Changes made in Beta-maps are totally unordered and could miss small things or stuff normal players aren't interested in (optimization, etc). Link to all previous changelogs or all 88 series changelogs
- Fixed yet another abuse with Tempest Double
- Fixed Ghost Shroud AoE being 600 instead of 750
- Fixed Overgrowth with Aghanim not counting destroyed trees properly
- Fixed Fiend's Grip's damage with and w/o Aghanim being reversed (non-agh had more damage)
- Fixed Viper Strike couldn't be prolonged/refreshed with a new spell instance
- Fixed Tempest Double issues with Snowball
- Fixed Fire Remnant using 2 charges when casted from Sleight of Fist
- Fixed Duel vs Lotus Orb granting way too much bonus damage
- Fixed (?) rare bug when whole map got frozen/stuck for a few seconds
- Fixed Geomagnetic Grip silencing spell immune units
- Fixed Doppelgangering illusions still attacking enemies nearby
- Fixed 87a5 change with Healing Ward auto-grouping not actually working
- Fixed Wards not dying from a single use of Quelling Blade or Tango
- Fixed bug with Doppelganger and Manta Style
- Reverted DLL changes which lead to crashes on minimizing the game
- Improved HP Removal mechanic: Nightmare, Poison Sting, Orb of Venom, Dispersion, Static Field, Fatal Bonds, Arctic Burn's damage no longer counts as a real damage, no longer dispels heals, disables dagger, etc
- Fixed Death Coil, Shuriken Toss, Adaptive Strike, Gush providing vision around the projectile
- Fixed PL's Rush level 1 giving Sammy face
- Fixed Assassinate's interaction with Linken
- Fixed innate hero's Bash abilities not being disabled by Break
- Fixed flying ranged units could miss due to lowground position
- Fixed Spell Steal placing stolen ability's button into F hotkey slot instead of D
- Fixed Spell Steal's not placing some sub-abilities in a proper positions
- Fixed units affected by Flamebreak couldn't change their position properly while being dragged
- Healing Ward is now added to groups AllControlledUnits
- Fixed an allied reveal not being counted properly by some abilities when detecting invisibile enemies (affected Rikimaru's ulty and similar on-vision abilities)
- Fixed Reaper's Scythe (agh) still disabling buyback even thought no longer supposed to
- Added a new model for Tinker's set's March
- Eye of Skadi no longer requires Orb of Venom
- Veil of Discord no longer applies onto invulnerable enemies
- Sentry and Observer wards' HP changed: they have 8 HP, each hero's attack deals 4 damage, non-hero - 1 damage
- Slardar's Sprint no longer increases damage received by 15%
- Fixed various wave-like abilties providing vision around the wave projectile
- Fixed Viscous Nasal Goo and Rod of Atos' projectiles providing extra vision around them
- Fixed various tooltips not being updated
- Fixed Repel still being castable on enemies
- Fixed Purification heal/damage not being updated to the patch notes
- Fixed possible bug with Rubick and stolen spells
- Fixed bug with allied courier not being instantly upgraded whenever recipe is bought
- Fixed rare bug with gold amount when buying items right before dying
- Fixed MKB penetrating spell immune enemies with Bash (it isn't supposed to)
- Fixed Reincarnation (agh) cooldown not being updated
- Fixed Mystic Flare still being upgradable with Aghanim's Scepter
- Fixed Assassinate couldn't hit Monkey King when he was standing on a tree
- Fixed Plasma Field tried to damage invulnerable units
- Fixed Gust's silence being undispellable
- Fixed Death Coil projectile could be disjointed by ally (enemies can still disjoint it)
- Fixed Unstable Concoction not providing vision while flying
- Fixed Vladmir's Offering providing 5 armor aura instead of 4 armor
- Fixed Mask of madness providing 20% Lifesteal instead of 15%
- Circle of Power can now use fast buy recipes again
- Fixed some items not displaying overhead the courier
- Snowball now "properly" reacts when a spell immune enemy targeted
