DotA v7.01 Allstars Changelog


  • Fixed Eidolons level 3 had no attack ability
  • Fixed Rubick with Aghanim stealing Spirits (Wisp) granting no effect
  • Fixed Observer Wards being available for the purchase for the first picks at All Pick
  • Fixed Halberd not recounting status resistance on pickup
  • Fixed Arcane Bolt level 2 being available earlier than it should
  • Fixed Track still lasting forever, providing vision
  • Fixed Burrowstrike (Aghanim) had incorrect cooldown


  • Yet more improved perfomance
  • Fixed Spirits (Wisp) with Aghanim not appearing again on respawn
  • Fixed Track having no duration limit
  • Fixed Dust of Appearance not working
  • Fixed Brain Sap's Aghanim and Surge's AoE talent malfunctioning
  • Fixed some players being muted on the game's start
  • Fixed bug with double-picking the same hero
  • Improved movement type altering abilities perfomance
  • When Elder Dragon Form ends, it will now unstuck the caster and destroy trees around him


  • Improved perfomance
  • Hero's attacks' from below (low ground) now follows pseudo-random distribution when calculating miss chance, meaning there are now lesser chance of getting multiple misses in a row
  • Bloodseeker's Thirst, Track, Amplify Damage, Thunder Strike, Life Drain now provides vision just over the target instead of a small area around it
  • Fixed (?) morphed Illusions spawned not using their very first animation properly
  • Increased model's size of Mars
  • Fixed Aeon Disk's buff being undispellable
  • Spirit Vessel heal reduction increased from 45% to 60%
  • Fixed Crimson Guard's active granting 2 more armor than intended
  • Fixed (?) Rubick's issues with multiple polymorphs stolen
  • Fixed Rubick couldn't properly use Soul Assumption
  • Fixed stolen Chemical Rage not providing HP regen
  • Fixed stolen Bronze Dragon not providing flying movement
  • Fixed Elder Dragon form splash malfunctioning since a1
  • Fixed Elder Dragon with Aghanim not providing illusions properly for any illusion-making ability
  • Fixed Fortune's End still being disjointable
  • Fixed Psi Blades not working


  • Fixed issues with network protocol on some servers causing players to drop immediately
  • Illusions now properly use percentage movespeed bonuses (for instance, Psionic Trap against illusions)
  • Fixed range markers (towers) not appearing
  • Fixed '-mute #' chat command not affecting chat wheel
  • Fixed Spirit Vessel not providing heal reduction properly (could only cancel heal increasing effects)

Added Aghanim Scepter for Dragon Knight
Improves Elder Dragon Form effect by 1 level. When level 3 reached, turns into Bronze Dragon instead. Bronze Dragon has flying movement (but normal ground vision) and 40% bonus magic resistance. Bronze's Corrosive Breath deals 30 DPS instead of 20, his splash equals 115% of the original damage (instead of 75%), and the slow effect increased to 60% MS and 60 AS.

  • Batrider's base damage increased by 3
  • Fixed Sticky Napalm instantly disappearing
  • Nether Swap can now target cycloned targets
  • Fixed stolen Nether Ward dealing damage to allies
  • Fixed stolen Counter Spell not granting magic resistance
  • Fixed Duel not working against status Resistance



  • Fixed Javelin providing bonus damage without counting spell resistance of the target
  • Fixed Overload's bounce spreading full damage in the AoE instead of Overload's normal damage only
  • Wolf's Bite now counts the respective Talent for critical strike effect
  • Fixed model path of Void and Ogre Magi
  • Fixed Aeon Disk being able to proc on Couriers
  • Fixed Aeon Disk procing too early (before reductions), it now counts the final damage only
  • Fixed Crash with Dust of Appearance
  • Changed Time Walk HP restore to healing effect (to be properly affected by heal manipulations)
  • Fixed minor bug with Retaliate causing 'error' messages to be displayed


  • Reworked on-damage effects to use the final damage

It affects Life Drain, Kraken Shell, Bulwark, Bristleback, all sources of attack lifesteal, Open Wounds, Cold Snap, Borrowed Time, Bristleback

  • Reworked charge-based abilities (charges granted from talents mostly)
  • Increased Captains Draft hero pool from 28 to 50
  • Fixed Urn stats weren't updated
  • Fixed Dagon's recipe description
  • Added quick buy support to Maelstrom
  • Fixed Enfeeble with talent granting incorrect bonuses
  • Fixed Cataclysm cooldown not being used when casting Cataclysm
  • Fixed Cataclysm not working on double-click
  • Fixed Invoker's Talent level 25 for Melting Strike armor not working
  • Increased Melting strike limit from -10 to -20 armor
  • Omniknight's left talent level 25 from +3s Repel duration to -60s Guardian Angel Cooldown
  • Fixed Heavenly Grace restoring full HP
  • Purification and Shadow Wave can now target spell immune allies
  • Windrunner's Aghanim changed:

now affects Windrun, granting it 2 charges, phased movement while windrunning, and passively grants 30% evasion

