DotA Allstars v6.89 short changelog

 

More fixes in Full changelog

 

89a3 (summary of 0-3 version changelogs)

  •    Unlocked Monkey King for everyone in any game mod. Those who bought early access get arcane
  •    Denying now provides 25% exp to enemies instead of 50%
  • Denying now provides 20% gold bounty to denying hero
  • Denying player-controlled units no longer provides anything to denying hero (used to be counted as a normal deny with 50% exp share)
  •    Healing Salve, Clarity, Bottle Regen and Regeneration rune no longer dispel when attacked by creeps or towers. Any damage from a players's units (allied or enemy) or Roshan will dispel it. This change does not affect Heal from Urn of Shadows
  •    Added roots mechanic that blocks some hero-moving skills
  • Detail list of blocked abilities

     

    • Anti-Mage – Blink
    • Chaos Knight – Reality Rift
    • Earth Spirit – Rolling Boulder
    • Earthshaker – Enchant Totem (Aghanim)
    • Ember Spirit – Activate Fire Remnant
    • Faceless Void – Time Walk
    • Magnus – Skewer
    • Meepo – Poof
    • Mirana – Leap
    • Monkey King – Primal Spring
    • Monkey King – Tree Dance
    • Morphling – Waveform
    • Nature's Prophet – Teleportation
    • (not released)Pangolier – Rolling Thunder
    • (not released)Pangolier – Swashbuckle
    • Phantom Assassin – Phantom Strike
    • Phantom Lancer – Doppelganger
    • Phoenix – Icarus Dive
    • Phoenix – Toggle Movement
    • Puck – Phase Shift
    • Queen of Pain – Blink
    • Riki – Blink Strike
    • Riki – Tricks of the Trade
    • Sand King – Burrowstrike
    • Slark – Pounce
    • Spiritbreaker – Charge of Darkness
    • Spiritbreaker – Nether Strike
    • Storm Spirit – Ball Lightning
    • Goblin Shredder – Timber Chain
    • Tuskarr – Snowball
    • Blink Dagger – Blink
    • Boots of Travel (including upgraded) – Teleport
    • Scroll of Portal Scroll – Teleport
  •  
  •    Removed ALL remaining orb-effects and buff placers
    • Desolator and Blight Stone now stacks independantly
    • Lifesteal from items now stacks with other items
  •    Buffs of following abilities are now dispellable: Stampede slow,  Recall,  Windrun,  Rocket Barrage, Sprint
  • The following abilities no longer dispellable: Insatiable Hunger, Repel
  • The following abilities no longer disjoint projectiles: Borrowed Time, Pounce, Leap
  • The following abilities now disjoint projectiles: Test of Faith, Recall, and Morph Replicate
  • The following projectiles are now disjointable: Splinter Blast secondary hit and Soul Assumption
  • The following abilities now use Pseudo Random Distribution: Juxtapose, Craggy Exterior
  •    Max movement speed increased from 522 to 550
  •    Illusions now have [level * 2] a gold and experience bounty. (But only 5 for Phantom Lancer's illusions from his abilities)
  •    Fixed Blade Mail to return original damage value back to the source instead of the damage after all buffs and debuffs
  •    Fixed Stifling Dagger dealing normal damage only, not adding bonus damage nor reducing base damage. Now 70 + 25%/40%/55%/70% of Mortred attack dmg.
  • Phantom Strike will now always position Mortred next to the target, basing on the angle she was jumping from, instead of placing her randomly around
  • Added config option 'EnableSoundOfGoldCoins' under [VISUALS] section to enable gold sound on receiving gold for CS or kills ("true" by default)
  • Spectral Dagger no longer slows spell immune enemies
  • Command Aura can now be toggled to hero-only version
  • God's Strength with Aghanim now boosts only hero's damage instead of everyone
  • Critical strike numbers are now shown above the target instead of the damage source
  • Added alt-click info message about dropped Gem or Rapier
  • Soul Assumption is now blocked on hit instead of on launch
  • Impale (Lion) and Burrowstrike are now refected by each Echo Shell target properly, instead of target-only
  • Boots of travel now works like a TP Scroll when a structure is selected as best target: it can teleport with offset from the target and TP won't be cancelled if the structure dies
  • Meat Hook can no longer pull invulnerable units
  • Fatal Bond will not jump on Tombstome Zombies anymore
XP ang gold formulas changes

 