- Hidden some extra icons from unit's buffs bar: no more double-buff from Assault Cuirass, War Drums; no more buffs from Grow!, Juxtapose
- Gold/XP of Bounty Rune rescaled from a constant 100 Gold and 25 XP to growing over time with 100 + 2/min Gold and 50 + 4/min XP
- Vladmir's Offering now stacks with Ring of Basilius/Aquila
- Mango's bonuses reduced: now gives 0.6 HP regen and 125 mana when consumed
- Urn of Shadow's heal now follow the same rules of dispel like all other heals (player controlled unit's damage or Roshan only)
- Ghost Ship (with Aghanim) will no longer drag invulnerable enemies
- Ancient Seal can now work on non-heroes
- Fixed bug with Assassinate
- Fixed bug with visual effect of Lifesteal appearing randomly
- Fixed Reality Rift providing extra armor instead of decreasing it
- Fixed Repel still being purgable
- Fixed Salves and similar things being dispelable by tower's attacks (they should not)
- Fixed Diffusal Blade double-click support still existed
- Fixed Feral Impulse giving attack speed instead of attack damage
- Fixed Circle of Power could use some items
- Fixed maximum movespeed still being capped at 522 while unit is under some conditions
- Fixed Vladmir's shop icon having gold cost as a recipe
- Fixed bug with Roots causing ability to be silenced forever under some circumstances
- Fixed Spark Wraiths being invisible
- Fixed Nature's Guise learning icon
- Improved Finger of Death Aghanim's visual effects
- Updated Invoker hero set
- Fixed bug with courier's delivery system messing up items
- Fixed Monkey King being unavailable for pick on RD/CM
- Fixed Nature's Guise providing extra Attack speed instead of Move speed
- Spectre and Broodmother no longer change their facing when flying phase ends
- Fixed crash with courier delivery button
- Fixed yet another bug with wards
- Fixed Sniper's ultimate with Aghanim affecting everyone instead of heroes only
- Fixed Sniper with Aghanim targeting invisible units as well (no longer)
- Meat Hook can no longer pull invulnerable units
- Fixed one of Familiars level 3 having 750 HP instead of 1000
- Gravekeeper's Cloak now blocks damage earlier, preventing Familiars or hero's death in case if damage is above unit's maximum HP
- Fixed Familiars not restoring attack damage as usual while being grounded
- Fixed Familiars Stone form countdown still starting from 8 instead of 6
- Fixed Mask Of Madness cooldown being 25 instead of 20
- Mango gold cost reduced from 110 to 70
- Fixed Invoker's aghanim tooltip
- Fixed Reaper's Scythe cooldown tooltip
- Fixed Ghost Shroud cooldown tooltip
Fixed using Bloodthorn (any) causing Soul Assumption (Necrolic) malfunction
Fixed bug with stacking wards
Ancestral Spirit is now follows -es setting and is added to player's control groups (for config hotkeys selections)
Fixed Blade Mail to return original damage value back to the source instead of the damage after all buffs and debuffs
Fixed Bloodrage increasing damage with No Reflection flag (Blade Mail, Spiked Carapace, etc)
Fixed bug with Tree Dance when used on temporary trees
Fixed Static Remnant not triggering on invulnerable units when they become vulnerable (Eul)
Fixed Eul wasting cooldown & mana when targeting spell immune enemies
Fixed Jingu Mastery's lifesteal always being level 1
Fixed Primal Split's Dispel (Storm) not dealing damage to enemy illusions
Unlocked Monkey King on all modes
Fixed Boundless Strike not being improved by Lens cast range
Fixed Charge of Darkness not providing vision over Monkey King on tree
Vacuum now properly counted as a forced movement modifier and can be interrupted with another one
Fatal Bond will not jump on Tombstome Zombies anymore
Fixed Stifling Dagger dealing normal damage only, not adding bonus damage nor reducing base damage
Fixed Icarus Dive damage still going through even if the debuff has been dispelled
SD message about heroes player has is now added into chat history as well
