 to 2/3/4
No longer applies 0.5s stun on the cast

Talents reworked:
Level 10: +150 Cast Range vs +6 All Stats
Level 15: +90 Damage vs +15% Spell Amplification
Level 20: +50% Illusory Orb Distance/Speed vs -9s Waning Rift Cooldown
Level 25: Dream Coil Rapid Fire vs +420 Gold/Min

Level 10: +0.75 Waning Rift Silence Duration vs +30 Damage
Level 15: Phase Shift Attack vs +15% Spell Amplification
Level 20: -5s Illusory Orb Cooldown vs -7s Waning Rift Cooldown
Level 25: Dream Coil Rapid Fire vs +250 Waning Rift AoE and Range


Rot's self-damage is no longer lethal
Rot now lingers on your corpse for 5 seconds if you die


STR from 17 to 19
Damage from 43-51 to 45-52

Nether Ward
MC from 100 to 80
Damage for casting from 1.25/1.5/1.75/2.0 per mana to base 50 plus 1.0/1.25/1.5/1.75 per mana

Queen of Pain

Damage from 45-53 to 49‒55

Shadow Strike
Now heals Queen of Pain for 10/20/30/40 health on each tick from hero targets, 50% less from non-hero targets
Reduced damage per tick from 30/50/70/90 to 20/40/60/80

CD from 15/12/9/6 to 12/10/8/6
Max range from 1300 to 1075/1150/1225/1300

Scream of Pain
MC from 80/100/120/140 to 85/100/115/130
AoE from 525 to 550

Sonic Wave
Aghanim's damage from 390/500/610 to 420/560/680

Talent level 10 left from +10 STR to +11
Talent level 20 right from 30% Spell Lifesteal to +120 Scream of Pain Damage
Talent level 25 right from Scream of Pain 1.5s Fear to -2s Blink Cooldown


Base damage from 47-57 to 49-55
Aghanim buffed spells with reduced cooldown now use a proper cooldown for Rubick too
Fixed Brain Sap aghanim upgrade with Rubick

Landing stun from 1.0/1.25/1.5/1.75 to 1.2/1.4/1.6/1.8
MC from 120 to 125
CD from 34/30/26/22 to 28/26/24/22

Fade Bolt
Base damage from 80/160/240/320 to 100/175/250/325
MC from 135/140/145/150 to 120/130/140/150

Arcane Supremacy
Now also increases Rubick's cast range by 100/150/200/250

Level 10 left from +60 Damage to Fade Bolt Borrows Hero Damage
Level 10 right from +200 Health to +175 Telekinesis Landing Damage
Level 15 left from -75 Fade Bolt Hero Attack to +0.6s Telekinesis Lift Duration
Level 15 right from +125 Cast Range to +100 Base Damage

Sand King

Epicenter is no longer channeling, but has cast time of 2.0 instead (it won't go on cooldown if interrupted)
Pulse AoE from 275+50 per pulse to 500+25 per pulse

Shadow Demon

INT from 21+3.3 to 22+3.6

Illusion duration from 8/10/12/14 to 11/12/13/14

Soul Catcher
Now grants Shadow Demon 5%/7%/9%/11% spell damage amplification for each enemy hero hit upon cast, lasting 10 seconds

Demonic Purge
MC from 200 to 150/175/200
Casting Demonic Purge on the same target now causes previous cast to deal the damage, prematurely ending the previous instance

Level 10 left from +30% XP Gain to +10 Strength
Level 10 right from Soul Catcher Creates Illusion On Death to +15% Shadow Poison Damage
Level 15 left from +25% Shadow Poison Damage to +200 Demonic Purge Damage
Level 25 right from +500 Demonic Purge Damage to -30s Demonic Purge Cooldown

Default attack speed reduced by 10 (means he has -10 AS from the start)
Turn rate increased from 0.5 to 0.6

Level 10 left from +20% XP Gain to +200 Health
Level 10 right from +200 Health to +140 Shackles Total Damage
Level 15 right from +125 Cast Range to +75 Serpent Wards Attack Range


Last Word
MC from 115 to 100/105/110/115

Level 15 right from +120 Gold/Min to +30 Arcane Curse Damage
Level 20 left from +30 Arcane Curse Damage to +20% Arcane Curse Slow
Level 25 left from +2s Global Silence to 30% Cooldown Reduction


