DotA v7.02 Allstars Changelog

Changelog 7.01 if you missed it



  • Fixed Meepo Numbers overhead being visible to any player


  • Fixed Chain Frost bug
  • Fixed Dark Ascencion uncontrollable status

Brewmaster updated

  • Drunken Brawler:
  • Now also has passive component. Provides 10/15/20/25% evasion chance against attacks and 24% chance to deal critical damage for 145/160/175/190% of normal damage. When activated, chances are multiplied by 3.
  • CD from 23/21/19/17 to 29/25/21/17
  • Primal Split cast time from 0.65 to 0.55

Reworked Brewmaster's Aghanim:

  • No longer grants bonus stats and movespeed to Spirits;
  • Now adds second charge to Primal Split with the same cooldown;
  • Also grants ability to instantly end the channeling, causing Brewmaster to appear on top of the Spirit who ordered the prematural end.
  • Talent level 25 left from +175% Drunken Brawler Critical Strike Damage to +80%
  • Talent level 25 right from -75s Primal Split Cooldown to Brewlings Gain Drunken Brawler Passive


  • Improved charged abilities behaviour with adding/removing charges (Aghanim related mostly)
  • Fixed Clinkz' new talent level 25 messing up HP bonus
  • Fixed Troll's new talent level 25 text not being updated
  • Fixed MK's aghanim clones attacking Roshan (they should not)
  • Fixed Spirit Siphon not updating charge count on levelup properly
  • Fixed (?) Enrage (Aghanim) causing Ursa to stop acting when used
  • Fixed incorrect Spell Reflection with Life Break
  • Fixed Overclocking stun lacking status debuff
  • Urn of Shadows, Spirit Vessel, Orchid, Bloodthorn, Dagon, Halberd no longer reset caster's current action (still interrupts channel)
  • Added chat command "-mutew #" and "-unmutew #" to ignore Chat Wheel sounds from player #
  • Courier can no longer use Healing Salve, Clarity or Mango on itself
  • Nightmare'd unit will no longer completely lose vision of his own (you will see your position properly now)
  • Using Enrage (Aghanim) or Battle Trance (talent upgraded) will now properly register spell cast when under disables

Grimstroke related

  • Fixed Adaptive strike now working with Soulbind
  • Fixed cooldown talent affecting Stroke of Fate instead of Ink Swell
  • Fixed bonus Stroke's damage talent granting 50% instead of 40%
  • Fixed Soulbind lvl 3 CD


Techies removed from All Pick

Short version: Troll's ultimate reworked; Clinkz's Strafe is stronger now; Monkey King & Troll got Aghanims; New Aghanim effect for Clockwerk; new Caustic Finale for Sand King; Dust of Appearance now sold by 1 charge and cheaper.


Mode AP: Fixed gold penalty for pick delay being applied to both teams instead of the team which didn't pick the required amount of heroes
Mode RD now provides 50 heroes to pick (as well as CD)
Fixed bug with doubling stuff on DL mode
Fixed Wisp's Spirits damage not being upgraded on Talent learn if Spirits are already summoned
Fixed Super VIP chat color not saving properly
Fixed Elder Dragon Form illusions not having proper form when illusions are created from rune of Illusion
Fixed Runes spawning every 4 minutes instead of every 2, but from 4'th minute
Fixed Arctic Burn (Aghanim) granting bonus attack speed instead of movespeed
Fixed Arctic Burn becoming uncontrollable issue with Aghanim's upgrade
Fixed bug with Blur causing game to run out of groups
Fixed rare visual bug with Hookshot
Fixed Spirit Lance still applying it's effects when blocked by spell immuninty or invulnerability
Fixed (?) rare bug with abilities with low cooldown becoming unclickable when cooldown reduce effects applied
Fixed picking Sniper's Shrapnel Charges talent not removing ability's cooldown
Also fixed similar charges issue with Ember Spirit, Bloodseeker and Shadow Demon's charges
Fixed Demonic Purge (Agh) having lower charge's cooldown than expected
Fixed custom sounds (Chat Wheel) not respecting ingame volume setting
Fixed Earth Splitter always slowing for 50%
Fixed Grave Chill duration not being updated to 6 seconds
Fixed Mjollnir's active ability's lightning prioritizing heroes instead of being random
Fixed stolen Upgraded Wrath of Nature not creating Treants
Rewritten healing system (Salve, Clarity, etc)
Fixed Break not disabling Dragon's Blood, Dragon's Blood's talent, Feral Impulse properly

Dust of Appearance now goes with 1 charge, gold cost from 180 to 80

Glyph now works 7 seconds for towers and 4 seconds for creeps.
Towers now have multishot When Glyphed, attacking 3 closest enemies with every attack. The first towers multishot at 2 targets instead of 3.