Fixed neutral Gnoll's poison being undispellable
Fixed Great Cleave playing cleave animation when denying allies
Added config option 'EnableSoundOfGoldCoins' under [VISUALS] section to enable gold sound on receiving gold for CS or kills ("true" by default)
Fixed game crash with Rubick and Monkey King
Spectral Dagger no longer slows spell immune enemies
Command Aura can now be toggled to hero-only version
Fixed inability to buy items to Puck while he is hidden with Phase Shift
Spirit bear now prioritized when buying items instead of a courier
Fixed some abilities being castable on couriers while they shouldn't
God's Strength with Aghanim now boosts only hero's damage instead of everyone
Fixed Assists counting buffs incorrectly (i.e. Living Armor)
Fixed rare bug with Spectre's movespeed
Fixed possible bugs with immortal units
Fixed second Starfall meteor couldn't hit a target sometimes
Soul Assumption is now blocked on hit instead of on launch
Fixed bug when an instant post-Aegis silence not working properly
Ball Lightning now gets interrupted whenever another relocating ability takes effect
Fixed some visual effect not being visible on towers
Critical strike numbers are now shown above the target instead of the damage source
Monkey King's bananas on kills now last for 5 mins instead of forever
Fixed bug with Split Shot and Flak Cannon's attacks not being recognized as a fake attack
Phantom Strike will now always position Mortred next to the target, basing on the angle she was jumping from, instead of placing her randomly around
Added alt-click info message about dropped Gem or Rapier
Fixed crash with Rearm
Fixed Hurricane Pike extra range being removed when Split Shot (Drow Ranger's Aghanim) hits anyone
Fixed some flying couriers have bigger sight radius than intended
Fixed ultra rare bug with Supernova
Fixed an Tempest Double's abuse
A unit controlled by Infest will now be added to SelectAllOtherUnits group
Impale (Lion) and Burrowstrike are now refected by each Echo Shell target properly, instead of target-only
Fixed permanent frost coloring from Winter Wyvern's attacks
Boots of travel now works like a TP Scroll when a structure is selected as best target: it can teleport with offset from the target and TP won't be cancelled if the structure dies
Fixed bug with undroppable unrecoverable Heart of Tarrasque and Tranquil Boots on Spirit Bear
Fixed Arc Warden bug with Scepter
Denying now provides 25% exp to enemies instead of 50%
Denying now provides 20% gold bounty to denying hero
Denying player-controlled units no longer provides anything to denying hero (used to be counted as a normal deny with 50% exp share)
Healing Salve, Clarity, Bottle Regen and Regeneration rune no longer dispel when attacked by creeps. Any damage from a hero (allied or enemy), Roshan or tower will dispel it.
Added roots mechanic
Removed all orb-effects and buff placers
Desolator and Blight Stone now stacks independantly
Lifesteal from items now stacks with other items
Changed XP level progression requirements
XP required to reach Level 12 is the same as previous Level 11
XP required to reach Level 18 is the same as previous Level 16
XP required to reach Level 25 is the same as previous Level 23
Smoothed out XP progression from level 8->13 to be always incrementing
Adjusted Hero Kill XP Table
Starts to ramp up after level 8 instead of level 6
Fixed selecting Flying couriers still showing courier's owner's gold instead of your
Hero kill gold bounty from [100 + Streak + Level * 9] to [110 + Streak + Level * 8]
Death cost reworked: Old: 30 x Hero Level New: 100 + Net Worth/50
Assisting Heroes Old New
1 150 + 6 * Level 140 + 5 * Level
2 100 + 5 * Level 70 + 4 * Level
3 40 + 4 * Level 35 + 3 * Level
4 25 + 3 * Level 25 + 2 * Level
5 20 + 3 * Level 20 + 1 * Level
All Neutrals with mana now have 1 base mana regen
Tier 4 towers now have 3 HP/sec regeneration
Tier 2/3/4 towers damage rescaled from 122-182 to 142-162. Same average damage.