  • Changed XP level progression requirements
    • XP required to reach Level 12 is the same as previous Level 11
    • XP required to reach Level 18 is the same as previous Level 16
    • XP required to reach Level 25 is the same as previous Level 23
  • Smoothed out XP progression from level 8->13 to be always incrementing
  • Adjusted Hero Kill XP Table. Starts to ramp up after level 8 instead of level 6
  • Hero kill gold bounty from [100 + Streak + Level * 9] to [110 + Streak + Level * 8]
  • Death cost reworked: Old: 30 x Hero Level  New: 100 + Net Worth/50

 

  • Gold
  • Assisting Heroes        Old                    New
    • 1              150 + 6 * Level    140 + 5 * Level
    • 2              100 + 5 * Level    70 + 4 * Level
    • 3              40 + 4 * Level        35 + 3 * Level
    • 4              25 + 3 * Level        25 + 2 * Level
    • 5              20 + 3 * Level        20 + 1 * Level

 

 

Heroes balance changes:

  • Abaddon
  • Death Coil now has a fast projectile with 2000 speed
  •  
  • Arc Warden
  • Spark Wraith vision type changed from flying to ground
  • Flux cast range reduced from 600/700/800/900 to 500/600/700/800
  • Tempest Double no longer copies consumables (Bottle, Tango, Mango, Clarity, Salve)
  • Tempest Double cooldown increased from 40/35/30 to 60/50/40
  • Tempest Double gold/XP bounty increased from 160 to 180
  •  
  • Brewmaster
  • Earth Brewling's Demolish increased from 150% to 300%
  • Storm Brewling's Dispel magic damage to summons increased from 850 to 1000
  • Drunken Haze is now a proper projectile (1600 speed)
  • Drunken Haze no longer has different durations for heroes and creeps.
  • Drunken Haze no longer has a 200 radius
  • Drunken Haze slow rescaled from 14/18/22/26% to 10/20/30/40%
  • Drunken Haze miss chance rescaled from 45/55/65/75% to 70%
  • Drunken Haze duration reduced from 8 to 4
  • Drunken Haze mana cost reduced from 50 to 25
  •  
  • Chaos Knight
  • Reality Rift now applies a -3/4/5/6 armor debuff on the target instead of dealing bonus damage
  • Chaos Strike no longer applies a -5 armor debuff
  • Chaos Strike crit chance increased from 10 to 12%
  • Chaos Strike now lifesteals for 50% when it crits. Illusions benefit from this as well.
  •    Added Scepter. Reduces cooldown by 20 seconds and allows Phantoms to be cast on an allied hero. 1200 Cast Range
  •  
  • Tauren Chieftain
  • Astral Spirit attack damage per hero increased from 10/20/30/40 to 12/24/36/48
  • Natural Order Armor reduction aura is centered around the hero, and the magical reduction aura is centered around the spirit
  • When the spirit is inside your hero, both auras are centered around your hero.
  • Natural Order aura increased from 275 to 325
  •  
  • Invoker
  • Invoke is no longer an upgradeable ability.
  • Invoke cooldown rescaled from 22/17/12/5 to 6
  • Invoke mana cost rescaled from 20/40/60/80 to 60
  • Invoke no longer consumes mana when only slot positions are updated.
  • Invoke Scepter cooldown rescaled from 16/8/4/2 to 2
  • Invoker no longer gains passive attributes when leveling Reagents.
  • Active Exort instances damage bonus increased from 3/6/9/12/.. to 4/8/12/16/..
  • Active Quas instances HP regen increased from 1/2/3/4/.. to 1.5/3/4.5/6/..
  •  
  • Lycanthrope
  • Howl now behaves like a normal buff, rather than a pseudo-aura.
  • Howl duration increased from 10 to 13
  • Howl hero bonus damage reduced from 14/26/38/50 to 10/15/20/25
  • Howl creep bonus damage reduced from 5/10/15/20 to 4/6/8/10