Damage from 39-49 to 41-51

Arcane Bolt
Base damage from 60/80/100/120 to 60/85/110/135
Int mult bonus from 1.6 to 1.4

Concussive Shot
CD from 18/16/14/12 to 15/14/13/12

Level 10 left from +25% XP Gain to +10 Intelligence
Level 10 right from +20 Movement Speed to +175 Health
Level 25 right from +300 Gold/Min to Arcane Bolt Pierces Spell Immunity

Storm Spirit

Static Remnant
Damage from 120/170/220/270 to 120/175/230/285

Ball Lightning
Speed from 1250/1875/2500 to 1400/1850/2300
Damage area from 125/200/275 to 200

Level 10 right from +30 Overload Damage to +200 Health
Level 15 left from +400 Health to +25 Attack Speed
Level 15 right from +80 Static Remnant Damage to +65 Static Remnant Damage
Level 20 left from +30 Attack Speed to -1.25s Static Remnant Cooldown
Level 20 right from +0.5s Electric Vortex to +0.4s Electric Vortex
Level 25 left from 500 Distance Auto Remnant in Ball Lightning to 550 Distance Auto Remnant in Ball Lightning


Laser Aghanim Upgrade reworked:
Old: bounce between all heroes around the target.
New: bounce once to the farthest visisble hero in 700 AoE. Reduces affected unit's max and current HP by 15% for the duration.

Heat Seeking Missiles
No longer has Aghanim Upgrade
MC from 80/120/140/160 to 80/95/110/125

Channeling time increased by 0.5 from 3/1.5/0.75 to 3.5/2.0/1.25
MC from 100/200/300 to 100/210/320

Level 10 left from +150 Cast Range to +8% Manacost/Manaloss Reduction
Level 10 right from +11% Spell Amplification to +8% Spell Amplification
Level 15 left from 11% mana cost/Manaloss Reduction to +1 Heat-Seeking Missile Count
Level 15 right from +150 Gold/Min to +2.5s March of the Machines Duration
Level 20 left from +10 March of the Machines Damage to +8 March of the Machines Damage
Level 20 right from +10 Armor to +8 Armor
Level 25 left from +0.3s Heat-Seeking Missile Ministun to +0.25s Heat-Seeking Missile Ministun
Level 25 right from +100 Laser Damage to +80 Laser Damage


Battle Trance no longer counts structures and wards as valid enemies
Fixed Battle Trance not providing vision over the target (can no longer use Fog of war to get rid of Troll)


Soul Assumption
MC from 135/140/145/150 to 125

Summon Familiars
Aghanim upgrade reworked:
Old: grants 3rd Familiar
New: adds ability Silent as the Grave
Turns Visage and familiars invisible, granting Visage 20% movement speed and upgrading its movement type to flying. When Visage or its familiars leave invisibility they deal 30% more damage for 4 seconds. Lasts 35 seconds. Invisibility ends when attacking or casting. CD 45, MC 100

Level 10 left from +30 Damage to +25 Damage
Level 10 right from +100 Cast Range to -3s Grave Chill Cooldown
Level 15 right from +35% XP Gain to -3 Armor Corruption Attack: Reduces armor on attack
Level 20 left from +50 Familiars Movement Speed to +40 Familiars Movement Speed
Level 20 right from +25 Soul Assumption Damage Per Charge to +20 Soul Assumption Damage Per Charge
Level 25 right from +6 Gravekeeper's Cloak Layers to +5 Gravekeeper's Cloak Stacks


Base STR from 26 to 24

Shadow Word
Damage/heal from 15/25/35/45 to 18/27/36/45
Duration from 11 to 10

Slow per second from 7/14/21/28 to 12/17/22/27
Max channel time from 16 to 10/12/14/16
Max slow from 84% to 40/60/80/100%
Radius from 650 to 500/550/600/650

Level 10 left from +175 Cast Range to +50 Golems Movement Speed
Level 10 right from +4% Fatal Bonds Damage to +3% Fatal Bonds Damage
Level 15 left from -7s Shadow Word Cooldown to -5s Shadow Word Cooldown
Level 15 right from +35% XP Gain to +40 Upheaval DPS
Level 20 left from 375 Shadow Word AoE to +25 Shadow Word Damage/Heal
Level 25 right from +25 Rain of Chaos Infernal Armor to +20 Infernals Armor