Max movement speed increased from 522 to 550
Haste rune duration reduced from 25 to 22 seconds
The following abilities no longer disjoint projectiles: Borrowed Time, Pounce, Leap
The following abilities now disjoint projectiles: Test of Faith, Recall, and Morph Replicate
The following projectiles are now disjointable: Splinter Blast secondary hit and Soul Assumption
The following abilities now use Pseudo Random Distribution: Juxtapose, Craggy Exterior
The following skills are no longer undispellable: Stampede slow, Recall, Windrun, Rocket Barrage, Sprint
Insatiable Hunger is no longer dispellable.
Moon Glaives no longer gets boosted by Spell Damage
Death Coil cast point reduced from 0.35 to 0.25
Death Coil now has a fast projectile with 2000 speed
Aphotic Shield cast point reduced from 0.452 to 0.4
Fixed Death Coil could be casted on spell immune enemies with no real effect
Spark Wraith vision type changed from flying to ground
Flux cast range reduced from 600/700/800/900 to 500/600/700/800
Tempest Double no longer copies consumables (Bottle, Tango, Mango, Clarity, Salve)
Tempest Double cooldown increased from 40/35/30 to 60/50/40
Tempest Double gold/XP bounty increased from 160 to 180
Tempest Double now decrements its BKB charges when it uses it
Thirst now lingers for 2 seconds after a target dies.
Earth Brewling's Demolish increased from 150% to 300%
Storm Brewling's Dispel magic damage to summons increased from 850 to 1000
Drunken Haze is now a proper projectile (1600 speed).
Drunken Haze cast point reduced from 0.4 to 0.3
Drunken Haze no longer has different durations for heroes and creeps.
Drunken Haze no longer has a 200 radius.
Drunken Haze slow rescaled from 14/18/22/26% to 10/20/30/40%
Drunken Haze miss chance rescaled from 45/55/65/75% to 70%
Drunken Haze duration reduced from 8 to 4
Drunken Haze mana cost reduced from 50 to 25
Warpath Max Stacks rescaled from 5/6/7 to 5/7/9
Insatiable Hunger lifesteal rescaled from 60/80/100 to 60/90/120
Reality Rift now applies a -3/4/5/6 armor debuff on the target instead of dealing bonus damage.
Chaos Strike no longer applies a -5 armor debuff.
Chaos Strike crit chance increased from 10 to 12%
Chaos Strike now lifesteals for 50% when it crits. Illusions benefit from this as well.
Added Scepter. Reduces cooldown by 20 seconds and allows Phantoms to be cast on an allied hero. 1200 Cast Range
Penitence slow and amp increased from 15/20/25/30% to 18/24/30/36%
Death Pact cooldown rescaled from 45/35/25 to 45/30/15
Reworked Crystal Maiden Scepter. Now applies Frost Bite to any unit that has been standing in the Freezing Field for over 2.5 seconds. An enemy can only be affected once.
Wall of Replica no longer deals damage when heroes walk through it.
Wall of Replica now applies a 1-second 75% slow to units that cross and proc the wall.
Multiple instances of Poison Touch now stack
Infernal Blade mini-stun increased from 0.3 to 0.4 seconds
Dragon Tail is now a fast projectile while in Dragon Form.
Drow Movement Speed reduced by 10
Fixed Natural Order aura bug against heroes with morphs
Astral Spirit attack damage per hero increased from 10/20/30/40 to 12/24/36/48
Natural Order Armor reduction aura is centered around the hero, and the magical reduction aura is centered around the spirit.
Note: When the spirit is inside your hero, both auras are centered around your hero.
