Version: 7.00a0DOWNLOAD
Game Core Changes
Mechanics
- Day/Night cycle increased from 4 minutes to 5 minutes
- HP regeneration per point of Strength increased from 0.03 to 0.1
- MP regeneration per point of Intelligence increased from 0.04 to 0.05
- Self damage no longer disables Blink dagger
- Max attack speed increased from 600 to 700
- Intelligence based Spell Amplification increased from 1% per 16 Intelligence to 1% per 14
- Random can now only be used for the first two hero picks on your team.
- Ultimate levels are now at 6/12/18
- Captains Mode now has an extra ban (6 bans total in the mode).
- Captains Mode round time increased from 30 to 35.
- Captains Mode second ban phase order changed from 2nd/1st/2nd/1st to 1st/2nd/1st/2nd.
- XP required for level ups smoothed slightly https://prnt.sc/qt61o6 https://dota2.gamepedia.com/Experience#Leveling
Spell Immunity piercing rules
The following abilities no longer pierce Spell Immunity (no longer affects/counts Spell Immune targets):- Curse of Avernus, Acid Spray, Bloodseeker's Thirst, Elder Dragon Form, Lycan Wolf Cripple,
- Epicenter, Entangling Claws (Spirit Bear), Anchor Smash, Nature's Guise,
- Wave of Terror, Venomancer's Poison Sting, The Swarm,
- Wrath of Nature, Netherward Mana Degen, Life Drain targeting, Primal Roar Secondary Knockback,
- Atrophy Aura, Tombstone, Flesh Golem,
- Wall of Replica slow, Naga Siren Ensnare, Dark Troll Summoner Ensnare, Wild Axes, Natural Order,
- Death Pulse projectile, Assassinate, Shiva's Guard Aura, Assault Cuirass Aura, and Orb of Venom
Armor
- Armor formula adjusted from
- 0.06*Armor / ( 1.0 + 0.06 * Armor)
- to
- 0.052*Armor / ( 0.9 + 0.048 * Armor).
Buildings
- Tree of Life / Frozen Throne HP regen increased from 3 to 12
- Ancient health increased from 4250 to 4500
- Ancient building armor reduced from 15 to 13.
- Tower Protection armor bonus for Tier 2/3/4 increased from 3 to 4
- Tier 1 Tower armor aura increased from 1 to 2
- Tier 1 tower armor reduced from 20 to 12.
- Tier 2 tower armor reduced from 22 to 15.
- Tier 3 tower armor reduced from 22 to 16
- Tier 4 tower armor reduced from 30 to 21.
- Tier 1 Tower team bounty from 160 to 100.
- Tier 2 Tower team bounty from 200 to 120.
- Tier 3 Tower Team Bounty from 240 to 140
- Tier 4 Tower Team Bounty from 280 to 160
- Tier 1 Towers health increased from 1300 to 1800
- Tier 2 Towers health increased from 1600 to 1900
- Tier 3 Towers health increased from 1600 to 2000
- Tier 4 Towers health increased from 1600 to 2100
- Towers level 2,3,4 damage from 142-162 to 170-180
- Melee/Ranged Barracks team bounty reduced from 275/225 to 175/100 to each player
- Melee Barracks health increased from 1500 to 2200.
- Ranged Barracks health increased from 1200 to 1300
- Ranged barracks building armor reduced from 10 to 9
- Glyph of Fortification duration increased from 5 to 6.
- Backdoor Protection damage reduction increased from 25% to 40%.
- Fountain damage increased from 190-199 to 220-240.
Illusions
- Attack Speed bonuses now work on Illusions
- Magic Resistance bonuses no longer work on Illusions
Roshan
- Roshan Slam damage increased from 70 + 5/Min to 70 + 10/Min.
- Roshan team bounty reduced from 200 to 150
- Slam damage now properly increases starting at creep spawn tick instead of game start tick
- Roshan's base damage increased from 65 to 75
- Roshan's base HP from 8000 to 6000
- Roshan's base armor from 5 to 20
- Roshan now gets bonus armor, damage and HP each minute starting with the creep spawn
- Roshan now drops Cheese from the second death instead of the third
- Third Roshan kill now drops a single-use consumable Refresher Shard. Cooldown is independent from normal Refresher Orbs.