MC from 70/85/100/115 to 70/80/90/100

Level 15 left from +125 Attack Range to +100 Attack Range
Level 15 right from +125 Powershot Damage to +100 Powershot Damage
Level 20 left from Windrun Grants Invisibility to -16% Focus Fire Damage Reduction
Level 20 right from +1s Shackleshot Duration to +0.8s Shackleshot Duration
Level 25 left from 30% Cooldown Reduction to 25% Cooldown Reduction
Level 25 right from -20% Focus Fire Damage Reduction to Windrun Grants Invisibility

Winter Wyvern

Arctic Burn
CD from 50/40/30/20 to 42/36/28/20
MC from 90 to 100

Winter's Curse
Duration from 4/4.75/5.5 to 4.5/5.0/5.5
CD from 80 to 90/85/80
Area from 500 to 525
AS bonus to enemies from 55 to 65

Level 10 left from +60 Damage to +50 Damage
Level 10 right from +90 Gold/Min to +1.5% Cold Embrace Heal
Level 15 left from +500 Night Vision to +400 Night Vision
Level 15 right from +350 Health to +275 Health
Level 20 left from -5s Cold Embrace Cooldown to +100 Splinter Blast Damage
Level 20 right from +15% Arctic Burn Slow to +12% Arctic Burn Slow
Level 25 left from Splinter Blast 2s Stun to Splinter Blast 1.5s Stun

Witch Doctor

Paralyzing Cask
Hero damage from 50 to 50/60/70/80

Level 10 left from +6 Armor to +200 Health
Level 10 right from +75 Damage to +60 Damage
Level 15 left from +120 Gold/Min to +100 Maledict AoE
Level 20 left from +1 Maledict Tick to +15% Maledict Burst Damage
Level 20 right from +125 Death Ward Attack Range to +100 Death Ward Attack Range
Level 25 left from +75 Death Ward Damage to +60 Death Ward Damage


MS from 300 to 310
Base damage increased by 10

Arc Lightning
Damage increased by 5 to 75/100/125/150

Static Field
Damage from 6/8/10/12% to 4/6/8/10%

Thundergod's Wrath
Damage from 250/350/450 to 300/400/500
CD from 90 to 130/125/120
MC from 250/350/450 to 300/400/500

Fixed Nimbus not using Static Field bonus

Level 10 left from +20% XP gain to +20 Movement Speed
Level 15 left from +1.5% Static Field damage to +1.2% Static Field Damage
Level 15 right from +30 Movement Speed to +350 Health
Level 20 left from +0.5s Lightning Bolt ministun to +0.4s Lightning Bolt Ministun
Level 20 right from 15% Cooldown Reduction to +100 Thundergod's Wrath Damage
Level 25 left from +145 Arc Lightning damage to +100 Arc Lightning Damage
Level 25 right from +275 Cast Range to 50% Spell Lifesteal



  • Fixed Meepo's numbers overhead being visible to everyone
  • Fixed new revealing (i.e. Track) overriding unrevealing invisibility (i.e. Shadow Dance)
  • Fixed issue with unpickable heroes on RD/CD
  • Fixed Shadow Amulet not working on anything but double-click
  • Fixed bug with multiple Mango's regeneration bug
  • Fixed Bulldoze not being dispellable
  • Fixed Rubick's bug with True Form
  • Fixed shared Bottle not refilling when at the Fountain area
  • Fixed Winter's Curse not providing killing credits to the Wyvern
  • Savage Roar no longer plays visual over the unit (hero or bear) which cannot use Roar by any means (it was the visual issue only)
  • Fixed Dazzle's Aghanim making Shadow Wave castable on heroes only
  • Fixed Manta Style cooldown not updating to unit's current state
  • Fixed bug allowing to stack more Mango than intended
  • Fixed (?) issue with -random command on All Pick mode
  • Fixed bug with Gem stopping working
  • Fixed bug with Centaur's Stun being locked when dominated far from the neutral camp
  • Changing courier form will no longer cause buttons to buy upgrade/burst to appear
  • Fixed bug with Battle Trance and inventory silences
  • Fixed Tombstone Zombies counting as a proper target for abilities or auras
  • All kinds of Burrowstrike now applies full stun duration immediately rather than first 0.5 seconds and then all the rest duration (matters for dispel)
  • Fixed Glyph visual CD bug
  • Fixed summoned units positioning when unpathable terrain/cliff targeted for it's placement
  • Fixed Bounties not respawning further if got hooked and not consumed


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