  • Mute chat command can now mute observer slots as well
  • Removed autocast on Bloodlust

Casting Alacrity, Cold Snap, Nasal Goo, Bloodlust, Empower, Homing Missile, Arcane Bolt, Ancient Seal, Death Coil, Aphotic Shield, Open Wounds,

Hurl Boulder (Primal Split), Track, Amplify Damage, Chakra Magic, Soul Assumption, Static Link, Ion Shell, Surge, 
Purification, Heavenly Grace, Shadow Wave, Shadow Word, Frost Shield, Spirit Siphon, Telekinezis, 
most of the neutral abilities obtained with Devour, Arc Lightning, Frostbite, Ensnare, Tether, Sunder,
Shackleshot, Glimpse, Mystic Snake, Brain Sap, Paralyzing Cask, Flaming Lasso, Disruption, Cold Feet, Fate's Edict,
Culling Blade, Astral Imprisonment, Press The Attack, Lightning Storm, Primal Roar, Double Edge,
Medallion of Courage, Solar Crest

no longer interrupts hero's current order




Vengeance Aura, Feral Impulse, Necronomicon's Archer's Aura, Mekansm Aura, Shiva's Guard, Crimson Guard's Guard (active ability), Ring of Basilius, Vladmir's Offering, Pipe, Thunder Lizard's Drum Aura, Satyr Hellcaster's aura, Mana Aura (Troll Priest), Toughtness Aura (Wildkin), Furbolg's movespeed aura, Resistance aura (centaurs and small furbolg), Packleader's Aura (Wolf), Kobold's Aura area increased from 900 to 1200


  • Neutral Centaur Khan will no longer perform Stomp when fighting too far from his camp
  • Harpy Storm mana pool reduced from 400 to 150
  • Harpy Storm mana regen increased from 1 to 3

Frost Armor (neutral Ogre Magi):

  •     Armor bonus reduced from 8 to 5
  •     Enemy AS slow from 20 to 25
  •     Enemy MS slow from 30 to 25
  •     Now affects ranged attackers as well


  • Tier 1 towers damage from 100-120 to 88-92, BAT from 1.0 to 0.9
  • Tier 2 towers HP from 1900 to 2500, armor from 15 to 16, damage from 170-180 to 170-174, BAT from 0.95 to 0.9
  • Tier 3 towers HP from 1900 to 2500, damage from 170-180 to 170-174, BAT from 0.95 to 0.9
  • Tier 4 towers HP from 2100 to 2600, damage from 170-180 to 170-174, BAT from 0.95 to 0.9
  • Team gold bonus for tower destroying reduced from 100/120/140/160 to 90/110/125/145 (tier 1/2/3/4)
  • Bounty for towers reduced from 150-250 for all tiers to 75-165 / 95-185 / 115-205 / 135-225 (tier 1/2/3/4)
  • Team gold bonus for rax destroying reduced from 100/175 ranged/melee to 90/155 ranged/melee
  • Rax destroy bounty reduced from 100-150 to 90-135

Kills & Assists
Assists bounty rescaled - now it's [(30 + Victim Net Worth * 0.038) / Number of Heroes]
It no longer includes any comeback mechanic or ally/enemy total networth
Streak ending bonus gold rescaled from 60*Streak (up to 8) to 65+35*Streak (up to 8)


Powerup runes now spawn starting from 4th minute instead of 2nd minute

Rune of Illusions
Rune of illusions now acts like Manta Style (grants short invulnerability, basic dispel and swaps positions) instead of normal illusion spawn

Bounty Rune
Now grants Reliable gold


Sange reworked:
Bonus damage reduced from 10 to 8
Maim removed
Now grants 16% Status Resistance

Sange and Yasha update:
Bonus damage reduced from 16 to 12
Maim removed
Now grants 20% Status Resistance

Sange and Kaya update:
Bonus damage reduced from 12 to 8
Maim removed
Now grants 20% Status Resistance