  • Howl provides 50/100/150/200 Max HP increase to heroes, 25/50/75/100 to non-heroes
  • Howl has double the effect (damage/HP) at nighttime
  • Feral Impulse no longer provides 15/20/25/30 Attack Speed
  • Feral Impulse bonus damage rescaled from 15/20/25/30% to 15/26/37/48% damage
  • Feral Impulse now provides 1/4/7/10 HP regeneration
  • Summoned Wolves Base Attack Time reduced from 1.25/1.2/1.15/1.1 to 1.2/1.1/1.0/0.9
  • Summoned Wolves no longer gain 15 HP regen at level 4
  • Summoned Wolves now gain invisibility at level 4
  • Summoned Wolves now gain cripple at level 3
  • Cripple attack speed slow increased from 40 to 60
  •  
  • Meepo
  • Meepo clones now share full attributes without Scepter
  • Earthbind no longer interrupts channeling spells (it previously did on initial cast but not refresh)
  • Meepo strength gain reduced from 1.6 to 1.3
  •  
  • Furion
  • Wrath of Nature damage increment per bounce increased from 7% to 11%
  • Wrath of Nature base damage reduced from 140/180/225 to 110/140/170 (Has greater damage on the ~8th bounce)
  • Scepter Wrath of Nature bounce count no longer increases from 16 to 18
  • Scepter Wrath of Nature base damage reduced from 155/210/275 to 135/170/205 (Has same +22% base damage increase from base).
  •  
  •    Necrolyte reworked:
  • Reaper's Scythe Scepter upgrade no longer disables buyback or deals extra damage.
  • Reaper's Scythe Scepter upgrade reduces cooldown to 55/40/25.
  • Death Pulse now passively provides 1/3/5/7 HP/MP regen for 7 seconds for each unit you kill (10x for heroes).
  • Death Pulse damage reduced from 125/175/225/275 to 80/120/160/200
  • Death Pulse heal reduced from 70/90/110/130 to 60/80/100/120
  • Heartstopper aura hotkey changed from T to E
  •    Replaced Sadist with a new ability, Ghost Shroud [hotkey T]. Turns you Ethereal for 3/3.5/4/4.5 seconds and grants you a 600 AoE slow aura that reduces enemy movement speed by 12/20/28/36%. While you are in this form you take 40% more magic damage but any HP/MP you heal is amplified by 75%. Cooldown: 28/24/20/16
  •  
  • Omniknight
  • Repel Spell Immunity now behaves the same as Black King Bar (not dispellable).
  • Repel duration reduced from 5/6/7/8 to 4/5/6/7
  • Repel cooldown increased from 20/18/16/14 to 30/26/22/18
  • Repel can no longer be cast on enemies.
  • Purification heal rescaled from 90/180/270/360 to 90/160/230/300
  • Purification cooldown rescaled from 9 to 11/10/9/8
  • Purification mana cost reduced from 100/120/140/160 to 70/90/110/130
  •  
  • Phantom Lancer
  • Phantom Rush now provides 6/12/18/24 Agility when you reach the enemy. Lasts 2 seconds. Also affects Illusions.
  • Phantom Rush minimum proc range reduced from 300 to 250
  •    Added Scepter to Phantom Lancer. Causes Spirit Lance to bounce on nearby enemies. Bounce Range: 400. Bounce cap: 4 (expect Lancers's Lance)
  •  
  • Phoenix
  • Sun Ray changed from Pure to Magical damage type
  • Sun Ray Max HP damage increased from 1.25/2.5/3.75/5% to 1.5/3.25/5/6.75%
  • Sun Ray base damage increased from 10/15/20/25 to 14/20/26/32
  • Icarus Dive slow increased from 25% to 28%
  •  
  • Rhasta
  • Mass Serpent Wards no longer deal damage in 175 AoE.
  • Mass Serpent Wards damage rescaled from 40/60/80 to 40/70/100
  • Reworked Mass Serpent Wards Scepter. Now causes Serpent Wards to have a split shot, attacking two units each for full damage.
  • Scepter Mass Serpent Wards attack range increases by 225.
  •  
  • Tiny
  • Craggy Exterior Armor increased from 2/3/4/5 to 3/4/5/6
  • Craggy Exterior proc now only affects melee heroes, no longer has a 300 range.