Natural Order aura increased from 275 to 325
Activate Fire Remnant damage rescaled from 100/150/200 to 100/200/300
Slight of Fist now places Ember Spirit in front of the target (from the direction of his casting location), rather than randomly around the hero.
Previously resulted in random areas of distribution for cleave.
Eidolon movement speed increased from 260/280/300/320 to 280/300/320/340
Black Hole now slowly rotates enemy units as it pulls them into the center.
Scepter attack interval from 1.2 to 1.1
EMP damage changed from Pure to Magical
EMP damage per mana burned increased from 50% to 60%
Invoke is no longer an upgradeable ability.
Invoke cooldown rescaled from 22/17/12/5 to 6
Invoke mana cost rescaled from 20/40/60/80 to 60
Invoke no longer consumes mana when only slot positions are updated.
Invoke Scepter cooldown rescaled from 16/8/4/2 to 2
Invoker no longer gains passive attributes when leveling Reagents.
Active Exort instances damage bonus increased from 3/6/9/12/.. to 4/8/12/16/..
Active Quas instances HP regen increased from 1/2/3/4/.. to 1.5/3/4.5/6/..
Liquid Fire attack slow increased from 20/30/40/50 to 30/40/50/60
Macropyre radius increased from 240 to 260
Overwhelming Odds damage per Hero increased from 20/40/60/80 to 30/60/90/120
Overwhelming Odds base damage rescaled from 40/80/120/160 to 40/60/80/100
Lightning Storm jumps rescaled from 4/5/6/7 to 4/6/8/10
Lightning Storm cast point reduced from 0.6 to 0.45
Frost Armor can now target invulnerable structures.
Finger of Death Scepter AoE increased from 300 to 325
Returning from True Form to Druid Form reduced from 1.9 to 0.8 (Transforming to bear form still takes 1.9 seconds).
Spirit Bear now has 0.5 Mana regen.
Howl now behaves like a normal buff, rather than a pseudo-aura.
Howl duration increased from 10 to 13
Howl hero bonus damage reduced from 14/26/38/50 to 10/15/20/25
Howl creep bonus damage reduced from 5/10/15/20 to 4/6/8/10
Howl provides 50/100/150/200 Max HP increase to heroes, 25/50/75/100 to non-heroes.
Howl has double the effect (damage/HP) at nighttime.
Feral Impulse no longer provides 15/20/25/30 Attack Speed.
Feral Impulse bonus damage rescaled from 15/20/25/30% to 15/26/37/48% damage
Feral Impulse now provides 1/4/7/10 HP regeneration.
Summoned Wolves Base Attack Time reduced from 1.25/1.2/1.15/1.1 to 1.2/1.1/1.0/0.9
Summoned Wolves no longer gain 15 HP regen at level 4.
Summoned Wolves now gain invisibility at level 4
Summoned Wolves now gain cripple at level 3
Cripple attack speed slow increased from 40 to 60
Skewer cooldown reduced from 30 to 25
Meepo clones now share full attributes without Scepter.
Earthbind no longer interrupts channeling spells (it previously did on initial cast but not refresh).
Meepo strength gain reduced from 1.6 to 1.3
Fixed Rip Tide treating Naga as the damage source rather than her illusions when the illusions apply Rip Tide (Fixes interactions with things like Spiked Carapace).
Wrath of Nature damage increment per bounce increased from 7% to 11%
Wrath of Nature base damage reduced from 140/180/225 to 110/140/170 (Has greater damage on the ~8th bounce).
Scepter Wrath of Nature bounce count no longer increases from 16 to 18.
Scepter Wrath of Nature base damage reduced from 155/210/275 to 135/170/205 (Has same +22% base damage increase from base).
Reaper's Scythe Scepter upgrade no longer disables buyback or deals extra damage.
Reaper's Scythe Scepter upgrade reduces cooldown to 55/40/25.
Death Pulse now passively provides 1/3/5/7 HP/MP regen for 7 seconds for each unit you kill (10x for heroes).