Halberd update:
Maim removed
Now grants 20% Status Resistance

Enfeeble reworked
Now reduce target's attack speed instead of damage
Reduces attack speed by 50/75/100/125
Now also decrease target's status resistance by 36/44/52/60%
Duration from 20 to 8
Manacost from 95 to 50/75/100/125
Cooldown from 8 to 12/10/8/6
Debuff can be dispelled now by any dispel

Talent +100 AS reduction improved to +125 AS reduction
Talent "Steal attack damage" changed to "Steal attack speed"

Enrage no longer increases Fury Swipes damage
Duration from 4 to 4/4.5/5
Now grants 50% Status Resistance

Repel renamed to Heavenly Grace
Heavenly Grace no longer grants spell immunity
Heavenly Grace grants 50% status resistance, +7/14/21/28 Str and +8/12/16/20 HP regen instead for 12 seconds
Heavenly Grace applies strong dispel when being applied (once, not continuously)

Spirit Breaker
Bulldoze now grants 34/46/58/70% Status Resistance when activated

Sprint (Aghanim) now provides 40% Status Resistance while on water

Now has innate 25% Status Resistance

Added new item Crown
Crown is a basic item, can be bought from the same shop as Circlet and Branch
Grants +4 all stats
Costs 450 gold
It replaces various recipe's requirements like Bracer, Null Talisman and Wraith Band
Bracer, Null Talisman and Wraith Band are no longer used in any recipes
Crown has pushed out Magic Stick, you can find Magic Stick at the shop with healing potions

Drum of Endurance
Recipe changed: now requires Crown, Sobi Mask, Wind Lace and recipe of 600 gold
Now grants +4 all stats, +50% mana regeneration, +20 MS (Stackable)
No longer has charges
Activation bonus AS increased from 35 to 45
Cooldown increased from 30 to 60

Urn of shadows
Recipe changed: now requires Sobi Mask, Circlet of Nobility, Ring of Protection and recipe of 335 gold
Grants +2 all stats, +50% mana regen, +2 Armor

Circlet of Nobility
Goldcost from 165 to 155

Gauntlets of Strength
Goldcost from 150 to 145

Slippers of Agility
Goldcost from 150 to 145

Mantle of Intelligence
Goldcost from 150 to 145

Rod of Atos
Recipe reworked: now requires Staff of Wizardry, 2x Crown, Recipe of 850 gold
Now grants +10 strength, +10 Agility, +20 Intelligence

Recipe reworked: now requires Belt of strength, Boots of Elvenskin, Mantle of Intelligence and Recipe of 1300 gold
Now grants +6/8/10/12/14 All stats per level

Meteor Hammer
Recipe reworked: now requires Perseverance, Crown and recipe of 250 gold
Now grants +8 All stats, 140% MP regen and 6 HP regen.

Recipe reworked: now requires Soul Booster and Kaya
Now grants 425 HP, 425 MP, 200% mana regen, 16 Intelligence, 12% Manacost Reduction, 8% Spell Damage amplification
Mana Battery (passive charges collector) now grants 0.35% spell Damage amplify per charge
Bloodstone no longer affects respawn time
Manaregen per charge reduced from 1 to 0.5
Basic charges amount increased from 12 to 14
Heal effect on death removed
Pocket Deny removed
Added Bloodpact active ability
Costs 30% of maximum mana. When used, transfers 30% of maximum mana into HP over 2 seconds as a heal. Cooldown 85
This buff can be dispelled by enemies but it doesn't get cancelled by receiving damage

Soul Ring
Recipe reworked: now requires Ring of Protection, 2x Gauntlets of Strength, Recipe
Recipe cost is 275 now, total cost is 740
Now takes 170 HP instead of 150 (mana bonus unchanged)
Cooldown from 30 to 25

Veil of Discord
Recipe reworked: now requires Helm of Iron Will, Crown and recipe of 700 Gold
Now grants +6 Strength, +6 Agility, +15 Intelligence, +6 Armor
Magic Weakness (active ability) no longer reduces target's magical resistance, instead it increases any spell damage applied on him by 20%
Cooldown incerased from 20 to 25

Goldcost reduced from 550 to 450

Gloves of haste
Goldcost reduced from 500 to 450

Shadow amulet
Goldcost reduced from 1400 to 1000
No longer grants attack speed

Goldcost reduced from 1200 to 1000

Recipe reworked: now requires Cloak, Gloves of Haste and Shadow Amulet

Lothar's Edge
Recipe reworked: now requires Broadsword, Shadow Amulet and 2x Gloves of Haste

Recipe reworked: now requires Broadsword, Chainmail and recipe of 500 Gold
Grants +28 damage, +5 Armor and active Damage Return ability (the same)