Troll's ultimate reworked:
Troll unleashes a powerful battle trance, that forces you to continuously attack the closest enemy unit within 900 range, prioritizing heroes. 
Damage does not kill you during this mode. Grants you bonus lifesteal, attack speed and movement speed. Applies a Basic Dispel.
Lifesteal: 40%/60%/80%
Self Move Speed Bonus: 25%/30%/35%
Self Attack Speed Bonus: 140/170/200
Duration: 6.5
Cooldown: 90
Mana: 150

Added Aghanim's upgrade to Troll:
Reduces Whirling Axes coodown by 5. Ranged Axes dispel basic buffs from affected enemies. Melee Axes dispel basic debuffs from the Troll himself.

Troll's level 15 right Talent from +3 Fervor stacks to +5 Fervor AS
Troll's level 25 right Talent from -6s Whirling Axes Cooldown to +2s Battle Trance duration

Added Monkey King's Aghanim upgrade:
When Wukong Command is learned, Monkey King starts to spawn monkey soldiers near himself with 4 seconds cooldown. Soldiers do not spawn while invisible or on trees. They attack any enemy nearby, except for Roshan. Soldiers only attack buildings when Monkey King himself is within 500 range.

All Wukong Command's Soldiers now restricted with 600 radius vision instead of default vision

Stone Remnants, Ancestral Spirit can no longer be clicked by other players (to prevent missclicks)

Most of STR heroes are updated to the latest dota2 patch stats:

Talent's 425 AoE Death Coil improved to 500 AoE

Death Coil
Missile speed reduced from 2000 to 1300
Damage/heal from 120/165/210/255 to 110/160/210/260
Self-damage now equals 50% of the heal/damage value
Cast range from 500 to 575

Acid Spray DPS increased from 15/20/25/30 to 20/25/30/35
Unstable Concoction cooldown from 22/20/18/16 to 16
Unstable Concoction manacost from 120 to 90/100/110/120
Goblin's Greed base gold reduced from 4 to 3
Goblin's Greed max gold bonus reduced from 20/24/28/32 to 15/18/21/24
Goblin's Greed Stack duration from 40 to 36

Strength gain from 3.6 to 3.4
Berserker's Call cooldown increased by 1

Wild Axes manacost from 80 to 65
Inner Beast AS bonus from 10/20/30/45 to 15/25/35/45

Hoof Stomp
Cooldown from 22/19/16/13 to 18/16/14/12
Manacost from 115/120/125/130 to 100/110/120/130
Damage from 80/110/140/170 to 100/150/200/250
Stun duration from 2/2.25/2.5/2.75 to 1.7/2.0/2.3/2.6
Increased area from 315 to 330

Double Edge cooldown from 5 to 4

Duration from 4 to 3.5/4.0/4.5
Aghanim's Scepter now adds 1 more second to the duration
Cooldown from 110/100/90 to 100

Chaos Knight
Chaos Bolt
Min damage from 60/90/120/150 to 90/110/130/150
Max damage from 180/210/240/270 to 180/220/260/300
Min stun from 1/1/1/2 to 1.25/1.5/1.75/2.0
Max stun from 2/3/4/4 to 2.2/2.8/3.4/4.0
Manacost from 140 to 110/120/130/140
Cooldown from 10 to 13/12/11/10

Reality Rift debuff duration from 8 to 6

Cooldown from 125 to 75
Manacost from 125/200/275 to 75/125/175

Yeah, not a STR hero, but requires tweaks
Now provides 100% evasion against ranged attacks for the duration
Duration from 4/6/8/10 to 3/4/5/6
Cooldown from 40/35/30/25 to 34/30/26/22
Manacost from 90 to 70

Talent level 15 Right 15% Cooldown Reduction to -7s Skeleton Walk Cooldown
Talent level 20 Left +10 Death Pact Duration to -10s Strafe Cooldown
Talent level 25 Right +8s Strafe Duration to +50/5% Death Pact Health/Damage

Str gain from 3.7 to 3.5
Hookshot's cooldown from 70/55/40 to 60/45/30

Aghanim Upgrade reworked: now grants Overclocking ability
Resets Clockwerk's ability cooldowns and grants him 40% bonus movement and 200 attack speed for 8 seconds. Clockwerk becomes stunned for 4 seconds after the duration runs out. Cooldown 60.