  • Craggy Exterior proc damage increased from 25/35/45/55 to 40/50/60/70
  • Craggy Exterior chance rescaled from 10/15/20/25% to 25%
  • Craggy Exterior stun duration rescaled from 1/1.25/1.5/1.75 to 0.5/1/1.5/2
  •  
  •    Teant reworked:
  • Nature's Guise is now a passive ability. Whenever you are within 265 range of a tree for 7/6/5/3 seconds (without attacking), you gain invisibility and 10/18/26/34% movement speed bonus. 
  • When you attack out of invisibility, it enroots and disarms the target for 0.4/1.0/1.6/2.2 seconds. Distance-to-tree check still has a 0.75 seconds grace period before invisibility is removed. 
  • Your attack out of invisibility cannot miss
  • You can cast while invisible
  •  
  • Pit Lord
  • Pit of Malice no longer pierces Spell Immunity.
  • Pit of Malice no longer interrupts.
  • Pit of Malice no longer deals damage.
  • Pit of Malice root duration reduced from 1/1.5/2/2.5 to 0.9/1.2/1.5/1.8
  • Pit of Malice now affects units every 3.5 seconds.
  • Pit of Malice duration increased from 7 to 12
  • Pit of Malice radius increased from 275 to 375
  • Pit of Malice cast point reduced from 0.6 to 0.45
  • Pit of Malice cooldown increased from 21/18/15/12 to 30/26/22/18
  • Dark Rift radius increased from 450 to 600
  • Dark Rift delay increased from 5/4/3 to 6/5/4
  •  
  • Visage
  • Gravekeeper's Cloak minimum damage threshold increased from 15 to 50
  • Gravekeeper's Cloak now reduces all damage by 8/12/16/20% per layer.
  • Gravekeeper's Cloak recovery time rescaled from 3 to 6/5/4/3
  • Gravekeeper's Cloak now affects Familiars within 1200 distance of your hero (their block is based on your stack count).
  • Summon Familiars cooldown reduced from 180/160/140 to 160/145/130
  • Familiars now have 500/750/1000 HP (instead of 3 hits).
  • Familiars now interact with regeneration effects normally.
  • Familiars no longer regenerate attack damage with Stone Form.
  • Familiars attack damage recharge time reduced from 15 to 2
  • Familiars are no longer Spell Immune.
  • Familiars now have 35% magic resistance.
  • Familiars movement speed rescaled from 380/390/400 to 430
  • Familiars damage per charge rescaled from 8/14/22 to 8/16/24
  • Stone Form duration reduced from 8 to 6 seconds
  • Stone Form cooldown reduced from 20 to 14
  •  
  • Walrus Kick range increased from 900 to 1400
  • Fatal Bonds mana cost increased from 120 to 140
  • Flesh Golem Heal increased from 6% per hero to 10%
  • Wave of Terror damage type changed from Pure to Magic
  • Wave of Terror damage increased from 30/50/70/90 to 45/70/95/120
  • Nether Toxin base damage increased from 2.5/5/7.5/10 to 3/6/9/12 (Maximum damage increased from 40/80/120/160 to 48/96/144/192)
  • Weaver Agility gain from 2.5 to 2.8
  • Powershot damage reduction per unit hit increased from 10% to 20%
  • Powershot damage rescaled from 120/200/280/360 to 120/220/320/420
  • Maledict DPS increased from 5/10/15/20 to 7/14/21/28
  • Reincarnation cooldown reduced from 260/160/60 to 240/140/40
  • Astral Imprisonment cast range rescaled from 225/350/475/600 to 225/300/375/450
  • Stifling Dagger base damage reduced from 75 to 70
  • Warpath Max Stacks rescaled from 5/6/7 to 5/7/9
  • Insatiable Hunger lifesteal rescaled from 60/80/100 to 60/90/120
  • Psi Blades now work when illusions of Templar Assassin attack
  • Gush projectile speed reduced from 4000 to 2500
  • Thirst now lingers for 2 seconds after a target dies
  • Penitence slow and amp increased from 15/20/25/30% to 18/24/30/36%
  • Death Pact cooldown rescaled from 45/35/25 to 45/30/15