Quelling Blade
Goldcost reduced from 200 to 130
Bonus damage for melee reduced from 24 to 13

Can now put up to 3 Mangoes into a single item slot (regeneration stacks)

Orb of Venom
Goldcost from 275 to 300
Now provides 15% slow when used by a melee unit
Now lasts 2 seconds instead of 3
Now deals 2 damage per second for both melee and ranged attackers

Sobi Mask
Goldcost reduced from 325 to 175
Mana regen bonus reduced from 50% to 30%

Recipe cost reduced from 775 to 475
AS bonus reduced from 30 to 25

Recipe changed: now requires Hyperstone instead of Crystalys
Now grants +30 Attack damage and +90 attack speed instead of 68 Damage and 30 Attack speed

Goldcost from 1500 to 1100
No longer gives 10 damage
Now provides True Strike with 25% chance, with an additional 80 damage bonus when procs
Can't proc on spell immune targets

Monkey King Bar
Bonus damage reduced from 66 to 42
Bash's damage is now added to normal damage instead of being a separate damage instance
True Strike chance reduced from 100% to 75%
Bash ability unchanged (yet)

Abyssal Blade
Bash's damage is now added to normal damage instead of being a separate damage instance

Bash's damage is now added to normal damage instead of being a separate damage instance

Battle Fury
Cleave value updated from 35 to 60%

Recipe reworked: now requires Mithril Hammer and Javelin
Now grants +24 Damage, no bonus attack speed
When lightning procs, the attack cannot miss
Can't proc on spell immune targets

Now grants +24 Attack damage and +65 Attack speed
When lightning procs, the attack cannot miss
Can't proc on spell immune targets
Can no longer be disassembled

Void Stone
Goldcost reduced from 850 to 825

Ring of Health
Goldcost reduced from 850 to 825

Dark Troll Warlord
Ensnare cooldown from 20 to 15
Raise Dead cooldown from 25 to 18


Ancient Apparition
Reduced Ice Vortex mana cost from 40/60/80/100 to 40/55/70/85
Reduced Ice Blast max travel time from 2 to 1.75

Increased  Culling Blade kill threshold from 250/325/400 to 250/350/450

Increased night vision from 800 to 1200

Increased movement speed from 290 to 295
Increased base armor by 1
Sticky Napalm
Damage is no longer halved against non-hero units
Reduced damage per stack from 10/15/20/25 to 6/12/18/24
Increased radius from 375 on each level to 375/400/425/450
Flaming Lasso
Increased cast range from 100 to 175
Increased cooldown from 100/90/80 to 120/115/110
Increased Flaming Lasso secondary target search radius from 450 to 600

Increased  Wild Axes damage from 30/60/90/120 to 40/70/100/130
Reduced  Wild Axes mana cost from 80/85/90/95 to 80 on each level

Increased armor from 3 on each level to 3/5/7.
Rescaled health from 1500/2200/3000 to 1400/2200/3000.
Increased health regeneration from 1/2/2 to 2/4/6.

Now has 30% status resistance.
Increased armor from 0/3/6 to 0/4/8.
Increased health regeneration from 2/4/4 to 2/4/6.
Immolation DPS increased from 20/40/60 to 25/50/75

Reduced health from 1000/1500/1900 to 1000/1400/1800
Increased health regeneration from 1/2/2 to 2/4/6
Increased mana from 500/750/750 to 900 on each level
Increased magic resistance from 0 to 25%
Increased attack damage from 15-25/35-45/55-65 to 25-35/45-55/65-75

Base attack damage increased from 47-57 to 52-58
Increased Warpath attack damage per stack from 22/28/34 to 25/30/35
Nasal Goo Aghanim's AoE increased from 825 to 950
Aghanim's Viscous Nasal Goo max stacks from 4 to 8
Level 10 right talent changed: from +25 AS to +20 Movement speed
Level 15 left talent changed: from +6 Viscous Nasal Goo stacks to +25 attack speed

Bounty Hunter
Rescaled base intelligence and gain from 19 + 2 to 22 + 1.9
Increased movement speed from 315 to 320

Incapacitating Bite slow increased from 16%/26%/36%/46% to 20%/30%/40%/50%
Spiderling's health increased from 280 to 320
Spiderling's magic resistance reduced from 40% to 25%
Spiderite's health increased from 100 to 120.
Spiderite's magic resistance reduced from 40% to 25%.