- Roshan no longer kills illusion attacking him, instead he takes 20% of their damage only
Runes
- Runes are now two different categories: Powerup Runes (Haste, Double Damage, etc.) and Bounty Runes.
- - Powerup Runes do not spawn at the start of the game.
- Bounty Runes are no longer located in the River.
- - They do spawn on the creep spawn
- Powerup Rune spawns now occur at only one river location at a time.
- Powerup Runes now spawn different runes on both sides of the river after 40 minutes
- Each of the four jungles now spawns a Bounty Rune every 5 minutes.
- Arcane Rune mana cost reduction reduced from 40% to 30% (same as the cooldown reduction).
- Bounty Rune
- - Gold growth increased from 2/min to 4/min
- - Bounty Runes replenishes fully fills bottles
- Initial Bounty Rune now gives 40 gold + 10 per each 5 minutes of game to all heroes.
- Haste rune duration reduced to 22 seconds
- Regeneration Rune changed from 100/67 HP/MP to 6% Max HP/MP.
Spell casting
- All backswings are removed, each hero can now act immediately after any spell cast
Courier
- Each player now starts with a Courier
- When player reaches level 5, Courier become flying
- When player reaches level 10, Courier is able to use Burst ability
- When player reaches level 20, Courier is able to use Courier Shield ability (2 seconds of invulnerability)
- There are no way to buy another courier or to upgrade existing one
- Minimap now shows your courier only with a Golden dot
Hero killing
- Death cost reworked:New: 50 + Net Worth/40.
- Buyback cost changed from 100 + ( Level * Level * 1.5) + 0.25 to 100 + Networth / 13.
- Buyback no longer reduces gold earned after respawning.
- New AoE gold for hero kills:
-
Heroes nearby Reward 1 ( 126 Gold + 4.5 * VictimLevel + ComebackFactor * ( VictimNetWorth * 0.026 + 70 Gold ) / 1 ) * NetWorthPoorFactor * NetWorthRankingFactor 2 ( 63 Gold + 3.6 * VictimLevel + ComebackFactor * ( VictimNetWorth * 0.026 + 70 Gold ) / 2 ) * NetWorthPoorFactor * NetWorthRankingFactor 3 ( 31.5 Gold + 2.7 * VictimLevel + ComebackFactor * ( VictimNetWorth * 0.026 + 70 Gold ) / 3 ) * NetWorthPoorFactor * NetWorthRankingFactor 4 ( 22.5 Gold + 1.8 * VictimLevel + ComebackFactor * ( VictimNetWorth * 0.026 + 70 Gold ) / 4 ) * NetWorthPoorFactor * NetWorthRankingFactor 5 ( 18 Gold + 0.9 * VictimLevel + ComebackFactor * ( VictimNetWorth * 0.026 + 70 Gold ) / 5 ) * NetWorthPoorFactor * NetWorthRankingFactor - ComebackFactor is 1 only if the killing team's net worth is at least 1000 gold below the net worth of the victim's team, otherwise, the ComebackFactor is 0.
- NetWorthPoorFactor is a multiplier based on the victim's net worth rank within their team. Richer victims give more gold to their killers.
- For 1/2/3/4/5 from richest to poorest: 1.2/1.05/0.9/0.75/0.6
- NetWorthRankingFactor is a multiplier based on the killers' net worth ranks within their team. Poorer killers get a bigger share of the gold when the amount is split between multiple assisters.
- For 1/2/3/4/5 from poorest to richest:
- 1 (1 killer)
- 1.6 / 0.4 (2 killers)
- 1.6 / 1 / 0.4 (3 killers)
- 1.6 / 1.2 / 0.8 / 0.4 (4 killers)
- 1.6 / 1.3 / 1 / 0.7 / 0.4 (5 killers)
- Reworked and simplified XP hero kill bounty system. No longer includes a team XP component
- All: ( 40+ 0.13 * DyingHeroXP ) / # of killers
- Additionally, if the killed hero had a killing streak going on, bonus experience is awarded for killing them, on top of the default experience values. Bonus equals to (streak-2)*200, where streak = 3 for Killing Spree and streak = 10 for Beyond Godlike.