Death Pulse damage reduced from 125/175/225/275 to 80/120/160/200
Death Pulse heal reduced from 70/90/110/130 to 60/80/100/120
Replaced Sadist with a new ability, Ghost Shroud [hotkey T].
Turns you Ethereal for 3/3.5/4/4.5 seconds and grants you a 600 AoE slow aura that reduces enemy movement speed by 12/20/28/36%.
While you are in this form you take 40% more magic damage but any HP/MP you heal is amplified by 75%. Cooldown: 28/24/20/16
Heartstopper aura hotkey changed from T to E
Repel Spell Immunity now behaves the same as Black King Bar (not dispellable).
Repel duration reduced from 5/6/7/8 to 4/5/6/7
Repel cooldown increased from 20/18/16/14 to 30/26/22/18
Repel can no longer be cast on enemies.
Purification heal rescaled from 90/180/270/360 to 90/160/230/300
Purification cooldown rescaled from 9 to 11/10/9/8
Purification mana cost reduced from 100/120/140/160 to 70/90/110/130
Astral Imprisonment cast range rescaled from 225/350/475/600 to 225/300/375/450
Stifling Dagger base damage reduced from 75 to 70
Phantom Rush now provides 6/12/18/24 Agility when you reach the enemy. Lasts 2 seconds. Also affects Illusions.
Phantom Rush minimum proc range reduced from 300 to 250
Added Scepter to Phantom Lancer. Causes Spirit Lance to bounce on nearby enemies. Bounce Range: 400. Bounce cap: 5
Sun Ray changed from Pure to Magical damage type
Sun Ray Max HP damage increased from 1.25/2.5/3.75/5% to 1.5/3.25/5/6.75%
Sun Ray base damage increased from 10/15/20/25 to 14/20/26/32
Icarus Dive slow increased from 25% to 28%
Nether Ward mana regen reduction per second rescaled from 1.5/3/4.5/6 to 0.25/0.5/0.75/1%
QoP Base attack time reduced from 1.6 to 1.5
Fade Bolt damage increased from 75/150/225/300 to 80/160/240/320
Fade Bolt damage reduction per bounce increased from 4% to 8%
Burrow Strike Scepter upgrade no longer applies Caustic Finale on illusions, only real heroes.
Shadow Raze cast point reduced from 0.67 to 0.55
Mass Serpent Wards no longer deal damage in 175 AoE.
Mass Serpent Wards damage rescaled from 40/60/80 to 40/70/100
Reworked Mass Serpent Wards Scepter. Now causes Serpent Wards to have a split shot, attacking two units each for full damage.
Scepter Mass Serpent Wards attack range increases by 225.
Reworked Skywrath Mage's Scepter.
Anytime you cast an ability, a different random nearby target (heroes prioritized) will be targeted within 700 AoE of the target.
For example, if you Ancient Seal a target, you will also Ancient Seal another target.
If you Mystic Flare an area, a random nearby target (heroes prioritized) that isn't in the existing target area (but is within 700 range from the location) will also be hit.
Added Scepter to Slark. Reduces ultimate cooldown from 60 to 30 and causes Shadow Dance active to be a 325 AoE, hiding allied heroes underneath it.
Added Scepter to Sniper. Assassinate is now a ground targeted spell with 400 AoE.
Upon cast, it locks onto the targets in the area, and after the channel period launches a 2.8x critical strike and procs headshot on the player-controlled units in the AoE.
(Only affects visible heroes/illusions)
Psi Blades now work when illusions of Templar Assassin attack
Gush projectile speed reduced from 4000 to 2500
Craggy Exterior Armor increased from 2/3/4/5 to 3/4/5/6
Craggy Exterior proc now only affects melee heroes, no longer has a 300 range.