Chaos Knight
Phantasm Cooldown reduced from 145 to 125
Increased base Agility from 14 to 18
Increased base armor by 1

Holy Persuation now provides +10/15/20/25 MS and +8/16/24/32 damage to the persuaded creep

Reduced movement speed from 315 to 310

Crystal Maiden
Increased base intelligence from 14 to 16 (damage unchanged)
Increased movement speed from 275 to 280
Reduced Freezing Field (upgraded) Frostbite tracker timer from 2 to 1.75

Dark Seer
Increased base agility from 12 to 18
Reduced base armor by 1
Increased damage from 25/50/100/200 to 100/150/200/250
Reduced mana cost from 100/130/160/190 to 60/90/120/150

Increased attack range from 175 to 200
Increased base armor by 1
Reduced Scorched Earth duration from 16 to 15
Increased gold bonus from 20/80/140/200 to 50/100/150/200
Reduced Devour health regeneration bonus from 3/7/11/15 to 1/5/9/13

Dragon Knight
Reduced Breathe Fire mana cost from 100/110/120/130 to 90/100/110/120
Increased Dragon Tail damage from 25/50/75/100 to 50/75/100/125
Increased Elder Dragon Form Splash Attack radius from 300 to 350

Reduced Fissure duration from 8 on each level to 6.5/7/7.5/8

Reduced Malefice cooldown from 18/17/16/15 to 14 on each level
Demonic Conversion
Increased duration from 35 to 40
Reduced Eidolon attack point from 0.4 to 0.3

Aghanim Scepter now also adds Sproink ability
Leaps backward and dodges incoming projectiles. Jump lasts for 0.4 seconds, traveling for 500 distance. 
Caster can act freely while flying, but the cast itself interrupts channeling effects. Cooldown: 3, manacost: 50

Ember Spirit
Increased Searing Chains cooldown from 11/10/9/8 to 13/12/11/10
Increased intelligence gain from 1.8 to 2.2

Faceless Void
Aghanim's Scepter upgrade: increased Time Lock radius (after Time Walk) from 250 to 350
Time Lock now stuns non-heroes for 2 seconds

Reduced base armor from 2 to 0
Reduced gold bounty from 20 to 8
Reduced experience bounty from 16 to 12 (Mega-treant unchanged)

Increased base intelligence from 19 to 21
Reduced Homing Missile launch delay from 3 to 2.5
Reduced Flak Cannon cooldown from 20 to 18

Rescaled Berserker's Blood max attack speed from 140/200/260/320 to 160/210/260/310
Increased agility gain from 1.4 to 1.8
Increased base attack damage by 2
Reduced Inner Fire knockback distance from 550 to 400
Life Break can no longer deal damage to Roshan

Level 10 left Talent from +40 Chaos Meteor contact damage to +30% Chaos Meteor Damage
Level 15 right Talent from +1 Forge Spirit to +50 Ice Wall DPS
Level 15 left Talent from -15s Cold Snap Cooldown to -8s Cold Snap Cooldown
Level 20 right talent from Cataclysm to -8s Tornado Cooldown
Now summons 2 Forge Spirits when Quas and Exort both level 4 or higher
Invoke cooldown increased from 6 to 7
Invoke cooldown now gets reduced by 0.3 per each level of Quas, Wex, Exort
Invoke no longer has Aghanim Upgrade
Aghanim's Scepter now grants Cataclysm possibility to Sun Strike

Omnislash now grants 40 attack speed for its duration
Omnislash attack rate divisor reduced from 1.7 to 1.6

Increased base strength from 18+2.3 to 20+2.5
Increased base attack damage by 3
Reduced attack range from 600 to 575
Increased Lightning Storm damage from 80/120/160/200 to 90/130/170/210
Increased Pulse Nova radius from 450 to 475
Aghanim Upgrade: Reduced Lightning Storm strike interval from 1.75 to 1.5 whenever Pulse Nova is active

Infest can no longer target illusions (due to inner issues)

Reduced base higher attack damage by 4
Reduced base armor by 1
Increased Light Strike Array cooldown from 7 on each level to 10/9/8/7
Increased Fiery Soul attack speed bonus per stack from 40/55/70/85 to 40/60/80/100
Reduced Laguna Blade mana cost from 280/420/680 to 250/400/550
Increased Laguna Blade damage from 450/650/850 to 500/700/900

Increased base attack speed from 100 to 115
Increased base armor by 1
Increased base agility from 15 to 18
Increased Impale cast range from 500 to 575
Reduced Hex unit movement speed from 140 to 120

Eclipse can no longer waste beams on invulnerable units

Increased base attack damage by 2
Reduced Stone Gaze mana cost from 200 to 100
Increased base strength from 15 to 17
Increased base intelligence from 19 to 23
Mystic Snake
Reduced cast time from 0.4 to 0.2
Reduced cooldown from 11 to 10