  • Wall of Replica no longer deals damage when heroes walk through it.
  • Wall of Replica now applies a 1-second 75% slow to units that cross and proc the wall.
  • Multiple instances of Poison Touch now stack
  • Dragon Tail is now a fast projectile while in Dragon Form
  • Activate Fire Remnant damage rescaled from 100/150/200 to 100/200/300
  • Slight of Fist now places Ember Spirit in front of the target (from the direction of his casting location), rather than randomly around the hero.
    • Previously resulted in random areas of distribution for cleave.
  • Eidolon movement speed increased from 260/280/300/320 to 280/300/320/340
  • Black Hole now slowly rotates enemy units as it pulls them into the center.
  • Black Hole Scepter attack interval from 1.2 to 1.1
  • EMP damage changed from Pure to Magical
  • EMP damage per mana burned increased from 50% to 60%
  • Nether Ward mana regen reduction per second rescaled from 1.5/3/4.5/6 to 0.25/0.5/0.75/1%
  • QoP Base attack time reduced from 1.6 to 1.5
  • Fade Bolt damage increased from 75/150/225/300 to 80/160/240/320
  • Fade Bolt damage reduction per bounce increased from 4% to 8%
  • Burrow Strike Scepter upgrade no longer applies Caustic Finale on illusions, only real heroes.
  • Shadow Raze cast point reduced from 0.67 to 0.55
  • Skewer cooldown reduced from 30 to 25
  • Liquid Fire attack slow increased from 20/30/40/50 to 30/40/50/60
  • Macropyre radius increased from 240 to 260
  • Overwhelming Odds damage per Hero increased from 20/40/60/80 to 30/60/90/120
  • Overwhelming Odds base damage rescaled from 40/80/120/160 to 40/60/80/100
  • Lightning Storm jumps rescaled from 4/5/6/7 to 4/6/8/10
  • Lightning Storm cast point reduced from 0.6 to 0.45
  • Frost Armor can now target invulnerable structures.
  • Finger of Death Scepter AoE increased from 300 to 325
  • Returning from True Form to Druid Form reduced from 1.9 to 0.8 (Transforming to bear form still takes 1.9 seconds).
  • Spirit Bear now has 0.5 Mana regen.
  •  
  •  
  •    Reworked Skywrath Mage's Scepter: Anytime you cast an ability, a different random nearby target (heroes prioritized) will be targeted within 700 AoE of the target. 
    • For example, if you Ancient Seal a target, you will also Ancient Seal another target. 
    • If you Mystic Flare an area, a random nearby target (heroes prioritized) that isn't in the existing target area (but is within 700 range from the location) will also be hit.
  •    Added Scepter to Slark. Reduces ultimate cooldown from 60 to 30 and causes Shadow Dance active to be a 325 AoE, hiding allied heroes underneath it.
  •    Added Scepter to Sniper. Assassinate is now a ground targeted spell with 400 AoE. Upon cast, it locks onto the targets in the area, and after the channel period launches a 2.8x critical strike and procs headshot on the heroes and illusions in the AoE. Only affects visible heroes/illusions
  •    Reworked Zeus Scepter. Grants you a new ability, Nimbus, that creates a storm cloud anywhere on the map. The cloud casts Lightning Bolt automatically on a random enemy within 500 AoE once every 2.5 seconds (NOT scales with cooldown reduction). Clouds last 50 seconds. Cooldown: 50, Mana cost: 275. Requires 8 hits from ranged heroes to kill (4 from melee heroes, 16 from non-heroes), and has a 100 gold bounty. Nimbus summon is a global cast range.
  •  
  •    Reworked Crystal Maiden Scepter. Now applies Frost Bite to any unit that has been standing in the Freezing Field for over 2.5 seconds. An enemy can only be affected once.