Craggy Exterior proc damage increased from 25/35/45/55 to 40/50/60/70
Craggy Exterior chance rescaled from 10/15/20/25% to 25%
Craggy Exterior stun duration rescaled from 1/1.25/1.5/1.75 to 0.5/1/1.5/2
Nature's Guise is now a passive ability. Whenever you are within 265 range of a tree for 7/6/5/3 seconds (without attacking), you gain invisibility and 10/18/26/34% movement speed bonus.
When you attack out of invisibility, it enroots and disarms the target for 0.4/1.0/1.6/2.2 seconds. Distance-to-tree check still has a 0.75 grace period before invisibility is removed.
Your attack out of invisibility cannot miss. You can cast while invisible.
Walrus Kick range increased from 900 to 1400
Pit of Malice no longer pierces Spell Immunity.
Pit of Malice no longer interrupts.
Pit of Malice no longer deals damage.
Pit of Malice root duration reduced from 1/1.5/2/2.5 to 0.9/1.2/1.5/1.8
Pit of Malice now affects units every 3.5 seconds.
Pit of Malice duration increased from 7 to 12
Pit of Malice radius increased from 275 to 375
Pit of Malice cast point reduced from 0.6 to 0.45
Pit of Malice cooldown increased from 21/18/15/12 to 30/26/22/18
Dark Rift radius increased from 450 to 600
Dark Rift delay increased from 5/4/3 to 6/5/4
Flesh Golem Heal increased from 6% per hero to 10%
Wave of Terror damage type changed from Pure to Magic
Wave of Terror damage increased from 30/50/70/90 to 45/70/95/120
Nether Toxin base damage increased from 2.5/5/7.5/10 to 3/6/9/12 (Maximum damage increased from 40/80/120/160 to 48/96/144/192)
Gravekeeper's Cloak minimum damage threshold increased from 15 to 50
Gravekeeper's Cloak now reduces all damage by 8/12/16/20% per layer.
Gravekeeper's Cloak recovery time rescaled from 3 to 6/5/4/3
Gravekeeper's Cloak now affects Familiars within 1200 distance of your hero (their block is based on your stack count).
Summon Familiars cooldown reduced from 180/160/140 to 160/145/130
Familiars now have 500/750/1000 HP (instead of 3 hits).
Familiars now interact with regeneration effects normally.
Familiars no longer regenerate attack damage with Stone Form.
Familiars attack damage recharge time reduced from 15 to 2
Familiars are no longer Spell Immune.
Familiars now have 35% magic resistance.
Familiars movement speed rescaled from 380/390/400 to 430
Familiars damage per charge rescaled from 8/14/22 to 8/16/24
Stone Form duration reduced from 8 to 6 seconds
Stone Form cooldown reduced from 20 to 14
Fatal Bonds mana cost increased from 120 to 140
Weaver Agility gain from 2.5 to 2.8
Powershot damage reduction per unit hit increased from 10% to 20%
Powershot damage rescaled from 120/200/280/360 to 120/220/320/420
Maledict DPS increased from 5/10/15/20 to 7/14/21/28
Reincarnation cooldown reduced from 260/160/60 to 240/140/40
Reworked Zeus Scepter.
Grants you a new ability, Nimbus, that creates a storm cloud anywhere on the map. The cloud casts Lightning Bolt automatically on a random enemy within 500 AoE once every 2.5 seconds (scales with cooldown reduction). Clouds last 50 seconds. Cooldown: 50, Mana cost: 275. Requires 8 hits from ranged heroes to kill (4 from melee heroes, 16 from non-heroes), and has a 100 gold bounty. Nimbus summon is a global cast range.
Passive block chance reduced from 100% to 50%
Passive block amount increased from 40 to 70
Cast range bonus increased from 200 to 220
Recipe cost increased from 550 to 600
Self attack speed reduced from 35 to 30
Aura attack speed increased from 20 to 25
No longer reduces respawn time to less than 1 second
Mana restore increased from 1000 to 1500
Passive block chance reduced from 100% to 50%
Passive block amount increased from 32/16 (melee/ranged) to 70
Guard Damage Block increased from 55 to 60
Guard now affects buildings
Bonus damage reduced from 81 to 76
Critical strike increased from 2.2x to 2.3x
Diffusal Blade can only target enemies now. Cannot self-target.