Increased  Divided We Stand level requirement from 3/10/18 to 4/11/18
Meepo can now buy Boots of Travel Consumable again (clones still do not benefit of movespeed)

Increased base STR from 20 to 22
Increased ING gain from 1.1 to 1.5
Attribute Shift bonus STR and AGI increased from 4/5/6/7 to 3/5/7/9

Monkey King
Increased base armor by 3
Increased Boundless Strike stun duration from 0.4/0.8/1.2/1.6 to 0.7/1/1.3/1.6
Reduced Mischief cooldown from 20 to 15
Jingu Mastery bonus damage reduced from 60/90/120/150 to 40/70/100/130
Reduced Wukong's Command soldiers attack rate from 1.2 to 1.1

Naga Siren
Increased movement speed from 320 to 330
Reduced Mirror Image cooldown from 45/40/35/30 to 40/36/32/28

Nerubian Assassin
Increased base intelligence from 18 to 21
Increased Impale damage from 80/140/200/260 to 100/160/220/280
Reduced Impale cast point from 0.4 to 0.3
Increased Vendetta damage from 250/375/500 to 300/450/600

Reduced strength gain from 2.8 to 2.6
Reduced intelligence gain from 2.9 to 2.7

Fortune's End is no longer disjointable
Reduced Purifying Flames cast time from 0.3 to 0.15

Ogre Magi
Reduced agility gain from 1.9 to 1.5
Reduced Fireblast mana cost from 75/85/95/105 to 70/80/90/100
Now deals its first tick of damage immediately, instead of 1 second after the debuff is placed
Increased mana cost from 90 to 100
Aghanim's Scepter upgrade:
Reduced Unrefined Fireblast current mana as mana cost from 60% to 30%

Supernova no longer refreshes Teleport Scroll cooldown

Increased agility gain from 1.7 to 2.5
Increased turn rate from 0.5 to 0.8
Increased Illusory Orb damage from 70/140/210/280 to 75/150/225/300
Waning Rift is now a ground-targeted ability with 300 cast range, first teleporting Puck there and then applying its effects. It doesn't disjoint projectiles.
Increased Dream Coil initial damage from 100/150/200 to 125/200/275
Aghanim's Scepter upgrade:
Increased Dream Coil link break stun duration from 1.8/3/4.5 to 2/3.25/4.5

Meat Hook cooldown reduced from 27/22/17/12 to 21/18/15/12
Meat Hook can now drag runes, restoring Meat Hook's manacost when it happens

Reduced Decrepify cast range from 700 on each level to 400/500/600/700
Reduced Nether Ward duration from 30 on each level to 18/22/26/30

Queen of Pain
Increased strength gain from 2.3 to 2.4
Reduced Shadow Strike's initial damage from 50/75/100/125 to 30/60/90/120
Increased Shadow Strike's mana cost from 110 on each level to 110/120/130/140
Increased Sonic Wave mana cost from 200/250/300 to 250/400/550

Phantom Assassin
Increased base attack damage by 3
Reduced Phantom Strike attack speed bonus from 100/125/150/175 to 75/100/125/150
Reduced Blur (Aghanim) cooldown from 12 to 10
Reduced vanish dispel delay from 0.75 to 0.5
Reduced evasion from 20%/30%/40%/50% to 15%/25%/35%/45%

Phantom Lancer
Increased base intelligence from 19 to 21
Rescaled Spirit Lance mana cost from 125/130/135/140 to 120 on each level
Increased Spirit Lance damage from 100/150/200/250 to 100/160/220/280

Pit Lord
Increased attack range from 150 to 175
Pit of Malice
Increased root duration from 0.9/1.2/1.5/1.8 to 1.2/1.4/1.6/1.8
Reduced cooldown from 22/20/18/16 to 21/19/17/15

Reduced Smoke Screen's mana cost from 90 to 75

Shadow Demon
Shadow Poison is no longer dispellable

Shadow Shaman
Increased base intelligence from 19 to 25 (damage unchanged)
Rescaled Serpent Ward gold bounty from 26-38 to 28-36
Increased Serpent Ward attack damage from 50/80/110 to 50/85/120

Shadow Fiend
Reduced Shadowraze mana cost from 90 on each level to 75/80/85/90

Increased Arcane Curse damage per second from 16/24/32/40 to 16/26/36/46
Reduced Global Silence cooldown from 130 on each level to 130/115/100
Increased Last Word damage from 80/120/160/200 to 120/160/200/240
Aghanim's Scepter upgrade:
Increased Last Word radius from 600 to 650