- Respawn time changed from Level*3.8+5 to (level 1 - 2 - ... - 25+)
- 6 - 8 - 10 - 14 - 16
- 26 - 28 - 30 - 32 - 34
- 36 - 44 - 46 - 48 - 50
- 52 - 54 - 65 - 70 - 75
- 80 - 85 - 90 - 95 - 100
Creeps
- Lane creeps now give 70% of experience when denied by neutrals instead of 35%
- Glyph of Fortification now causes your creeps to be invulnerable for the Glyph duration.
- Glyph of Fortification now works properly when activated multiple times in a row
- Creep aggro duration reduced from 2.5 to 2.3
- Lane creeps vision reduced from 850/750 to 750
- Siege damage type vs structures increased from 150% to 250%
- Siege creeps HP increased from 550 to 875
- Siege creeps BAT increased from 2.7 to 3.0
- Siege creeps spawn rate reduced from every 7th wave to every 10th wave (Every 5 minutes)
- Extra Ranged creeps now spawn at 40 minutes instead of 45 minutes.
- Extra Siege creep now spawns at 35 minutes instead of 45 minutes.
- Changed melee creeps base XP bounty from 45 to 57
- Changed range Creeps XP bounty from 90 to 69
- Reduced melee creep gold bounty upgrade from 2 gold per cycle (each 7m 30s) to 1
- Increased ranged creep gold bounty upgrade from 2 gold per cycle to 6
- Ranged Creep base gold bounty increased from 42-48 to 48-58.
- Destroying ranged Rax now provides your team with Super Siege creeps (16 more damage than normal siege unit) (previously you've only got Super Siege creeps with Megacreeps)
Neutrals
- Reduced gold and experience granted by neutrals by 20-25%
- Base gold and experience reward for neutrals now increases by 2% with each creep powerup cycle (each 7m 30s)
- Dying to neutral creeps now causes your hero to have a minimum respawn time of 26 (equal to level 6 respawn time)
- Cloak Aura now provides 10% magic resistance to heroes instead of 5%
- Thunder Lizard Big
- Thunder Slam cast point increased from 0 to 0.3.
- Enraged Wildkin
- Tornado cast point reduced from 0.75 to 0.4.
- Polar Furbolg Ursa Warrior
- Thunder Clap cast point reduced from 0.5 to 0.4.
- Thunder Clap mana cost reduced from 100 to 50.
- Centaur Khan
- War Stomp cast point reduced from 0.5 to 0.4.
- War Stomp mana cost reduced from 100 to 50.
- Centaur Outrunner
- Move speed reduced from 350 to 320.
- Satyr Soulstealer
- Mana Burn cast point reduced from 0.5 to 0.3.
- Satyr Trickster
- Move speed reduced from 330 to 300.
- Attack range reduced from 300 to 280.
- Acquisition range reduced from 300 to 280.
- Harpy Storm
- Chain Lightning cast point reduced from 0.5 to 0.3.
- Dark Troll
- Attack range reduced from 400 to 250.
- Acquisition range reduced from 300 to 250.
- Dark Troll Warlord
- Added a 1500 speed projectile for Ensnare.
- Ensnare no longer penetrates spell immune
- Ensnare Cast point reduced from 0.5 to 0.3.
- Raise Dead cast point reduced from 0.5 to 0.3.
- Ensnare mana cost reduced from 150 to 75.
- Move speed reduced from 320 to 300.
- Attack range reduced from 400 to 250.
- Acquisition range reduced from 300 to 250.
- Giant Wolf
- Removed critical strike ability
- Increased damage from 21-24 to 29-33
Armor
- Something
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Drow Ranger
- Change #1
- Change #2
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Frost Arrows
- Change #1
- Change #2
- Change #3
- Change #4
- Change #5