 

Items balance changes:

  • Abyssal Blade
  • Passive block chance reduced from 100% to 50%
  • Passive block amount increased from 40 to 70
  •  
  • Aether Lens
  • Cast range bonus increased from 200 to 220
  • Recipe cost increased from 550 to 600
  •  
  • Assault Cuirass
  • Self attack speed reduced from 35 to 30
  • Aura attack speed increased from 20 to 25
  •  
  • Bloodstone
  • No longer reduces respawn time to less than 1 second
  •  
  • Cheese
  • Mana restore increased from 1000 to 1500
  •  
  • Crimson Guard
  • Passive block chance reduced from 100% to 50%
  • Passive block amount increased from 32/16 (melee/ranged) to 70
  • Guard Damage Block increased from 55 to 60
  • Guard now affects buildings
  •  
  • Buriza
  • Bonus damage reduced from 81 to 76
  • Critical strike increased from 2.2x to 2.3x
  •  
  •    Diffusal Blade
  • Diffusal Blade can only target ENEMIES now. Cannot self-target.
  • Mana break on illusions reduced from 20/10 to 16/8
  • Mana break on heroes increased from 40 to 50
  • Diffusal Blade damage per mana burned reduced from 100% to 80%
  •  
  • Dragon Lance
  • Strength reduced from 13 to 12
  •  
  •    Enchanted Mango
  • Gold cost reduced to 70
  • Mango's bonuses reduced: now gives 0.6 HP regen and 125 mana when consumed
  •  
  • Gem of True Sight
  • True Sight no longer granted to Illusions
  •  
  • Glimmer Cape
  • Cooldown reduced from 16 to 14
  •  
  • Heart of Tarrasque
  • Regeneration increased from 4.75% to 7%
  •  
  • Heaven's Halberd
  • Heaven's Halberd slow duration increased from 4 to 5 seconds
  • Heaven's Halberd Maim chance increased from 20% to 24%
  •  
  • Infused Raindrop
  • Cooldown increased from 6 to 7 seconds
  •  
  • Iron Talon
  • Cooldown increased from 14 to 20
  •  
  •    Mask of Death
  • Cost increased from 900 to 1200
  • Now provides +15 damage
  •  
  •    Mask of Madness reworked
  • Recipe:
    • Recipe (700)
    • Mask of Death (1200)
    • Total: 1900 (previously was 1800)
  • Provides:
    • +15% Lifesteal
    • +15 Damage
    • Active ability - Berserk:
    • Grants 100 Attack Speed and 17% Movement Speed for 8 seconds
    • While activated, you are SILENCED and have -5 armor
    • Positive and negative effects count as one positive buff that's why only enemies can dispel it, not allies
    • Cooldown: 20
  •  
  • Helm of the Dominator
  • Now built of Mask of Death and Recipe (600) (total cost 1800, as before)
  • Will be updated next patches
  •  
  • Maelstrom
  • Maelstrom has an internal cooldown of 0.2 seconds
  •  
  • Mjollnir
  • Mjollnir has an internal cooldown of 0.2 seconds
  •  
  • Monkey King Bar
  • Monkey King Bar no longer provides +15 Attack Speed
  •  
  • Moon Shard
  • Night vision increased from 250 to 300
  •  
  • Necronomicon
  • Necronomicon Warrior attack type changed from Basic to Piercing (Deals less damage vs buildings, more vs heroes, much more vs creeps)
  • Necronomicon Archer and Warrior armor type changed from Hero to Basic (Worse vs creeps and towers)
  • Necronomicon Warrior attack damage increased from 45/60/75 to 75/100/125
  • Necronomicon Warrior Mana Break reduced from 25/50/75 to 20/30/40
  • Necronomicon Archer Mana Burn cooldown reduced from 20 to 7
  •  
  • Oblivion Staff
  • Oblivion Staff attack damage reduced from 15 to 10
  • Oblivion Staff intelligence increased from 6 to 10
  •  
  • Radiance
  • Radiance damage increased from 50 to 60
  • Radiance damage on illusions reduced from 50 to 40
  •  
  •    Rod of Atos reworked
  • Applies a Root, preventing the target from moving for 2 seconds.
  • Prevents various movement-based abilities and reveals invisibility for the duration.
  • Cooldown increased from 10 to 16
  • Cast range reduced from 1200 to 1000
  • Active now uses a 1500-speed projectile rather than instantly applying.
  •  
  • Sange
  • Sange Maim slow duration increased from 4 to 5 seconds
  • Sange Maim chance increased from 20% to 24%
  •  
  • Shadow Amulet
  • Shadow Amulet fade time reduced from 1.5 to 1.25
  • Shadow Amulet cooldown on allies reduced from 10 to 7
  •  
  • Medallion of Courage
  • Medallion of Courage no longer has half value against Roshan.
  •  
  • Solar Crest
  • Solar Crest now works fully against Roshan.
  •  
  • Soul Booster
  • Soul Booster no longer provides +50% Mana Regeneration.
  •  
  • Octarine Core
  • Octarine Core no longer provides +50% Mana Regeneration.
  •  
  • Soul Ring
  • Recipe increased from 125 to 150
  •  
  • Talisman of Evasion
  • Evasion reduced from 25% to 20%
  • Cost reduced from 1700 to 1450
  •  
  • Vanguard
  • Passive block chance reduced from 100% to 50%
  • Passive block amount increased from 32/16 (melee/ranged) to 70/35
  •  
  • Vladmir's Offering
  • No longer has 300 gold recipe (still has same total cost after Mask of Death price increase)
  •  
  • Wind Lace
  • Cost increased from 235 to 250
  •  
  •    Bracer
  • Now provides +6% magic resistance instead of +3 damage
  • This extra bonus is not carried over to items which include Bracer as a part of receipt
  •  
  •    Wraith Band
  • Now provides +6 Attack speed isntead of +3 damage
  • This extra bonus is not carried over to items which include Band as a part of receipt
  •  
  •    Null Talisman
  • Now provides +3% Spell Damage instead of +3 damage
  • This bonus is not shown on UI
  • This extra bonus is not carried over to items which include Null as a part of receipt

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