Reduced Shadow Dance cooldown from 60 to 80/65/50

Increased Corrosive Haze armor reduction from 8/13/18 to 10/15/20
Bash's damage is now added to normal damage instead of being a separate damage instance
Guardian Sprint
Reduced active movement speed bonus from 20%/28%/36%/44% to 16%/24%/32%/40%
Rescaled river movement speed bonus from 5%/20%/35%/50% to 10%/20%/30%/40%
Increased Slithereen Crush mana cost from 80/95/105/115 to 90/100/110/120
Reduced Slithereen Crush river health regeneration bonus from 35 to 30 and river armor bonus from 12 to 10

Reduced Shrapnel charge replenish time from 40 to 35

Spirit Breaker
Spirit Breaker's level 20 talent changed from -50% ultimate cooldown to -7s Bulldoze cooldown
Reduced Charge of Darkness cast time from 0.47 to 0.3
Reduced Nether Strike cooldown from 100/80/60 to 90/70/50
Aghanim's Scepter upgrade:
Increased Charge of Darkness charge speed bonus from 100 to 175 and cooldown from -5 seconds to static 7 seconds

Storm Spirit
Level 25 right talent from Overload pierces magic immunity to +2 Overload bounces. It only bounce the bonus damage, original attack damage has no effect. Provides slow and damage effects on the affected targets as normal attacks. Picks up a random target on each jump.
Reduced  Ball Lightning mana cost per 100 traveled units from 12 + 0.7% to 10 + 0.65% of max mana.
Increased agility gain from 1.5 to 1.7

Talent +150 Gold/Min replaced with -28s Blast Off cooldown
Talent for Land Mines cooldown reduction improved from -2 to -4 seconds

Templar Assassin
Increased base strength from 19 to 21
Increased base attack range from 140 to 160
Increased armor reduction from 2/4/6/8 to 5/6/7/8
Increased cooldown from 6 on each level to 12/10/8/6

Increased Reflection duration from 2.5/3.5/4.5/5.5 to 3.25/4/4.75/5.5

Improved Ice Shards behavior to prevent spawning unpathable caves

Reduced strength gain from 2.8 to 2.6
Reduced Overpower mana cost from 75 to 40/50/60/70
Reduced movement speed slow from 10%/25%/40%/55% to 10%/20%/30%/40%
Increased cooldown from 9/8/7/6 to 11/10/9/8

Vengeful Spirit
Increased base intelligence from 17 to 19
Illusion spawned by Aghanim no longer instantly dies when being Hexed
Magic Missile
Increased projectile speed from 900 to 1350
Increased cast range from 550 on each level to 575/600/625/650

Increased movement speed from 275 to 280
Increased Plague Ward health from 75/200/325/450 to 120/230/340/450
Increased Venomous Gale initial damage from 25/50/75/100 to 50/75/100/125

Increased attack projectile speed from 900 to 1400
Reduced Soul Assumption mana cost from 150 on each level to 135/140/145/150
Increased base attack time from 0.4 to 0.5
Increased damage from 20/40/60 to 25/50/75
Fixed Familiars not being a valid target for some abilities
Fixed Gravekeeper's Cloak affecting Familiars on any range

Increased Shadow Word cast range from 450/550/650/750 to 450/600/750/900.

Aghanim reworked:
No longer updates Focus Fire
Now grants upgrade to Powershot
Grants global cast range. Once 2600 distance covered, the flight is prolonged, but the arrow can hit a single hero only. When it happens, it deals damage and may cause that hero to die if his health went below 13%. Kill threshold scales based on channel time as well.

Winter Wyvern
Increased base damage by 2
Increased Cold Embrace base heal per second from 20/26/32/38 to 30/35/40/45
Aghanim's Scepter upgrade:
Reduced Arctic Burn mana cost per second from 30 to 20 and increases movement speed by 25%

Strength per level from 2.5 to 3.0
Added Aghanim Scepter upgrade: passively spawns Spirits around Io, casting the ability has no effect while holding the Scepter
Spirit's ability for toggling range cooldown reduced from 1s to 0.05s
Spirits can now affect ancients properly
Spirits no longer ignore Familiars
Fixed Split Shot interaction with Tether's Allied attack talent