Str gain from 26 +4.0 to 24 + 3.7
Base Int from 13 to 15

Dragon Knight
Strength from 19 +3.6 to 21 +3.4
Int from 15 to 18

Earth Spirit
Str from 21 to 22
Rolling Boulder damage from 70/80/90/100 to 70/90/110/130

Tauren Chieftain
Str from 24 to 26

Str gain from 3.2 to 3.4
Agi from 15 +1.8 to 13 +1.6

Burning Spears now cost 3% of the current HP instead of constant 15 HP

Spirits blast damage from 20/40/60/80 to 30/50/70/90

Agi gain from 1.4 to 1.6
Int gain from 1.5 to 1.8
X Mark the Spot cooldown from 38/30/22/14 to 24/20/16/12

Base STR from 26 to 25

Agi gain from 1.0 to 1.7
Int gain from 1.4 to 1.7

Summon Wolves manacost from 145 to 125/130/135/140

Cooldown from 24/22/20/18 to 18
Manacost from 15/20/25/30 to 35/40/45/50

Shapeshift duration from 18 to 28
Shapeshift cooldown from 110/95/80 to 125/110/95
Shapeshift movespeed from 650 to 550

Int gain from 1.7 to 2.1

Slow increased from 60% to 75%
Cooldown from 14/13/12/11 to 13/12/11/10
Manacost from 90/100/110/120 to 80/90/100/110

Skewer damage from 70/140/210/280 to 70/150/230/310

Reverse Polarity manacost from 200/250/300 to 150/225/300

Night Stalker
Str gain from 3.2 to 3.0
MS from 300 to 295

MS from 300 to 315
STR from 22 +3.6 to 24 +3.4

CD from 14/13/12/11 to 18/16/14/12
MC from 85/100/115/130 to 80/95/110/125

Heavenly Grace
Duration from 12 to 10
STR from 7/14/21/28 to 8/16/24/32

Guardian Angel
Duration from 6/7/8 to 5/6.5/8
Aghanim now grants 40 HP regen to affected units

STR gain from 3.7 to 3.5
INT from 18 to 16

Supernova's HP from 5/8/11 to 6/8/10 (Aghanim 3 more)

STR gain from 4.0 to 3.0
AGI gain from 1.6 to 1.5

Meat Hook CD from 21/18/15/12 to 18/16/14/12
Rot slow from 11/18/25/32 to 14/20/26/32
Flesh Heap STR bonus per kill from 1.0/1.5/2.0/2.5 to 1.5/2.0/2.5/3.0
Flesh Heap magic resistance bonus from 6/8/10/12% to 12/14/16/18%

Sand King
STR gain from 3.2 to 3.0

Caustic Finale reworked
Sand King's attacks inject a venom that causes enemy units to move more slowly and violently explode when it dies. Killed Illusions do not deal bonus damage for it's health amount.
Damage radius: 500
Base damage: 70/90/110/130
Max victim's health as damage: 10%/14%/18%/22%
Movement speed slow: 10%/15%/20%/25%
Debuff duration: 5
Notes: The debuff can be refreshed. Does nothing upon expiring. Deals area damage only when the target dies to an enemy.

Damage per pulse from 110/110/110 to 110/120/130

Bash of the Deep now deals 200% of bonus damage against non-heroes non-illusions

MS from 315 to 325

Manacost from 60 to 30/40/50/60
No longer provides bonus damage, but instead affects allies with increased movespeed
Grants 8/12/16/20% bonus MS for affected allies and himself

God's Strength
No longer grants 10/20/30 bonus STR
Damage bonus from 80/120/160% to 120/160/200%
Duration from 25 to 40

Talent Level 25 Right from +40 STR God's Strength to +50% God's Strength Damage

STR from 25 to 27

Kraken Shell damage block from 12/24/36/48 to 18/30/42/54

STR from 23 to 24

Whirling Death
Base damage from 90/120/150/180 to 80/120/160/200
Attribute reduction from 15% to 13/14/15/16%
Debuff duration from 14 to 12/13/14/15
AoE from 300 to 325
Manacost from 70 to 80

Reactive armor stack duration from 10/13/16/19 to 10/12/14/16

Treant Protector
STR gain from 4.1 to 3.4
MS from 270 to 280

Eye in the Forest
Cooldown from 35 to 40
Now has 3 charges

Ice Shards manacost from 105/105/110/115
Tag Team bonus damage from 25/50/75/100 to 20/45/70/95
Walrus Punch slow duration from 2/3/4 to 3/4/5

Pit Lord
STR gain from 3.3 to 3.0
Attack range from 175 to 200

AGI gain from 0.8 to 1.2

Cast range from 625 to 650
MC from 70/85/100/115 to 85/90/95/100
Now deals double damage to non-heroes

Skeleton King
STR gain from 3.2 to 3.0

Wraith Form (Aghanim)
Now provides Wraiths with 25% bonus MS and 75 AS for it's duration


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