Mana break on illusions reduced from 20/10 to 16/8
Mana break on heroes increased from 40 to 50
Diffusal Blade damage per mana burned reduced from 100% to 80%
Strength reduced from 13 to 12
Enchanted Mangoes on sale for 110 gold
Gem of True Sight
True Sight no longer granted to Illusions
Cooldown reduced from 16 to 14
Heart of Tarrasque
Regeneration increased from 4.75% to 7%
Heaven's Halberd slow duration increased from 4 to 5 seconds
Heaven's Halberd Maim chance increased from 20 to 24%
Cooldown increased from 6 to 7 seconds
Cooldown increased from 14 to 20
Maelstrom has an internal cooldown of 0.2 seconds.
Mask of Death
Cost increased from 900 to 1200
Now provides +15 damage
Mask of Madness
Reworked Recipe and Bonuses:
Mask of Death (1200)
Total: 1900 (previously was 1800)
Active ability - Berserk
Grants 100 Attack Speed and 17% Movement Speed for 8 seconds. Cooldown: 20
While activated, you are silenced and have -5 armor.
Medallion of Courage
Medallion of Courage no longer has half value against Roshan.
Mjollnir has an internal cooldown of 0.2 seconds.
Monkey King Bar
Monkey King Bar no longer provides +15 Attack Speed.
Night vision increased from 250 to 300
Necronomicon Warrior attack type changed from Basic to Piercing (Deals less damage vs buildings, more vs heroes, much more vs creeps)
Necronomicon Warrior attack damage increased from 45/60/75 to 75/100/125
Necronomicon Warrior Mana Break reduced from 25/50/75 to 20/30/40
Necronomicon Archer and Warrior armor type changed from Hero to Basic
Necronomicon Archer Mana Burn cooldown reduced from 20 to 7
Oblivion Staff attack damage reduced from 15 to 10
Oblivion Staff intelligence increased from 6 to 10
Octarine Core no longer provides +50% Mana Regeneration.
Radiance damage increased from 50 to 60
Radiance damage on illusions reduced from 50 to 40
Rod of Atos
Applies a Root, preventing the target from moving for 2 seconds.
Prevents various movement-based abilities and reveals invisibility for the duration.
Cooldown increased from 10 to 16
Cast range reduced from 1200 to 1000
Active now uses a 1500-speed projectile rather than instantly applying.
Sange Maim slow duration increased from 4 to 5 seconds
Sange Maim chance increased from 20 to 24%
Shadow Amulet fade time reduced from 1.5 to 1.25
Shadow Amulet cooldown on allies reduced from 10 to 7
Solar Crest no longer has half value against Roshan.
Soul Booster no longer provides +50% Mana Regeneration.
Recipe increased from 125 to 150
Talisman of Evasion
Evasion reduced from 25% to 20%
Cost reduced from 1700 to 1450
Passive block chance reduced from 100% to 50%
Passive block amount increased from 32/16 (melee/ranged) to 70/35
No longer has 300 gold recipe (still has same total cost after Mask of Death price increase)
Cost increased from 235 to 250
Now provides +6% magic resistance instead of +3 damage
This extra bonus is not carried over to items which include Bracer as a part of receipt
Now provides +6 Attack speed isntead of +3 damage
This extra bonus is not carried over to items which include Band as a part of receipt
Now provides +3% Spell Damage instead of +3 damage
This bonus is not shown on UI
This extra bonus is not carried over to items which include Null as a part of receipt
Helm of the Dominator
Now built of Mask of Death and Recipe (600) (total cost 1800, as before)
Will be updated next patches