Bug fixes

  • Fixed Blinding Light causing ally's Pounce to dispell earlier than it should
  • Added route re-counter to Timberchain so hero won't run back
  • Fixed stolen Chronosphere STILL being Aghanim'd on Rubick with Aghanim
  • Fixed Walrus Punch could miss on chance-based evasions (but not 100% evasion like Windrun)
  • Fixed Arena of Blood causing allies to miss as well when they're out of the arena
  • Fixed Break disabling Spirit Breaker's Bulldoze's MS bonus
  • Fixed Snowball not muting inventory properly
  • Fixed Stifling Dagger could target couriers
  • Fixed Chronosphere's radius talent not granting bonus MS to Void on it's edges
  • God's Rebuke can now affect couriers
  • Fixed Vendetta not applying Break effect
  • Gush now properly acts as a projectile ability instead of instant effect ability
  • Reverted changes with Infest's selection
  • Fixed Troll's enrooting attack not being disabled by Break
  • Fixed Troll's root could proc on spell immune target
  • Fixed ultra rare bug with Snowball
  • Fixed Undying's talent for Tombstone's HP granting half of the intended HP
  • Fixed hero illusions not receiving base 25% resistance (they cannot make use of any other spell damage reduction bonuses)
  • Fixed hero illusions not receiving Fate's Edict spell resistance (the only exception)
  • Fixed Primal Split could cause Brewmaster to suicide under some circumstances when all 3 spirits are properly killed
  • Fixed (?) bug with Aghanim's Blessing upgrade and courier delivery
  • Fixed No Available Groups error with Wisp and Mars ingame
  • Fixed rare bug with Berserker's Call and physical invulnerability sources
  • Fixed Refraction not counting multiple damage instances properly (a pack of Remote Mines would be counted as a single one)
  • Phantasm (aghanim) illusions can now be properly selected with hotkeys when casted onto an ally
  • Fixed Focus Fire attacking while being under Fear effect
  • Fixed Spell Steal (Aghanim) could be casted at illusions with no result
  • Fixed Will-o-Wisp could be placed outside the map
  • Fixed Hookshot depending on Clockwerk's current position instead of the original position
  • Fixed False Promise level 3 manacost and cooldown
  • Fixed Plasma field slowing spell immune enemies
  • Fixed Necronomicon's item mana regen not being updated
  • Fixed Wisp's Spirits Slow talent not working
  • Fixed Assassinate (Aghanim) not being upgraded with Aghanim Upgrade when reflected
  • Fixed Tricks of the Trade not being castable at spell immune units
  • Fixed Quill Spray affecting Tomstone's zombies
  • Fixed couple more game crash reasons
  • Fixed (?) rare bug with permanent spell block
  • Fixed rare bug with attacks not being detected (thus they had no on-attack effects)
  • Fixed bug with Blur not being toggled off when attacking
  • Fixed one more case of Tempest Double's clone moving around
  • Fixed (?) Fear effect not cancelling pre-ordered item's casts when affecting stunned units
  • Fixed bug with stolen True Form
  • Fixed Tether could target couriers
  • Illusions created from hexed units will no longer inherit Hex'd appearance but will have all normal properties of the target
  • Fixed Boots of Travel couldn't target flying units
  • Fixed (?) bug with Flesh Golem leaving permanent damage-over-time debuff
  • Fixed Diffusal Blade could target enemy wards with no effect
  • Fixed Tag Team slow not being dispellable
  • Fixed Mars' Spear could pin an enemy to Arena Of Blood from outside
  • Fixed Mars' Spear could pin an enemy to item shops
  • Fixed Soul Catcher not affecting Spirit Bear
  • Fixed Mekansm and Guardian Greaves had 25 seconds heal cooldown instead of the same cooldown as on the caster (means Dazzle can heal more often than others due to his cooldown reduction talent)
  • Fixed Decrepify couldn't affect an allied Tombstone
  • Fixed Phase Shift allowing to use item abilities from under Chronosphere
  • Fixed Blur level 4 manacost
  • Mars Spear can now pin another unit if the first one died
  • Fixed Skewer could cause unit to have permanent flying movement
  • Fixed Frost Shield not being dispelled on death
  • Fixed Moon Glaive not working properly when there are invalid targets nearby the target
  • Fixed Vampiric Aura affecting allies while being dead
  • Fixed Sinister Gaze not being dispellable
  • A few item swaps in the side shops for more unified layout
  • Fixed Stasis Trap not being dispellable
  • Fixed Nether Strike not providing vision over the target properly
  • Fixed Lightning Bolt's unusual interaction with Linken's Sphere
  • Fixed Crimson Guard's Guard (active ability) not granting 2 bonus armor to affected units
  • Fixed Quill Spray refreshing itself when procing from Bristleback
  • Fixed bug when Gem could be pawned


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